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[Declined] Give Isida 25% self-heal in DM's


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Self-explanatory. This will make it able to compete with freeze and firebird in DMs. Of course, in team battles isida only needs healing; more self-healing will make isidas want to attack instead of heal.  But in DM's, it is dead.  THere is no advantage it has over freeze and firebird.  So this idea will make it at least able to compete in DM's.  Understand it is not the former 50%, but only 25%.  Please like or explain why this is a bad idea. Thanks!

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Under review

Edit: Declined

 

Developers decided to completely remove Isida's self-healing ability with no intention of bringing it back in any way.

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Yes I think it'd be better, currently freeze if faced in a 1v1 can kill ANY turret if mounted on same hull. Its just like early Isida m4.

Ehhhh.. I think twins and firebird have a very good chance if used by a good player.

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Ehhhh.. I think twins and firebird have a very good chance if used by a good player.

I said 1v1, further defining. Used without using the hull. Place them in front of each other and hit space. If Freeze used by a skilled player can kill others even if they move..

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I said 1v1, further defining. Used without using the hull. Place them in front of each other and hit space. If Freeze used by a skilled player can kill others even if they move..

Well twins does more damage than freeze point-blank (880 dps vs 840 dps) and firebird does the same amount of damage.  Plus they both turn pretty fast, so by turning your turret and hull (assuming m3's) you can keep up with the circling freeze.

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Well twins does more damage than freeze point-blank (880 dps vs 840 dps) and firebird does the same amount of damage.  Plus they both turn pretty fast, so by turning your turret and hull (assuming m3's) you can keep up with the circling freeze.

Nope, Im talking after testing :)

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There is a reason why the game creators make a variety of turrets. Some are specifically made for certain battle types and maps.

 

It's like saying you would never find an effective shaft in the smallest maps nor would you find an effective firebird or freeze in Stadium battle.  

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There is a reason why the game creators make a variety of turrets. Some are specifically made for certain battle types and maps.

 

It's like saying you would never find an effective shaft in the smallest maps nor would you find an effective firebird or freeze in Stadium battle.  

But this is a whole GAMEMODE isida is locked from doing.  This is not a question of a few maps. It is not fair for isida players when they are at a disadvantage of one of 4 gamemodes as opposed to a few maps.  And also, there a lots of maps isida isn't effective in already, for example stadium.

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@I_already_won but couldn't isida be a good turret in a smaller DM map, say Island or farm for example? Or a map that has a lot of obstacles for players to go around? Isida has the ability where it can attack its opponent by putting its turret in the general area of the enemy, like most close-combat turrets. And besides, non-isida players can't self heal, but the Isida already can. It may not be the best choice, but the self-heal is to compensate for that. Do you know what I'm saying?

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@I_already_won but couldn't isida be a good turret in a smaller DM map, say Island or farm for example? Or a map that has a lot of obstacles for players to go around? Isida has the ability where it can attack its opponent by putting its turret in the general area of the enemy, like most close-combat turrets. And besides, non-isida players can't self heal, but the Isida already can. It may not be the best choice, but the self-heal is to compensate for that. Do you know what I'm saying?

Currently, there is absolutely NO advantage isida has over fire/freeze in DMs.  In DMs, we don't want everyone using fire/freeze because more variety=more enjoyable game.  Also, many isida players feel cheated.  The self-healing is so low I don't take it into account. 10% means if you fully kill a titan m4 you will only get 1/5 of a hornet's life back, so you see it doesn't really have a noticable effect on gameplay.  In any smaller DM map fire/freeze can do anything isida can.  

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Why? Isida's damage is the same, and in DM its all about killing not healing. It would just make isida OP again....

The damage is not the same. IT's not even close.  Isida does 600 hp/sec, fire and freeze do 840 hp/sec, twins does 880 hp/sec.  So you can see isida does less than 3/4 the damage of fire/freeze, plus it has no special effect.  The main reason isida was OP was because of what happened when it got in packs...and also my idea was 25% not 50%. I don't think 25% is overpowered, if 50% is.

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The damage is not the same. IT's not even close.  Isida does 600 hp/sec, fire and freeze do 840 hp/sec, twins does 880 hp/sec.  So you can see isida does less than 3/4 the damage of fire/freeze, plus it has no special effect.  The main reason isida was OP was because of what happened when it got in packs...and also my idea was 25% not 50%. I don't think 25% is overpowered, if 50% is.

I've checked my isida. Isida's percentage of healing and its reload time has been altered. Nothing else. It still does the same amount of damage, and that is why I have no idea why people say its UP.

 

2016_10_27_2.png

 

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I've checked my isida. Isida's percentage of healing and its reload time has been altered. Nothing else. It still does the same amount of damage, and that is why I have no idea why people say its UP.

 

2016_10_27_2.png

 

If you had checked the wiki article for the upcoming balance changes you would've seen that the range, damage, self-heal, healing rate, and reloading were all decreased.  It's all in the statistics.  Before, isida did 66 damge/sec (translate to 660 because everything was x10) and now it does 600 damage/sec.  Note these are m4 statistics. Also, the healing was lowered to 500 hp/sec, from the previous 66 (660) hp/sec.

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Plus, with the new DM tournaments that will come out soon it's important that we achieve a better balance for every turret in DM's.  Because many players will want to participate, and sometimes they will only have isida as their turret.

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Um...Yes it did, actually.  Do you ever think before posting laughable and immature comments?

it did not. not atleast bfr the latest update. not atleast this yr. not atleast that i know off. and u can check my profile. i am a but familiar with isida.

only m4 has 50%

tell me, how many people represent a whole turret/hull by its m4 stats?

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it did not. not atleast bfr the latest update. not atleast this yr. not atleast that i know off. and u can check my profile. i am a but familiar with isida.

Yes it did, at m4 level. You are too low rank to use m4 isida, but I have a lot of friends that do, and on this and some other account I have fought against them in battle, as they used to be available at a very low rank for an m3, especially if they were bought in kits.  Ask any Generalissimo what the self-heal level for isida was.  Or just check the wiki article for the new balance changes.  It distinctly says Isida's self-heal went from 50% to 10%. That's why most of the players complaining isida was OP were high-rankers, because the self-heal grew in power as the modification went higher. The thing that made isida so OP was that on DA the sefl-heal roughly repaired the health it was losing, and on DD the self-heal was so high it was basically invulnerable. On both it was even worse.  But now...

 

M4 stats are the only one that matter.  Because the other stats can be upgraded, and they are not the final product, so in the end they have no meaning.  Also, there are disrepancies in quality at each m-level, for example m2 smoky is better than m2 thunder.  

 

Plus, this is besides the point. Tell me how my idea makes isida UP or OP again.  Give me valid points that actually have logic behind them.

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Yes it did, at m4 level. You are too low rank to use m4 isida, but I have a lot of friends that do, and on this and some other account I have fought against them in battle, as they used to be available at a very low rank for an m3, especially if they were bought in kits.  Ask any Generalissimo what the self-heal level for isida was.  Or just check the wiki article for the new balance changes.  It distinctly says Isida's self-heal went from 50% to 10%. That's why most of the players complaining isida was OP were high-rankers, because the self-heal grew in power as the modification went higher. The thing that made isida so OP was that on DA the sefl-heal roughly repaired the health it was losing, and on DD the self-heal was so high it was basically invulnerable. On both it was even worse.  But now...

 

M4 stats are the only one that matter.  Because the other stats can be upgraded, and they are not the final product, so in the end they have no meaning.  Also, there are disrepancies in quality at each m-level, for example m2 smoky is better than m2 thunder.  

 

Plus, this is besides the point. Tell me how my idea makes isida UP or OP again.  Give me valid points that actually have logic behind them.

regarding ur last sentence:

++(-3) +5

isida has no use in DM, tbh. but then, ur logic is valid. it doesnt make isida OP or UP. currently its UP, but what ur saying will make it actually balanced. what was done after the "R-E-B-A-L-A-N-C-E" was completely unfair and not a rebalance at all. it made isida vastly UP. its healing was decreased. no idea y. its damage was increased. again, no idea y. its self healing was decreased. people say its because isida should primarily heal not attack. then, y was its healing decreased and damaging increased??

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