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New balance changes and other features


theFiringHand
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I really love and appreciate the more powerful Freeze turret. I only have a few more micro upgrades to M4 Freeze. Yay.

I'm glad that you found a replacement for your beloved Isida. So now you can be happy and chill again  :)

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I don't find that Viking outclasses Hunter.  Slightly faster but... less acceleration, less pushing power, less stable and now handles like a drunken sow. It's a larger hornet when turning.

i got the viking mainly for it's pushing power, and twins for it's firing rate, now that they are both gone, my 203k crystals kit is a piece of rubbish now thanks to the dev's, and that's why i'll never play again.

Edited by CooperO
Please avoid using inappropriate language.

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i got the viking mainly for it's pushing power, and twins for it's firing rate, now that they are both gone, my 203k crystals kit is a piece of rubbish now thanks to the dev's, and that's why i'll never play again.

Yeah - I'm still trying to get used to the "new" Viking. Drives too much like a larger Hornet. That's not what I wanted. I wanted a stable firing platform that could get to middle-distance in good time.

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With the new balance changes on the 19th October, I think they have really killed the game as have other players think on the forum topic, Isida has been nerfed too much, self healing wayyy too weak and regular healing too little, Smoky M2 reload has become like M3 or M2 thunder, and before even M1 smoky had a quicker reload and was still balanced, critical hit damage is too low, take 8 shots to kill a medium tank and your kill is easily stolen because the reload is too slow, 2 critical hits and it still is not having an effect. Reload and critical need to be increased. Thunder impact force is too much it was knocking off my M2 Titan for some reason, Hammer damage needs slight increase, Freeze and Firebird need to get a bit of their damage through multiple tanks back, which was a benefit of the trade-off of range, it was something unique it had to longer range turrets. 

 

I think the developers should have tested this properly and asked for feedback instead of just maybe analysing statistics because they have taken away the uniqueness of nearly every turret and hull and made them very generic; and it’s still not ‘balanced’ anyway. Instead of nerfing everything, they should have increased some turrets and hulls parameters accordingly.

 

Like if you agree!

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M3 and M4 Viking Dictator and Hunter all have the same amount of hp, and are all very close in terms of speed, but Dictator has the most pushing power, so it basically means Dictator is the best to get, but with the stats being so similar between THREE tanks is wrong.

 

Mammoth is the heaviest Tank in the game, making you think it would have the most hp, but it only does at M0. Titan has more hp than Mammoth at the M1 and M2 level but they have the same amount at M3 and m4, so basically means to get Titan, being the strongest tank in terms of hp.

 

For Hornet and Wasp, I noticed Wasp M2 has more hp than Hornet M2 which makes NO sense since Wasp is the weakest in the game AND is more expensive by like 40k crystals if my memory serves me right. Once again, at the M3 and M4 level, they have the same amount of hp.

 

I love how the description on Mammoth says "There's no match for this one's armor," yet Titan MATCHES it.

 

Devs...please fix this.

Topic merged

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The M4 Isida is too weak now. M4 Isida feels like M2 Isida.

 


The M4 Isida is now weaker at healing than it is at killing.

 


The M4 Isida players are now so easy to kill using M3 or M4 Freeze.

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The M4 Isida is now weaker at healing than it is at killing.

As i previously said, keep some 150-200k crystals when the next 2 isida alterations are going to be introduced ,for now only the m1 isida alteration is available to buy,there are 2 more slots to be completed and any one of them it could increase isida's self-healing or isida's damage stats .

Edited by killing-task
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I posted this because the first piece of m2 equipment unlocks at the rank of warrant officer 5. And there are two pro less with that:

 

- it's too early to be getting m2 at that rank.

 

- And it's a bit too OP at that rank.

 

 

The best solution to this problem is to make all m2 equipment available at the rank of major. And besides it's a good rank to get m2s at.

Topic merged.

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Topic merged.

When you merge topics, could you please copy the original posts as well, because I would like to quote them- thank you! :)

 

Anyway, making all m2s unlock at Major makes no sense.  First of all, all the m2s would have to be balanced out (freeze, isida, hornet=big buff, hunter, vulcan, railgun, thunder=small buff, smoky, viking, titan, twins, wasp=big nerf, shaft, fire, mammoth=small nerf, etc.)

 

Second, I think Major is too late. What about the kits? It just isn't necessary, as the difference in xp isn't nearly as much as the difference for m3s were.  The rank progression may mislead you about the distribution of availability across the spectrum but the higher ranks are much bigger. Plus, it would kill economic discussion (should I get smoky or twins m2) and make gameplay more bland.  Some weapons, like smoky are weak at m0 and m1, so they need a strong m2 to compensate. The same applies in the reverse for hulls that are strong m1 and m0 (hornet) that need a weaker m2.  Thanks!

Edited by r_I_already_won0

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When you merge topics, could you please copy the original posts as well, because I would like to quote them- thank you! :)

 

 

If you mean by "original posts" the posts in the topic there was none.

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When you merge topics, could you please copy the original posts as well, because I would like to quote them- thank you! :)

 

Anyway, making all m2s unlock at Major makes no sense. First of all, all the m2s would have to be balanced out (freeze, isida, hornet=big buff, hunter, vulcan, railgun, thunder=small buff, smoky, viking, titan, twins, wasp=big nerf, shaft, fire, mammoth=small nerf, etc.)

 

Second, I think Major is too late. What about the kits? It just isn't necessary, as the difference in xp isn't nearly as much as the difference for m3s were. The rank progression may mislead you about the distribution of availability across the spectrum but the higher ranks are much bigger. Plus, it would kill economic discussion (should I get smoky or twins m2) and make gameplay more bland. Some weapons, like smoky are weak at m0 and m1, so they need a strong m2 to compensate. The same applies in the reverse for hulls that are strong m1 and m0 (hornet) that need a weaker m2. Thanks!

uhhhh didn't you even pay attention to this arrow snapback.png thing?!?

 

what do you mean mammoth needs a small Nerf!? :o it should be Titan that should get a small Nerf due to its stronger strength against mammoth

 

whoa, hold on. Why that noob suggest that all m2s unlock at major? That doesn't make sense

Edited by BlueDragon_tamki

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I meant put it in a separate post by itself.

uhhhh didn't you even pay attention to this arrow snapback.png thing?!? (click the arrow)

 

Oh I apologize to Cypher for the inconvience...I didn't see it as it was like 3 pages back. Usually when a mod says "topic merged" I look right above their post.  Thank you.

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Oh I apologize to Cypher for the inconvience...I didn't see it as it was like 3 pages back. Usually when a mod says "topic merged" I look right above their post. Thank you.

np ;)

And I shouldn't have been that rude because I thought you were acting dumb (no offence) so I should apologize as well

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