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I guess by "big legends" he meant those players around 20 Million EP..  :P  

And I just meant that once "wasted drugs" are low, ratio sky-rockets.

 

Also, the main point I made earlier (Top10 druggers at 8.6 crys/drug) was to underline that drugs cost more than they give back.

 

By the way, can I assume that total crystals did not start to be counted from Oct. 29th, 2015, but they are "Grand Totals" from the real start?

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By the way, can I assume that total crystals did not start to be counted from Oct. 29th, 2015, but they are "Grand Totals" from the real start?

Yes. Crystals earned, Kills and Deaths are the only stats they've been keeping since the early days of Tanki. All other stats were added in Oct 2015. So only players who started the account after Oct 2015 will have all stats for the full career.

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By the way, can I assume that total crystals did not start to be counted from Oct. 29th, 2015, but they are "Grand Totals" from the real start?

keep in mind also that premium gives double crystals.

 

so most of these guys on top of crystal chart are premium buyers, which means they have earned only about half the crystals reported on profile, for the same amount of drug usage.

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Yes. Crystals earned, Kills and Deaths are the only stats they've been keeping since the early days of Tanki. All other stats were added in Oct 2015. So only players who started the account after Oct 2015 will have all stats for the full career.

And experience I guess...

 

Thanks.

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+ missions and golds always counted in earned crystals, until a few months ago when devs randomly decided to change this, so now missions, rank up reward and golds don't count in earned crystals anymore.

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This past week 59 druggers wasted more than 5,000 drugs each.

 

11 of them more than 10,000 drugs.

 

Comparing these numbers with two weeks ago...

 

 

This past week 53 druggers wasted more than 5,000 drugs each.

 

14 of them more than 10,000 drugs.

 

This tells that Overdrive and Health nerfing did not change the "skills" (or the attitude) of druggers. 12345  was before and 12345 is now.

 

Many still did not realize something has changed. A new star popping up on your tank should cause major curiosity, but... evidently 12345 running a straight line is all that matters. And concerning the Health nerf, I still have to see one drugger hiding a moment to make sure that Health works 100%, while everyone still use it while having a 1vs1. The famous drugging skills I guess...

 

Anyway, nerfing drugs would just help the game: druggers would keep pressing their numbers, TO get their short term survival funds, while new players would start to like the game more and possibly remain. Nerfing should not require a lot of thinking and creativity: just drop the 100% to 75% first and in some time to 50%.

 

Or hire expensive professional analytics to hear the same...

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HOLY WEED!!! And all Double Armor :wacko: :wacko: :wacko: In 718 hours only :blink: :blink: :blink:

 

I frankly do not see how it is possible to place 63 DA per minute, so I would expect it to be a technical glitch. But I will update the list and thank @Bubo for the tip.

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The statistics don't show the amount of total hours spent in game by the players from the creation of the account. That number represents the hours played after the ratings system had been introduced. He probably played a lot of parkour and that's how he managed to do it, but it's a great performance nonetheless.

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nice find

 

very curious case indeed.

 

garage is not impressive. only 1 m3 turret and 2 m3 hulls.

does not have premium paint, or any fancy shop paints.

 

profile shows 2.3 million crystals earned from battles, and many more from missions.

 

he may buy DA in large amounts on supply sale days.

in 40% sale, DA costs 30 crystals. cost of 2.7 million DA is 81 million crystals.

 

there is no way anybody can make 81 million crystals, so i guess he's a buyer, but very poor stats for a buyer.

 

1500 supplies kit only has 1500 DA,  he needs 1800 of those.

 

weekly cry / exp ratio is really bad too.

k/d not at all impressive, though self-destructs in parkour could account for that.

 

likes to play xp/bp too..

 

can't really explain lack of turrets and hulls, or modules.

 

very strange character indeed.

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@TheBlackChick

 

Drugs shown, like time, are both from the same date i.e. Oct. 29th, 2015.

 

Maybe a Staff Member with some kind of GodModOn protection (DA always activated equaling to 1 DA every second).

Edited by Gabe2607
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must be a bug with DA count, because this guy does not look like a buyer to me, if you remove the DA numbers from his profile.

It is a possibility. I think to remember that something similar happened before with the number of Gold caught.

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It is a possibility. I think to remember that something similar happened before with the number of Gold caught.

Same for a player with millions of DP used, then it got back to normal, and he was a "normal" player, not a staff member.

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Drugging ruined Tanki.

 

I haven't played for a year.. so I check the game out and yep it's still the same:

 

1. One team is dominating and full of druggers who mash the DP/DA keys

2. Other team is full of afkers/newbs and maybe 1 player is trying to win and get flags

3. The one pro is overwhelmed by all the druggers (like 5 vs 1) and leaves

 

90% of matches are one-sided like this. While the "shift" (overdrive is it called?) doesn't help because the druggers can ALSO abuse this for extra super duper mega drugging.

 

I've said it before and I'll say it again: Drugging needs to be removed. Period. It's "Press 2 Win".

Supplies on the ground are ok, it rewards tactical play. But "Press this button to be invincible" requires no skill whatsoever.

 

Try to play with skill, not drugs

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Thanks, Buddy. Not sure it will make it on the TOP 200 by the time I make the update, but I keep all buyers above 200,000, so thanks.

 

Drugging ruined Tanki.

 

I haven't played for a year.. so I check the game out and yep it's still the same:

 

1. One team is dominating and full of druggers who mash the DP/DA keys

2. Other team is full of afkers/newbs and maybe 1 player is trying to win and get flags

3. The one pro is overwhelmed by all the druggers (like 5 vs 1) and leaves

 

90% of matches are one-sided like this. While the "shift" (overdrive is it called?) doesn't help because the druggers can ALSO abuse this for extra super duper mega drugging.

 

I've said it before and I'll say it again: Drugging needs to be removed. Period. It's "Press 2 Win".

Supplies on the ground are ok, it rewards tactical play. But "Press this button to be invincible" requires no skill whatsoever.

 

Try to play with skill, not drugs

Too late for the game to turnaround. Yesterday evening, at a usual decent hour, there were only 12,000 players. Non druggers are all long gone (I am the Last of the Mohicans). There is just a mix of Buyers and Free Players using all their free supplies in a short period of time for missions, then leaving. Then PRO battles where you can fully "enjoy" the total lack of skills created by the drugs abuse (enjoy is a sarcastic term since those "players" are on your team too...).

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HOLY WEED!!! And all Double Armor :wacko: :wacko: :wacko: In 718 hours only :blink: :blink: :blink:

 

I frankly do not see how it is possible to place 63 DA per minute, so I would expect it to be a technical glitch. But I will update the list and thank @Bubo for the tip.

Gabe, I think it'd be better if you removed this player again, because this is obviously a glitch. It's not possible to use 1 double armour per second in the game. Also the other stats of the player show this is 100% certain not real.

 

So please, don't betray the other heavy druggies on your list, who worked hard to get there, throwing money in the pit and pressing 1/2/3/4/5 like there's no tomorrow.. :lol:

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Gabe, I think it'd be better if you removed this player again, because this is obviously a glitch. It's not possible to use 1 double armour per second in the game. Also the other stats of the player show this is 100% certain not real.

 

So please, don't betray the other heavy druggies on your list, who worked hard to get there, throwing money in the pit and pressing 1/2/3/4/5 like there's no tomorrow.. :lol:

I hear you... but glitch or hack is up to the Staff Members to check it out. In the meantime all other druggies have a real leader to look upon to... ;)

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This past week 59 druggers wasted more than 5,000 drugs each.

 

11 of them more than 10,000 drugs.

This past week 66 druggers wasted more than 5,000 drugs each.

 

13 of them more than 10,000 drugs.

 

Two factors are constant on this game:

 

1) drugs consumption always sky high

2) number of players keeps decreasing.

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