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Damage indicator showing % of health removed


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[intf]

That seems more confusing to interpret. I know we're not used to the 10x hit points and damage values, but I think it's just a matter of getting used to, while the % may be confusing to a lot of players.

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Maybe as a option that could be turned on/off in settings?

It would be a lot more practical for me. *shoots person and sees it does 33% then shoots two more times, both doing 33% then cries as he kills me with that last 1% of life* xD

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Under review

[intf]

That seems more confusing to interpret. I know we're not used to the 10x hit points and damage values, but I think it's just a matter of getting used to, while the % may be confusing to a lot of players.

as already won (i did) said, we should be able to toggle between % and hit points in the settings. 

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as already won (i did) said, we should be able to toggle between % and hit points in the settings. 

It's not always a good idea to stuff everything in the settings. Sometimes it's best to just choose one or the other, especially with a limited interface like the one in Tanki.

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It's not always a good idea to stuff everything in the settings. Sometimes it's best to just choose one or the other, especially with a limited interface like the one in Tanki.

A year from now if we implement all these on/off options, the menus with be riddled with an endless list of options xD

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There's a reason why we can't see enemy health bars. With this anyone could easily work out the amount of health someone has.

You can already do that quite easily with damage indicators. Just need to remember the hull health values and be good at quick arithmetics.

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You can already do that quite easily with damage indicators. Just need to remember the hull health values and be good at quick arithmetics.

Hmm, good point. xd

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You can already do that quite easily with damage indicators. Just need to remember the hull health values and be good at quick arithmetics.

 

:D Confusing

Percent would be easier for younger tankers.

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:D Confusing

Percent would be easier for younger tankers.

No, younger tankers need to get better at maths.

#MakeTankiEducational

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Nice Idea!

I face the problem of having to calculate each and every tank's total hitpoints in order to know how many shots are required. These values change with microupgrades, so yes, percentage is more useful

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What about having healing indicators for isida?

Already there. The healing points are shown as green numbers to the Isida, while healing teammates.

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Under review

[intf]

That seems more confusing to interpret. I know we're not used to the 10x hit points and damage values, but I think it's just a matter of getting used to, while the % may be confusing to a lot of players.

That is only if they do not know their basic maths skills.

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You can already do that quite easily with damage indicators. Just need to remember the hull health values and be good at quick arithmetics.

But I don't want to memorize the health of hulls I never use. I mainly play in Hornet and memorizing the health points of Dictator doesn't make any sense.

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