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New balance changes and other features


theFiringHand
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Oh I see yeah. Well, first of all it's M3+ only. Secondly, self-healing is only a little aspect of what isida can do. 10% is not much, but if that fits within the balance.. because admit man, 50% is pretty OP. It's so hard to kill an isida that way.

 

But it's really important with this update that you guys don't take random turrets and hulls and look at their stats. Like I said before, the correlation between everything is really important in this. I mean, a reduction of 80% is not so bad when you figure out that you have 20% longer the time to actually suck the life out of other tanks, and that those tanks have a decrease of 30% in HP. In a balance everything correlates, so the key is not to take only 1 tiny piece of that and rage about it.

also with alterations in the future we really can't say for sure how strong they will be .. i'm still not sold on any of it

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Oh I see yeah. Well, first of all it's M3+ only. Secondly, self-healing is only a little aspect of what isida can do. 10% is not much, but if that fits within the balance.. because admit man, 50% is pretty OP. It's so hard to kill an isida that way.

 

But it's really important with this update that you guys don't take random turrets and hulls and look at their stats. Like I said before, the correlation between everything is really important in this. I mean, a reduction of 80% is not so bad when you figure out that you have 20% longer the time to actually suck the life out of other tanks, and that those tanks have a decrease of 30% in HP. In a balance everything correlates, so the key is not to take only 1 tiny piece of that and rage about it.

I understand what you are saying but...

 

80% is drastic.  Why not decrease to 30% or 25% self-heal. Cutting in half should have an effect. Isida will not be able to compete in DM with 10%

 

And 50%, without drugs OP?  I did not find it OP. I use it a lot (my only current M3) and I die as much as the next tank.

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why railgun? 

Because with DD it one-shot kills a Viking. No warning... BAM! - dead.

 

At least with Isida it had to chase you...  ;)

 

Oh wait... maybe you are asking why some think it is nerfed?  I think the reduction in max damage maybe...

Edited by wolverine848
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I understand what you are saying but...

 

80% is drastic.  Why not decrease to 30% or 25% self-heal. Cutting in half should have an effect. Isida will not be able to compete in DM with 10%

 

And 50%, without drugs OP?  I did not find it OP. I use it a lot (my only current M3) and I die as much as the next tank.

Yes, it is indeed drastic. But these people sit at those chairs in Russia because it's their specialism. They probably learned for their job and I can tell they have plenty of IQ sitting in the office who have at least as much of common sense as we all do. They're not dumb, they tried, tested etc. Take for example your comment. "Cutting in half should have an effect". That's not how it works. Just doing something to see if it works will turn into disasters. They did consider everything fully and came to these conclusion. 80% drop down does look huge, but let's see tomorrow if isida has become really that bad.

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If tanki had asked me to fix this problem then i had the solution

Just give us all the same turret and hull and same paint no supplys and no alterations

 

There problem sorted

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Oh I see yeah. Well, first of all it's M3+ only. Secondly, self-healing is only a little aspect of what isida can do. 10% is not much, but if that fits within the balance.. because admit man, 50% is pretty OP. It's so hard to kill an isida that way.

"M3 only"? Isn't that supposed to be the best version? Or are Tanki now saying "don't bother with higher ranks and microupgrades"?

 

Further, any "distant" turret (Railgun, Thunder, Shaft...) can kill Isida quite easily no matter the self-healing... Your argument is similar to me saying it is so hard for Isida to kill Shaft on the other side of the map...

 

In regards to balance, please advise what exactly improved for Isida? I only see less energy consumption - but Isida can still be killed faster now (due to self-healing restriction), before it may take advantage of more energy. (I don't count rotation speed as that is not specifically fight related, and can be compensated with a hull.) Why for example Twins get so much improvements? If Isida was so strong tank, why wasn't everybody using it?

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I understand what you are saying but...

 

80% is drastic.  Why not decrease to 30% or 25% self-heal. Cutting in half should have an effect. Isida will not be able to compete in DM with 10%

 

And 50%, without drugs OP?  I did not find it OP. I use it a lot (my only current M3) and I die as much as the next tank.

Isida works on almost every situation maybe except Madness DM or such.. Is there any other weapon works on that wide range of gameplay? No..

 

A weapon should not work on every situation, that is being "overuseful". I would be fine if it does not work on DM, as it works on any team battle anyway..

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RIP Turrets and Hulls uniqueness.

increasing equipment change time will make more garage mults.

Flipping a player will be not effective because of the 5 seconds SD time.

5 new paints and only 2 of them coming to the garage. NICEEE...

 

let me point out something to all of you,

 

lets say we spend money and time here buying more paints,mu's,kits,turrets and hulls and after that they will throw another rebalance and we will have to spend more money and time all over again.

when they release tanki x a lot of players from the TO flash will move on to that only because of the new graphics and some new features. gameplay will be the same.and the TO flash will slowly die.they said we can't move on to tanki x with our current account so all the money and time we put here will be a total waste.

lets say we move on to tanki x forgetting all these because we love the gameplay and friends we have here.after spending money and time for a good couple of years they will announce another tanki version and we again won't be able to move our accounts to the new version. so all the money and time we put there will be a waste again.

TO was great back in 2012,13,14 then they started making a new version, they needed more money for that so they decided to gain it from us. that's when the TO flash started losing players.

 

just think about these things before you spend your, your parents hard earned money on this game.

fblike.png

 

I disagree. Isida was Over powered. Mostly because everyone chases you when they use it. Also, it sucks the life out of you giving it to the enemy. It gets really annoying for people.

 

hmmm.... I don't know weather to believe you or not. You have used the gold box supply... :o

But maybe gismo can get M4s but anyone under that rank will not be able to get M4s without buying.

 

you can get it from missions xD

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Isida without DD die all the time. I know this from doing a lot of the dying.

 

So maybe - just maybe, the problem is... supplies?

Supplies are definatly part of the problem. But the real problem is Micro-Upgrades. Upgrading isida makes isida waaay too OP. Even if you don't upgrade it, its super strong. Tip: have 2 isidas next to you when going for enemy flag and you will get back in one piece (the isidas might not though)

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Isida works on almost every situation maybe except Madness DM or such.. Is there any other weapon works on that wide range of gameplay? No..

 

A weapon should not work on every situation, that is being "overuseful". I would be fine if it does not work on DM, as it works on any team battle anyway..

How about pretty much any DM - not just Madness. It is short-ranged and can only damage 1 tank at a time. Which other turret has those limitations?

 

Too bad I get a lot of DM daily missions.  Now I will need to change them even if they have much better reward than the crappy 1 repair kit/ 7 DA that a TDM mission might give me.

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I want to say something to the isida players. ​ISIDA IS OP. OK! From my experience this is what happens:

​An isida joins a DM (death match). The isida is M2 and has M2 hornet. The isida starts attacking you, but you run away. However, the isida just doesn't like to be ignored... So you get chased. And in about 3 seconds you die. You are... lets say... thunder. How are you going to kill that isida? This is the exact reason why isida is OP. The same goes with rail. People shoot then go into cover or run away and shoot you again. It gets super annoying.

I agree about rail, but isida is weaker against firebird or freeze

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RIP Turrets and Hulls uniqueness.

increasing equipment change time will make more garage mults. However it tends to be annoying now..

Flipping a player will be not effective because of the 5 seconds SD time. Still better than simply killing and it is annoying now either

5 new paints and only 2 of them coming to the garage. NICEEE... not an isue at all

 

let me point out something to all of you,

 

lets say we spend money and time here buying more paints,mu's,kits,turrets and hulls and after that they will throw another rebalance and you will use your equipments which got some improvement. You have 8 M3 wep and 4 m3 hull, no rebalance can screw your garage. Look at me, my only useful hull is Dictator M3..  :unsure: Many player have alternative equipments, they can just shift one to another.  Also, think players which got some nice bonus. :)

when they release tanki x a lot of players from the TO flash will move on to that only because of the new graphics and some new features. gameplay will be the same.and the TO flash will slowly die.they said we can't move on to tanki x with our current account so all the money and time we put here will be a total waste.

lets say we move on to tanki x forgetting all these because we love the gameplay and friends we have here.after spending money and time for a good couple of years they will announce another tanki version and we again won't be able to move our accounts to the new version. so all the money and time we put there will be a waste again.

TO was great back in 2012,13,14 then they started making a new version, they needed more money for that so they decided to gain it from us. that's when the TO flash started losing players.

Games have a life limit. 6 year is much for a MMO game.

just think about these things before you spend your, your parents hard earned money on this game.

Well, good point..

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What I like: new game mode, SD time reduction, damage indicators, new paints and the increase in equipment change time since players would change too frequently earlier.

What I don't like: reduction in supply cooldowns as it will result in the abuse of supplies which non buyers acquire by paying 500% more in terms of crystals. Mine cool downs will make STGs a monumental task.

I feel that the change in parameters of equipment could have been done better.

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How about pretty much any DM - not just Madness. It is short-ranged and can only damage 1 tank at a time. Which other turret has those limitations?

 

Too bad I get a lot of DM daily missions.  Now I will need to change them even if they have much better reward than the crappy 1 repair kit/ 7 DA that a TDM mission might give me.

All you need is some quick hull with suitable module, then İsida does the job.

Learning how to stalk and seek, collecting drops and additional drugging if you want, works on ANY situation(except Madness DM or such)

 

 

A player can only use İsida and play without any finding battle issue.  -_-

Edited by kayitsiz
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"M3 only"? Isn't that supposed to be the best version? Or are Tanki now saying "don't bother with higher ranks and microupgrades"?

 

Further, any "distant" turret (Railgun, Thunder, Shaft...) can kill Isida quite easily no matter the self-healing... Your argument is similar to me saying it is so hard for Isida to kill Shaft on the other side of the map...

 

In regards to balance, please advise what exactly improved for Isida? I only see less energy consumption - but Isida can still be killed faster now (due to self-healing restriction), before it may take advantage of more energy. (I don't count rotation speed as that is not specifically fight related, and can be compensated with a hull.) Why for example Twins get so much improvements? If Isida was so strong tank, why wasn't everybody using it?

and it's not only m3s all variations will be decreased to 10% even m0 had 30% before

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I can tell they have plenty of IQ sitting in the office

Too bad this IQ you are speaking of is sitting in the garbage bin of the office

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I belive this is gonna be the best update of the year. Not the rubbish paint seperation and alteration. Clap clap clap tanki online made good job.. And please keep woth these good updates. 

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I want to say something to the isida players. ​ISIDA IS OP. OK! From my experience this is what happens:

​An isida joins a DM (death match). The isida is M2 and has M2 hornet. The isida starts attacking you, but you run away. However, the isida just doesn't like to be ignored... So you get chased. And in about 3 seconds you die. You are... lets say... thunder. How are you going to kill that isida? This is the exact reason why isida is OP. The same goes with rail. People shoot then go into cover or run away and shoot you again. It gets super annoying.

Man the isida m2 and hornet m2 are avialble quite earlier than they should be....Isida m2 os not OP against other m2s..nor is isida m3 against other m3s

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I belive this is gonna be the best update of the year. Not the rubbish paint seperation and alteration. Clap clap clap tanki online made good job.. And please keep woth these good updates. 

 

a fine example of sarcasm - I like that )))

 

yet, I suspect that the devs, with all their great wisdom, which we all admire, may still take yours above as a sincere compliment ...

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