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New balance changes and other features


theFiringHand
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more skill?then smoky must be most skilled weapon ... Lol u are funny.What i meant was players learned to use too good that other players feel like railgun is OP . Just like you does :P

No no no twins requires the most skill!

 

Hiding is not a skill. Camping isn't either now. Since not every shot counts people won't resort to camping and making you waste your shots. Instead its pure ''skill''. Players saw railgunners hiding all over the place. But now its better faster reloading but also you can't get one shot kills so its fair. Maybe not for you, but from my point of view the new rail is better than the old. :)

Yes, the new rail is better, but hiding, not camping, was always a skill. Dodging, hiding, etc behind walls for you shot to reload is fair ga,me.

 

XP/BP is faster paced but more unfair (3 shots)

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Firebird's so-called burning time is now a misnomer. I have had the damage numbers showing in battles since the update and my Firebird's burning effect has only taken place a few (as in 2-3) seconds after I had finished firing, even after I had gotten a good long shot (as in a full shot draining all ammo at very close range). Keep in mind that the Firebird that I have been using is a heavily upgraded M2 (33/50), and the burning time parameter is 15.1 seconds (not 2-3 like in the M0). Tanki needs to either revert the actual performance so it matches the parameters or change the displayed parameters so it matches actual performance. Secondly, the damage numbers I have been getting at optimal range is far below what the parameters in the garage say. I've only been dealing at most ~200 damage per shot, not the claimed 669. I at least was able to figure all this out in battle, but I am posting here in hopes that newer less experienced players may not get a ripoff turret which they did not want. In this case right now you do not get what you pay for.

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And isida is still dominating it is just that you guys have been using isida right from the begining and you got used to that isida which was before rebalance. So you guys just need to switch playing styles.

May I ask you to share your tactics and playing style there: Lets discuss Isida.

Would be really apriciated by a lot of now frustrated players

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Your first statement is pretty harsh. There are people who have invested a lot of time and crystals on their Isidas, (and that includes me although I usually use Fire unless a Vulkan annoys me too much I then use Graffiti with Isida). Now, I can't do much to a Vulkan, and I tried it.

 

I hate Twins. Head to head they beat Fire or Freeze although they are long mid-range (compared to Hammer and even Rico). That is ridiculous, but I don't wish they'd remove Twins or make it useless, and I still have an M0 Twins, and I'd never buy an M3 Twins.

 

Your complaint (and even mine when I used a non-Isida) was when it was on drugs--you just die. Now tell me, what is your chance against a Vulkan on drugs when you don't have any? When you have drugs, you can hurt the old Isida on drugs. When you don't have drugs or protection, you are pretty much toast against any turret on drugs. Imagine a Railgun takes you out in one shot from the opposite end of the map. You can't even see it. How much fun is that?

 

After the rebalance, I am killing Isidas left and right. Previously, I'd need to shoot them from afar using Rico.

 

Currently, Isidas are only good for defense on Noise blue team because you can stay away and just heal people. It is useless in offense, while you can use other turrets pretty much in any role.

Howdy BabySam, I disagree. Isida suck. I hate them. I don't think that is harsh. If Tanki won't make it a dedicated healer, then I won't mind if they delete it entirely. Tanki is a game. I think isida is a bad aspect of the game.

 

I've mostly used twins on viking. In my alt accounts, I specialize on other equipment. I have never had trouble with shaft or rail. Sure, they get me from time to time, but I go get them. Hunting shafts is the most fun aspect of Tanki. I've always known the only reason Tanki has the shaft is because they are so fun to kill.

 

Hammers can be problematic, but one can deal with them. Vulcans, now that the impact is reduced, are no problem. They were no problem before unless you had to drive distance in their line of fire.

 

When an enemy becomes problematic, I have always started hunting them. They soon cease to be a problem, except isida. Isida always won unless I had the drop on them. Always. I could never force them to change tactics or turret. I always could with every other turret. Rico used to be the hardest. Now, it is hard to tell. Twins and vulcan have significant buff. (Though twins is now lumbering brute, not agile punisher. It was fun. Not fun now.)

 

As to isida now, it seems to still be effective and annoying. I fought a team with two heavy shafts and six isida. The team I was on was more typical, and we won, but only just. This isidas attacked in two or three and grabbed our flag more than I expected. The shafts were effective at first, but I switched protection and started hunting. They quit being much effective. The isidas still stayed the way they were.

 

Twins was always in the middle in the past. An aggressive twins that knew to always press in was effective. That is the way I fought, and many others have proven the same against me. However, other turrets could use their advantages to keep me and other twins from being decisive. My twins-viking was almost always in top 3, first often enough. After the changes, not so much. The overall effect has been to levalize everything. Skill no longer matters. Supplies matter.

 

Welcome to the new Tanki Online. Motto: Use or lose.

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Firebird's so-called burning time is now a misnomer. I have had the damage numbers showing in battles since the update and my Firebird's burning effect has only taken place a few (as in 2-3) seconds after I had finished firing, even after I had gotten a good long shot (as in a full shot draining all ammo at very close range). Keep in mind that the Firebird that I have been using is a heavily upgraded M2 (33/50), and the burning time parameter is 15.1 seconds (not 2-3 like in the M0). Tanki needs to either revert the actual performance so it matches the parameters or change the displayed parameters so it matches actual performance. Secondly, the damage numbers I have been getting at optimal range is far below what the parameters in the garage say. I've only been dealing at most ~200 damage per shot, not the claimed 669. I at least was able to figure all this out in battle, but I am posting here in hopes that newer less experienced players may not get a ripoff turret which they did not want. In this case right now you do not get what you pay for.

Don't think of burning time.. better think of heating rate.

An "of stock" M2 firebird has a heating rate of 0.2 and a temperature limit of 0.6.

So it will increase the enemies temperature-rating from 0 to 0.6 withing 3 seconds (0 -> 0.2 -> 0.4 -> 0.6).

IF (and only if) you flame the enemy for 3 seconds constantly, THEN it will have a temp of 0.6, and THEN the burning time is as given by tanki (burnign time = time for temperature to drop back to zero by the cooling rate).

 

Afterburn deals 300 hp damage per second if you reach temp 1.0; for temp 0.6 the burning damage is 60% of 300hp. If you stop heating them, the temp will drop and so will the burning damage.

 

For your damage readins.. have you been close up?

You have to be closer then 7,79 meters for an firebird M2, in order to deal max damage (a wasp or the tiles on the ground are about 5 meters long.. to give you an idea). Damage decreases fast if you are further away.

 

 

check the wiki for mode details

Edited by BlackWasp777

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I am getting so mad at this update. When are you guys planning on fixing the issues we are having.

 

Most annoying issues I am experiencing right now:

 

  • Freeze, like what the ?!?! what?! Whenever a freeze is in battle you might as well declare a new ice age. I can't move a single meter after that thing is on me for 0.0001s. Like seriously. Fix this, people are getting tired and frustrated. People are taking advantage of this stupid modification and are getting crazy D/L. I have used so many drugs just to counter attack these melons and it is getting boring and is draining my dough.

 

  • Shaft... Nah. Just why? Why do you feel the need to ruin things in this game so bloody often? Leave the poor turret alone, what harm has it done to you. We have TWO bugs now, before it was one, after a major GROUNDBREAKING update, we have two... LOGIC!! Christ. 
  1. 'Ghost Bullets' or unregistered shots, surely this must have come up in the testing phase. Oh wait! It's shaft guys, the turret is for noobs said no one ever. Despite the fact that their a** can get whipped by any of us, anywayssssss. I shoot an enemy, the shot is not registered. *slow clap* 
  2. Self-turning turret, like this is just appalling. Ever since I started tanki, 8 MONTHS, note that? MONTHS. this issue hasn't be touched at all , yet devs are already sat in the office planning on releasing new missile launching turrets... seems pretty darn legit.

 

My last issue, why has the penetrating power and impact force left the turret like my dad left me when he said he was going to the shops and never came back. Like man, you had one job. Weapon balance, not GAME DESTRUCTION. Bloody hell. Bring those things back and let the turret return to its former glory. 

 

 

Anyways, it's been ya boy, hope no one gets triggered and tells to go kill myself or calls me 'shaft noob' XD ahahahah. Thanks.

Edited by MercuryS0
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I am getting so mad at this update. When are you guys planning on fixing the issues we are having.

 

Most annoying issues I am experiencing right now:

 

  • Freeze, like what the ?!?! what?! Whenever a freeze is in battle you might as well declare a new ice age. I can't move a single meter after that thing is on me for 0.0001s. Like seriously. Fix this, people are getting tired and frustrated. People are taking advantage of this stupid modification and are getting crazy D/L. I have used so many drugs just to counter attack these melons and it is getting boring and is draining my dough.

 

  • Shaft... Nah. Just why? Why do you feel the need to ruin things in this game so bloody often? Leave the poor turret alone, what harm has it done to you. We have TWO bugs now, before it was one, after a major GROUNDBREAKING update, we have two... LOGIC!! Christ. 
  1. 'Ghost Bullets' or unregistered shots, surely this must have come up in the testing phase. Oh wait! It's shaft guys, the turret is for noobs said no one ever. Despite the fact that their a** can get whipped by any of us, anywayssssss. I shoot an enemy, the shot is not registered. *slow clap* 
  2. Self-turning turret, like this is just appalling. Ever since I started tanki, 8 MONTHS, note that? MONTHS. this issue hasn't be touched at all , yet devs are already sat in the office planning on releasing new missile launching turrets... seems pretty darn legit.

 

My last issue, why has the penetrating power and impact force left the turret like my dad left me when he said he was going to the shops and never came back. Like man, you had one job. Weapon balance, not GAME DESTRUCTION. Bloody hell. Bring those things back and let the turret return to its former glory. 

 

 

Anyways, it's been ya boy, hope no one gets triggered and tells to go kill myself or calls me 'shaft noob' XD ahahahah. Thanks.

Its just to make the game realistic, sometimes your gun will jam and nothing comes out so thats why your shaft doesnt shoot. And the turret constantly turning is because sometimes you have to sniper from a merry-go-round so its fair.

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Its just to make the game realistic, sometimes your gun will jam and nothing comes out so thats why your shaft doesnt shoot. And the turret constantly turning is because sometimes you have to sniper from a merry-go-round so its fair.

yeah.. just get out, you've made yourself look so ignorant and sad it's unreal. Please leave, don't worry I won't hold this against you if you just quietly just step aside and just shut yourself, ok? Good boy. Bye now ^_^   :ph34r: ...

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Wasp: please incrase the Turning Acceleration -.-

 

I purchased M3 wasp as driving with my M2 got me depressed after the balance.

It was simply no fun to drive it, no fun to play with it.

But well.. my new M3 is still too sluggish.

  • Fast changes from a left to right turn are way to slow.
    Fake-turns into one direction and then a ddoge into the other are useless now
  • Dodge around houses (Railers use that to keep out of the fireline while they reload) is.. crappy with that low turning acceleration
    Try to drive 8's around the small twin houses in Barda, RedBase of BlueBase
  • Due to lower weight the Wasp is shaked more by rail impacts. Ok.. But due to lower turning accelertion it takes longer to correct the driving path -.-

Maybe the same applies for Hornet as well.. I dont know, I dont use Hornets.

 

So please: Incrase the Turning Acceleration and make Wasp driving more precise!!

You took out the fun of Waps -.-

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Its just to make the game realistic, sometimes your gun will jam and nothing comes out so thats why your shaft doesnt shoot. And the turret constantly turning is because sometimes you have to sniper from a merry-go-round so its fair.

What!!??? Please stop posting lies and ridiculously absurd statements wherever you go.  Because you personally don't like shaft doesn't mean you have to justify a major-game changing, frustrating, and unfair glitch that people KNOW EXISTS. You've seen so many people talk about the ghost bullet glitch and yet you still fail to accept the truth that it exists?  It's incredible! how blind you are to simple facts and experience.  This happens to about 20% of my shots every battle and results in many losses for my team that I could've saved.  

 

You seriously think the devs introduced these glitches on purpose to nerf shaft or make it realistic and didn't tell us about it?

Edited by r_I_already_won0

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Everyone: if you hate the balance changes , just wait...  I have been through 4 balance changes [not with this account], and If your favorite turret got nerfed this time, rest assured it will get buffed next time...  cheers!

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Everyone: if you hate the balance changes , just wait...  I have been through 4 balance changes [not with this account], and If your favorite turret got nerfed this time, rest assured it will get buffed next time...  cheers!

And nerfed again, and then buffed again until players don't know what to spend their crystals on. :)

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Hiding is not a skill. Camping isn't either now. Since not every shot counts people won't resort to camping and making you waste your shots. Instead its pure ''skill''. Players saw railgunners hiding all over the place. But now its better faster reloading but also you can't get one shot kills so its fair. Maybe not for you, but from my point of view the new rail is better than the old. :)

u dont hide? How can u call yourself a railguner ?Tell me what u do till railgun reload ?just wait and get killed ?is that what u call big skill? How will u face smokey or anyother mid or longrange weapons? Edited by POWERFULLSOUL
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yeah.. just get out, you've made yourself look so ignorant and sad it's unreal. Please leave, don't worry I won't hold this against you if you just quietly just step aside and just shut yourself, ok? Good boy. Bye now ^_^   :ph34r: ...

 

What!!??? Please stop posting lies and ridiculously absurd statements wherever you go.  Because you personally don't like shaft doesn't mean you have to justify a major-game changing, frustrating, and unfair glitch that people KNOW EXISTS. You've seen so many people talk about the ghost bullet glitch and yet you still fail to accept the truth that it exists?  It's incredible! how blind you are to simple facts and experience.  This happens to about 20% of my shots every battle and results in many losses for my team that I could've saved.  

 

You seriously think the devs introduced these glitches on purpose to nerf shaft or make it realistic and didn't tell us about it?

Some people forgot their sarcasm detectors...

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Yes, LittleWillie you hit it on the spot.  For non-buyers, they have to spend their time wisely and maximize crystal gain/xp gain ratio in order to compete.  The game would be so much more enjoyable and fun if there was more variety in maps, instead of the mindless Poly CPs.

 

I had an idea a while back in that any map size larger than polygon gets 1 extra crystal for every 4 added on to the battle fund.  This would give players more incentive to play in those larger maps..And this would lead to less people complaining about freeze/fire.

Exactly, some sort of mechanism lije that is needed ... probalby several, layers atop one another. One half-idea I had was every tanker who finishes the mission should be assured something like 5 CR / minute played win or lose. That would reward staying to the end in a losing 9butnot hopeless) battle.

 

And somethimg along your idea is needed...to scale up rewards on larger maps to offset the fact there are longer time between spawns and kills.

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Other issues I have:

 

Before the recent game balance, I truly believed that firebird was too intense with its power. Its afterburn lasted unbelievably long and the turret reloaded ridiculously fast. Now you guys have gone to the other extreme and made freeze's freeze power OVERPOWERED as hell and lowered firebird's power.

 

 

 

 

 

 

 

First off, firebird had a really long afterburn before the mini rebalance in 2015 happened but it was over duration over effect for the firebird back then, firebird was considered a weak turret back then, then they rebalance the afterburn into more effect = duration.

 

Now for freeze, now as people are saying right now that freeze is OP as hell, it's not, as i had mentioned about the mini-rebalance in 2015, the freeze effect was strong, that is how freeze was from 2015 and below, now if you think that freeze is as strong as before i would say it's not really, range is short as well so you can run away

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First off, firebird had a really long afterburn before the mini rebalance in 2015 happened but it was over duration over effect for the firebird back then, firebird was considered a weak turret back then, then they rebalance the afterburn into more effect = duration.

 

Now for freeze, now as people are saying right now that freeze is OP as hell, it's not, as i had mentioned about the mini-rebalance in 2015, the freeze effect was strong, that is how freeze was from 2015 and below, now if you think that freeze is as strong as before i would say it's not really, range is short as well so you can run away

Maybe not at generalissimo but at this rank m2 freeze can make anyone completely helpless in about 2 seconds.

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No no no twins requires the most skill!

 

Yes, the new rail is better, but hiding, not camping, was always a skill. Dodging, hiding, etc behind walls for you shot to reload is fair ga,me.

 

XP/BP is faster paced but more unfair (3 shots)

 

u dont hide? How can u call yourself a railguner ?Tell me what u do till railgun reload ?just wait and get killed ?is that what u call big skill? How will u face smokey or anyother mid or longrange weapons?

 

Hiding and camping are the same thing. The reason railgun had to be reduced is 'cause everyone just hid. With the new railgun fast reloading means less hiding more skill. Hiding is not a skill, anyone can go behind cover and just sit their till the battle ends or the opponent makes a move.

Its fair now.

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We've done some testing on the three short range turrets (freeze, firebird and isida).

We tested freeze vs isida, firebird vs isida and freeze vs firebird, all mounted on viking. Micro upgrades were off and no protective modules were used. The distance between the tanks was minimal.

  • Freeze vs isida: eSx8r2U.png Freeze wins.
  • Firebird vs isida: iROxV8g.png Firebird wins.
  • Freeze vs firebird: Both tanks are destroyed. The firebird is destroyed slightly faster, but the afterburn finishes off the freeze right after.

 

We've also tested the three turrets mounted on titan.

  • Freeze vs isida: kyIvsrk.png Freeze wins.
  • Firebird vs isida: Both tanks are destroyed. The firebird is destroyed slightly faster, but the afterburn finishes off the isida right after. 
  • Freeze vs firebird: Both tanks are destroyed. The firebird is destroyed slightly faster, but the afterburn finishes off the freeze right after.

However, since isida's damage doesn't decrease over distance, unlike with freeze and firebird, we also tested what would happen if the tanks weren't close together. The result? Isida won.

 

This led us to conclude that these three turrets are fairly equal. Freeze is the strongest at very close range, firebird has the advantage of the afterburn, but will get destroyed in the process and isida has the advantage when the distance increases.

 

Further testing is needed to determine the effects of protective modules, to determine from which distance isida gets the upper hand and what happens when light hulls are used.

 


We haven't conducted any tests between longer ranged turrets, but from battles I've noticed that ricochet disappoints, smoky is good, railgun is annoying and thunder is back on its tracks. Vulcan is strong, but not nearly as annoying as it used to be (impact force). I haven't made up my mind yet about twins, shaft and hammer.

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I rarely play battles that aren't pro because all the players in the old days had skills but now they left and there is no one left to play with.

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We've done some testing on the three short range turrets (freeze, firebird and isida).

We tested freeze vs isida, firebird vs isida and freeze vs firebird, all mounted on viking. Micro upgrades were off and no protective modules were used. The distance between the tanks was minimal.

No offence, but that sounds like a stupid test. Test freeze like it should and are being played by circling around enemy. I bet isida/firebird would have no chance at all and freeze would win by at least half of health bar. I am not saying freeze is new isida or highly overpowered, just pointing out fact, that your test was stupid.

Edited by Desty
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Some people forgot their sarcasm detectors...

Sorry about that, thought you were being serious.

 

Maybe not at generalissimo but at this rank m2 freeze can make anyone completely helpless in about 2 seconds.

Well the turrets and hulls turn much faster at gismo.  I was snuck up on by a freeze m2 and was able to turn completely around(moving my turret and hull) before 3/4 of my health was gone.

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No offence, but that sounds like a stupid test. Test freeze like it should and are being played by circling around enemy. I bet isida/firebird would have no chance at all and freeze would win by at least half of health bar. I am not saying freeze is new isida or highly overpowered, just pointing out fact, that your test was stupid.

But the firebird and isida would have been able to follow it as it circled by turning their turret and hull.  Firebird and isida both turn quite fast and isida has the lock-on angle.

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