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The Legend Rank is here!


theFiringHand
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edit: ^this is not a premium account

 

 

Today a premium player forwarded me the answer from the TankiHotline on the issue in the spoiler above. It reads:

 

I mean.. ARE YOU KIDDDING US ?????

 

 

Premium players PAY REAL MONEY for the benefit of receiving 150% of experiance.. and your company grant them less then you sell them?

 

Cedric Debono please clearify that. I understand it's not your fault.. but I assume the clarification and communication of this "little Issue" is your job - at least now, that you are aware of it.

Players that purchase the Premium have to know that. We are already "used to" getting our equipment nerved and boosted ocasionally. But promising something and selling less at the same point in time - is a complete new kind of RIP OFF in Tanki.

Not only that they also didn't tell us anything at all and we have to find out manually.That's very bad.

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4 protection modules for Legend players.

 

Legend players needs a better way of protecting themselves against strong firepower. The current protection modules only protect from 1 to 3 turrets only. My suggestion is that for Legend players, there should be protection modules that protect Legend players from 4 turrets.

 

Lumberjack.png

 

The above screenshot is an image from my old Lumberjack paint that was separated since the Paint Separation Update. Now it is just a Lumberjack LGC-68 protection module.

 

Since the re-balance update, all the hulls including turrets has become weaker, so Legend players needs to have a four protection modules that will better protect them.

 

In the near future, there shall be a new turret released. That turret will be a Rocket Launcher, which will add an extra turret to Tanki Online, making protection modules less protective because of the extra turret.

 

You folks needs to ask on this forum for 4 protection modules because they are needed so much.

 

Those quadruple protection modules should only be available exclusively to Legend players.

 

The quadruple protection modules will cost 300,000 crystals and have micro-upgrade steps from 40% to 50%.

Edited by RIDDLER_8

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a11f5a590bba429e9ff4530701e04512.png

This system is already in place when you cap flag too quickly. I talked about like a month ago.

 

To me, extending this time criteria principle to other feature has 2 purposes:

* limit the benefit of power leveling.

* reduce indirectly the impact of heavy drugging.

 

Unfortunately it also impact genuine quick gameplay.

Edited by Viking4s

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I want talk about one big, I mean big problem of game play screen design.

OK Let say Everybody must aim the enemy it is ok when he is in the first

10 meters. But if he or they are on the horizon then they are on the top of the

screen. Everything is maybe ok if the enemy is in the left and maybe OK if

on the right side (the problem is not less on the right side), but if the enemy

is on the center of the screen the problem is a huge because of the constant

teletext of

"enemy get the flag"

"enemy lost the flag"

"we get the flag"

etc etc etc

and ofcourse don't forget the GOLD box notification.

AND through this teletext YOU MUST AIM the enemy.

Do you understand what I am talking about?

The problem is less if your view are close parallel to the horizontal but if

You a little high, the problem is bigger.

The temporal solution is to constant balance between high and low view

but it is too complicated and the result of that tactic is been killed.

I don't know the real and the best solution of the problem, but I know for

sure it is very hard to aim through the text.

 

BYE

Edited by vecky

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Can YouTube Live Events be used to record good Tanki Online videos?

keep posting your ideas someone will catch wind of one that would work great.. your doing good !

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This system is already in place when you cap flag too quickly. I talked about like a month ago.

 

To me, extending this time criteria principle to other feature has 2 purposes:

* limit the benefit of power leveling.

* reduce indirectly the impact of heavy drugging.

 

Unfortunately it also impact genuine quick gameplay.

And it also impacts funds.

 

˙˙˙sn oʇ uǝʇsıl llıʍ ʎǝɥʇ ǝʞıl ʇou s,ʇı 'ʎǝɥ ʇnq 'ɐǝpı pɐq ɐ sı sıɥʇ ʞuıɥʇ ı

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edit: ^this is not a premium account

 

 

Today a premium player forwarded me the answer from the TankiHotline on the issue in the spoiler above. It reads:

 

I mean.. ARE YOU KIDDDING US ?????

 

 

Premium players PAY REAL MONEY for the benefit of receiving 150% of experiance.. and your company grant them less then you sell them?

 

Cedric Debono please clearify that. I understand it's not your fault.. but I assume the clarification and communication of this "little Issue" is your job - at least now, that you are aware of it.

Players that purchase the Premium have to know that. We are already "used to" getting our equipment nerved and boosted ocasionally. But promising something and selling less at the same point in time - is a complete new kind of RIP OFF in Tanki.

I understand you're upset about this. The problem is that the support person didn't quite explain the situation properly.

 

Here's how this mechanism works. If a tank is killed a number of times within a short amount of time, the game interprets this as an attempt to earn illicit XP by killing a sitting duck — what we sometimes call "powerlevelling". This is an attempt to curb such abuse.

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I understand you're upset about this. The problem is that the support person didn't quite explain the situation properly.

 

Here's how this mechanism works. If a tank is killed a number of times within a short amount of time, the game interprets this as an attempt to earn illicit XP by killing a sitting duck — what we sometimes call "powerlevelling". This is an attempt to curb such abuse.

I got less XP by destroying moving elephant (titan)..

Edited by The_Pakistani

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I understand you're upset about this. The problem is that the support person didn't quite explain the situation properly.

 

Here's how this mechanism works. If a tank is killed a number of times within a short amount of time, the game interprets this as an attempt to earn illicit XP by killing a sitting duck — what we sometimes call "powerlevelling". This is an attempt to curb such abuse.

Thanks for your answer.

 

I kindly ask you to notify the developers to rethink this feature.

If I'd like to powerlevel, I would target the weakest tank with no protection and use one of the strongest turrets

-> and oups, that's almost the definition of XP/BP ;)

 

 

On the server RU1 there are quite some battles on the desert map, where the play XP/BP deathmatch. Players spawn there in a pretty open area, and get targeted almost immediatly. They also die fast, as in XP/BP with M3 tanks you are usually a 2-shot-kill.

Same goes for XP/BP on polygon in CP mode. The kill rate is very high.

 

So please have the developers think about the decision criteria to trigger that mechanism.

They capped experience and funds in normal gameplay, instead of dealing powerleveling.

 

 

 

ps: heard you were ill, I hope you feel better already. If not, then best wishes and good recovery!

Edited by BlackWasp777
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Will there be any new good features for the Legend rank?

 

1. Turrets.

 

2. Hulls.

 

3. More crystals and experience points.

 

4. More Daily Missions.

 

RIDDLER_8

only the dev would know if there were more coming out .. keep watching this section and the v-logs for more updates ... keep thinking sir

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The M4 Mammoth hull has become weaker since the re-balance update.

 

Now for Legend players, we need a new hull that is stronger than M4 Mammoth.

RIDDLER

 

Mammoth M3+ and Titan M3+ are the strongest hulls in the game after the re-balance update. New hulls are not planned, not yet.

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