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Glitch after being killed by a freeze


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I've been noticing this off an on since the rebalance. After I am killed by a freeze, I accelerate slower immediately when respawning. It feels like the freeze effect did not reset when being killed. I had a good video of this (I thought), but when I went to watch it, it was very choppy for some reason. Go test it out yourself, if you haven't noticed it already. It is a noticeable difference in turret rotation acceleration and hull acceleration.

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I've been noticing this off an on since the rebalance. After I am killed by a freeze, I accelerate slower immediately when respawning. It feels like the freeze effect did not reset when being killed. I had a good video of this (I thought), but when I went to watch it, it was very choppy for some reason. Go test it out yourself, if you haven't noticed it already. It is a noticeable difference in turret rotation acceleration and hull acceleration.

I noticed this too, and it seemed to last a lot longer than it should. 

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It's only when you're in the fantom state that it works. No need to worry as it does not affect that much.

Its actually quite annoying, and I don't think it is supposed to occur. The slower acceleration leaves you about a meter or two behind where you would be without it, not to mention the slower rotation speed. If an enemy is close, they can circle you before you can even start firing. On small maps, it has a pretty large effect.

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Is it supposed to?

It certainly is not. I remember a glitch like this used to occur years ago also, but it got fixed.

Thank you for reporting it, it will be forwarded to the developers

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