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Episode 114 of the V-LOG is here


theFiringHand
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It helps new players.

 

The pro's have either the need to keep a high crystal-to-xp ratio and will select battles that they can win;

All that are beyond the crystal-to-xp ratio (Legends) might focus on crystals-per-hour ratio and play those maps that excell on that.

 

I doubt that those Pro's would use the battle button as it is specified now.

But: it's the first stage of more to come. Lets see if they fix something.. or break something.

 

 

ps: I played some hours Wasp today.. it is still anoying.

I can not even dodge twins bullets, as the wasp turning acceleration is so slow.

Is this balance???

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It helps new players.

 

The pro's have either the need to keep a high crystal-to-xp ratio and will select battles that they can win;

All that are beyond the crystal-to-xp ratio (Legends) might focus on crystals-per-hour ratio and play those maps that excell on that.

 

I doubt that those Pro's would use the battle button as it is specified now.

But: it's the first stage of more to come. Lets see if they fix something.. or break something.

 

 

ps: I played some hours Wasp today.. it is still anoying.

I can not even dodge twins bullets, as the wasp turning acceleration is so slow.

Is this balance???

I'm looking forward to trying the Battle button, but the pessimist in me expects some truly abysmal and one sided battles.

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Ro I&S BlackWasp

Take rank into account

System could be abused (I play terribly, play against mults, then play wonderful and wreck them)

But, I don't like this, casual players who jsut wanna have fun.. cant.

As I wrote somewhere else, I think the game is good because we can choose where we fight.

And I _fear_, that the only way the [battle] button helps against mults, is that _later_ it will take away the possibility to choose battles.

 

Regarding your abuse scenario:

Thats a valid concern. Still you would have to play about 8 battles (2 hours) bad, in order to turn down your rating.. by 40 points.. and 40 points below you you will find still find no noobs that you can wreck.

And if you want to wreck someone.. just enter the battles directly. Is easier.

 

Matchmaking is more for players that like competition.

Or - if you wanna have it more clever - you introduce [easy][normal][hard] battle buttons.

Then you can match

- low rated players that seek a challenge and select [hard] for the next battle

- with higer rated players that seek leasiure and select [easy] for the next battle

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I'm looking forward to trying the Battle button, but the pessimist in me expects some truly abysmal and one sided battles.

The realist in my expects that it will take the same way as most "cool new fetures" that tanki introduces without asking the community for feedback in advance :rolleyes:

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The realist in my expects that it will take the same way as most "cool new fetures" that tanki introduces without asking the community for feedback in advance :rolleyes:

Makes me think about the paint separation update. Never seen a reaction that bad across the forum and even the game, where the chat mods had to turn OFF the chat server. Loads of hate for a change which in hindsight was actually a pretty good one.

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As I wrote somewhere else, I think the game is good because we can choose where we fight.

And I _fear_, that the only way the [battle] button helps against mults, is that _later_ it will take away the possibility to choose battles.

Wow I didn't think of this possibility and we should never underestimate them. If they introduce an mandatory battle button, then this would kill the fun in a similar scale as they done it with the rebalance.

 

In the current state (as it was in the test server) I probably won't use the battle button very often. Considering the current join rules, I assume you will end up in around 3 of 4 cases joining a hopeless battle.

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Wow I didn't think of this possibility and we should never underestimate them. If they introduce an mandatory battle button, then this would kill the fun in a similar scale as they done it with the rebalance.

 

In the current state (as it was in the test server) I probably won't use the battle button very often. Considering the current join rules, I assume you will end up in around 3 of 4 cases joining a hopeless battle.

I don't think that you should just diss TO for this.. it's a helpful feature, and it will NOT replace the battle board.

Point 1: Missions. The developers would have to change the missions to very few missions, such as the Box Collectors, and the 1st in a Battle. They would be limited to only those two missions.

 

Point 2: The developers would receive TONS of hate, and NO ONE would like this update. I repeat, NO ONE.

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You can only dislike a new update if you know what was here before.

New players usually accept every change, as it is "normal" to them.. and they never know how much better it might was.

 

For this reasons all changes do more or less work - sadly.

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http://en.tankiforum.com/index.php?showtopic=172059

 

This was the update i was talking about. I think with some tweaks this might be the right update to deal with mults.

yea and it never worked right we had players vote other out just for friend to join.. the ones who were voted out lost out on all there hard work in the battles , most of the votes that got kicked were in the last two minutes of battles .. so this failed before why bring it back to fail all over again , no matter how much tweaking they do it still wont work the way its intended for ..so please don't bring it back

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yea and it never worked right we had players vote other out just for friend to join.. the ones who were voted out lost out on all there hard work in the battles , most of the votes that got kicked were in the last two minutes of battles .. so this failed before why bring it back to fail all over again , no matter how much tweaking they do it still wont work the way its intended for ..so please don't bring it back

if the ones who are in majority and want there friend to join. Then they can kick randoms it is there wish.

 

The ones who were voted were not being able to keep up with the score. Or were not doing anything.

 

The only flaw i countered at that time was the kick at the last 2 minutes.

 

What i would like to propose is that. Lets bring the old voting system back. 8 vs 8 kungur where majority of 7 players voted someone out for inactivity in game. The person will not get kicked instantly infact he will get 30 sec to get back active again. And if he gets active then the kick will cancel.

 

And He should not be able to see that he is being kicked by fellow members.

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no matter how much tweaking they do it still wont work the way its intended for

Why? What makes you think so?

If the far majority of the kicks are legitimate and some kicks were illegitimate, I would still go for the kick system. It should also be checked then, if the system can be improved in this matter.

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I don't think that you should just diss TO for this.. it's a helpful feature, and it will NOT replace the battle board.

Point 1: Missions. The developers would have to change the missions to very few missions, such as the Box Collectors, and the 1st in a Battle. They would be limited to only those two missions.

 

Point 2: The developers would receive TONS of hate, and NO ONE would like this update. I repeat, NO ONE.

I hope so  :P

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Why? What makes you think so?

If the far majority of the kicks are legitimate and some kicks were illegitimate, I would still go for the kick system. It should also be checked then, if the system can be improved in this matter.

they don't have enough mods to check it , just look at what happens when you call mods to help with violators  very few show up and when they do only about 10% get caught ..and if there is a way to kick another player out the players will find it and scam other players from there crystals .. this has been going on for so long and there is little a player can do about it , i have seldom seen tanki stand up for players when they get kicked from battles ..

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Ah ok, of course. I can fully understand you there. I thought you were talking about a system with player-based decisions (like kick2) and not the current system, in which the battle mods do the kick decisions.

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they don't have enough mods to check it , just look at what happens when you call mods to help with violators very few show up and when they do only about 10% get caught ..and if there is a way to kick another player out the players will find it and scam other players from there crystals .. this has been going on for so long and there is little a player can do about it , i have seldom seen tanki stand up for players when they get kicked from battles ..

What i would like to propose is that. Lets bring the old voting system back. 8 vs 8 kungur where majority of 7 players voted someone out for inactivity in game. The person will not get kicked instantly infact he will get 30 sec to get back active again. And if he gets active then the kick will cancel.

 

This will come in handy for those who just press pause and doesnt spawn, they get DC or who are there in a battle but not doing anything just standing(so when they get kicked they will see 30 seconds time to get back in game and start playing otherwise they will be removed from the battle). It will not fully solve out the problem because somebody can join a M3 battle with M1 or M2 equipments. But for sure it will come in handy

 

And He should not be able to see that he is being kicked by fellow members.

Edited by zainslimshady
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The 15 min battle only, should be for quick random battles, alone. Nothing else. It would make sense there, as you can go there for a short and fun, 15 minute battle. I really don't see many reasons for making all battles w/o pro pass 15 mins. The game will become very unenjoyable for me now.

 

p.s unenjoyable is a word, wth noob spellcheck 

Edited by DESTROYER_13

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What i would like to propose is that. Lets bring the old voting system back. 8 vs 8 kungur where majority of 7 players voted someone out for inactivity in game. The person will not get kicked instantly infact he will get 30 sec to get back active again. And if he gets active then the kick will cancel.

 

This will come in handy for those who just press pause and doesnt spawn, they get DC or who are there in a battle but not doing anything just standing(so when they get kicked they will see 30 seconds time to get back in game and start playing otherwise they will be removed from the battle). It will not fully solve out the problem because somebody can join a M3 battle with M1 or M2 equipments. But for sure it will come in handy

 

And He should not be able to see that he is being kicked by fellow members.

it would work if all players thought that way but they don't ..see when you have two teams and there mostly made up of one side of friends then a stranger joins and basically near the last three minutes the teams all vote that one player out .. he/ she  has no chance to stay and looses out on all his / her crystals that they earned in the battle and who gets them but the winning team .. say this happens again to the next player and so on// in other words those players should be banned but how can they when there's only one person against two full teams..and no solid proof of it... and yea been there in the past many a times .. so why should this come back when players abuse this system every time along with most of these upgrades .. there is always a way to by-past every one .. like with this change in battles well how many times you have gone to battles and next thing you know the team has 4 or more Vulcan's or hammers .. leaving your team on the loosing side .. or how about your team winning ..then next thing you see is the other team with a full team and your team only has three players , and who are these players but there from your team now on the other side and next thing you notice is your team is loosing... so regardless how many complaints we tell these dev's players will always find away to go around what the intention of these up dates.are for ..

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Scenario2

 

 

There is a battle and the team is loosing hard.

Players leave.. and the battle button brings in new players

If they are experienced, they check the situation fast.. and leave too.

After beeing directed into such battles for the 3rd time, no experienced player will use this button any more.

In the end, the "automatic battle termination" timer is not triggered, and the lossing team looses even more of their share?

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Scenario2

 

 

There is a battle and the team is loosing hard.

Players leave.. and the battle button brings in new players

If they are experienced, they check the situation fast.. and leave too.

After beeing directed into such battles for the 3rd time, no experienced player will use this button any more.

In the end, the "automatic battle termination" timer is not triggered, and the losing team looses even more of their share?

also what if you get sent to a server with players who your not friends with and have on your blocked list then what will happen.. or if you are sent to a server which you don't use like i enjoy the Russian servers where this button would only keep me in the English section .. so i refuse to be using this button .. its just like signing into a server this program will limited players with there own English or Russian players who speak there languages but wont give players the diversity to learn and battle with other from other parts of the world

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Ah, good old Kick2. When I read the proposal I had exactly two thoughts.

 

1-Very well thought through proposal, bordering on over-engineered, with some protections to keep legit players from becoming victims.

2-Probably too complex for AP to implement.

 

This battle button concept - basic by comparison is merely a first step. We'll have to see how effective it is.

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it would work if all players thought that way but they don't ..see when you have two teams and there mostly made up of one side of friends then a stranger joins and basically near the last three minutes the teams all vote that one player out .. he/ she has no chance to stay and looses out on all his / her crystals that they earned in the battle and who gets them but the winning team .. say this happens again to the next player and so on// in other words those players should be banned but how can they when there's only one person against two full teams..and no solid proof of it... and yea been there in the past many a times .. so why should this come back when players abuse this system every time along with most of these upgrades .. there is always a way to by-past every one .. like with this change in battles well how many times you have gone to battles and next thing you know the team has 4 or more Vulcan's or hammers .. leaving your team on the loosing side .. or how about your team winning ..then next thing you see is the other team with a full team and your team only has three players , and who are these players but there from your team now on the other side and next thing you notice is your team is loosing... so regardless how many complaints we tell these dev's players will always find away to go around what the intention of these up dates.are for ..

bydo did you read what i said? No matter who voted you if you are active in game playing then kick wont work on you. Do you understand bro? Edited by zainslimshady

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Ah, good old Kick2. When I read the proposal I had exactly two thoughts.

 

1-Very well thought through proposal, bordering on over-engineered, with some protections to keep legit players from becoming victims.

2-Probably too complex for AP to implement.

 

This battle button concept - basic by comparison is merely a first step. We'll have to see how effective it is.

 

regarding -2-, we could make a contest for AP, and if they win we pay them a price of 50.000 crystals and a special paint :)

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I reworked the proposal; simulated it in excel.. and it truely worked :)

The [battle Effciency Rating] aligned to the score that the players scored in relation to each other; not overshooting and not growing endlessly; nor dropping down to the bottom of the scale. It works :)

So this would be a relative frequency of score table?  Because in some battles people naturally get more score (ex Polygon CP over Monte Carlo CTF) and this would give the melee and medium turrets that play there a higher rating.  The first place person in a Monte Carlo might get 400 score, the fourth place person in Polygon might get 400, which doesn't compare their actual battle efficiency.

But then if the scale is relative, it wouldn't reward the players who help their team. For example, if you are very helpful and make your team win, then your team's total score will be much higher than the other team's, and then your percentage/ratio will be less than the first scorer on the losing team, who has a higher percentage of his team's score.  This would not give players another helpful incentive to win.

However, if you make the ratio out of the total sum score of all the players, then obviously the players on the winning team would get a higher rating than a person who is carrying to losing team...as he gets no help from his team he spends more time respawning and less time to get score.

 

IMO there's NO way to tell a player's true skill- even watching them in battle is not that accurate as they might just have had a bad battle that time...And it's not necessary for Tanki to invent statistics to reflect this.  It would just result in people arguing over their "rating" and making excuses, etc.  It would really help if people didn't argue about such things. :)

Edited by r_I_already_won0
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