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New balance changes and other features


theFiringHand
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I Hate this update.

I have an M4 Isida and after the Oct16 update, it has no means of defending itself, it's unplayable.

5 seconds to self-destruct hurts team battles tactics, by eliminating a reason to leave your opponent flipped.

5 Minutes to change equipment sucks, If a combo is not working your stuck with it, sucks the fun out of game play & competition

 

I do like the visual damage, but all in all this update is a flop and takes away from the fun

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ok, all of you people who are complaining about the waiting time increased i want yall to actully use your brian for a moment. they dont mean you HAVE to wait 5 MINUTES to change, they mean you have 5 minutes of CHOOSING the equipment you want to change -_- DO YOU EVEN HAVE MINDS BRUHS?

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btw seriously you literally permitted all of the ranks of tanki to get any m3s until they are marshal. [rank_27] without kits aswell so might aswell make m3s cost like 500 cry and delete all ranks between recruit [rank_1] all the way to marshal [rank_27] and delete m2s and m1s Tanki Online is trash now so i might stop playing it soon. unless they add the freedom of buying m3s without having to have the retriction of being marshal and added m3 kits back that would really be nice. and what is the actul reason for making all the m3s to be purchased at only Marshal anyway be honest dont give me some lame excuse tell me the hard truth

Edited by Mr.PottyKinz

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Smoky was OP thunder was UP.

Thunder - big difference to smoky. Thunder has recoil and reloads ages.

Hammer was alright (not really a shot gun fan but in small maps a shot-gun could be your best friend).

Shaft- I haven't really used it. But on my other account @dan146_tanki which I made before this account I loved shaft. I used to quickscope and no scope people all the time. Shaft is now faster but its reloading is bad.

Twins- I loved twins. Now... well now I'm just happy I bought rico too.

Firebird - Its afterburn is awesome that's all.

But yeah rail seems broken compared to other weapons. But I'd say that thunder is the best weapon I have. Despite its reloading thunder is still the strongest out of all these weapons.

No, anything below m3 was heavily nerfed.

 

If I were you, I'd save for a good M2 kit, and save for M3s. There's still hope on the path to recovery on your acc.

 

(Just saying, people ideally should have 2 or 3 M2s and an M2 combo by then.)

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btw seriously you literally permitted all of the ranks of tanki to get any m3s until they are marshal. [rank_27] without kits aswell so might aswell make m3s cost like 500 cry and delete all ranks between recruit [rank_1] all the way to marshal [rank_27] and delete m2s and m1s Tanki Online is trash now so i might stop playing it soon. unless they add the freedom of buying m3s without having to have the retriction of being marshal and added m3 kits back that would really be nice. and what is the actul reason for making all the m3s to be purchased at only Marshal anyway be honest dont give me some lame excuse tell me the hard truth

If you were lucky and had crystals to get an M3 or a combo, good for you buyer "and if you aren't a buyer we'll remove all your crystals and equipment etc etc"

 

I'm no buyer -- I've learned not to invest in this game.

 

"If you weren't lucky enough to get an M3 combo, you can buy one only for 20 dollars in the shop" - Tanki

 

That's Tanki's way of saying that unless you buy, you WILL get shredded by that Colonel or some other rank buyer who has an M4 combo. Tough luck!

 

Oh and yeah, not to mention now the sales where I can only buy exceptionally weak equipment compared to my current gear. Still, not complaining about those -- Looking forwrd to FINALLY GETTING M2 XP

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For the no-pay-to-play this new balance is great.. But........

 

What's the old saying "Fool me once, shame on you; fool me twice, shame on me"..

 

I am not looking for sympathy here from non-buyers but FYI for Tanki Online owners; for us folks who did spend many crystals on micro-upgrades the last 4 to 6 months to m3 turrets, hulls and protection modules this change kind of leaves a bad after taste that won't be going away anytime soon. After this change my current paid account m3's are much worse than my free account which was equipped with an m1 rico and m1 viking prior to the change. Ouch!! and Burned!! I can only believe there must not be many pay to play members and they have weighed the cost of losing the few they have. I don't speak for all but you will not catch me paying for anymore crystals ever again.. I may be foolish but enough is enough. Again, it is fine if this was their goal. Being from America (not crazy proud of) I am used to everything geared towards profit making and did not expect such a..... for a lack of a better phrase "rip-off". If I would have known this would happen I would have never paid for crystals. Oh Well..... Time to move on and see what else is available.... No big deal...

 

FYI...

If you were based in the good ole' USA.. you would be setting yourself up for a good ole' American style lawsuit. But since you are not based in USA and clearly NOT a "for profit" outfit and because this is only a game I don't think anyone would try. I believe in America they call it "bait and switch" which would require the company if caught baiting customers and then switching to refund all proceeds including a penalty and face jail time. Be careful so it does not happen here. It can become difficult and uncomfortable when you start to charge real money for services. Considerable thought needs to go into these type of changes after accepting money and the consequences both legally and financially can be devastating.

 

Take care and good night!!

 

Oh really?! You think they'll face a lawsuit for rebalancing a video game?!! Gabe Newell (owner of valve) never faced ANY lawsuit despite introducing some outrageous updates in csgo.

A about a month after Pokémon go was released, the developers wiped out all the Pokémons from players accounts (idk y) but they didn't face a lawsuit.

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The answer lies in scenarios in which the two opposing tanks do not simply drive head-first towards each other. The proof is what we see in play and I have seen Isidas doing just fine. The only turrets I see doing notably better is Freeze, and that may be mostly due to seeing so many more of them. But I digress...

 

Here's the basic requirements your are futilely pushing against:  

 

  • No turret can be the best in every role.
  • Isida is intended to be very good in the team/support role.
  • In any balanced game, therefore, Isida cannot be also very good in the solo role.

Your argument boils down to: there are other short-range turrets the (you perceive) to be better in solo combat. OK, let us assume your perception is 100% spot-on. We are sill left with the above requirements. Your argument may be valid but none of those other short-range turrets have the special non-solo ability of Isida.

 

Or to flip your argument on its head ... If Isida is made as deadly in solo combat as Freeze, Hammer, And Firebird ... then why would anyone buy THOSE turrets when they can have one that also rules in team play?

 

See?

 

Keep pounding your head against the brick wall if you must, but brother it feels so good when you stop.  ;)

I never said it should be as deadly as freeze, twins, hammer, firebird, but it should at least have ONE factor that puts it above the rest.  Now it has none.  I agree that isida players can still perform well, but it takes a lot more skill, whereas to be good with firebird you don't need a massive amount of skill.  Also, how much do you bet that the devs will introduce an alteration that brings back the 50% self-healing?  This will be an effort to make it more competitive in individual battles.

 

And what do a firebird and isida do when they fight each other?  In my experience, they do drive head-on at each other, or run away if they know they can't win.  If you say a skilled isida will only approach players from the side or behind, fire and freeze should do that too.  

 

"Kicking ass" eans contributing significantly to the team win, thus gaining amply in both EXP and CRY. If you think that healing your team mates cannot possibly lead to team success, by all means stop playing your Isida,

Running around healing teammates may be helping your team kick ass, but it's not kicking ass yourself.

 

Isida is a short-range turret. Now, it can't hold its own against almost any long-range turret.

 

If you want to know what is OP, it is TWINS. At 880 DPS (data for M4), it beats the your OP Freeze 840 DPS.

 

You did not notice that? A mid-long-range turret beats your OP short-range turret. That is the laughable thing.

You are correct.  Isida even loses to smoky in close-range combat.

 

The laughable thing is that you are comparing twins and Freeze DPS. When both weapons have different abilities. And no doubt if one knows how to do a circle thing around a tank using freeze(which i assume most of us know) then no matter which turret you are using. There is no way you can get freeze. And the way it is buffed after the balance it just take seconds.....

Kill them before they get to you.  With the 55 extra meters of range twins has over freeze someone with any skill should be able to do that.  If a freeze can't win at close range, then what is it good for?  And firebird, freeze, and some other fast-turning turrets still turn fast enough to turn around under freezing if you turn your hull too.

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Players dropping GOLD BOX by request

 

When I say to players "Please drop a GOLD BOX for me", (by request), if the player(s) have 1 or more gold boxes, please drop them. Do not be greedy about keeping your gold boxes in your supplies savings. Gold boxes are no use to players who stock them up without ever dropping them. The gold box supply can be dropped to a poor tanker who has very little crystals. That poor tanker can then be more than happy than you think by just having an additional 1000 crystals added to his/her wallet.

 

This gold box is like a charity donation to very poor tankers who does not have any crystals and who cannot even afford to buy crystals using real money.

 

Since the re-balance update, Mammoth has become reasonably weaker, so if you are a gold box hunter, be prepared to catch your gold box.

 

When battles are too boring for players who wants to have lots of excitement on jumping on top of one another to catch a box, then the gold box brings with it, a huge excitement in battles.

 

It makes me laugh every time I see a gold box drop in battles and everyone is killing each other to grab that 1000 crystals gold box.

 

Just remember that gold boxes are fun!!!

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Players dropping GOLD BOX by request

 

When I say to players "Please drop a GOLD BOX for me", (by request), if the player(s) have 1 or more gold boxes, please drop them. Do not be greedy about keeping your gold boxes in your supplies savings. Gold boxes are no use to players who stock them up without ever dropping them. The gold box supply can be dropped to a poor tanker who has very little crystals. That poor tanker can then be more than happy than you think by just having an additional 1000 crystals added to his/her wallet.

 

This gold box is like a charity donation to very poor tankers who does not have any crystals and who cannot even afford to buy crystals using real money.

 

Since the re-balance update, Mammoth has become reasonably weaker, so if you are a gold box hunter, be prepared to catch your gold box.

 

When battles are too boring for players who wants to have lots of excitement on jumping on top of one another to catch a box, then the gold box brings with it, a huge excitement in battles.

 

It makes me laugh every time I see a gold box drop in battles and everyone is killing each other to grab that 1000 crystals gold box.

 

Just remember that gold boxes are fun!!!

Gold boxes are irrelevant, and you cant exactly jump on top of other people with mammoth.

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BlackWasp777 I read your post. You make good theoretical points but bottom line is I see plenty of Isida players doing just well. That is all the matters.

 

Will the number of Isida drop in DM matches. I fully expect that will happen. That is why the change was put through, to make that happen.

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BlackWasp777 et al.,

For your consideration, Isida should not even be allowed in DM. DM format should simply not permit isida turret on player's tank. Smoky and thunder cannot enter XP. Isida should not be able to enter DM. The self-heal, even after the this mod to only 10%, is a function no other turret has. It was an absurd advantage that let the average supply-rich isida score double any other player in small-map DM. With the new emphasis on supplies, it hardly seems to have diminished by the nerfing applied to the isida. Sure, it is nerfed, noticeably, but there are still too many on most battlefields.

 

Isida is not fun. It has no qualities I find acceptable.

 

The rule has always been, and always will be, shoot isida first.

 

If one has isida in view, shoot it. Don't shoot others until the isida is destroyed.

 

Surprisingly, after this update, isida is still effective and annoying. If Tanki deletes isida entirely, I, for one, will not miss it.

 

I seem to be pathological about isida. I honestly hate it. Occasionally a friendly isida proves worthy, but most are just in the way and complicating combat.

 

Sure, when I have an effective isida teammate, I appreciate it, and I try to shield it. I try to cooperate with it, but most of the time, such efforts prove futile.

 

This this the reason why the Isida change was put in. Isida was intended to be a suppport pturret for players who enjoy the support role. But it turned out to be super-dealyy too. So the game is full of players who have no intention of healing team mates. They just want to engage in combat.

 

These players will more to other turrets, where their natural inclinations lie. I too will not miss these Isida players. That will eave the field to players like me who know how to play the support role. And when that happens OKDad you will come to look forward to those Isidas on your team..  

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I call myself a railgun player because I am. If I use twins and Viking, as well as railgun and hornet does that not make me an XP player? Even though I play XP everyday? In Tanki you do realise you CAN use different turrets.

And I'm not being biased. Everyone hated railgun 'cause people thought it was ''OP''. Sorry, that YOU can't win with railgun 'cause running and hiding won't work anymore. Sorry that rail is NOT fast-paced and not slow where you just wait ages for the enemy to make a move. Pls... do you really think by whining Tanki is going to bring the old railgun back? Tanki isn't going to change railgun back anytime soon....

Railgun was overpowered? I'm sorry, but I don't see how Railgun, especially M1 at your rank, is overpowered. Run + hide will always work and does. Also, the amount of damage the old rail M2 did couldn't even 3 shot me. It took 4-5 shots depending on luck.

 

Fair point about the whining part.

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This update stucked isida. Just 10 % self healing. It is use less showpiece. We can't attack with it now. Just heal team mates and have fun. Haha! These stupid developers should be VMV92nw_700wa_0.gif

 

 

Like if you are agree, and you are a fan of isida.

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RU1 is the definition of XP and unfortunately BP ​ XP used to be etiquette and had skill in it. It was a formal way of battling. But now.... Its all lost. And the ''skills'' these campers learn in XP.. well they take it with them to the battle field with normal battles. The thunders and the twins have nothing to use to get away from these railgunners. They chase the railgun but railgun hides and runs. Its not because there was waay too many people playing XP. It was because most of the railgunners were taking advantage of what they learn in XP battles. That's when they made themselves OP. Do you see twins using special tactics only the railgun family knows? What about thunder? No you don't its 'cause they don't have the technique railgun does. If everyone starts multung and waiting for the opposing team to make a move people are gonna complain. And that's when the devs have to take action. Do you think they'd do updates like this for no reason? The devs aren't dumb, they just don't care most of the time.

do u really think this update was balancing ?lol

This update was all about money nothing else.

To sell new product...it seems u really hate railgunners lol

railgun users always hide . Tanki devs said back in days railgun ad perfect weapon when people like you crying as OP weapon .Skilled Players made it look like OP.

Edited by POWERFULLSOUL

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I hope that Isida always remains in DM battles as well as team battles. Without Isida, there is no one to heal you in team battles. In my point of view, Isida is the best turret in Tanki Online because Isida can kill and heal at short range. Isida is also a helper for helping a team to win and also it has the advantage of helping players rank up quicker by killing enemies and healing team mates in team battles.

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Well, I've taken to playing with vulcan. The twins, heck, it is just too disappointing.

 

I am starting to get used to the viking, but it is just erratic, squirrelly, floaty. It doesn't always do what I want, and it rarely does what I could make it do last week. Still, I'm starting to get used to it. It simply is crap compared to what it was. Titan, my other well MUd M3 is fair. It still seems to have more erratic driving, but it is about the same. Maybe a little faster feel. I will probably be using it more, but I like CTF best, and titan is a bit too slow for flags.

 

Also, how the hell could they nerf isida so much and it still be so common and so effective? Please lower the attack range more, and add reduction with range (for both attack and heal). If you aren't going to delete isida, you need to increase its team-heal capability a little.

 

The fact that isida is still effective after that nerf shows how totally overpowered they were. Isidas with drugs were unbeatable. Now, they can be beat, but they are still above average in strength of attack and effectiveness.

 

And, every round I play proves to me more that this update took away disadvantage of being half-hearted player with mediocre skills, and it took away the advantages to being serious player with focus and effort to develop skills and specialties.

 

Supplies are ubiquitous. The game motto is truly, "use or lose."

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BlackWasp777 I read your post. You make good theoretical points but bottom line is I see plenty of Isida players doing just well. That is all the matters.

 

Will the number of Isida drop in DM matches. I fully expect that will happen. That is why the change was put through, to make that happen.

 

 

I read also quite some complaints here in other threads, that tell that

- there are less Isidas around (my opinion: that's good)

- and that they have a hard time (multiple tanks using same turret + having a hard time = beeing unbalanced)

 

For sure they are still here.. because (as written) players cant afford to switch easily.. or they love it. And they still have a role in teambattles (it's just harder). So lets see. I hope there is more versatile gameplay for Isidas in the future, then sitting behind some heavies in the base, and pressing space key with the correct timing, while trying to find cover for themselfes. Attack support was much fun with Isidas (and I do not drug).

 

 

So.. while you are absolutely right, that the number of Isidas grew absourd because of it's OPness on DP, a change was truely necessary. But

-> they changed the wrong thing (to cancel the effect of DP on self heal would have been much better)

-> they did not balance isida, they nerved it below balance to be unbalanced, while they increased the other close rangers

 

I would call this "imbanace". As those guys are actually pretty clever + the other alternative ideas have been around for far longer then the rebalance.. Still they've chosen to disbalance it. So it was most likely on purpose, to drive players actively away from Isida.

 

> The continue to balance popularity by disbalancing power

> instead of balancing power and give turrets other characteristics to balance popularity

> This balance of diversity paradign is either a problem, or a purpose (drive crystal spendings), or both.

 

example:

 

 

a Wasp was an extremely fun ride. Today it isn't. Just because too many players used light hulls, they got less responsive and less fun, to hold up a paradigm of diversity. As if diversity brings more fun, then a hull that you can ride and smile due to it does what it should.

As if diversity helps a Mammuth that lost so many hp.. in order to make it#s driver smile if he was truely hard to get killed.

As if an drifting Viking would make it's players love this ride more.

 

 

ps: I do own an Isida by myself, and I am average using it (compared to other Isidas score). I also do not use it very much (see playing hours in my profile). My loss is here.. but it is not that hard. So although my ~350k(?) for medic feel now like a worthless spending, that's not the reason why I write here.

The reason why I write here, is simply because the idea of an Isida is one of the most creative here in Tanki. I'd love to see that turrets beeing around.. but simply not as OP on DP as they have been.

 

 

Edited by BlackWasp777
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rail gun has become nerd with this update,
 

i do agree that developers has change the settings of railgun to make it , balanced in XP/BP/DR , on the other-hand, railgun is also a turret among other turrets in Tanki,
with my rail gun M3[25/50] i used to destroy viking m3 in 2 shots[without DD],[viking without protection] now i cant event shoot an m2 hunter[hunter with-out protection] in 2 shots, it take more that 2 shots [without DD],,
now come on man, what the use of rail gun m3 now, if it doesn't  deals lots of damage in shot [Although has micro-upgraded, 25/50] in all equipment battles??? 

 

please review these updates, Dear Developers!
nerd update thought!!
 

Quoted from wiki

Railgun

150px-Turret_railgun_m0.png
Main article: Railgun

A gun for professionals. Performs well at any range. Takes a long time to reload and needs to warm up before firing, but packs a hefty punch. A good pairing for any hull, but light tanks run the risk of flipping over from the recoil! A favorite amongst clan players.
Players's opinion
Plus.pngHigh damage of every shot. Ability to deal damage through enemy tanks. Knocks off enemy’s aim. Unlimited range.
Minus.pngVery low rate of fire. High recoil that can knock over light hulls. Delay before the shot.
 

:excl: its not High Damage anymore :excl:

Edited by I.ZEUS.I
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Okay, point taken. I agree with you overall. Still, I just dislike isida too much to care. I'd be happy if they halfed all its parms again, or just deleted it.

 

I've always thought the key to fixing it was to reduce its attack damage and range, but increase its team-healing versatility. Your suggestion would be along the same lines. It seems to me the isida was intended to be a healer, but it has never been implemented that way. It is much more a vampire.

 

So, whatever. I'm still trying to make up my mind if I am going to struggle through these changes or just give up and go back to being an old man that doesn't play computer-games again.

Your first statement is pretty harsh. There are people who have invested a lot of time and crystals on their Isidas, (and that includes me although I usually use Fire unless a Vulkan annoys me too much I then use Graffiti with Isida). Now, I can't do much to a Vulkan, and I tried it.

 

I hate Twins. Head to head they beat Fire or Freeze although they are long mid-range (compared to Hammer and even Rico). That is ridiculous, but I don't wish they'd remove Twins or make it useless, and I still have an M0 Twins, and I'd never buy an M3 Twins.

 

Your complaint (and even mine when I used a non-Isida) was when it was on drugs--you just die. Now tell me, what is your chance against a Vulkan on drugs when you don't have any? When you have drugs, you can hurt the old Isida on drugs. When you don't have drugs or protection, you are pretty much toast against any turret on drugs. Imagine a Railgun takes you out in one shot from the opposite end of the map. You can't even see it. How much fun is that?

 

After the rebalance, I am killing Isidas left and right. Previously, I'd need to shoot them from afar using Rico.

 

Currently, Isidas are only good for defense on Noise blue team because you can stay away and just heal people. It is useless in offense, while you can use other turrets pretty much in any role.

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If i would have to guess i think the isida it will recover his self-healing feature with futures alterations ,they said the m3 alteration is going to be special ,so here is my advice : don't spend all your crystals, keep 100 k crystals to buy the m3 isida alteration when it will be introduced .

Firebird alteration is amazing ,the best 100.000 crystals spent till now .

As i have already said ,don't despair i believe isida is going to have nice alterations ,right now isida alteration is meh ,a decresed range but an bigger cone angle ,i believe next alterations are going to either increase damage and healing of team-mates or is going to have increased self-healing feature ,keep those crystals ,don't spend all of them .

 

 

Baby_Sam

 

Posted 24 Oct 2016 - 06:14

 

I hate Twins. Head to head they beat Fire or Freeze although they are long mid-range (compared to Hammer and even Rico). That is ridiculous, but I don't wish they'd remove Twins or make it useless, and I still have an M0 Twins, and I'd never buy an M3 Twins.

I don't necessarly agree ,if you have fire m4 and fire alteration with an upgraded hull you can kill those twins ,fire is powerfull with its damage and afterburn efect .

Edited by killing-task

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Railgun was overpowered? I'm sorry, but I don't see how Railgun, especially M1 at your rank, is overpowered. Run + hide will always work and does. Also, the amount of damage the old rail M2 did couldn't even 3 shot me. It took 4-5 shots depending on luck.

 

Fair point about the whining part.

Lowered railgun, thats true, its so stupid, now i cant one shot hornets and wasps m0 with my railgun m1 on 23 percent upgrades,update isnt balance, its just unbalance, i worked on that railgun whole life to upgrade it and one shot m0s, now i cant do it cuz ur stupid update, you really should remove it.

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I am playing on Tanki for 2 years and always as an isida.

The Isida has a poor range but was an effective attack tank as the minutr it got range to enemy could suck some life out of it.

The new Isida has almost no self healing and all of the sudden I'm stuck with an hardly earned M4 turret which worth absolutly nothing.

Short range to be shot by the mis and long range guys and no advantage when finnally closing in.

What a poor change Tanki. Badly planned and totally unfair as this is not the isida I signed in for.

 

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