Jump to content
EN
Play

Forum

Biggest Druggers


 Share

Recommended Posts

 

Sadly, skills are really "underpowered" when compared to MUs or drugs and probably that's why we have so many Legends that don't want to use "Z and X". However, I have to disagree with you on something. Skills are somewhat related to rank as well.. For example I am a much better Isida player now than I was at Fieldmarshal when I bought it. Now for the Isida matter in Poly CP I've seen very few of the strong players actually using it and those who play with it use Viking at all times. What I find really interesting is that for some reason people are discouraged to use this turret as, when the battle gets very intense, people will tell you to change equipment.

If you really want it to be all skill i suggest you trying out XP/BP. No drugs to worry about, same level of MUs, fun to play and great way of earning lots of crystals.

Edited by TheBlackChick

Share this post


Link to post
Share on other sites

Sadly, skills are really "underpowered" when compared to MUs or drugs and probably that's why we have so many Legends that don't want to use "Z and X". However, I have to disagree with you on something. Skills are somewhat related to rank as well.. For example I am a much better Isida player now than I was at Fieldmarshal when I bought it. Now for the Isida matter in Poly CP I've seen very few of the strong players actually using it and those who play with it use Viking at all times. What I find really interesting is that for some reason people are discouraged to use this turret as, when the battle gets very intense, people will tell you to change equipment.

If you really want it to be all skill i suggest you trying out XP/BP. No drugs to worry about, same level of MUs, fun to play and great way of earning lots of crystals.

You are right saying that "playing time" certainly adds skills. But forget about you and me in the specific. I see plenty of Legends not adjusting vision (noticeable in Wave or Hills), not having a general vision (sometimes they could have enemy flag on their ass and not seeing it...), not paying attention to sounds (enemy took flag, but none seems to have heard it), focusing on one tank only (typical of rails dueling with another rail in CTF), not chosing proper equipment (teams made of Magnums only), etc. A relative noob could easily have more skills after 50 hours.

 

Why an isida inside tunnel would be better off with a Viking rather than Titan? There is no movement at all except getting there. Why Isida should be changed? It is fundamental in a non supplies battle. Let the noobs scream silly sentences...

 

XP/BP: I have not the equipment and I am not looking to get rail/hunter/wasp (or whatever thing is required there) at all. Beside not being attracted by that specific equipment, I am also not attracted by a battle with all same type of tanks. I understand the "equality", but I prefer diversity in terms of battles. It calls for more strategy, even if unfortunately it is not applied.

 

PS.: I also do not use Z and X... mouse controls!  :ph34r: 

Share this post


Link to post
Share on other sites

 

I see plenty of Legends not adjusting vision (noticeable in Wave or Hills), not having a general vision (sometimes they could have enemy flag on their ass and not seeing it...), not paying attention to sounds (enemy took flag, but none seems to have heard it), focusing on one tank only (typical of rails dueling with another rail in CTF), not chosing proper equipment (teams made of Magnums only), etc. A relative noob could easily have more skills after 50 hours.

 

These are the reasons I was considering playing DM only, but I'm better now at choosing my battles  so I gave up on the idea.

 

Why an isida inside tunnel would be better off with a Viking rather than Titan? There is no movement at all except getting there. Why Isida should be changed? It is fundamental in a non supplies battle. Let the noobs scream silly sentences...

 

Titan may work as well, but you risk being outranged all the time and it takes a while to actually travel to that tunnel. In the tunnel a Viking is more difficult to hit as I can manage to avoid being damaged by splash dmg turrets (unless there is a Magnum shooting directly at me) and this doesn't work with Titan.  People tell you to change when the enemies focus a lot on you. I've experienced this and it's really nasty to have 3-4 tanks aiming for you at the same time (especially considering how many turrets can damage multiple targets). An Isida that barely has any time to shoot isn't that valuable to the team and in many cases I've switched to Thunder (can't afford to use anything else as I don't have any other M4s) and the team's performace has increased.

 

XP/BP: I have not the equipment and I am not looking to get rail/hunter/wasp (or whatever thing is required there) at all. Beside not being attracted by that specific equipment, I am also not attracted by a battle with all same type of tanks. I understand the "equality", but I prefer diversity in terms of battles. It calls for more strategy, even if unfortunately it is not applied.

 

Apart from XP/BP I can't find any solution for the problem. You'll just have to accept that there will be less skilled people who will take you down because of having stronger equipment.  :unsure:  

 

 

Edited by TheBlackChick
  • Like 1

Share this post


Link to post
Share on other sites

 

 

I see plenty of Legends not adjusting vision (noticeable in Wave or Hills), not having a general vision (sometimes they could have enemy flag on their ass and not seeing it...), not paying attention to sounds (enemy took flag, but none seems to have heard it), focusing on one tank only (typical of rails dueling with another rail in CTF), not chosing proper equipment (teams made of Magnums only), etc. A relative noob could easily have more skills after 50 hours.

 

These are the reasons I was considering playing DM only, but I'm better now at choosing my battles  so I gave up on the idea.

 

Why an isida inside tunnel would be better off with a Viking rather than Titan? There is no movement at all except getting there. Why Isida should be changed? It is fundamental in a non supplies battle. Let the noobs scream silly sentences...

 

Titan may work as well, but you risk being outranged all the time and it takes a while to actually travel to that tunnel. In the tunnel a Viking is more difficult to hit as I can manage to avoid being damaged by splash dmg turrets (unless there is a Magnum shooting directly at me) and this doesn't work with Titan.  People tell you to change when the enemies focus a lot on you. I've experienced this and it's really nasty to have 3-4 tanks aiming for you at the same time (especially considering how many turrets can damage multiple targets). An Isida that barely has any time to shoot isn't that valuable to the team and in many cases I've switched to Thunder (can't afford to use anything else as I don't have any other M4s) and the team's performace has increased.

 

XP/BP: I have not the equipment and I am not looking to get rail/hunter/wasp (or whatever thing is required there) at all. Beside not being attracted by that specific equipment, I am also not attracted by a battle with all same type of tanks. I understand the "equality", but I prefer diversity in terms of battles. It calls for more strategy, even if unfortunately it is not applied.

 

Apart from XP/BP I can't find any solution for the problem. You'll just have to accept that there will be less skilled people who will take you down because of having stronger equipment.  :unsure:  

 

 

 

i agree. gabe have you tried being the isida in the tunnel yourself? with viking it is very hard to get hit from outside. no turret other than magnum has enough vertical aim to hit a viking partially inside the tunnel from outside the square hole, unless they're at the slope near the highest point of the map.  and if you hear the magnum firing you can quickly jump back into the tunnel. not to mention magnums tend to fire at the middle of the square hole so with viking you'd be fully shielded by that fat tank standing at the point. same thing for other turrets standing at that slope shooting downwards, the fat tank at the point should be able to shield a viking because it's low enough. except for railgun, that's why the isida would have to jump back into the tunnel whenever the railgun charges up, and viking is quicker than titan to dodge those unstopabble shots.

 

i just found out about this after checking with the isida who smashed that pakistani, i'd show you screenshots she showed me when explaining this but unfortunately i can't because i'm not supposed to.

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

i agree. gabe have you tried being the isida in the tunnel yourself? with viking it is very hard to get hit from outside. and if you hear the magnum firing you can quickly jump back into the tunnel. not to mention magnums tend to fire at the middle of the square hole so with viking you'd be fully shielded by that fat tank standing at the point.

 

i just found out about this after checking with the isida who smashed that pakistani, i'd show you screenshots she showed me when explaining this but unfortunately i can't because i'm not supposed to.

No, I do not have isida. But the "fat protecting" tank (which could be a second isida) should not stay on the point (that is suicide), but on the tunnel slope, little higher when needing to cap, lower when already capped. The first isida is always very deep inside the tunnel.

 

In the meantime all team mates should "alleviate" the pressure on the tunnel. "Kiss&Push" Magnum from one side: if he is good and lucky, he will self destroy damaging you 50%, while if he is not, he will just die.

 

It should be a team game, so situations have to be seen as a team, not as 1vs1. And the team controlling the tunnel will always win Polygon CP.

Share this post


Link to post
Share on other sites

No, I do not have isida. But the "fat protecting" tank (which could be a second isida) should not stay on the point (that is suicide), but on the tunnel slope, little higher when needing to cap, lower when already capped. The first isida is always very deep inside the tunnel.

 

In the meantime all team mates should "alleviate" the pressure on the tunnel. "Kiss&Push" Magnum from one side: if he is good and lucky, he will self destroy damaging you 50%, while if he is not, he will just die.

 

It should be a team game, so situations have to be seen as a team, not as 1vs1. And the team controlling the tunnel will always win Polygon CP.

one second, i'll pm you one screenshot. this is how my friend does it and i think it works pretty well everytime she does it. thing is if that tank is always halfway down that tunnel then he can't repel those right outside of that square hole right behind the entrance of the tunnel.  if he's isida then he cant hit people just above that hole.

Edited by GuidoFawkes

Share this post


Link to post
Share on other sites

one second, i'll pm you one screenshot. this is how my friend does it and i think it works pretty well everytime she does it. thing is if that tank is always halfway down that tunnel then he can't repel those right outside of that square hole., if he's isida then he cant hit people just above that hole.

The goal is not to kill others in the pit. If one tank, no problem because of the contemporary healing. If many enemies together, just stay in the tunnel and let team mates do their job. Enemies will have the cap for few seconds, while the two fatties in the tunnel will control it for much longer.

 

PS.: something like the picture you sent me, but the tank in front is not in an ideal situation, as he cannot back up in the tunnel quickly. Just stay on the slope and from there you can still cap and shoot. (That I know for sure with my twins).

Edited by Gabe2607

Share this post


Link to post
Share on other sites

 

The goal is not to kill others in the pit. If one tank, no problem because of the contemporary healing. If many enemies together, just stay in the tunnel and let team mates do their job. Enemies will have the cap for few seconds, while the two fatties in the tunnel will control it for much longer.

 

PS.: something like the picture you sent me, but the tank in front is not in an ideal situation, as he cannot back up in the tunnel quickly. Just stay on the slope and from there you can still cap and shoot. (That I know for sure with my twins).


but if you're in that position, you wouldnt be able to shoot someone right behind my isida friend from outside of the square hole. even if your turret faces him it'd be pointed too low.

 


and when you do come out of the tunnel completely to shoot him the isida would have to come out to heal you, without being shielded from the side.

Share this post


Link to post
Share on other sites

but if you're in that position, you wouldnt be able to shoot someone right behind my isida friend from outside of the square hole. even if your turret faces him it'd be pointed too low.

 

and when you do come out of the tunnel completely to shoot him the isida would have to come out to heal you, without being shielded from the side.

Do not focus on killing, focus on capping as safely as possible and when the pit is not too crowded.

 

No, you cannot shoot behind (only left side and front) and you should never come out of the tunnel completely.

 

Let other team mates take care of enemies.

Share this post


Link to post
Share on other sites

Do not focus on killing, focus on capping as safely as possible and when the pit is not too crowded.

 

No, you cannot shoot behind (only left side and front) and you should never come out of the tunnel completely.

 

Let other team mates take care of enemies.

yea well... what if a firebird with both alterations happens to spawn right beside the point, he'd just jump right in and fry both the fatty and the isida on the spot.

Share this post


Link to post
Share on other sites

yea well... what if a firebird with both alterations happens to spawn right beside the point, he'd just jump right in and fry both the fatty and the isida on the spot.

There is no spawning near the point ;)

Share this post


Link to post
Share on other sites

beside the square hole, i meant. It'd take him one second to burn both fatty and isida enough to cause enough burning damage to kill them both.

So... fire spawns somewhere (not very close to square hole), arrives unseen by 6 tanks in... 5/10 seconds above and behind the tunnel, jumps inside on top of one of the defending tanks, "skates with no coordination", avoids being flipped, shoots and kills first of two, then comes down to face the other and kills it, as none shoots him in the meantime...

 

Unlikely :)

Share this post


Link to post
Share on other sites

So... fire spawns somewhere (not very close to square hole), arrives unseen by 6 tanks in... 5/10 seconds above and behind the tunnel, jumps inside on top of one of the defending tanks, "skates with no coordination", avoids being flipped, shoots and kills first of two, then comes down to face the other and kills it, as none shoots him in the meantime...

 

Unlikely :)

somehow our polygon battles have happened in very different ways. isn't it likely those outside fighting end up dying and spawning anywhere on the map and get engaged in fights with enemies who happen to spawn close to them? I've seen my friends just jumping into the square hole and frying everyone inside in a couple seconds many many times. yes, they die almost instantly but everyone else dies shorty after from their burn.

Share this post


Link to post
Share on other sites

somehow our polygon battles have happened in very different ways. isn't it likely those outside fighting end up dying and spawning anywhere on the map and get engaged in fights with enemies who happen to spawn close to them? I've seen my friends just jumping into the square hole and frying everyone inside in a couple seconds many many times. yes, they die almost instantly but everyone else dies shorty after from their burn.

Spawning anywhere except than in the pit or close by.

 

And to get to the tunnel fast, fire needs to have a light/medium hull, right? Titans take a long while to be killed, so even fire is not big deal.

 

Different in drug battles: fire arrives all drugged up and drops a mine on top of defending tank...

Share this post


Link to post
Share on other sites

Both our tools will have to be reworked as limit scale values have been ridicolously over passed.

 

DRUG-O-METER signals a way-out-of-wack ALL-HIGH: this past week 103 druggers wasted more than 5,000 drugs each. 26 of them more than 10,000 drugs.

 

SKILL-O-METER is obviously broken because every time I ask results I get "Skills? Are you kidding me?"...

Share this post


Link to post
Share on other sites

Theblackchick, can i ask you something? Last time, you were talking about using fire wasp to get emough kills for the giveaway without using drugs. i was wondering, can i participate in a fire wasp battle with shaft mammoth? i mean with shaft i'd kill them in one hit, so i could just let them attack me first before killing them with scope, then wait till i die from burn.

I think that by doing this i wouldnt be any different from any other fire wasp.

it's very hard to get 2000 without drugs, i only got 1700 after about 20 hours at highways.

Share this post


Link to post
Share on other sites

My name is I-Hate-Druggers Please look at my profile and rate me out of 10 on how true I've kept my word

4/10. Seriously, you should get Stable Plasma alt kid. Also M1 magnum. AND M1 hornet. PLUS, get M1 striker. Don't try to use M1 striker hornet, or M0 of that combo AND expect to win with it. Seriously kid, Hornet and Striker at M0 AND M1 don't mix well. I went on Silence CTF, expecting to win, but instead it ended BAD.  :)  ^_^

Share this post


Link to post
Share on other sites

4/10. Seriously, you should get Stable Plasma alt kid. Also M1 magnum. AND M1 hornet. PLUS, get M1 striker. Don't try to use M1 striker hornet, or M0 of that combo AND expect to win with it. Seriously kid, Hornet and Striker at M0 AND M1 don't mix well. I went on Silence CTF, expecting to win, but instead it ended BAD. :) ^_^

seriously, little boy, go back to school and learn to read. he was asking to be rated based on how less he has druged.

  • Like 1

Share this post


Link to post
Share on other sites

 

Theoretically yes, but there are a few issues. 

1. People may simply not understand that you are "adekvat" (if you don't know what this word means let me know). I assume you know Russian well enough to tell them what you are doing there so this solves part of the problem.

2. Mammoth has a ton of health. Most of the players in Fire-Wasp use the M2 alteration which decreases the overall damage of FIrebird so they won't find it easy to kill you. When people spawn they need to drive near another tanker and if someone has to choose between your mammoth and a wasp or hornet, you can be sure they'll go for the light hull so you may get kills quite slow.

I've seen someone Shaft-Viking in Fire-Wasp and for him it worked well but those were just normal battles when there were no giveaways.

Don't expect things to work perfectly because they won't. During such events there are many people that come to spoil these battles and, the absolute worst, Fire-Wasps that for some reason steal kills, drug or use overdrive. If someone starts this then there is no way back. Everyone starts drugging, stealing, changing equipment...Sometimes it's enoguh to have 1 player that ocasionally steals kills because, at one moment, one of the other players will get pissed off and start trying to get revenge. This weekend I've had only 5 battles in which everything went just fine. It became extremely frustrating, especially since I strongly refused to stop being "the nice person" , but after a while I simply gave up. According to my calculations I've got enough kills, but if Tanki steals again some of them...well...I don't need that module anyway.

  • Like 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...