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Gold Box Ruiners


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So the culture of the gold box has been throughout the history of Tanki Online, and goes way back to practically, the beginning of Tanki Online from what I can remember. The gold box is usually the most entertaining part of the match, of a small duration, but a heart-pumping + attraction event. The gold boxes are usually stolen by the masters, those who have the skill to hunt down the gold box location and jump on top of enemies to grab the 1000 crystals, and others who use their admiring parkour skills to glide through the air and steal the gold whilst in the skies. But let's get to the point: Nowadays we have noobs + no-lives who kill during gold box and this makes it significantly unfair because the gold box is a test of skills not ruining a perfect event. Especially freeze, after the stupid rebalance which was an attempt for Tanki to make more money, freezes slows down tanks significantly, meaning the chance of getting a gold whilst being frozen is unlikely. Therefore I have suggested a MODE THAT IS ESPECIALLY FOR KEEPING THE GOLD BOX CULTURE to keep Tanki Gold Box spirits high.

 

a) Those who enter a zone where the gold box lands is transformed into Godmode_ON. In other words, you will be immortal and trying to kill others will not harm them.

 

b) The timer pauses immediately, so does the match results and the scores, and everyone is immortal (unless you are in a self-destruct zone) wherever you are in the map. Once the gold box is taken, the players have 15 seconds to return to their defensive half or longer depending on the size of the map. All those who are on the enemies' half will be teleported or self-destructed back into their half. When the gold drops, flags will be dropped to prevent teams getting an advantage.

 

c) Those who die in the gold box area before the gold is taken gets 100 crystals, and those who are still alive when the gold is taken gets possible 200 crystals (?)

 

After all, this is a MODE or FORMAT which will help those who are tired of noobs constantly ruining their chances of an amazing gold catch. This is not to completely change the game because the matches being paused can cause a dramatic alter the performance after the gold box (maybe your marked territory got taken during the gold box or the flag was dropped in the enemies' half).

 

This idea can obviously be developed into something further but this is an initial idea which has to be taken into consideration or risk losing a lot of players.

 

HUGE REMINDER: DO NOT EVEN THINK OF MAKING THIS FORMAT OR GIVING A LAZY RESPONSE TO THIS TOPIC BY IGNORANTLY SUGGESTING 'PRO PASS' BECAUSE NO ONE LIKES TO WASTE 5000 JUST BECAUSE TANKI DEVELOPERS CANNOT TREAT THEIR AUDIENCE HOW THEY WANT TO. PRO PASS IS A LAZY WAY TO GET PEOPLE TO PAY FOR CRYSTALS AND FOR TANKI TO GET MONEY, HENCE THE REASON WHY TANKI ARE LOSING PLAYERS, BECAUSE OF THEIR GREED OF MONEY*

 

*Caps does NOT mean I am exclaiming or whatever that rule says it means, it means it is to attract the lazy people who don't read the full article :P

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There is nothing wrong with killing others when a gold is falling. I don't see why you are classifying them as 'ruiners'. 1000 crystals is dropping and everyone wants it so it makes sense that you fight for it. You are saying that people who kill during golds dropping are noobs? Doesn't really make any sense to me. That Godmode_ON idea you're suggesting is terrible. Everyone would be complaining even more if that was in the game - they were so close to getting a gold but they didn't because they couldn't kill someone due to this Godmode_ON effect. Since you're suggesting it's a format and some people don't like killing during golds, then I guess that's alright. As for freeze, that could be your enemies' tactics - trying to make it easier for themselves to get the gold. Everybody is free to use any turret ;)

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 Nowadays we have noobs + no-lives who kill during gold box and this makes it significantly unfair because the gold box is a test of skills not ruining a perfect event.

There is no rule prohibiting killing others when the gold box is about to drop. People, who kill after the siren, are simply playing the game as they should and they have the right to not give a darn about people like you, who are trying to keep their HP. The Gold box can indeed be considered a show of skill - that I somewhat agree with. So if you want to demonstrate your "skill" at catching a Gold box, then show how you can hide, avoid getting hit and still get to the Gold box drop location in time. Complaining about people, who simply play the game, is the opposite of skill.

 

Oh and by the way, if you're in a team game and you follow the "no-kill rule" when a gold box drops, that's technically considered to be alliance with the enemy team. You know what that's called? Sabotage.

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There is no rule prohibiting killing others when the gold box is about to drop. People, who kill after the siren are simply playing the game as they should and they have the right to not give a darn about people like you, who are trying to keep their HP. The Gold box can be considered a show of skill - that somewhat I agree with. So if you want to demonstrate your "skill" at catching a Gold box, then show how you can hide, avoid getting hit and still get to the Gold box drop location in time. Complaining about people, who simply play the game, is the opposite of skill.

 

Oh and by the way, if you're in a team game and you follow the "no-kill rule" when a gold box drops, that's technically considered to be alliance with the enemy team. You know what that's called? Sabotage.

Agreed with your point that currently, players who kill when the gold box notification appears aren't breaking any rules, that it's completely their choice, and that avoiding such opponents does add an element of risk and skill to the situation in the eyes of some (though it gets on the nerves of others!).

 

However, I wouldn't consider those who do follow the "no-kill rule" as 'sabotaging' the game. Sabotage is the wrong word - I would use the word courtesy. 

 

Your point about sabotage actually highlights what this player is trying to point out - that many want to stop killing each other and focus on taking the gold box despite this disrupting normal gameplay - and makes his idea a pretty sensible solution.

 

If not playing properly is against the rules and players don't want to play properly (instead wanting to focus on taking the gold box), why not create proper allowance for that as part of the game mechanism? In this sense, I see the point this player is trying to make.

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As for your suggestions:
 

a) No. If you die while trying to catch a gold - your fault. This idea will only benefit people who can't make smart decisions and simply stand right under the gold as soon as it starts to fall (hence they obviously get killed before they can get the gold). Real skilled players know how to get in the right position in time AND have enough health to not get killed.

 

b) That's a somewhat decent idea, but it may have adverse effect on gameplay. I know for a fact that I would be very upset if we were leading with a score of 2-1 and the enemy player would grab our flag in the last second and capture it in time just because a gold box dropped and paused the timer, whereas he wouldn't have time to capture otherwise. And don't say "disable flags and control points during gold box". That creates more problems than it solves.

c) No. People who died or didn't catch the actual box simply failed the competition and deserve no prize whatsoever.

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If not playing properly is against the rules and players don't want to play properly (instead wanting to focus on taking the gold box), why not create proper allowance for that as part of the game mechanism? In this sense, I see the point this player is trying to make.

That's possible, and I'm pretty sure we have at least one approved topic about this in the ideas section. Although I'm more inclined to be against it, because the gold box is already a big distraction from gameplay, so I don't think it deserves even more attention (i.e. stopping time, special battle conditions, etc.)

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That's possible, and I'm pretty sure we have at least one approved topic about this in the ideas section. Although I'm more inclined to be against it, because the gold box is already a big distraction from gameplay, so I don't think it deserves even more attention (i.e. stopping time, special battle conditions, etc.)

Hmm, I see your point about this proposed solution perhaps being a bit too intrusive and problematic for implementation.

 

However, I also don't think the best way to deal with the big distraction from gameplay is to ignore it - perhaps other solutions could help to 'formalise' gold box situations and make it a non-disruptive part of gameplay as opposed to a distraction from it. 

 

In that sense, maybe less sweeping special battle conditions could help. For example, perhaps a player could be presented with an option to go into 'gold box mode' where they forfeit the ability to deal damage, capture flags/points etc. in return for not being able to be damaged at all, with the enemy base becoming a 'self destruct zone' to avoid abuse of this mode.

 

Just a quick idea which could probably be questioned/critiques quite quickly, but is the sort of thing that demonstrates that this player might not be completely wrong in terms of feeling a solution to the problem could be beneficial rather than the problem being ignored (as you would favour), maybe.

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In that sense, maybe less sweeping special battle conditions could help. For example, perhaps a player could be presented with an option to go into 'gold box mode' where they forfeit the ability to deal damage, capture flags/points etc. in return for not being able to be damaged at all, with the enemy base becoming a 'self destruct zone' to avoid abuse of this mode.

Interesting suggestion, but what about drop spots like in the Island map (between the houses). If you are in this Gold box hunting mode it's impossible to move for example Mammoth from the spot which practically guarantees success at the expense of competitiveness.  

 

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Interesting suggestion, but what about drop spots like in the Island map (between the houses). If you are in this Gold box hunting mode it's impossible to move for example Mammoth from the spot which practically guarantees success at the expense of competitiveness.  

Hm, perhaps with the example of Island the 'enemy base SD zone' could be limited to small areas around the flag? Such as...

 

Wl3GXma.png

 

I don't think such zones would obstruct players in 'gold box mode' from getting the gold boxwhile they'd still prevent people from abusing the mode just to wait right next to the enemy flag and take it straight away once the gold box situation is complete.

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No no, I am not talking about SD zones, I am asking how will you move for example Mammoth from gold box spot near the Repair Kit if you can't damage him in this mode.

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Eh.. Well, I really don't think I would like this in game too much. After all, knowing that players would not want to kill each other is a huge advantage for someone like me who doesn't care about gambling on a small chance for a meagre amount of crystals. I can usually get more crystals from the battle fund itself. I mean, who's to say whether a temporary truce is right or not? I prefer to keep capping and kill anyone who comes in my way knowing I'll have an advantage due to the 'No-kill' psyche.

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Probably only good as an option that could be turned on in pro battles..in normal battles it's a player-player agreement, and you can't do anything about people who kill during gold drop.  That's their decision.  However, I find that as soon as someone starts firing, thats an automatically request to fire back at them, so they usually die before the actual gold drops anyway.

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