Jump to content
EN
Play

Forum

New balance changes and other features


theFiringHand
 Share

Recommended Posts

I noticed that hulls and turrets are cheaper for the most part. I also noticed Viking is the 2nd strongest hull in terms of HP and Smoky is super OP after the update.

 

Only seems logical to put both together and spam DA and SP.

 

Heh. I'm a Wasp on steroids!

 

*Zooms past Wasps*

 

Love this update now! :D

 

(Mammoth M4 and Titan M4 have 4,000 HP. Dictator and Viking and Hunter have 3,000 so still 2nd strongest BUT is the FASTEST :D)

Edited by NoobTanker18

Share this post


Link to post
Share on other sites

If the cooldown is correct (=already active during heatup) then

- an M3 and M4 firebird fireing 4sec (->max temp 0.79) deals ~ 1500hp through burning (during and after it's firestream)

- an M4 firebird fireing 5sec (->max temp 1.00) deals ~ 2340 hp through burning (during and after it's firestream)

This is very interesting. Do you also know the values for the Fire alteration?

 

Edit: Does somebody know how big the time frame is, between the thunder hit graphics appear on the enemy tank and the point in time when the thunder hit will be counted by the damage counter? I ask because, sometimes I hit a tank with thunder and at the same time I am dying, but my hit will not be counted.

Edited by Tani_S
  • Like 1

Share this post


Link to post
Share on other sites

I do not understand how smoky could be nerfed to baby status, yet it has become an overpowered bludgeon. It is slow and ungainly, but it seems to dominate more then ever.

 

What the heck did you do to this game?

 

It really stinks. It just aint no fun!

Share this post


Link to post
Share on other sites

to admin last update destroyed the game and that's the reasons for it:

1 - weak tanks become stronger But this is not a serious problem.

this  serious problems

2 - game continue lag and it is impossible to play on Browser  and on download 

3 - Weak players need 2 - 3 shots to destroy titan or mammoth this not fair and unbalanced update.

4 - i play with shaft and you remove piercing damage this not fair and unbalanced because you left Piercing damage to rail.

5 -this one of the serious  problems on this update , tanks shot blank !!!  I played two days ago and shot 5 shots on 1 tank and 3 shots was blank and then i saw how happening, after i target tank in sniper mode i dont see laser beam then it shoots blank and happens not only to me.

 

in short poin this update sucks and ruin the game .

After release the next update and these problems continue i will quit this game.

thank you for ruin this game

Share this post


Link to post
Share on other sites

RIP Tanki! First it was as great as it was two weeks ago until the 20th of October the update came and messed everything up, even worse than the last update. Most turrets are nerfed, same for hulls and this game is more of a pay2play game, with all these paints and 1500 supply kit in the shop

About turrets:

  • Firebird/Freeze: now UP because of the burning/freezing radius and if someone is behind another tank, the 2nd tank won't get burned/freezed unless the tank drives into it
  • Thunder - Rico: nothing changed imo
  • Twins: first it was fast (sometimes the opponents annoy me with it) but now it's slower than Christmas
  • Smoky: lost its critical damage, now a few of my rl friends who like it then don't like it now
  • Shaft: low damage now
  • Railgun: lowish damage now (I think because my rail m2 haven't changed for some reason :mellow:)
  • Hammer: idk
  • Vulcan: kinda nerfed thank God for that
  • Isida: so UP now, who is gonna use it now?! Only 14%-28% of tankers will (unless they're new to the game ofc and unless some of those people are alts)
Some hulls switched characteristics (Viking and hunter) and others get buffed/nerfed (hornet m2 dies so easily against rail m3 unless you MU it so much)

And yeah of course people will say that some information is incorrect or I'm missing some elements but there you have it

And again RIP and this topic ain't so pro k

Share this post


Link to post
Share on other sites

to admin last update destroyed the game and that's the reasons for it:

1 - weak tanks become stronger But this is not a serious problem.

this  serious problems

2 - game continue lag and it is impossible to play on Browser  and on download 

3 - Weak players need 2 - 3 shots to destroy titan or mammoth this not fair and unbalanced update.

4 - i play with shaft and you remove piercing damage this not fair and unbalanced because you left Piercing damage to rail.

5 -this one of the serious  problems on this update , tanks shot blank !!!  I played two days ago and shot 5 shots on 1 tank and 3 shots was blank and then i saw how happening, after i target tank in sniper mode i dont see laser beam then it shoots blank and happens not only to me.

 

in short poin this update sucks and ruin the game .

After release the next update and these problems continue i will quit this game.

thank you for ruin this game

Topic merged.

Share this post


Link to post
Share on other sites

Smoky M4 is an awesome destroying machine. Love it. Thunder and Hammer need to be buffed. Rail got nerfed and needs to be nerfed more. Twins needs to be removed from the game.

rail doesn't need to be nerfed again

Twins should be removed because of how it got buffed now

Share this post


Link to post
Share on other sites

RIP Tanki! First it was as great as it was two weeks ago until the 20th of October the update came and messed everything up, even worse than the last update. Most turrets are nerfed, same for hulls and this game is more of a pay2play game, with all these paints and 1500 supply kit in the shop

About turrets:

  • Firebird/Freeze: now UP because of the burning/freezing radius and if someone is behind another tank, the 2nd tank won't get burned/freezed unless the tank drives into it
  • Thunder - Rico: nothing changed imo
  • Twins: first it was fast (sometimes the opponents annoy me with it) but now it's slower than Christmas
  • Smoky: lost its critical damage, now a few of my rl friends who like it then don't like it now
  • Shaft: low damage now
  • Railgun: lowish damage now (I think because my rail m2 haven't changed for some reason :mellow:)
  • Hammer: idk
  • Vulcan: kinda nerfed thank God for that
  • Isida: so UP now, who is gonna use it now?! Only 14%-28% of tankers will (unless they're new to the game ofc and unless some of those people are alts)
Some hulls switched characteristics (Viking and hunter) and others get buffed/nerfed (hornet m2 dies so easily against rail m3 unless you MU it so much)

And yeah of course people will say that some information is incorrect or I'm missing some elements but there you have it

And again RIP and this topic ain't so pro k

 

Topic merged.

Share this post


Link to post
Share on other sites

rail doesn't need to be nerfed again

Twins should be removed because of how it got buffed now

 

This is sarcasm right? Because I am seriously scared by what I just read.

You're both right, but @BlueDragon_tamki is only right on M4. On M4, the damage was essentially just increased. But M3 and below, I personally dislike the slower fire rate. I like the feel of suppressing my enemies with a faster fire rate and weak damage. But anyways, I predict a faster fire rate for Twins will come in the form of an alteration.

Share this post


Link to post
Share on other sites

This is very interesting. Do you also know the values for the Fire alteration?

 

Edit: Does somebody know how big the time frame is, between the thunder hit graphics appear on the enemy tank and the point in time when the thunder hit will be counted by the damage counter? I ask because, sometimes I hit a tank with thunder and at the same time I am dying, but my hit will not be counted.

Sorry, I could not answer before now.. I was banned -.-

 

 

I spotted an account thief in the chat and claimed to have interrest in his services in order to lure him into a 1-1, where I can make screenshots of the conversation and report him afterwards. I gave into the conversation to find out more of his account names he uses for stealing.. so that more of his accounts and stolen accounts would get banned and possibly retrieved or something. But obviously "asking him" for an account in that 1-1 (in order to lure him, only visible on the screens that I delivered as report) was enough to get me banned too.

And no, thats no joke -.-  At least I could not laugh about it -.-

 

 

 

Regarding firebird:

The numbers that I gave are based on a certain model ( = "a way to calculate temperature and burning damage in certain timeframes according to certain rules") which I formed after some information that a game designer (Hazel) told in the forum some time ago.

But.. unfortunately it does not reflect the truth any more (it worked pretty cool before the rebalance, survival times were a good fit). If I test it with an M0 firebird after the balance, then the game reports me less afterburn then the model prognoses. As many players complain that they feel that the afterburn damage does not life up to the wiki, it seems that there was a change in the game physics regarding firebirds afterburn.. or that the game physics react non-linear on the change of the heating rate

 

This means two things:

- at the moment we can't rely on the old burning damage model any more

- It would make no sense to use it with the values of the alternation, is the basic things are not reflected by the game today.

  • Like 1

Share this post


Link to post
Share on other sites

You're both right, but @BlueDragon_tamki is only right on M4. On M4, the damage was essentially just increased. But M3 and below, I personally dislike the slower fire rate. I like the feel of suppressing my enemies with a faster fire rate and weak damage. But anyways, I predict a faster fire rate for Twins will come in the form of an alteration.

But think of it:  Rail can STILL two-shot a hornet/wasp, but now it reloads much faster.  Which means it's very hard for light tank users to counter railguns, especially if the railgun is mounted on a light hull.

Share this post


Link to post
Share on other sites

*Before update, sees M3 titan costs 1.2 million crystals* HOW CAN  AFFORD THAT!?

 

*After update, sees M3 Titan costs 220,000 crystals* SWEET! That's like 80% Off!

Correction, NoobTanker18.  Pre-update M3 Titan used to cost 241,500 crystals, and not 1.2 million.  As much as Titan is super good these days, I am sad to see Mammoth lose its higher dose of HP.  Seems Tanki wants to promote Titans, which are now basically Mammoths on Weight Watchers.

...

Did you consult the "Global Update of game balance for Tanki Online" wiki page?  That page contains a comparison of pre-update stats and post-update stats...

http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online

Share this post


Link to post
Share on other sites

Did you consult the "Global Update of game balance for Tanki Online" wiki page?  That page contains a comparison of pre-update stats and post-update stats...

http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online

Of course he did.  However, there are many factors that are not directly stated in that article or the wiki.  Sometimes in-game tests are the best way to determine how a statistic projects itself into gameplay.

Share this post


Link to post
Share on other sites

The light hulls have a harder life vs rail, but just a tiny bit of protection makes them 3shot (in the past you needed way more)

The most common medium hulls (Hunter, Viking) are now not 2shot any more; for the rail the timeToKill increased now vs them.

 

On those maps where rails excel, rail protection is the most common protection around. Especially on higer ranks, it is usual that 2/3rds of the enemy team have decent rail protection on those maps. Also light hulls are less common and mediums are way more common there... so for me the live as rails feels much harder now.

But changed tactics could make up for that..

 

 

My bigger issue is that my wasp feels not competative any more, as the agility (turning acceleration) is gone. I also notice that with lower speed + reduced weight the wasp does not continue to go as smooth if you jump down somewhere and my tank meets the ground slightly tilted. Escaping is true crap now.. and escaping is cruicial for rails if cought red-handed. This is no agile, fast paced Wasp that does what you want, but feels more like a childish toy tank that lost half it's engine power and has troubles to go ahead if you bump down a little drop.

 

I don't like the new wasp-rail gameplay any more. Most fun is gone.

Edited by BlackWasp777

Share this post


Link to post
Share on other sites

Did you consult the "Global Update of game balance for Tanki Online" wiki page?  That page contains a comparison of pre-update stats and post-update stats...

http://en.tankiwiki.com/Global_update_of_game_balance_for_Tanki_Online

Thank you for your hint.. and yes, I did consult those pages. But as I_already_won  told perfectly above, not all things arer stated there.

 

Example: usual firebird damage is dealt in fractions each 0,25seconds, adding up to the damage/second that is stated in the wiki. Also Freeze and Isida damage works like that. Sometimes you can read the term "tick" in the wiki, that reflects to those 0.25sec.

But however, the burning damage is obviously not inflicted all 0,25sec. If I heat up a tank for 1second, then I see only 1x burning damage _after_ thissecond.. and no burning damage _during_ this second.

 

I would need a higher grade firebird to test this in more detail. But as I was more an Isida player in the past, I do not own a high grade firebird on any of my accounts.

Share this post


Link to post
Share on other sites

The light hulls have a harder life vs rail, but just a tiny bit of protection makes them 3shot (in the past you needed way more)

The most common medium hulls (Hunter, Viking) are now not 2shot any more; for the rail the timeToKill increased now vs them.

 

On those maps where rails excel, rail protection is the most common protection around. Especially on higer ranks, it is usual that 2/3rds of the enemy team have decent rail protection on those maps. Also light hulls are less common and mediums are way more common there... so for me the live as rails feels much harder now.

But changed tactics could make up for that..

 

 

My bigger issue is that my wasp feels not competative any more, as the agility (turning acceleration) is gone. I also notice that with lower speed + reduced weight the wasp does not continue to go as smooth if you jump down somewhere and my tank meets the ground slightly tilted. Escaping is true crap now.. and escaping is cruicial for rails if cought red-handed. This is no agile, fast paced Wasp that does what you want, but feels more like a childish toy tank that lost half it's engine power and has troubles to go ahead if you bump down a little drop.

 

I don't like the new wasp-rail gameplay any more. Most fun is gone.

Well, Rail is one of the most common turrets so it makes sense to see a lot of rail countermeasures. This prevalence is to be expected since yet another one of Tanki's unfathomable decisions was to create special formats for rail users but not the 10 other turrets. 

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...