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The Legend Rank is here!


theFiringHand
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I don't know why Mammoth and Titan were made equal. Not sure why anyone would use Mammoth now.

According to WIKI (unless updated recently) Mammoth has better acceleration. And better weight for Golds.

 

At M4 the Titans speed is slightly better than Mammoth ( 6.5 vs 6) - but - you'd need to be going a far distance to notice as the Mammoth gets to top speed sooner.

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Legend immortality

 

I have a brilliant new idea for a new battle mode format. That battle format is called Legend immortality. This battle format consists of keeping Legend players alive during the whole battle. The Legend battle format requires only Legend players and it needs to have at least 1 Isida healer to be able to heal other Legend players. the Isida healers are allowed to heal each other in battle as well as other turret players. The Isida healers job are to keep on healing Legend players and keep them alive. The Legend players who never died during the whole round will be rewarded with 1 gold box + 1000 experience points.

 

Below are the rewards and battle requirements for the Legend immortality battle.

 

1. Legend players who never died in battle will be rewarded with 1 gold box + 1000 experience points.

 

2. Players can play on every map.

 

3. No supply drop boxes.

 

4. Players can use and turret or hull, including Isida.

 

5. Only players who are ranked Legend can play in this battle format.

 

6. No crystals or supplies given at the end of the battle round.

 

7. This is a team battle format.

 

Please let the developers know about this battle format and share my post, like and comment.

 

Thank you.

Edited by RIDDLER_8

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Legend immortality

 

I have a brilliant new idea for a new battle mode format. That battle format is called Legend immortality. This battle format consists of keeping Legend players alive during the whole battle. The Legend battle format requires only Legend players and it needs to have at least 1 Isida healer to be able to heal other Legend players. the Isida healers are allowed to heal each other in battle as well as other turret players. The Isida healers job are to keep on healing Legend players and keep them alive. The Legend players who never died during the whole round will be rewarded with 1 gold box + 1000 experience points.

 

Below are the rewards and battle requirements for the Legend immortality battle.

 

1. Legend players who never died in battle will be rewarded with 1 gold box + 1000 experience points.

 

2. Players can play on every map.

 

3. No supply drop boxes.

 

4. Players can use and turret or hull, including Isida.

 

5. Only players who are ranked Legend can play in this battle format.

 

6. No crystals or supplies given at the end of the battle round.

 

7. This is a team battle format.

 

Please let the developers know about this battle format and share my post, like and comment.

 

Thank you.

 

No.

 

What about the other players? Winner gets 1 gold box + 1000 experience points, and the other players get nothing? Why would anyone play the game for nothing?

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Sorry. I made a mistake. Yes, of course, no crystals or supplies.

 

The reward for losing players will be the following:

 

1. Any random paint from the garage given for free to the losing players.

 

2. Any random turret of hull given to each of the losing players from the garage - Fully Micro Upgraded to M3 50/50 = M4.

 

3. No XTs.

 

4. Any random Alteration from the garage for free to the losing players.

 

Hope you like my idea.

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OK, lets summarise.

 

Winner gets this:

 

1. Legend players who never died in battle will be rewarded with 1 gold box + 1000 experience points.

Players in the losing team, get this:

 

 

The reward for losing players will be the following:

 

1. Any random paint from the garage given for free to the losing players.

 

2. Any random turret of hull given to each of the losing players from the garage - Fully Micro Upgraded to M3 50/50 = M4.

 

3. No XTs.

 

4. Any random Alteration from the garage for free to the losing players.

 

Hope you like my idea.

 

So, in your new battle mode format it is better to lose (?). Reward for losing team is much bigger than for a winner. Makes no sense mate.
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No. You don't quite understand. The rewards for losing players are either one of the four points I mentioned above.

 

For example, one of the losing players could get a paint.

 

Other losing players in the team might earn a turret or hull, or maybe an alteration.

 

The prize rewards for all the losing players in the team are randomly chosen and given to each of the losing players. Only 1 prize reward is given to the losing players, not all of them.

Edited by RIDDLER_8

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No. You don't quite understand. The rewards for losing players are either one of the four points I mentioned above.

 

For example, one of the losing players could get a paint.

 

Other losing players in the team might earn a turret or hull, or maybe an alteration.

 

The prize rewards for all the losing players in the team are randomly chosen and given to each of the losing players. Only 1 prize reward is given to the losing players, not all of them.

But - any one of the losing prizes is better than what the winner gets.

 

I would never try to win in that battle.  ;)

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No. You don't quite understand. The rewards for losing players are either one of the four points I mentioned above.

 

For example, one of the losing players could get a paint.

 

Other losing players in the team might earn a turret or hull, or maybe an alteration.

 

The prize rewards for all the losing players in the team are randomly chosen and given to each of the losing players. Only 1 prize reward is given to the losing players, not all of them.

 

Yes, I understand your idea. It is better to lose in the game mode you suggested.

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Yes, I understand your idea. It is better to lose in the game mode you suggested.

If I accidentally killed (or healed) someone I'd drive off the map.

 

Actually... if score tied is one with fewest deaths ahead?  If so I'd just keep driving off the map.

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