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Isida gives damage boost to player it's currently healing


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Isida gives damage boost to the tank he's currently healing

 

m0: 10% damage bonus

m1: 15% damage bonus

m2: 25% damage bonus

m3  35% damage bonus

 

[or maybe change the damage bonus]

 

This makes Isida more usefull when all teammates are at 100% hp, and you can support your team even more !

I think this makes isida a lot more useful, because after the update, isida has been nerfed hard.

 

Let me know what you think !

 

Greetings,

 

MooiBoy

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Valid

[wpn]

Interesting idea. Although it has potential to be overpowered. Imagine one Isida and 5 Railguns next to it. The Railguns take turns to shoot and the Isida starts firing at each Railgun just as it shoots. As a result the Isida will have enough power to give a massive boost to 5 turrets at once. In the hands of a skilled team this feature could be extremely powerful. But then I guess if they are skilled enough to organise such a system, then they deserve the extra power....

I'm overthinking this too much .__.

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As Mofioso said. This could he extremly OP. Imagine 3 Isidas healing a pack of full health Titan Twins' in Poly CP and the Titans are drugging . That would jot only give them 100% damage boost from their Double Damages but also a 70% Damage boost from the izzys. Sorry but no. i Already am sick and tired of the few coordinated Clan take overs i have seen that have packs of Viking Isidas and Minotaur kits roaming around decimating anyone in their path. Tis would just make these Clan Takeovers even more maddening

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Imagine 3 Isidas healing a pack of full health Titan Twins' in Poly CP and the Titans are drugging

Yeah, but remember that Isidas have limited energy, so they won't be able to give their teammates a damage boost forever. Also, an Isida giving a teammate a boost instead of attacking means that instead of two guns with 100% firepower each (200% in total), you only get a 135% power gun at most.

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Under review

[wpn]

Interesting idea. Although it has potential to be overpowered. Imagine one Isida and 5 Railguns next to it. The Railguns take turns to shoot and the Isida starts firing at each Railgun just as it shoots. As a result the Isida will have enough power to give a massive boost to 5 turrets at once. In the hands of a skilled team this feature could be extremely powerful. But then I guess if they are skilled enough to organise such a system, then they deserve the extra power....

I'm overthinking this too much .__.

Hmmm easy way to overcome that would be to have the damage bonus build up over time, like the regular healing.  if you went, .5-1% per time it takes to heal a unit, and then cap the bonus at say 5% Sounds maybe feasible.

 

Lots of Love

 

Aunty

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