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New balance changes and other features


theFiringHand
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Shaft's Penetrating Power was removed entirely, so no multiple kills anymore. For what reason, I cannot fathom.

 

That is now the exclusive domain of the Rail, whose Penetrating Power was buffed quite a bit.

I dont understand this either...

Shaft did not look thaaaat overpowered to me.

Maybe they needed to create room for an alternation.. ?

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lol As if a non-buyer would have M4... ;)

I have M4 isida on my account klau_seba and I'm a non buyer.

 

Believe me: it aws overpowered. I used to get a score of 30 kills and 1 death using only Double Damager and sometimes Double Armor but it took me YEARS to save the crystals for it by only signing in to get the daily bonus and do 1 daily mission every single day for 2+ years.

 

I still kick ass but not that easy...i have to also use repair drugs and I might get a D/L of 3.5 if the enemies also drug...

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Dumb update. All Tanki needed to do was buff Freeze and Thunder, and maybe reduce the self healing on Isida by 10% on M3. Instead they change every unique quality and either switch them around, remove them entirely, or make it obsolete. Did TO really think it was necessary to switch Hunter and Viking around? Nobody was complaining. People who used Hunter used Hunter because they liked it. People used Viking because they like it. More than likely people only have one of those hulls (if you have Hunter, you most likely don't use Viking, vice versa) and now TO is making them  go the other way. Over half the stuff I have M3 was nerfed, and on my alts, as usual, all my main turrets on those accounts got completely changed. 

 

Isida: Dead, no point in using it now.

Twins: Slower fire rate but for higher damage per shot kind of kills the suppression ability of this turret, don't you think? 

Railgun: 3 shots on light hulls even if they have like 10 protection. And during that time they can get away. 

Firebird: Basically a flamethrower without burning time. 

Freeze: Ok, I understand Freeze needed a buff, but it's way too strong. Literally one little flurry and you're stuck for what seems to be a million years.

Hammer: Nothing much changed about Hammer, still a decent turret.

Ricochet: See comments for Hammer.

Smoky: I think Smoky is basically becoming Thunder. The critical is kind of useless now seeing as it only does 10 damage more than a normal shot.

Vulcan: I have mixed feelings about this. But I believe it's a bit more balanced as the impact force got halved.

Thunder: Nice to see it back from the dead, it's pretty balanced.

Shaft: Shaft lost some of its sniper mode damage, but got a lower reload time for arcade shots and got an increase in damage for arcade shots. I think it's pretty fair right now. Maybe I'm wrong.

Edited by NewbieCake
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Reports of Isida's death are greatly exaggerated. Claims Isida can't be used in the DM format are exploded. I've run into many since the change who know what the dickens they are doing. And these players were doing just fine. Modestly prevents me form using "we".

 

What they cannot do any more is, Isida's just can't kill single-handily digest 4 enemies before they are at long-lest taken down. You know. Just like every other turret.

Edited by LittleWillie

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Why should anyone _purchase_ an Isida now, if he does not want to be only, and only the healer of his team?

For any other tanks any other closeranger is suited better. Thats why isida is on the decline.

 

Even those that can handle a DM with an ISida well today, will sooner or later have enough crystals for an M3 firebird.. and switch.

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I just come from two hours of XP BP

 

 

My wasp drives like a nug if I had to make sharp turns.

While M2's take 3 shots most of the time in XP/BP now...

the M3s take only 2 shots to take me out.

 

YEaH... so much for my favourite gamemode.. that always focused on fairness and skill

 

Efficiently destroyed the fun -.-

Edited by BlackWasp777

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Hi.

 

I propose to introduce alternations, that ensure that in the XP/BP gamemode all tanks are 2shot.

 

 

 

Problem today:

M2 kills M2 -> 3shot  most of the time

M2 kills M3 -> 3 shot almost always

M3 kills M2 -> almost always only 2shot

 

This is not fair.

This is not predictable.

This is simply crap

 

This took out all the fun (remember, fun is why we play - and might pay - for games)

 

 

I propose to introduce that alternation that changes that.

Please also think of lined up shots; an M3 tank should die by 2 lined up M2 shots.

 

 

 

bye and thanks for evaluating that.

I hope for better times in the meanwhile -.-

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Topic merged

Ehmm.. this was in the ideas section on purpose ;-)

 

This thread has 50 pages withing a few days, you can not expect anyone that gets paid for his time to read through all that and filter meaningfull ideas. And my proposal is not about a minor tweak or something, but a complete different aproach; not touching overal lgame balance, as the solution by alternation does not touch the Rail, Wasp and Hornet in normal battles.

 

I kindly ask you to shift my post again to the ideas section..

 

thanks a lot.

Edited by BlackWasp777
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Reports of Isida's death are greatly exaggerated. Claims Isida can't be used in the DM format are exploded. I've run into many since the change who know what the dickens they are doing. And these players were doing just fine. Modestly prevents me form using "we".

 

What they cannot do any more is, Isida's just can't kill single-handily digest 4 enemies before they are at long-lest taken down. You know. Just like every other turret.

Yes, it was overpowered before, but now it can't compete at all.  The self-healing doesn't even come into effect, and the damage is even lower than vulcan and much lower than firebird and freeze.  THe range is also shorter.  Basically, there's absolutely NO advantage an isida has over a firebird in a DM. And since it's a melee weapon you can't even use skill or snipe someone, you have to get all the way near them, by that time you're nearly dead, and then hope they're out of charge, because there's no way you will kill them with your reduced damage before they kill you.  Sure, really skilled players with isida can still do fine, but I assure you they would do MUCH better with firebird or freeze in a DM.

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If enough players are on the DM battle ground, Isida will score, simply because it just has to catch a mid/longranger that was distracted.

But as I_alreaedy_won and myself already said.. there is basically no single reason, why to run an Isida, if you can use a firebird of Freeze instead.

 

(ok.. maybe for players that can not aim.. but that's a weak excuse :P )

Edited by BlackWasp777

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My Viking - spins like a top when struck by anything. In Poly CP my once sturdy M4 Viking gets batted around like a cat toy. Only Vulcan with it's gyro is any good mounted on it now.

 

So I switched to Titan. Much better. I expect other Viking lovers to do the same. Titan is now what Viking used to be.

 

But Titan's power was also reduced. No more easy gold boxes. Only way to get gold boxes now is to buy Dictator.

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Why should anyone _purchase_ an Isida now, if he does not want to be only, and only the healer of his team?

For any other tanks any other closeranger is suited better. Thats why isida is on the decline.

 

Even those that can handle a DM with an ISida well today, will sooner or later have enough crystals for an M3 firebird.. and switch.

I am sure the devs fully intend to drive down the number of Isidas in play.

 

The people who buy the Isida are the people who like the healing role, who like team battles, who enjoy evaluating the battlefield and rushing to the point that need reinforcement.

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Yes, it was overpowered before, but now it can't compete at all.  The self-healing doesn't even come into effect, and the damage is even lower than vulcan and much lower than firebird and freeze.  THe range is also shorter.  Basically, there's absolutely NO advantage an isida has over a firebird in a DM. And since it's a melee weapon you can't even use skill or snipe someone, you have to get all the way near them, by that time you're nearly dead, and then hope they're out of charge, because there's no way you will kill them with your reduced damage before they kill you.  Sure, really skilled players with isida can still do fine, but I assure you they would do MUCH better with firebird or freeze in a DM.

And yet despite the construction of words, since the update I have encountered many excellent players who absolutely kicked ass with their Isidas. Seems some players know how to use the weapon.

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If enough players are on the DM battle ground, Isida will score, simply because it just has to catch a mid/longranger that was distracted.

But as I_alreaedy_won and myself already said.. there is basically no single reason, why to run an Isida, if you can use a firebird of Freeze instead.

 

(ok.. maybe for players that can not aim.. but that's a weak excuse :P )

100% OVERLOOKED:

 

Isida can heal your teammates. Ya left that tiny detail out of your analysis.

Edited by LittleWillie
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The people who buy the Isida are the people who like the healing role, who like team battles, who enjoy evaluating the battlefield and rushing to the point that need reinforcement.

Or... people who have it as their only M3. I'm in that boat.

So until I can scratch enough coin to buy another kit (or wait for Marshal) I'm stuck using it. Or M2 smoky.

 

And since a lot - a lot of battles have enemies with multiple M3 combos (and modules) it is hard to compete.

 

Sure healing plays a big role. I'd say 50% of my xp came from healing. But when a firebird /twins/FREEZE comes around the corner isida is dead.

 

Without drugs it can't compete in DM. The other short-range weapons have some kind of bonus. Isida does not.

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100% OVERLOOKED:

 

Isida can heal your teammates. Ya left that tiny detail out of your analysis.

Not overlooked. Can easily account for 50% of xp.  What about the other 50%?

 

Relegating Isidas to sit in your base JUST healing team-mates is ... BORING.

Tankers think of treating Isidas as servants - :angry:

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Welcome to the world of Tanki where Wasp M2 is stronger than Hornet M2 and Titan M3 and Mammoth M3 have the same amount of Armor!Welcome to the world of Tanki where all your time and hard work of MU-ing your hull/turrets have gone down the drain as they are as powerful as the Model before the rebalance! Where the Viking is the new DK and Hunter is just there! Where Railgun's damage took a HUGE damage drop and reload is insanely fast! Where Smoky is the new OP turret! Where Viking and Hunter M3 have the same armor! Where Twins shoot slower and Shaft is so UP now! Where the devs messed up in SO many ways!

 

Plus...

 

So, I have this problem. My M1 Shaft did 162 damage per shot before the update, now it does 133. I'm not happy with that.

 

Why not rest purchased Guns with Mu's back to where we had them and leave unpurchased turrets with the new stats instead of robbing us of our hard work and time spent into upgrading our turrets, hmm? I'm not asking for an update removal, just to go and set out gun damages back to where we had them or as close to the next model level as possible.

 

I'm not letting 30,000 crystals of work slide so easily.

Edited by NoobTanker18

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Yes, it is indeed drastic. But these people sit at those chairs in Russia because it's their specialism. They probably learned for their job and I can tell they have plenty of IQ sitting in the office who have at least as much of common sense as we all do. They're not dumb, they tried, tested etc. Take for example your comment. "Cutting in half should have an effect". That's not how it works. Just doing something to see if it works will turn into disasters. They did consider everything fully and came to these conclusion. 80% drop down does look huge, but let's see tomorrow if isida has become really that bad.

been a couple days...people still hate the isida change and it will remain that way for those who own one. It's functions are to heal and self heal...yet the devs decreased it soooo much! Why? Maybe you guys should think of having test servers for all players to test new changes instead of them being thrown at us. you can tell us ALL about it till we're B-L-U-E in the face, Mafi, but actually experiencing it is still like throwing a rock at our faces. They try to better the game for our sake, correct? For us all to have fun, so we should be able to test the new changes for ourselves and if we don't like it, we can collaborate with the devs and put in our opinion to make it the best it can be.

Edited by NoobTanker18

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Not overlooked. Can easily account for 50% of xp.  What about the other 50%?

 

Relegating Isidas to sit in your base JUST healing team-mates is ... BORING.

Tankers think of treating Isidas as servants - :angry:

Spawning, pressing 3, driving at the nearest group of enemies, and killing 3-4 them as they helplessly fire at you if far far far more boring.

 

I just played my Isida and I had a blast. I also rocked. And so did the other TRUE Isida players who are still out there. I don't miss the kilkillkilkilll Isida players.

 

Oh yeah, I did just fine in DM and popped only 1 DA all match. I played that way just to try isida un-enhanced/

 

Face it, you either learn to adjust a bit or you quit playing Isida. Your choice.

 

This silly notion that Isida cannot possibly exist unless the self-heal is very high is just nonsense. Other parameters are important too. No other turretl can heal yet those players manage to play Tanki.

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Or... people who have it as their only M3. I'm in that boat.

So until I can scratch enough coin to buy another kit (or wait for Marshal) I'm stuck using it. Or M2 smoky.

 

And since a lot - a lot of battles have enemies with multiple M3 combos (and modules) it is hard to compete.

 

Sure healing plays a big role. I'd say 50% of my xp came from healing. But when a firebird /twins/FREEZE comes around the corner isida is dead.

 

Without drugs it can't compete in DM. The other short-range weapons have some kind of bonus. Isida does not.

Being stuck with gear you do not want anymore is another matter and for that I blame Tanki as much as you. I feel your pain for that much. I am still not sure what to buy for my m2 stage but at least I did not spend all my Cry before the change. I understand that feeling of frustration.

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I just played my Isida and I had a blast. I also rocked. And so did the other TRUE Isida players who are still out there. I don't miss the kilkillkilkilll Isida players.

 

Oh yeah, I did just fine in DM and popped only 1 DA all match. I played that way just to try isida un-enhanced/

 

Face it, you either learn to adjust a bit or you quit playing Isida. Your choice.

 

On this account?

 

And no it's not really a choice - it's my only M3.  Oh course it's my choice to not play I guess.  Nice choice.

 

"face it" (your words) - more Isida users hate this update than like it. It's not even clode.

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