Jump to content
EN
Play

Forum

New balance changes and other features


theFiringHand
 Share

Recommended Posts

 

If the modules do that then there is absolutely NO reason why people should claim freeze is OP.  If you hate it, why. get the protection module and you're done!  Without freeze effect it's basically a firebird without the afterburn. 

I assume a module that offers 50% protection would cut slowness by 50%?  So does not completely negate.  However don't recall any documentation on that.

 

Devs - please confirm.

Share this post


Link to post
Share on other sites

I'm indeed referring to the healing of teammates. The self-healing is not enough to make a difference. 

Ok - it will help Isida acquire experience.

 

But once in combat Isida will be dead meat.  It won't compete in non-simulated combat. And the Titan-Isida experiment...  :lol: - maybe on Island or Noise.

Share this post


Link to post
Share on other sites

Ok - it will help Isida acquire experience.

 

But once in combat Isida will be dead meat.  It won't compete in non-simulated combat. And the Titan-Isida experiment...  :lol: - maybe on Island or Noise.

Unless it plays a healing role well. Since titan's speed had increased a bit, I suspect it will be more common in other maps also..;p

  • Like 1

Share this post


Link to post
Share on other sites

No offence, but that sounds like a stupid test. Test freeze like it should and are being played by circling around enemy. I bet isida/firebird would have no chance at all and freeze would win by at least half of health bar. I am not saying freeze is new isida or highly overpowered, just pointing out fact, that your test was stupid.

 

Do yourself a favor. Don't grow up aiming for a career in science. You do not have teh knack for experimenation. CooperO's test was not "stupid". It was just a simple baseline test to evaluate relative damage outputs. It give a foundation against which other, more complex, tests can be compared.

Share this post


Link to post
Share on other sites

 

So while I am completely ok with fire and frezee beeing stronger killers then an Isida, the selfhealing was a valueble aspect that made Isidas survive in attack support and in defense. Both roles are now significantly harder.. because the enemies will continue to aim at the Isida as primary target.

 

 

You are haning thigs both ways. You claim the update will make the Isida weak. But you project that the Isida's foes will still treat Isidas as though they are strong and target them lavishly.

 

If you are right that Isidas are now weak, players will figure that out and start targeting the now most-dangerout foe.

 

Or if you are right about Isidas continuing to be targets then that means the player community still sees Isida as the most important tank on the battlefield. Which will mean you claim Isida is broken is wrong.

 

But you cannot be correct on both counts.

 

Consider: in actual game play the Isidas are doing fine. You made a case, you made it with vigor, but you have lost the debate.

Share this post


Link to post
Share on other sites

regarding the fire-freeze-isida tests.. in Firevs-Freeze, the fire has to win, simply as it's afterburn is added to the normal damage.

It his is not the case, then either some stats are wrong, or the issue is truely the triggering delay of the humans (which we can not get rid off, except you open two flash-players on the same computer and trigger the space bar for both windows by a script)

 

Those numbers have been showing on my screen only once per second.

Interresting. My Isida displays 4 numbers per second.

Share this post


Link to post
Share on other sites

Ok - it will help Isida acquire experience.

 

But once in combat Isida will be dead meat.  It won't compete in non-simulated combat. And the Titan-Isida experiment...  :lol: - maybe on Island or Noise.

 

Ok - it will help Isida acquire experience.

 

But once in combat Isida will be dead meat.  It won't compete in non-simulated combat. And the Titan-Isida experiment...  :lol: - maybe on Island or Noise.

Have you not played in the past week. I see Isidas n the battelfield all the time and they are doing great. Probably the prople who just want to killkillkillkill are gone and only the people who know how to play the healing role remain. And they are doing fine.

 

You all do realize that these piles of words we leave here mean exactly nothing. It is the actual game play that matters. And in actual games, Isidas are doing fine.

Share this post


Link to post
Share on other sites

You are haning thigs both ways. You claim the update will make the Isida weak. But you project that the Isida's foes will still treat Isidas as though they are strong and target them lavishl

ehmm.. .no?

 

An isida can heal a tank up to full health again, so it can double it's lifetime.

Therefore it makes sense to deal with the Isida first, because else I deal no damage.

I am not afraid of the incoming Isida because it is so strong, I am simply aware that it makes my shots go vain, as long as my team dels less damage then an Isida can repair considering its reload cycle.

So even if an Isida would ride a tank with 1hp, could deal only 1hp damage and would have no selfheal at all (I guess we can agree on this beeing incredibly weak), it would make sense to attack the isidas first.

 

As the ISida is now cut of it's selfhealing, it makes it even easier to kill em while they are incoming. They can not heal themselfes.

Incoming Isidas on attack support will be either on DA .. or will make their way through if the defense lines are completely broken.

Calculate the travel times over open field with cover stops, the rail reload, and the number of shots to kill. You will see

  • Like 2

Share this post


Link to post
Share on other sites

I assume a module that offers 50% protection would cut slowness by 50%?  So does not completely negate.  However don't recall any documentation on that.

 

Devs - please confirm.

It does only cut slowness, same goes for afterburn and self heating. 

Share this post


Link to post
Share on other sites

You are haning thigs both ways. You claim the update will make the Isida weak. But you project that the Isida's foes will still treat Isidas as though they are strong and target them lavishly.

 

If you are right that Isidas are now weak, players will figure that out and start targeting the now most-dangerout foe.

 

Or if you are right about Isidas continuing to be targets then that means the player community still sees Isida as the most important tank on the battlefield. Which will mean you claim Isida is broken is wrong.

 

But you cannot be correct on both counts.

 

Consider: in actual game play the Isidas are doing fine. You made a case, you made it with vigor, but you have lost the debate.

That's not true.  NO matter how weak the isida is, it is common sense to go for the isida, because if you go for the player that is getting healed, you are being less effective and dealing less damage.  Going for the isida has no bearing on the issue of isida being weak, it's simply common sense and how people should play.

 

And also, there is a difference between the most important tank and the best turret.  Sure, isida may be the most important, but does that mean it can compete with the other turrets? No. And isida was nerfed so badly I would rather have a good titan-vulcan on my team than an isida.

 

Also, even your first point is wrong.  Because people target them lavishly, does that mean they are strong?  Quite the opposite, in fact.  People tend to go for the weakest person- that's how you should play.  Most people with common sense will stay away from the strongest person.  It's easier to kill a weaker foe.

 

And the most dangerous foe at any given point is simply- the player with the isida behind him.  Once you take that isida away, he no longer becomes the most dangerous foe.  However, at no point in time is the isida itself the most dangerous foe.

  • Like 3

Share this post


Link to post
Share on other sites

That's not true. Before, a higher modification rail was always able to one-shot a lower modification hornet.

 

But now, rail m2 doesn't one-shot hornet m1. They reduced railgun's damage. If you look at the wiki, m4 rail does a max damage of 1600 and a min of 800. M2 hornet has 1285 hp, so even assuming your opponent's railgun is fully upgraded to m4, there's still a less than 50% chance that you will be one-shotted.

if you battle with me you would understand but you don't because you're a higher rank and to me it seems like you don't play with players having m2 hornet without protection against Railgun and no MUs while you have rail m3

Share this post


Link to post
Share on other sites

That's not true.  Before, a higher modification rail was always able to one-shot a lower modification hornet.

 

But now, rail m2 doesn't one-shot hornet m1. They reduced railgun's damage.  If you look at the wiki, m4 rail does a max damage of 1600 and a min of 800.  M2 hornet has 1285 hp, so even assuming your opponent's railgun is fully upgraded to m4, there's still a less than 50% chance that you will be one-shotted.

 

if you battle with me you would understand but you don't because you're a higher rank and to me it seems like you don't play with players having m2 hornet without protection against Railgun and no MUs while you have rail m3

It's all in the statistics.  Now I don't know your exact situation of course, but what i do know, I just explained.  Even rail m4 only has about a 45% chance of one-shotting hornet m2 without protection or upgrades.

Share this post


Link to post
Share on other sites

It's all in the statistics. Now I don't know your exact situation of course, but what i do know, I just explained. Even rail m4 only has about a 45% chance of one-shotting hornet m2 without protection or upgrades.

you would be very surprised

Share this post


Link to post
Share on other sites

Do yourself a favor. Don't grow up aiming for a career in science. You do not have teh knack for experimenation. CooperO's test was not "stupid". It was just a simple baseline test to evaluate relative damage outputs. It give a foundation against which other, more complex, tests can be compared.

It's called experimentation and I actually do have knack for it(you are right, not in science for sure). But as entrepreneur, I have discovered that tests which will prove nothing are just unefficient waste of time and effort. And by stating a fact, that they seem fairly equal, is for sure incorrect just by running a test which is already written clearly in wiki. As all of these turrets have unique difference in characteristic, which will majorly influence the way one would play with them, they can NOT be compared in minimal range by just pressing space bar and seeing which one will die first. Over and out.

  • Like 1

Share this post


Link to post
Share on other sites

It's called experimentation and I actually do have knack for it(you are right, not in science for sure). But as entrepreneur, I have discovered that tests which will prove nothing are just unefficient waste of time and effort. And by stating a fact, that they seem fairly equal, is for sure incorrect just by running a test which is already written clearly in wiki. As all of these turrets have unique difference in characteristic, which will majorly influence the way one would play with them, they can NOT be compared in minimal range by just pressing space bar and seeing which one will die first. Over and out.

They pretty much can't be compared at all because every situation is slightly different.

  • Like 1

Share this post


Link to post
Share on other sites

Hi everyone,

 

I was wondering if some of you did notice these bugs with Vulcan, probably consecutive to rebalance :

  1. sometimes, no damage is shown while firing at an enemy, neither is done apparently. If I stop firing for a few seconds, it starts to work again.
  2. more annoying, fortunately more rarely, I start to overheat without being able to cool down, even with the help of an Isida or Freeze. Once self destructed, it starts again after one minute. Only thing to do : leave the battle.

I am using standalone Flash Player.

Sorry about no.2 Seems to be almost as annoying as shaft ghost bullet glitch.

 

No.1 is a common glitch happens to all turrets.  I don't have vulcan, so i don't know the specifics, but sometimes it helps if you go to the garage and go back to the battle/

Share this post


Link to post
Share on other sites

You are haning thigs both ways. You claim the update will make the Isida weak. But you project that the Isida's foes will still treat Isidas as though they are strong and target them lavishly.

 

If you are right that Isidas are now weak, players will figure that out and start targeting the now most-dangerout foe.

 

Read Blackwasps' response. it sums it up nicely.  isidas still number one target because they keep the potent enemies alive longer to kill you more.

Share this post


Link to post
Share on other sites

Have you not played in the past week. I see Isidas n the battelfield all the time and they are doing great. Probably the prople who just want to killkillkillkill are gone and only the people who know how to play the healing role remain. And they are doing fine.

 

You all do realize that these piles of words we leave here mean exactly nothing. It is the actual game play that matters. And in actual games, Isidas are doing fine.

Still in the game using an M4 Isida but I truly believe the 10% self healing is too low. so low that it is not a noticeable benefit.  

  • Like 1

Share this post


Link to post
Share on other sites

Read Blackwasps' response. it sums it up nicely.  isidas still number one target because they keep the potent enemies alive longer to kill you more.

lol you said blackwasp's response sums it up nicely (btw mine explains it too) and then proceed to sum it up nicely. :D

Share this post


Link to post
Share on other sites

Hi everyone,

 

I was wondering if some of you did notice these bugs with Vulcan, probably consecutive to rebalance :

  1. sometimes, no damage is shown while firing at an enemy, neither is done apparently. If I stop firing for a few seconds, it starts to work again.
  2. more annoying, fortunately more rarely, I start to overheat without being able to cool down, even with the help of an Isida or Freeze. Once self destructed, it starts again after one minute. Only thing to do : leave the battle.

I am using standalone Flash Player.

Number 1 has been around since before the update, but the damage counters help to notice it sooner. The only way to make it do damage again is to stop for a split second and start shooting again.

Number 2 I haven't seen yet, will keep an eye out for it.

Share this post


Link to post
Share on other sites

Have you not played in the past week. I see Isidas n the battelfield all the time and they are doing great. Probably the prople who just want to killkillkillkill are gone and only the people who know how to play the healing role remain. And they are doing fine.

 

You all do realize that these piles of words we leave here mean exactly nothing. It is the actual game play that matters. And in actual games, Isidas are doing fine.

Isida is currently my only M3 so yes - I have used it plenty since the update.

 

In team battles with plenty of mates to heal I can gain experience fairly easily.

 

What it does not do well is...

1) Kill enemies. Hard in any battle. Doubly hard in DM.

2) get me experience in battles with few teammates - especially if we are spread out in a large map.

 

So, now it is much harder to complete missions since I don't get to choose them. The one "freebie" does not offset the need to automatically change kill 50 enemies or 500 xp on DM.

And there are no "heal team-mate" missions. Funny, as that seems to be the main purpose of Isida now.

 

You have a lot of comments on Isida. How much have you played Isida and at what M-level?

Share this post


Link to post
Share on other sites

Isida is currently my only M3 so yes - I have used it plenty since the update.

 

In team battles with plenty of mates to heal I can gain experience fairly easily.

 

What it does not do well is...

1) Kill enemies. Hard in any battle. Doubly hard in DM.

2) get me experience in battles with few teammates - especially if we are spread out in a large map.

 

So, now it is much harder to complete missions since I don't get to choose them. The one "freebie" does not offset the need to automatically change kill 50 enemies or 500 xp on DM.

And there are no "heal team-mate" missions. Funny, as that seems to be the main purpose of Isida now.

 

You have a lot of comments on Isida. How much have you played Isida and at what M-level?

Why does the game give players who have isida equipped DM missions anyway? 

Share this post


Link to post
Share on other sites

lol you said blackwasp's response sums it up nicely (btw mine explains it too) and then proceed to sum it up nicely. :D

LOL... did not notice yours until I posted.

 

Read I_already_won's response. It sums it up nicely.

  • Like 1

Share this post


Link to post
Share on other sites

Why does the game give players who have isida equipped DM missions anyway? 

Not sure it works that way - I think it is completely random - regardless of garage.

 

Of course the best missions for isida are "gain experience in battles" as that gives us freedom to choose map and game-type. I never choose DM unless I have already made the freebie switch.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...