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New balance changes and other features


theFiringHand
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^ It's not just a game. TO doing a business, these developers and marketing experts know how to capture those customers who will spend (waste IMO) money. Look at the number of players who bought paints from shop, paints which are not necessary part of the battle any more.. Buyers like Iphone users just show off by buying those paints and Gold Boxes show that, they have money... And TO wants MONEY..

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Is anyone else aside from me experiencing very intense lag, namely in the form of your keystrokes being registered for longer than usual (i.e. you press z for 2 seconds to shoot someone, and your turret ends up rotating a full 360 degrees when 2 seconds of holding z causes about 90 degrees rotation)? I noticed that turning off the dmg markers alleviates the lag somewhat, but my keystrokes still end up being anywhere between 10-15 seconds long for no reason. I mean my ping is 120 when this happens ffs. And my frame rate runs around 15-20 at any given moment but this isn't related to fps. Fix it TO, please. My game was running perfectly yesterday. T^T

Shortly after the server re-set yes.   MY turret kept turning long after I released the key.

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Not sure if ... serious.

 

I'm a Viking user and hate this part of the update.

 

I didn't know Viking drove like a drunken santa :P I thought you would be happy, because Viking now has the highest top speed, and the armor is equal to Dictator [wich is a pathetic tank now] and Hunter. And most people prior top speed to acceleration, power, and weight.

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So...after this rebalance here's what I think:

There's no words that can describe what happened to Isida... Railgun is now a joke and Isida is worse and Hammer seems to be a bit too weak too

Firebird, Freeze and Vulcan seem to be OP...Thunder seems to be playable again which is fine...I didn't meet that many Smokies, Ricos and Twins to say if they are strong or weak or actually balanced...And about Shaft: Who plays Shaft anyway?

Viking switched places with Hunter so now Hunter has similar charachteristics to our beloved old Viking but Hunter is also taller which means it's a little better for golds and can also tilt better 

Reducing cooldowns between activating supplies is a change that I really like...drugs got more OP now and I can be triple drugs most of the time

Being able to actually see how much damage you deal with each shot is helpful and I really like this change and it also allowed me to test if there's something wrong with the damage of Thunder and the results are really interesting

 

If you want to see how much Thunder actually deals you can watch this video:

https://www.youtube.com/watch?v=pmin9XhI1Bg

I recorded just because I was really curious and a bit bored too and I admit it...The video may be too dramatic but I was bored :P

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How many people are online playing Tanki today vs before that "rebalance"?

See http:// tankionline.com/ graphic.swf

Remove the spaces after "/" - I had to add these as otherwise the link wasn't displayed.

Edited by Tomas_cz

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updates are good for game but one should not just ruin one turret for another.thats not good.

 

take an example of isida.whats the point of self healing at 10 percent?to rebalce you would put it at 25-30 percent.

 

at the same hand you have buffed up freeze so much that now every place are seeing freeze/

 

so we are bascially back to where came..difference is it was isida which got bff 2 years ago and its freeze now

 

 

guys wait for 2 years.isida will be king again..

 

 

stupid people dont know how to reblance this game?

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to be honest.tanki COLLECTED data and saw which turrets are not sold...

 

 

simple tanki is not making money so they amde sure whatever turrets are not sold now need to start selling.the only way is to buff those turrets and nerf the rest.

 

here is the result

 

 

isida---> nerfed

because it was way too powerful and seen at low ranks

 

hammer--> way too powerful

seen againa t low ranks

so both these turrets were sold the most

 

which turets were sold least???

fire cos it opened last and freeze which was nerfed 1.5 years ago

 

now tanki needs money.

so they buffed these 2 and now people will be forced to buy fire and freeze if they wanna win easy!!

 

 

2 cents either make everying m4 or leave this game..

 

any tanki dev or moderator can discuss with me

 

try and beat my logic

 

I CHALLENGE YOU

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What is all the razzamatazz about making M4 Isida weaker. Think again!!! You do not need to make M4 Isida weaker to re-balance Tanki Online. Instead, leave M4 Isida as it is and make all the other M4 modification turrets slightly stronger so that they reach the strength of M4 Isida.

 

M4 Isida is my favourite turret. Players like me (RIDDLER_8) mostly depend on using Isida for ranking up twice as fast. Isida players earn experience (XP) both by killing enemies and healing their team mates in team battles.

 

There are better and more proper ways on making all the turrets and hulls in Tanki Online more powerful and at the same time perfectly balanced.

 

Think again!!!

 

The same thing goes for hulls. M4 Mammoth is my favourite hull. I am not happy that it is now weaker than before, but I am now more excited that M4 Mammoth has an extra boost in speed when driving at top speed.

 

Players that use both the Isida and Mammoth combo are greatly helping their team win big battles when they are struggling. Now with a weaker M4 Isida and weaker M4 Mammoth this opportunity has now become impossible. That is not fair for all of us.

 

Developers needs to re-think again about M4 Isida and M4 Mammoth!!!

 

This post has lots of my own razzamatazz and complaints about this re-balance update. I do not like the fact that M4 Isida and M4 Mammoth has been made weaker. Instead, the developers could of made all the other turrets and hulls stronger to keep up with the overpowered M4 Isida and M4 Mammoth.

 

I just want the developers to carefully read all of my posts and intervene with my complaints on M4 Isida and M4 Mammoth.

 

When playing Tanki Online, I find it hard to play without using Isida and Mammoth. The reason why that I am now a Generalissimo is because I kept on using Isida and Mammoth from when I was playing at very low ranks, making it up the ladder with only using Isida and Mammoth.

 

In my point of view, Isida is the best turret in Tanki Online because it greatly helps players earn twice as much experience in battles when attacking and healing players in team battles.

 

Mammoth is the best hull for players when it comes to remain strong on the battlefield and staying alive to help other team mates in team battles win. An example of that is, an M4 Isida and M4 Mammoth combo healing its team members in the tunnel of an 8 versus 8 battle on the Polygon map.

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Just pay me for all the crystals I put in to getting Isida m4 and I'll use it for another turret because now Isida is useless.

 

When you balance something you should not pump up one side and deflate the other.  It leads to over compensation.

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So...after this rebalance here's what I think:

There's no words that can describe what happened to Isida... Railgun is now a joke and Isida is worse and Hammer seems to be a bit too weak too

Firebird, Freeze and Vulcan seem to be OP...Thunder seems to be playable again which is fine...I didn't meet that many Smokies, Ricos and Twins to say if they are strong or weak or actually balanced...And about Shaft: Who plays Shaft anyway?

Viking switched places with Hunter so now Hunter has similar charachteristics to our beloved old Viking but Hunter is also taller which means it's a little better for golds and can also tilt better 

Reducing cooldowns between activating supplies is a change that I really like...drugs got more OP now and I can be triple drugs most of the time

Being able to actually see how much damage you deal with each shot is helpful and I really like this change and it also allowed me to test if there's something wrong with the damage of Thunder and the results are really interesting

Lol you LIKE the reduced cooldowns?  

 

Firebird is the same, freeze is not OP, thunder was not UP, and From a druggers perspective everything is distorted anyway.

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The current developers who created this re-balance update are guilty, and should get fired and replaced with other better developers that would re-balance Tanki Online properly.

What if that new developers decide that Isida needs to be nerfed even more? What then?

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I didn't know Viking drove like a drunken santa :P I thought you would be happy, because Viking now has the highest top speed, and the armor is equal to Dictator [wich is a pathetic tank now] and Hunter. And most people prior top speed to acceleration, power, and weight.

 

The small increase to overall speed does not make up for the loss of armor and the poor handling. For me anyway...

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Lol you LIKE the reduced cooldowns?  

 

Firebird is the same, freeze is not OP, thunder was not UP, and From a druggers perspective everything is distorted anyway.

Thunder was decent before too,  but now it's a bit better or that's how I feel it

I didn't actually manage to play that much but that's what I felt when I met those rebalanced turrets, maybe I'm wrong and I simply didn't get used to the changes yet

And yes...I love the reduced cooldowns because I want to use all my drugs and then leave the game...that was my plan so now I can drug more and have more fun before leaving the game and I know it may be a bit selfish from me but that's it...I know non-druggers will suffer quite a lot and buyers get now an increased advantage but I'll quit the game anyway 

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Wasp has more armor than Hornet, dude. Look at M3 stats for Wasp, then look at M3 Hornet. 0-0 Wasp has almost 30 more armor (update says 300 extra, but the original values were multiplied by 10 to make it so that the dmg markers made more sense.)

I didn't say anything about armor or the Hornet. Your response is a logical fallacy. 

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First impressions: (1) freeze way over powered and far too strong; (2) railgun far too weak now; (3) I have noted "many invisible" tanks taking kills; (4) many errors in the middle of the game for no apparent reasons. Fix all that please and make it fast please.

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Viking need more weight, is too light as it was before Hunter. Now they just swap  characteristics  of this two hulls.

Viking nerfed, Hunter boosted. Now I change my Viking m4 for Hunter 30/50 MU any day. 

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Well. If the new developers decide that M4 Isida gets nerfed even more, then they will too again get fired.

 

We need developers who are like me, who love the M4 Isida and make it stronger again. M4 Mammoth needs to keep it new top speed which I am happy with, but make M4 Mammoth must be stronger once again because M4 Mammoth must remain the strongest hull in Tanki Online.

 

M4 Mammoth was designed and supposed to take at least 4 shots without getting killed.

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So...after this rebalance here's what I think:

There's no words that can describe what happened to Isida... Railgun is now a joke and Isida is worse and Hammer seems to be a bit too weak too

Firebird, Freeze and Vulcan seem to be OP...Thunder seems to be playable again which is fine...I didn't meet that many Smokies, Ricos and Twins to say if they are strong or weak or actually balanced...And about Shaft: Who plays Shaft anyway?

Viking switched places with Hunter so now Hunter has similar charachteristics to our beloved old Viking but Hunter is also taller which means it's a little better for golds and can also tilt better 

Reducing cooldowns between activating supplies is a change that I really like...drugs got more OP now and I can be triple drugs most of the time

Being able to actually see how much damage you deal with each shot is helpful and I really like this change and it also allowed me to test if there's something wrong with the damage of Thunder and the results are really interesting

 

If you want to see how much Thunder actually deals you can watch this video:

https://www.youtube.com/watch?v=pmin9XhI1Bg

I recorded just because I was really curious and a bit bored too and I admit it...The video may be too dramatic but I was bored :P

 

i shed a tear. moving video.

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The Freeze turret is not overpowered. Now Freeze is perfect. It's freezing effect is just perfect to slow down enemies at the point where they are paralyzed and cannot drive or rotate their turrets. That is how Freeze supposed to be.

 

I am now extremely happy that this re-balance update now made Freeze strong and effective enough to be able to take no return damage from enemies when Freeze is attacking them from behind.

 

Please keep Freeze as it is now.

 

Good job on Freeze. Freeze is 100% perfect.

Edited by RIDDLER_8
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