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Damage indicator showing % of health removed


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But I don't want to memorize the health of hulls I never use. I mainly play in Hornet and memorizing the health points of Dictator doesn't make any sense.

Once you get to the highest rank it's pretty darn easy: 2000 for light, 3000 for medium, 4000 for heavy.

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Once you get to the highest rank it's pretty darn easy: 2000 for light, 3000 for medium, 4000 for heavy.

how can i take with double damage, over 2000hp with rail m1?

Its crazy!

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Too much information for the enemy.

 

It will very useful for campers, for Shaft for example, if it shows 95% of damage, then they'll know a quick tap will finish it's victim.

 

Melee turrets will be at a disadvantage, they'll see 1,1,1,1,1,1,1,1,1,1,1... one over the other.

 

Sometimes I hide to use a Repair Kit, with the percentage numbers they'll quickly figure that out and know how weak is my hull.

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It's not always a good idea to stuff everything in the settings. Sometimes it's best to just choose one or the other, especially with a limited interface like the one in Tanki.

now, the settings has been divided and has much more space now. so now this should no longer be a problem right?

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Good idea. We currently have damage indicators showing the amount of damage done to an enemy tank but how about having a secondary damage indicator showing the amount of HP removed. That sounds like a brilliant idea.

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