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          Careful, in the meaning of "drugs" there are things that cannot be told herein, because are children around. Please when talking about tanki drugs just relate to the super " cheater powers " that drugs are to give - making your tank stronger and live longer and don't involve the becoming addictive part. You should rename your topic to "Biggest supplies users". 

I have said nor implied anything remotely controversial so no need for your carefuls and pleases thank you very much! This wasn't my topic to begin with and the topic name hasn't been brought into question before. The terms "drugger" and "drugging" are part of tanki lexicon and have been so for years. It's nothing new. The links on post #1 of this topic to wiki also serve to clarify, for anyone unsure, what these words actually mean in the surrounding context. If they're in doubt, then they can ask a helper.

 

That said, I don't care what the topic title is. I'm just trying to help keep the topic alive. Forum users goers seem to like it.

Edited by AbsoluteZero
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I have said nor implied anything remotely controversial so no need for your carefuls and pleases thank you very much! This wasn't my topic to begin with and the topic name hasn't been brought into question before. The terms "drugger" and "drugging" are part of tanki lexicon and have been so for years. It's nothing new. The links on post #1 of this topic to wiki also serve to clarify, for anyone unsure, what these words actually mean in the surrounding context. If they're in doubt, then they can ask a helper.

 

That said, I don't care what the topic title is. I'm just trying to help keep the topic alive. Forum users goers seem to like it.

 

          Tanki refers to "drugs" as to "supplies", not "drugs".

supplies_kit.jpg

 

          The well known in-game clan tag [Drugs] has been prohibited and ultimately the clan was disbanded.

          This tag "drugs" has never been granted to me from Tanki Front-End Support when I asked it, in my in-game clan tag several changes.

          Nickname "Drug" / "Drugs" has never been granted to me from Tanki Front-End Support when I asked for it, before the Rename Pass was added in-game. Any in-game nickname "drug/drugs" must be yet reported.

          Since myself I am in the lists of players in this topic: I am a Customer, a Supplies User, a Gold Box dropper, but I never a drugger and imo these slang should not be encouraged in any form.

 

Would not be nice that a mod would adjust the title of this topic accordingly, by replacing the word "druggers"? Thanks!

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because when you drug you are forcing others to waste their drugs. so you have to be a nice person and drop golds to make up for druging.

Nobody is forcing anybody to drug back? It's a players choice whether he wants to deal with that or not. 

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          Tanki refers to "drugs" as to "supplies", not "drugs".

Yes, I agree with you there. But, drug, drugs, drugger, drug wars... etc are terms that pervade the forums, topic titles, posts and wiki. There is no getting away from them and if used correctly for the purpose of talking about supplies, then in this context, while not preferable, is acceptable. Step outside this context then you're on shaky ground. The moderators are on hand to edit posts and deal with rule breakers.

 

 

              Since myself I am in the lists of players in this topic: I am a Customer, a Supplies User, a Gold Box dropper, but I never a drugger and imo these slang should not be encouraged in any form.

But we all know that in this context, 'drugger' is just a word to describe someone that uses supplies. I am happy to remove anyone from the lists should they so ask.

 

 

   Would not be nice that a mod would adjust the title of this topic accordingly, by replacing the word "druggers"? Thanks!

The topic title, "Biggest Druggers" has seemed to have stood the test of time. The only thing controversial at the time when this topic was created, were the words, "Hall Of Shame", which suggestively shed players in a negative light just for using legal features in the game. At least as it stands now, the description has a positive outlook and a neutral standpoint. If you would like me to clarify things in further detail on post #1, I'm happy to oblige.

 

In the original layout, viewers of this topic were unable to discern players' levels of supply-use because only the total amount of all supplies was given with no regard to time. Not only have I included this factor, I have prioritised it. I have detailed the extent to which each supply is being used too, so those who are heavily into parkour or mine-writing should become distinguishable from those hard-core battlers around them.

 

It's all subjective and readers have more information now to draw conclusions but I would be disappointed if Gabe's original title is forced to change.

 

Edit:

I'm happy to remove the Gold Box section for this topic btw. Less work for me!

I was just trying to accomodate those who classed Golds as part of this topic.

I have no malicious intent. Let's have some time to discuss it first.

Edited by AbsoluteZero
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Nobody is forcing anybody to drug back? It's a players choice whether he wants to deal with that or not. 

wow! you saw my post the day I made it..

 

replying to it only now after after the nickname generalissimo becomes available... and someone special comments about it..

just can't wait to show everyone what a romantic online tankman boyfriend you are, can't you?

 

calm down, when you get replaced you'll look back at all of this and realise...

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Few comments from a former player:

 

1) Drugs are substances having physiological effects when taken. All medicines are drugs too. If my daughter would play this game, I would be worried about her using money for a game of war rather than demonizing the word drugs.

2) Just for clarification, Hall of Shame was the initial title because I wanted to expose the massive use of "extra-help" and/or "shortcuts" required by too many players rather than making another ranking list. But since the original title immediately hurt the feelings of most "suppliers" (druggers is much much better :D ), it was changed shortly after (and voluntarily) into :P ame, letting users to use whatever initials they would prefer (shame, fame, lame, etc.). Title remained in that "neutral" format for most of the time.

 

Taking away all "political/social" meanings, AbsoluteZero is the best keeper for this Topic.

Edited by Gabe2607
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wow! you saw my post the day I made it..

 

replying to it only now after after the nickname generalissimo becomes available... and someone special comments about it..

just can't wait to show everyone what a romantic online tankman boyfriend you are, can't you?

 

calm down, when you get replaced you'll look back at all of this and realise...

There was no reason to include her? All I said nobody is forced to drug back, it is a players choice and sarcasm doesn't work via text. 

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There was no reason to include her? All I said nobody is forced to drug back, it is a players choice and sarcasm doesn't work via text. 

was just trying to start a flamewar so they would close this but... i failed. anyway now i see zero isn't turning this into what i thought he was.. it's not so bad actually

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was just trying to start a flamewar so they would close this but... i failed. anyway now i see zero isn't turning this into what i thought he was.. it's not so bad actually

That's not how you start flamewar.  :ph34r:  :ph34r:  :ph34r:

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anyway now i see zero isn't turning this into what i thought he was.. it's not so bad actually

I won't ask what you thought.

 

Instead of trying to cause upset, do you have any suggestions on how we can make more sense of the numbers in the spoilers? How about creating a random sample of a few thousand players and from that we can work out the average usage rates in tanki. It's been a long time since I was at school but I'm sure I remember the day we learned standard deviation. Maybe that can be applied here in order to determine what is normal, above normal and exceptional. Would you like to get busy and compile that list?

Edited by AbsoluteZero

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I won't ask what you thought.

 

Instead of trying to cause upset, do you have any suggestions on how we can make more sense of the numbers in the spoilers? How about creating a random sample of a few thousand players and from that we can work out the average usage rates in tanki. It's been a long time since I was at school but I'm sure I remember the day we learned standard deviation. Maybe that can be applied here in order to determine what is normal, above normal and exceptional. Would you like to get busy and compile that list?

I'd really like to help but i'm sorry, i'm afraid i don't even know what standard deviation is? maybe i didn't learn it before i left school.. maybe i did but i just wasn't listening like most of the other stuff ^_^ . i don't have any other ideas at the moment, but i might think of some.. but yah even if there's nothing i can help i won't be trying to cause upset here. 

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I'd really like to help but i'm sorry, i'm afraid i don't even know what standard deviation is?

I wasn't asking you to calculate anything. The trick is to compile a sample of active players randomly, the more the better.

 

example,

If I listed all the actively playing contributors in this topic who have more than 200hrs registered on their profile pages, we get a somewhat skewed sample size of 109 players

 

Just focussing double damages, I could get the DD per hour value for each player.

This is the number of double damages used divided by the time the player has played.

This is like spoiler number 7 on page1.

 

Once I have that I can work out the sample mean = 16.5 double damages per hour

The standard deviation in this case, coincidentally is also = 16.5

 

93 players or 85% of these players fall within 1sd of the mean ie use less than 33 dd's per hour

100 players or 92% fall within 2sd of the mean ie use less than 50 dd's per hour

The other 8% or 9 players use more than 50 dd's per hour

 

If you compare what is considered to be normal usage for this topic, (0 - 33 per hour), with the player currently in 150th place on spoiler 7, 50 double damages per hour, you're able to draw some conclusions about yourself, the sample and the players in the spoilers.

 

While looking into this, I was able to add 1 more person from this topic to my check list and I also found a player who would make spoiler 7, but because this player doesn't use more than 200 supplies per hour in total, they don't qualify. Maybe I should think about changing the criteria.

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wow! you saw my post the day I made it..

 

replying to it only now after after the nickname generalissimo becomes available... and someone special comments about it..

just can't wait to show everyone what a romantic online tankman boyfriend you are, can't you?

 

calm down, when you get replaced you'll look back at all of this and realise...

          Just saw this one. 

@GuidoFawkes :

" No one can resist the desire 

To escape to paradise 
But it seems like there's nothing else to do 
But to dream and fantasize… "  <--- that;'s a nice song, listen to it, you will get relaxed. 
And no. He's not romantic at all.  :wacko:  + nickname "Generalissimo" is mine only forever won't give it to someone else. 
:D  :D  :lol:  :lol:

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So this topic is about big supply users. These are the one's that have worn out keys 1 to 5 on their keyboards whenever they're battling hard, playing Parkour or drawing nice pictures on Rio's beachfront.  But who decides which supplies are the most important and ultimately who the 'biggest druggers' are?  Monitoring the overall SPH or 'supplies per hour' rates is a good way to find this out but this can be skewed by various factors, eg, availability, parkour, mine-writing, playing style etc. So can we benefit by weighting the indivdual SPH categories?

 

Weighted Scores or Ranking is a way of assigning each supply a 'weight' or degree of importance in order for us to get a better picture. The problem, and this is where I need your thoughts, is what weight do we place on each supply?

 

I'm going to do this but I will only for the SPH, (supplies per hour), 1 to 5 categories.

A simple formula will be used for this, I'm not a mathematician or a computer programmer so simple is good!

 

A player will get a score based on their SPH for each supply, calculated by

((N - P + 1) / N) * W

Where N is the number of players in the sample (currently around 400)

P is their position in the sample for that spoiler category

W is the weight we apply to the supply.

 

Clear as mud so far? Let's continue then!

 

I'm thinking along of the lines of these weights (degrees of importance).

To keep this neat, these should add up to 100.

 

1) RK = 30  ; ie, 30% of a players total score comes from this category

2) DA = 23

3) DD = 26

4) SB = 14

5) Mn = 7

 

So here I have said that Repair-Kits are the most important, DA's and DD's are given medium importance while speed-boosts and mines are of low importance.

 

If I do these calculations, every player would get a total score between 0 and 100.

We could then rank them in order.

 

What do you think? What would be your weights for each supply?

Edited by AbsoluteZero
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          Just saw this one. 

@GuidoFawkes :

" No one can resist the desire 

To escape to paradise 
But it seems like there's nothing else to do 
But to dream and fantasize… "  <--- that;'s a nice song, listen to it, you will get relaxed. 
And no. He's not romantic at all.  :wacko:  + nickname "Generalissimo" is mine only forever won't give it to someone else. 
:D  :D  :lol:  :lol:

 

lolllll now that zero won't change the title it's your turn to try and get this closed? 

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lolllll now that zero won't change the title it's your turn to try and get this closed?

 

O hello? What you say has nothing to do with what I wrote. And I have not looked yet into the title thing, but if you insist I will look. Edited by Generalissima_re

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O hello? What you say has nothing to do with what I wrote.

because i don't care about what i said anymore so of course i don't care what your reply to it is either

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