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If you have watched the recent v-logs like I have, you know that a new turret with the extremely creative and secretive codename "Rocket Launcher" is in the works. This functions as follows: tapping the spacebar fires a single rocket that follows a straight path, like Twins' plasma balls. Holding the spacebar activates a sight that allows your rockets to lock on to a single tank, and releasing fires a volley of four rockets. Shaft also has a similar feature, with a main, high-damage shot and the arcade shots, activated by holding And tapping the spacebar. Today i thought, "what if all turrets could do this?" My idea is to have two modes of firing for all turrets.

Firebird could have the current mode of firing and could also have a mode that goes through tanks, has high burning damage, and eats up energy very quickly. Freeze could also have something similar that goes through targets but does less damage and increases the freezing effect, but also uses more energy. Isida could have the current healing, but could also fire a burst-healing ball of energy that takes up 1/3 of the full energy and travels along a straight line until it hits a wall, or until it passes 40 meters. It would heal all teammates within 10 meters of that ball, and cancel any enemey healing. It would restore 1/3 of all teammate's health, and look similar to the BFG from Doom.

Hammer's secondary fire would be a tighter pellet grouping with higher impact force that does slightly reduced damage. Twins could have a long-range version that has higher reload, range, and damage. Ricochet could have a higher-damage ball that tracks targets to a limited extent and takes up more energy.

Smoky could have a shell that has longer reload, the same damage, and creates thick smoke on a target that makes it impossible to see for a few seconds. Thunder could fire a long-range shell with no splash, higher damage, no damage dropoff, and much longer reload. Vulcan could fire a high-damage burst that takes up all of the energy and does self-damage.

Railgun...uh...could fire a target-tracking shot that moves quickly and only tracks targets within a limited angle, with higher damage and reload.

Of course, many of these are similar to Alterations, and present several challenges. Controls could be the V key to switch between modes, or tapping the spacebar in a particular pattern. A second reload bar could be under the first one, and the current mode of firing could be highlighted.

Hopefully Cedric sees this, or one of the developers.

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Valid

[wpn] [ftr]

This would require a lot of work on the current weapons, resulting in potential new bugs, balance issues and glitches. Besides, it will require new controls, making the turrets more difficult to use. You suggested interesting new abilities, but I think they should be kept for other new turrets in the future, or perhaps the "secret" M3 alterations, which developers did not reveal yet.

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according t the new update when firebird can't penetrate damage is true according to science... i might be nerdy for saying this :P

tank is solid... and when spray fire, it doesn't go through it, it goes through the sides, same with the freeze

Shafts need a penetrating damage for arcade atleast and not snipe mode

 


 

edit: you can't try to make all the turrets overpowered like that, there must be a balance in the game with its own pros and cons 

if something increase the other must decrease ... and thats the same property of alterations and the game balance

ppl didn't like it (including me) as we are not adjusted to it.

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according t the new update when firebird can't penetrate damage is true according to science... i might be nerdy for saying this :P

tank is solid... and when spray fire, it doesn't go through it, it goes through the sides, same with the freeze

Shafts need a penetrating damage for arcade atleast and not snipe mode

 


 

edit: you can't try to make all the turrets overpowered like that, there must be a balance in the game with its own pros and cons 

if something increase the other must decrease ... and thats the same property of alterations and the game balance

ppl didn't like it (including me) as we are not adjusted to it.

According to science: Yes, firebird would not be able to penetrate through tanks, but it would have a range of 80-100 meters. That's why Tanki doesn't focus on realism. :D  (Imagine a firebird with the range of Rico m3.)

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I just think this is too unique and game-changing to be implemented just now...but not a bad idea, just there's a lot of minor points that have to be cleared up first.  Some of these turrets really don't need secondary fire...it would make them too OP. Every turret should have a weakness.

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I just think this is too unique and game-changing to be implemented just now...but not a bad idea, just there's a lot of minor points that have to be cleared up first.  Some of these turrets really don't need secondary fire...it would make them too OP. Every turret should have a weakness.

Never had any game-changing updates recently?  :P

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A.K.A Alterations update? Except it's free? The developers are never going to accept this one...

we do have alterations tho :D

no, the idea is that you could only use it to a limited amount of time. You can switch between what you want to use, when you want to use it. This also could be an alteration, but with the alteration allowing you to quickly toggle between primary fire and another alteration.

 

Now I'm confused.

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TTK, much as I love this idea I'm afraid I wouldn't have this in the game.

 

The beauty of Tanki Online was its simplicity. After the updates in recent months this simplicity is starting to fade.

 

This idea would overcomplicate Tanki. We don't want another World of Tanks. We have that game already.

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TTK, much as I love this idea I'm afraid I wouldn't have this in the game.

 

The beauty of Tanki Online was its simplicity. After the updates in recent months this simplicity is starting to fade.

 

This idea would overcomplicate Tanki. We don't want another World of Tanks. We have that game already.

Yh tanki is trying too hard to be like world of tanks . They steal their ideas from them and implement it into the game , even the forum on tanki is WOT's design . Tanki simply cannot be like wot 

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Yh tanki is trying too hard to be like world of tanks . They steal their ideas from them and implement it into the game , even the forum on tanki is WOT's design . Tanki simply cannot be like wot 

Actually, you'll find that WoT (I just cussed -.-) was released later than Tanki... Therefore, WoT (I cussed again -.-) is copying Tanki. (Tanki EST. 2009, WoT [darn it again] EST. 2012) 

 

Also, a lot of forums use this format. Forums aren't built by their own company, most companies use a format that is already given. 

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Actually, you'll find that WoT (I just cussed -.-) was released later than Tanki... Therefore, WoT (I cussed again -.-) is copying Tanki. (Tanki EST. 2009, WoT [darn it again] EST. 2012) 

 

Also, a lot of forums use this format. Forums aren't built by their own company, most companies use a format that is already given. 

Are you mad ? Watch how tanki is currently making an artillery turret , ripped of from wot . why would WOT copy a game that they are far better than ? WOT spent $30 Million over their esports over the last year , tanki doesnt even have proper tournaments for esports atm , Your just sucking salt because you cant play WOT properly , go grind out some tier10s then come back 

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Are you mad ? Watch how tanki is currently making an artillery turret , ripped of from wot . why would WOT copy a game that they are far better than ? WOT spent $30 Million over their esports over the last year , tanki doesnt even have proper tournaments for esports atm , Your just sucking salt because you cant play WOT properly , go grind out some tier10s then come back 

In that mood, I can say this...

 

LoL is copying WoT.

Titanfall2 is coping WoT.

Dota is probably copying WoT.

Overwatch is also copying WoT. 

Any game with archers is basically copying WoT, since all they did was change how the gun looked.

 

My point is, you are dumb. Just because WoT is your primary game does not mean that everything else is copying it. Dolt.

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Dude... But it is copying wot. Csgo is copying...

GTA copy's it...

Minecraft became wot...

That kid building snowman outside also copying wot.. When universe got created... It was a copy of wot...

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Hello tanki online. I have a rather interesting suggestion: secondary attachments. Your probably wondering what I mean by that. What I mean, is a mechanic that can allow you to have say, a second (but more smaller) turret mounted on either the hull, or turret of the tank. If you think it's a bad idea, look at other popular games. Now before you ask, these games are from the U.S, and are pretty good. Let's take for instance, Call of Duty ghost. In this game, you play as Logan Walker, a soldier who become a ghost ( a legendary type a marine who relies on stealth alone to defeat his enemies) along with his brother Hesh to hunt down and kill Rorke (the main antagonist), but near the end of the game, you get to operate a tank to assault a main communication outpost for an orbital weapon system. As you operate this tank, you get to use several different tools, such as a smoke launcher, valkrie missile launcher, chain gun, and the conventional tank shell. If you think about it, having those kinds of tools along side a conventional weapon on tanki would be a game change mechanic that would spark back a lot a interest in the game, better than when you released the magnum. This new weapon system must have a catch, which depends on what the tanker uses. But more importantly, it won't activate unless you look at an enemy. If you like it or hate it, I'd like to thank you for your time. Good day

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I read your first post and it seem that your idea should only be implemented by having M3 Alterations. Currently there are no M3 nor M0 alterations.

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If you have watched the recent v-logs like I have, you know that a new turret with the extremely creative and secretive codename "Rocket Launcher" is in the works. This functions as follows: tapping the spacebar fires a single rocket that follows a straight path, like Twins' plasma balls. Holding the spacebar activates a sight that allows your rockets to lock on to a single tank, and releasing fires a volley of four rockets. Shaft also has a similar feature, with a main, high-damage shot and the arcade shots, activated by holding And tapping the spacebar. Today i thought, "what if all turrets could do this?" My idea is to have two modes of firing for all turrets.

 

Firebird could have the current mode of firing and could also have a mode that goes through tanks, has high burning damage, and eats up energy very quickly. Freeze could also have something similar that goes through targets but does less damage and increases the freezing effect, but also uses more energy. Isida could have the current healing, but could also fire a burst-healing ball of energy that takes up 1/3 of the full energy and travels along a straight line until it hits a wall, or until it passes 40 meters. It would heal all teammates within 10 meters of that ball, and cancel any enemey healing. It would restore 1/3 of all teammate's health, and look similar to the BFG from Doom.

 

Hammer's secondary fire would be a tighter pellet grouping with higher impact force that does slightly reduced damage. Twins could have a long-range version that has higher reload, range, and damage. Ricochet could have a higher-damage ball that tracks targets to a limited extent and takes up more energy.

 

Smoky could have a shell that has longer reload, the same damage, and creates thick smoke on a target that makes it impossible to see for a few seconds. Thunder could fire a long-range shell with no splash, higher damage, no damage dropoff, and much longer reload. Vulcan could fire a high-damage burst that takes up all of the energy and does self-damage.

 

Railgun...uh...could fire a target-tracking shot that moves quickly and only tracks targets within a limited angle, with higher damage and reload.

 

Of course, many of these are similar to Alterations, and present several challenges. Controls could be the V key to switch between modes, or tapping the spacebar in a particular pattern. A second reload bar could be under the first one, and the current mode of firing could be highlighted.

 

Hopefully Cedric sees this, or one of the developers.

Smoky's reload would have to be really long then, to allow the smoke to clear and would need an increase in damage to compensate for such a long reload. I mean, if it can fire again before the smoke clears, then that makes Smoky the most OP turret in the game. Honestly, this part is a bad idea for Smoky. I say, instead it should have a 3 round burst, 3 rounds per second but would reload three times slower. Same out come of damage in the same amount of time, but this can be helpful to getting more damage done, say if you're low on health. You want to get in as many shots as possible. this would be much more balanced.

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The truth is that while playing Unreal Tournament I took a weapon that was similar to twins. Shoot Green Spheres at high speed. This game has the peculiarity that each weapon has a "Secondary Shot" that is usually like the overload of this one. The overload of this weapon, which looks like twins is to eject a beam (NOT as a railgun) in some way "disintegrator"

 

 Now comes the idea: What if this were implemented in tanki? I would change the experience completely, something new.

 

 And this was the real boom: And was a totally unique skill implemented in each turret?

 

 To which I came to the conclusion of the following: Super-Chargers or Mega-Ammunition.

 

 Each player could activate it only 2-3 times in game (I still do not reach the final number). The weapon would change to an aspect, overloaded, like, putting certain parts in red (similar aspect in X-tanki) or, with a nuclear warning sound to give it more drama.

 

 For example that Twins launched 2 blaster beams for 2.5 seconds, or that Firebird covered 180 ° its "fire". That freeze freezes to the ground, things like that.

 

 Well, the idea is incomplete. I recognize that. So, maybe in a few hours I will bring you the written ideas for each turret. And if it is well accepted, I will draw it digitally so that it is better understood.

 

PS: This would NOT be an alteration. Since it breaks with the balance of the turret.

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