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1) RK = 30 ; ie, 30% of a players total score comes from this category

2) DA = 23

3) DD = 26

4) SB = 14

5) Mn = 7

 

That's the code written now - I'll test it tomorrow. Still hoping for some thoughts on this.

Edited by AbsoluteZero

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about what you asked me to help you with... i checked my friends list and realised that among those who are active (at leat 10k exp/week) they are either all mega druggers or people like me who never/barely drug.. 

 

 

this is probably because i'm only impressed by people who top almost every DM or people who can smash druggers without drugs.. 

 

 

 

i know you asked for random but... if i were to just take random people it'll be harder as i don't know them, so i won't know if they only play normal battles... and they could just play in pro battles most of the time and it wouldn't be accurate. 

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about what you asked me to help you with...

I think I'll leave that idea alone for the time being. Maybe one for the future though! I've done enough playing around. Now I just focussing on managing the list of players that get checked every day. I need to keep the numbers down which means I'm losing players from it all the time. I need to have a system in place to help me manage that. Did you understand the concept of new spoiler?

Edited by AbsoluteZero

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1) RK = 30  ; ie, 30% of a players total score comes from this category

2) DA = 23

3) DD = 26

4) SB = 14

5) Mn = 7

 

So here I have said that Repair-Kits are the most important, DA's and DD's are given medium importance while speed-boosts and mines are of low importance.

 

If I do these calculations, every player would get a total score between 0 and 100.

We could then rank them in order.

 

What do you think? What would be your weights for each supply?

Are 1-3 more important, because the individual item is stronger and brings more benefits or because they are simply used more than the others?

 

However, I kinda agree on the weights. I would raise the importance of mines a bit higher tho (maybe around SB level), but I can't give reasons for it, it's just my gut feeling. I wonder what others think about it.

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Are 1-3 more important, because the individual item is stronger and brings more benefits or because they are simply used more than the others?

 

However, I kinda agree on the weights. I would raise the importance of mines a bit higher tho (maybe around SB level), but I can't give reasons for it, it's just my gut feeling. I wonder what others think about it.

Most players have an abundance of mines and speed boosts and because they're so numerous, they're practically throw-away items which is not the case for 1,2 & 3 supplies. Generally, these are usually depleted faster and they're not as easy to come by. Repair kits are 3x the cost too. 

 

I wanted to keep the weight applied to mines deliberately low. This is to offset the massive wastage in parkour and other private battles.  If I raise the weight on that then I'd have to lower it somewhere else as total scores range from 0-100. The mines per hour rates are massive, so the weight needs to be lowest I think.

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I think I'll leave that idea alone for the time being. Maybe one for the future though! I've done enough playing around. Now I just focussing on managing the list of players that get checked every day. I need to keep the numbers down which means I'm losing players from it all the time. I need to have a system in place to help me manage that. Did you understand the concept of new spoiler?

yes, i understood.

 

 

Are 1-3 more important, because the individual item is stronger and brings more benefits or because they are simply used more than the others?

 

However, I kinda agree on the weights. I would raise the importance of mines a bit higher tho (maybe around SB level), but I can't give reasons for it, it's just my gut feeling. I wonder what others think about it.

mines are the only supply you can't get from drop boxes... i think it's reasonable to give them low weight..

 

in fact, i think mines shouldn't even be counted. because it's not like they make your tank more powerful

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@AbsoluteZero just wondering, why do i always see you currently viewing that long dead topic "reduce power of garage supplies"? do you always go there and be like, yeaaaah my old enemies... indian, dead... already_won, gone... baron, elimiated... that other guy, left... gabe, aha this one fought hard and well but... hehehehe. 

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@AbsoluteZero just wondering, why do i always see you currently viewing that long dead topic "reduce power of garage supplies"? do you always go there and be like, yeaaaah my old enemies... indian, dead... already_won, gone... baron, elimiated... that other guy, left... gabe, aha this one fought hard and well but... hehehehe. 

I did look at that topic yesterday. As to the others, you're making it up. I haven't got a clue what you're on about or what your intention is. Causing trouble perhaps?  Trying to bait me? Want this topic closed? Well we can have another flame war if you like and hazel will close this topic. I don't care. It's easy for me to maintain this topic as it's all automated but if you'd rather it close, or not kept updated then keep up your trouble making.

 

This topic has been updated daily since I took it over. Because of your provocation, the next update will be in May. If I can be bothered that is. I will not participate in this topic until then.

Edited by AbsoluteZero
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in fact, i think mines shouldn't even be counted. because it's not like they make your tank more powerful

lol, think again. Supplies are supplies, just by definition mine are supplies, the supplies counters count the supplies you activate. 

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lol, think again. Supplies are supplies, just by definition mine are supplies, the supplies counters count the supplies you activate. 

I didn't say supplies i said drugs

 

 

 

man I'm sorry. i wasn't trying to provoke you. I might have been trying to get this topic close before, but not anymore. It's just that this used to be my favourite topic so i just trandomly thought of something to say so mods won't close it for inactivity.

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is it really that fun being so stupid?

alrighty, when you disagree with the definition, then is there still a point to debate?

supplies and druggs it is like blanc bonnet et bonnet blanc

 

Go visite the wiki and Plz read the very first sentence of the page regarding Supplies. 

Edited by Viking4s
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I worked an hourly rate for them. They've used 123.5 speed/repair/DA/DD per hour (373939 in 3027 hours)

 

(176.2 per hour if you include mines)

 

At lower ranks, I ran in to http://ratings.tankionline.com/en/user/FT_001/ yesterday. They've used 192.3 speed/repair/DA/DD per hour (5962 in 31 hours)

 

(263.2 per hour if you include mines)

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well everyone hate drugers, and yea game is less fun now cause of them... light hulls like wasp, hornet, even hunter get one shot by Railguns, Magnums.. sadly even thunder do it, most hard part is Magnum, which they one shot area attack lots of tanks....

 

i don't know how people have this much of supplies, either they donate...cause normal crystal income and daily missions will not give that much supplies, i suspect if people implement any-kind of cheating again.

 

So point is actually reduce the drug usage among players; my idea is

Increase the Global cool down for supplies, so they will not spam them 

OR

Introduce a penalty like thing, like each drug reduce 1 score of your :) if u use Double damage, your armor reduces by 10% like stuff...varies ideas..

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I wrote some python code today.after long time  :)  :wub:

 

 

import urllib2

usernames = [
  "R.9", "GuidoFawkes", "Gabe2607", "Baby_Sam"
]

supplies = [
  "\"Gold box\"", "\"Double Armor\"", "\"Double Damage\"", "\"Mine\"", "\"Speed Boost\""
]

for p in usernames:
  exp, total = 0, 0
  page = urllib2.urlopen("http://ratings.tankionline.com/get_stat/profile/?user=" + p).read()
  for j in page.split("\"score\":"):
    if j[0] != "{": 
      exp = j.split(",")[0]
      break
  print "{:>15} : {:>12}\n{:>15} : {:>12}".format("\"Player\"", p, "\"Experience\"", exp)
  for s in supplies:
    u = page.split(s + ",\"usages\":")[1].split("}")[0]
    print "{:>15} : {:>12}".format(s, u)
    total += int(u)
  print "{:>15} : {:>12}\n".format("\"Total\"", total)


 

 

 

It gives supply usage for any player.

 

https://repl.it/repls/AfraidComplexIntercept

 

Add the names you want in 'usernames', and it will give output.

Press Ctrl + Enter to run the script in the link.

 

 

 

tJUx2jx.jpg

 

 

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I wrote some python code today.after long time  :)  :wub:

 

 

import urllib2

usernames = [
  "R.9", "GuidoFawkes", "Gabe2607", "Baby_Sam"
]

supplies = [
  "\"Gold box\"", "\"Double Armor\"", "\"Double Damage\"", "\"Mine\"", "\"Speed Boost\""
]

for p in usernames:
  exp, total = 0, 0
  page = urllib2.urlopen("http://ratings.tankionline.com/get_stat/profile/?user=" + p).read()
  for j in page.split("\"score\":"):
    if j[0] != "{": 
      exp = j.split(",")[0]
      break
  print "{:>15} : {:>12}\n{:>15} : {:>12}".format("\"Player\"", p, "\"Experience\"", exp)
  for s in supplies:
    u = page.split(s + ",\"usages\":")[1].split("}")[0]
    print "{:>15} : {:>12}".format(s, u)
    total += int(u)
  print "{:>15} : {:>12}\n".format("\"Total\"", total)


 

 

 

It gives supply usage for any player.

 

https://repl.it/repls/AfraidComplexIntercept

 

Add the names you want in 'usernames', and it will give output.

Press Ctrl + Enter to run the script in the link.

 

 

 

tJUx2jx.jpg

 

 

lol Idk why you choose me to use for the testing even though i don't even know you(gabe and R.9 make sense) but in any case I'm honoured..

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