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Episode 114 of the V-LOG is here


theFiringHand
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Hey Cedric, do by any chance know if the devs will add in a thing that can allow a player to see JUST battles that go up to their rank and NOT past it?Like for example with my rank I can go into legend battles is there any possible way that the devs can make a kind of ''filter'' for tankers?I myself am usually picky when it comes to battles I normally try to go to battles just at my rank and never any higher..this option could simply be turned on/off in the battle listing were the show/hide ctf,cp , etc buttons are..hope you understand what I am trying to grab at lol.If not I can maybe send a screen shot from another game that has this feature if need be, thanks!

Edited by SuzieLouwolf
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IMO there's NO way to tell a player's true skill

..thats why it does not rate you skill  - it rates the battle efficiency (I truely distance myself from rating skill with this).

 

For the rating the system considers only the points scored inside one team. This is, because both team face a different kind of challenge. They winning and the loosing team play the same map and gamemode, ok. But: if one team ends up winning 5:2 flags (due to skill, teamwork, drugs, M4 gear, ..), then you can _bet_ that a player in the winning team has an easier life then one of his opponents in the loosing team. Simply because his team around him does more work. You can only compare tankers that face more or less the same challenge, and then see how they get along with it.

 

Also it does rate the score relative to each other and not the absolute figures (for the comparism). It does not matter if you play only Kolchoz CP (relative low scoring map) or Poly CP (relative high scoring map). So you can play Poly CP, reach a score of 1300 points and be 2nd. Or you are on Kolchoz and reach a score of 450 points and be 2nd. And both could improove your rating, if you used to be 4th all the time before ;)

 

If the mele tankers in poly CP have a higher score then a wasp/rail camper in Poly CP, then the melees will have a higher rating. But why do they get the score? Becuase of a lot of kills, because of a lot of caps.. obviously things that help your team in winning the battle (battle efficiency = high). If I love to play the borderline railgunner on poly CP I help too.. but if I would use a Titan-Twins I could help my team more (again battle efficiency, not skill).

 

Also if I used to play battles with my M2s and then I purchase an M3 combo, I would score more (relative to the others in the same rank range) and therefore my rating would rise ( = higher efficiency in battle).

 

So from this example you see, that the rating combines both: relative usefullness by players abilities and decisions + usefullness based on equipment owned. And it is on purpose that it values equipment too > the rating was born from the question, of how to decide which players to put in which battles in order to have balanced teams. And this rating has a true chance to do that

 

If you put teams together for polyCP in a Gismo/Legend rank range, you fill each team with 8 players: 2 players with 1800, 2 players with 1700, 2 players with 1600 and 2 players with 1500 - in each team as said.

Then the guys would have pretty good chances to have a balanced battle. And yes, I talk about chances, because seriously that's all you can do. You can not expect some expert guy sitting behind the "Battle" button looking at all the profiles and balancing the teams manually.

 

It is about making things better, not about an absolutely perfect world ;)

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And I _fear_, that the only way the [battle] button helps against mults, is that _later_ it will take away the possibility to choose battles.

 

They won't be able to do this so long as the random daily missions contain specific maps, or even battle-modes.

 

Imagine needing a Tribute map and the button never gives it to you. The mission would be impossible to complete.

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..thats why it does not rate you skill  - it rates the battle efficiency (I truely distance myself from rating skill with this).

 

For the rating the system considers only the points scored inside one team. This is, because both team face a different kind of challenge. They winning and the loosing team play the same map and gamemode, ok. But: if one team ends up winning 5:2 flags (due to skill, teamwork, drugs, M4 gear, ..), then you can _bet_ that a player in the winning team has an easier life then one of his opponents in the loosing team. Simply because his team around him does more work. You can only compare tankers that face more or less the same challenge, and then see how they get along with it.

I agree with this.

 

An average player on a more powerful/drugging team benefits greatly from the team-mates.

Might have large score (compared to other team) because the team-mates place that tanker in a much better position to win. Dominating the map, weakening opponents, all allowing the average tanker to up their score.

 

If that same tanker was on the weaker team could easily be on bottom of score-sheet.

 

This is partly why I'm not a huge fan of the way the battle-fund is divided. The Team currently behind in a battle has a harder time attracting more players. The incentive to join the losing team is quite low for most tankers. An obvious exception are the Raiders that join en-mass and drug their way to a reversal.

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Profitable weekend? Double funds?

hoping i will get a premium mission tomorrow, if htat happens. i didn't get one today anyway :(  <_<

Edited by Magenta

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