Jump to content
EN
Play

Forum

Biggest Druggers


 Share

Recommended Posts

5 seconds damage time is barely enough to get 1 kill, after you do that you'd have to pray no one spawns beside  you until you reload.

5 seconds damage is just enough for 1 kill in a 1v1 situation or 2 kill steals. After that you just hide so that you can reload. I've played quite a few Poly DMs with Isida and it feels just as good as any other turret

Share this post


Link to post
Share on other sites

5 seconds damage is just enough for 1 kill in a 1v1 situation or 2 kill steals. After that you just hide so that you can reload. I've played quite a few Poly DMs with Isida and it feels just as good as any other turret

well then, i still don't see what's so monsterous about isida  ;)

Share this post


Link to post
Share on other sites

well, then please allow me to rephrase: Isida can be a mosnter in DM (just like every other turret in the right hands)  :)

not really, with thunder, hammer, freeze, fire you can kill groups of people fighting against each other and steal all their kills on top of doing what isida can.

Share this post


Link to post
Share on other sites

 

Same with Isida, it depends on how you are using and how affect your Isida is damaging other tankers. Did it never happen to you that you seen 3 or even 3 players fighting each other and you killed the one who had the least health thus stealing that kill, followed by the second and finally finished the third one, all by your Isida? 

Share this post


Link to post
Share on other sites

Same with Isida, it depends on how you are using and how affect your Isida is damaging other tankers. Did it never happen to you that you seen 3 or even 3 players fighting each other and you killed the one who had the least health thus stealing that kill, followed by the second and finally finished the third one, all by your Isida? 

i only use isida for healing, actually. :)  when 4 people at once in DM it's with magnum.

Share this post


Link to post
Share on other sites

Most important factors in DM:

 

1) DRUGS

2) Drugs

3) drugs

...

 

Then much after:

 

- a lucky choice of old protection against 4 turrets

- skills

- heavy hull

- and the turret comes for last, with its importance depending on the map.

  • Like 1

Share this post


Link to post
Share on other sites

Most important factors in DM:

 

1) DRUGS

2) Drugs

3) drugs

...

 

Then much after:

 

- a lucky choice of old protection against 4 turrets

- skills

- heavy hull

- and the turret comes for last, with its importance depending on the map.

wrong! ;) No. 1 most important, make sure you're teamed with at least 75% of the players in that match. my clan rule is automatic union with all clan members(which consists of 60 people in total) and clan allies in any dm.

 

and i have a screenshot of me getting first in DM with 56 kills and 6 deaths using only mines and no drugs on my spanish account, I'll pm it to you if you agree not to report it for inappropirate nickname.

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

wrong! ;) No. 1 most important, make sure you're teamed with at least 75% of the players in that match. my clan rule is automatic union with all clan members(which consists of 60 people in total) and clan allies in any dm.

 

and i have a screenshot of me getting first in DM with 56 kills and 6 deaths using only mines and no drugs on my spanish account, I'll pm it to you if you agree not to report it for inappropirate nickname.

True, I did not think about that, as I am not (and do not intend to be) member of a clan. And frankly I play DM only for missions (therefore little time), so I did not notice clans yet.

 

No need to send proof, as what you explained is clear. Also mines for a Shaft/Mammoth are the obvious drug of choice.

  • Like 1

Share this post


Link to post
Share on other sites

True, I did not think about that, as I am not (and do not intend to be) member of a clan. And frankly I play DM only for missions (therefore little time), so I did not notice clans yet.

 

No need to send proof, as what you explained is clear. Also mines for a Shaft/Mammoth are the obvious drug of choice.

on my spanish account my one and only combo is magnum+titan actually.

Share this post


Link to post
Share on other sites

on my spanish account my one and only combo is magnum+titan actually.

Well... not my favourite team mate in CTF battles ;)

 

These days CTF are full of camping Magnums waiting for the flag to come to them on its own... and even when the battle is lost, they still do no get how that was possible :)

 

PS.: one magnum only is obviously ok.

Share this post


Link to post
Share on other sites

Well... not my favourite team mate in CTF battles ;)

 

These days CTF are full of camping Magnums waiting for the flag to come to them on its own... and even when the battle is lost, they still do no get how that was possible :)

 

PS.: one magnum only is obviously ok.

i capture flags by myself with that combo :) asymetric warfare is what i rely on. countering traditional weapons with ones that work differently using unusual ways. 

Share this post


Link to post
Share on other sites

i capture flags by myself with that combo :) asymetric warfare is what i rely on. countering traditional weapons with ones that work differently using unusual ways. 

If you attack with that, you are already different than 95% of users... Good!

 

I just played Red in Noise where the whole team was camping upstairs, with no isida, and lost badly. One was hiding behind the little house, three heavy hulls thought it was enough to stand on the flag without flipping the upcoming enemy tanks and as usual none was seeing more than one tank at the time...

Share this post


Link to post
Share on other sites

If you attack with that, you are already different than 95% of users... Good!

 

I just played Red in Noise where the whole team was camping upstairs, with no isida, and lost badly. One was hiding behind the little house, three heavy hulls thought it was enough to stand on the flag without flipping the upcoming enemy tanks and as usual none was seeing more than one tank at the time...

asymetric warfare and organized group strategy is how i have been countering drugs. why don't you intend in getting into a clan? you could deal with drugers a lot more easily, you should at least try joining one if you havent already done so.

 

and i don't have a pro battle pass on my spanish account so i can't play noise there lol.

Share this post


Link to post
Share on other sites

Most important factors in DM:

 

1) DRUGS

2) Drugs

3) drugs

...

 

Then much after:

 

- a lucky choice of old protection against 4 turrets

- skills

- heavy hull

- and the turret comes for last, with its importance depending on the map.

The module choice isn't just luck based and you can immediately change to get the resistences you need. The old quadruple modules are weaker compared to the new triple ones (2-3 exceptions here: Rock, Africa and maybe...Just maybe Taiga). Depending on map and playing style medium hulls can still be good choices, especially when extra speed is necesarry to make up for the low range of the turret, but, after all, these don't mean anything if you don't have drugs. Without supplies you are going to get doomed (unless you team with several other players).

Share this post


Link to post
Share on other sites

asymetric warfare and organized group strategy is how i have been countering drugs. why don't you intend in getting into a clan? you could deal with drugers a lot more easily, you should at least try joining one if you havent already done so.

 

and i don't have a pro battle pass on my spanish account so i can't play noise there lol.

No clan because my playing time is very irregular. Sometimes a lot, something a little, sometimes mornings, sometimes evenings... Do not want to depend on others, do not want others to depend on me.

 

Not to mention that finding enough skilled players for a clan would not be easy ;)

 

The module choice isn't just luck based and you can immediately change to get the resistences you need. The old quadruple modules are weaker compared to the new triple ones (2-3 exceptions here: Rock, Africa and maybe...Just maybe Taiga). Depending on map and playing style medium hulls can still be good choices, especially when extra speed is necesarry to make up for the low range of the turret, but, after all, these don't mean anything if you don't have drugs. Without supplies you are going to get doomed (unless you team with several other players).

The average player does not have 10 protection modules in garage to chose from. They now cost 250,000 crystals (minus discount whenever that happens) and it takes a lifetime to put them together.

 

I use a medium hull all time, but in a DM battle you do not get to run that much unless one is strangely chosing a low populated battle.

  • Like 1

Share this post


Link to post
Share on other sites

My name is I-Hate-Druggers Please look at my profile and rate me out of 10 on how true I've kept my word

The beginning is good. Later it gets more difficult ;)

Share this post


Link to post
Share on other sites

 

One of my friends said: "Every Legend with some self respect that plays Polygon already has all the important protection modules".  I play mostly Polygon so I was talking about the the average player I meet and believe it or not most of the guys who play there have multiple (at least 4-5) modules to choose from while some of them have 20+ protection modules. Even I have 8 good modules at the rank of Legend 7 and my garage is rather bad...

Maybe it's just me, but I'm doing better on medium hulls in DMs with Thunder, Rail and close range turrets. 

Share this post


Link to post
Share on other sites

One of my friends said: "Every Legend with some self respect that plays Polygon already has all the important protection modules".  I play mostly Polygon so I was talking about the the average player I meet and believe it or not most of the guys who play there have multiple (at least 4-5) modules to choose from while some of them have 20+ protection modules. Even I have 8 good modules at the rank of Legend 7 and my garage is rather bad...

Maybe it's just me, but I'm doing better on medium hulls in DMs with Thunder, Rail and close range turrets. 

Well, I do not doubt your friend's self respect, as I do not doubt his IQ level after a sentence like that :P  

 

You nicely explained how you make thousands kills (and therefore plenty of crystals). Since that "system" does not affect me, I am glad for you. But I am not going to waste hours in fixed battles or waste money/drugs (the latter is not particularly refered to you).

 

If one does not take "shortcuts", will become a Legend with few modules like me. And I am sure their self respect will be huge B)

 

Concerning DM battles, I cannot understand why a Titan (protection 4000) would not be better than a Viking (3000) in a crowded Polygon, but agree to disagree.

Share this post


Link to post
Share on other sites

 

When you compare 2 garages the rank is the most important aspect. Well...my friend was talking mostly about the guys that play almsot exclusively No-supplies Polygon CP (most of them Legend 50+) because they are our direct competitors. Not having a considerable amount of modules at that rank would be just a shame...

You have just compared yourself (Legend 2) to players that have eanred a lot more xp and crystals. Sure, if you compare 2 players with a similar rank the cry/exp ration is crucial if you want tons of equipment at a low rank. Now about my "shortcuts"...I got loads of crystals for loads of exp so after making some calculations I've found out that my ratio actually decreased.

Edited by TheBlackChick

Share this post


Link to post
Share on other sites

When you compare 2 garages the rank is the most important aspect. Well...my friend was talking mostly about the guys that play almsot exclusively No-supplies Polygon CP (most of them Legend 50+) because they are our direct competitors. Not having a considerable amount of modules at that rank would be just a shame...

You have just compared yourself (Legend 2) to players that have eanred a lot more xp and crystals. Sure, if you compare 2 players with a similar rank the cry/exp ration is crucial if you want tons of equipment at a low rank. Now about my "shortcuts"...I got loads of crystals for loads of exp so after making some calculations I've found out that my ratio actually decreased.

I just wrote that without shortcuts one will get to Legend with few modules and I generally refer to public battles, not private ones.

 

I just wish skills would be the most important factor by far, not one of the smallest. And skills have nothing to do with rank, drugs, protection or other equipment. Talking about no-supplies Polygon CP it takes at least one heavy hull isida deep inside the tunnel with at least one heavy hull between protected isida and the Point. Most others around the pit to protect those ones down there. How many times is that happening? Once every 10 battles? And I am talking about Legends, who played long enough but still did not learn much at all.

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...