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Quick battles and multi-account management


theFiringHand
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Hi TO,

 

No time to read through all the other comments but Your statement

 

      "Additionally, the battle filters will also apply to Quick Battles. So, if you’ve filtered out DM battles, and only enabled TDM and CP, the Battle button will pick one of those battle types for you."

 

IS NOT TRUE!!

 

I filtered on RU1 only CP battles. There were 8 maps available, 4 with empty slots, 2 of the empty were in Polygon, 1 Arena and 1 Tribute.

Instead of joining a Polygon battle (50/50 chance) Another additional map Tribute was created and I was the only player in it.

 

Nice try, but a long way from perfect. Hopefully this will be fixed in the upcoming updates.

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Funny thing is, 500cr at the beginning is half an Isida or Shaft. This is like if an M3 tanker would have to spend 100.000cr on the pass

I don't need to do the calculation, They would do it (whatever they want to do).

500 cryst is more affordable than 5000.

Edited by Viking4s
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Unpopular map are going to be moved to Pro pass too? just for the sake of simplification?

Pls don't give them ideas. I love rare maps!  :(

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Pls don't give them ideas. I love rare maps! :(

Well we have plenty of idea and They are not implemented, so fat chance this will happens (right?)!

 

I'm sorry but how thing are progressing, it will end up with:

A/ TO Light version:

* one battle mode

* 15 minutes game

* 4 maps (with automatic assignment)

* mult for free

 

B/ Then if you want more you have the silver TO: buy with crystal a pro pass. (even this might disappear)

 

C/ If you want full throttle - Gold TO : buy a premium pass with $

* 4 battle mode

* any time

* 74 maps + special maps + option to choose & create you battle

* drop supplies and gold box supplies

* clan system

* mult free (TBC)

.....

 

They might be a lot of good map not created yet, how do you know?

Make the rare map with x5 gold box occurrence then you will see suddenly that they are not so unpopular. Unfortunately it's not in my power and not in Cedric power (apparently). But does you (and a few more) who like rare maps can dictate that we have enough maps or not?

Popularity come also with new !

Edited by Viking4s
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(I am sorry for you guys that like longer battles.. honestly)

 

if you see one battle at 60 minutes it is equal to 4 battle of 15 minutes. so it is normal to see less of those long battle, it doesn't make them less popular it make then less seen.

thats.. maybe not completely correct.

if there are 8 players that want to play 1x 60min they do so.

if there are 8 players that want to play 4x15min they do so

In the end you see 2 battles: a 60min one, and a 15min one (which starts over again and again).

 

If I see 90% short battles and 5% long ones.. I can assume the number of players that likes them  are brave enough to fight them risk a drug takeover are lower then the ones that learned to preffer 15min. Even if a certain percentage of the short ones are not quite full, the prefference is still more the clear.

 

 

 

I don't need to do the calculation, They would do it (whatever they want to do).

500 cryst is more affordable than 5000.

Sure. I saw that range-aligned-pricing proposal about 2 years ago for the first time. It's still not here, neither did anyone ever said it is an option for a possible plan in any possible future.

You are right, when you say, that they do what they think. Therefore I think we should feed them with ideas that are good, in order to support.. the thinking ;)

Edited by BlackWasp777
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(I am sorry for you guys that like longer battles.. honestly)

i rarely play them

 

thats.. maybe not completely correct.

if there are 8 players that want to play 1x 60min they do so.

if there are 8 players that want to play 4x15min they do so

In the end you see 2 battles: a 60min one, and a 15min one (which starts over again and again).

 

If I see 90% short battles and 5% long ones.. I can assume the number of players that likes them  are brave enough to fight them risk a drug takeover are lower then the ones that learned to preffer 15min. Even if a certain percentage of the short ones are not quite full, the prefference is still more the clear.

Damn you're right. I screwed up on that one - good to see that some people actually checks. ty

 

And yes, 30 and 60 minutes battle might be less played because of a fear of bigger loss (drugs turn over, mult and server hick-up).

 

But the new system will definitely kill them unless Pro Pass is more affordable (at lower level).

I can already see it now : 0 battle on the EN 2 with 30 and 60 minutes.

Edited by Viking4s
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yep.. the pro pass costs are a cruicial factor in order to make the low & midrankers used to use pro; and therefore have a variety of battles.

 

There would also be more longer battles around, if some basic aspects would be solved in advance:

- mults targeted with more efficiency and punished harder

- less spread between the crystal share of winners and loosers

- reduced risk of takeovers

Edited by BlackWasp777

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yep.. the pro pass costs are a cruicial factor in order to make the low & midrankers used to use pro; and therefore have a variety of battles.

 

There would also be more longer battles around, if some basic aspects would be solved in advance:

- mults targeted with more efficiency and punished harder

- less spread between the crystal share of winners and loosers

- reduced risk of takeovers

The whole purpose of the Pro Pass is to keep non supply battles out of reach of the low ranked players, it is intended to get players to spend game currency on supplies, forcing players to convert into buyers. 

 

They intentionally promote addictive supply use in an effort to get players to make poor decisions with their game earnings so that they will be forced to become buyers to continue.

 

Whenever players find ways of earning more crystals through gameplay, they must re-balance, be it shortening battles, changing fund distribution, nerfing equipment, or adding expenses in order to maximize the core drive that forces players to spend money.

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Please remember that the Battle option sends you to one of the battles in the server you are. If there are few battles there and those are full it will create a new one. It will be more useful once it picks a battle from all the servers.

 

Still, it would be better if it gives us double the crystals when we use it.

 

Another idea, the 4 buttons to select/unselect DM, TDM, CTF and CP should be on the top, right bellow the Battle button along with the Create button and, also add buttons for Day, Night and Winter.

 

I like the 2 minutes for 15 minutes.

Edited by r_TNK121

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Absolutely love the 2 minute inactivity kick, inactive players has been a major pain in this game, I would even go one step further and auto kick players if he/she has been warned 3 times within one 15 minute battle, they really don't deserve any fund.

 

I have gotten used to 15 minute battles, its much easier to walk away when the battle turns bad, as there is no big fund at stake, and I don't have to be abused by arrogant druggers, hackers, and mults/saboteurs ruining game balance.

 

The battle button is useless and I will never use it, it is just too hard to find good battles, and no AI can do a better job at finding a good battle as well as I can on my own. Funds are just to low to waste time in an unbalanced battle, to join random battles selected by an algorithm is counterproductive.

 

I doubt I will stick around long enough to make use of the pro pass, as it is, I really don't see myself earning enough funds to maintain a competitive garage beyond M2, over the years, I spent hundreds on this game, and in the end, it was all for nothing, there is absolutely no difference in gameplay between playing M0 to playing M4, if anything, the game is much better below M3, the only difference in Legend battles, is that you have to repeatedly click 1,2,3,4,5 every 15 seconds as well as battle. The only good thing pro battles had for me were the XP, and XP/BP format, and the rare no supply battles.

 

I just find it is sad that the developers constantly have to spend all their efforts on countermeasures caused by poor game design, and not address the root causes of the problems that have created these problems in the first place.

totally agree, playing at low ranks is much better because most players use wasp, rarely when we see titan or mamouth, but the higher the rank, the heavier the hulls, and wasp and hornet become rare in the good matches (CP & DM)...and to make things worse, the players use more drus, WAY MORE....playing at high ranks is really annoying...and the new rebalance just made the game impossible to enjoy now as a free player.

Edited by P_O_T_A_T_O
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It seems that paying features render the PRO PASS less interesting, therefore some free feature are now shift to PRO PASS.

oK you take away, that's your decision, however it would a good gesture if the cost of PRO PASS is reviewed.

 

I mean daily mission and chain mission got rewards adapted to the rank level, it would be consistent to have the PRO PASS cost also adapted to the rank level. Low rank level definitely can't afford current PRO PASS.

This is a win-win proposition, more tankers will be able to afford the PRO PASS therefore more PRO PASS bought, this is how to make it more appealing.

And more lower rank tankers will spend money on the PRO PASS and start to do Xp/BP or Parkour.

 

Example of PRO PASS price increase:

ranks - : 500 Crys

ranks - : 1000 crys

ranks - : 2000 crys

ranks -: 4000 crys

ranks + : 5000 crys

i would actually buy pro pass if that was the case, you sir have more brain than all Tanki Dev's combined, and it's not even a genius idea, but the are so blind they can't even see beyond theire big russian noses...

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Also, 30 and 60 minute battles were quite unpopular compared to 15-minute ones, so developers removed them to make the interface simpler, because they were an unnecessary feature.

:angry:

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The whole purpose of the Pro Pass is to keep non supply battles out of reach of the low ranked players, it is intended to get players to spend game currency on supplies, forcing players to convert into buyers. 

 

They intentionally promote addictive supply use in an effort to get players to make poor decisions with their game earnings so that they will be forced to become buyers to continue.

 

Whenever players find ways of earning more crystals through gameplay (twins m1 is OP at low ranks & isida is way OP at high ranks) , they must re-balance (they nerfed twins fire rate, and isida's healing) , be it shortening battles, changing fund distribution, nerfing equipment, or adding expenses (like separating paints from protection modules and adding aletrations that nobody asked for it) in order to maximize the core drive that forces players to spend money.

 

This, this is the full truth of what's really going with Tanki...i wish i could like this post 10 more times !

Edited by P_O_T_A_T_O

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The quick battle feature sucks. When I tried it, I'm a lieutenant colonel and it took me to a Field Marshall's battle full of M3's .

The multi-account management feature seems useless.

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i have a permanently crippled leg and have to walk with a cane. Consequently, I can't walk fast and certainly can't run.

 

I just timed the potty break. I grabbed my cane, walked out of the den, down the hall, went into the bathroom, peed, wiped, washed my hands, dried them and came back to the desk using the same itinerary as mentioned above, sat down and looked at the timer. It took 2 minutes 30 seconds. If I had been in a battle, I would have been kicked out for answering the call of Mother Nature, using good hygiene and being crippled.

 

I had read a few posts that suggested going to the bathroom before entering the battle. Yeah, right, nice try. Go to the bathroom and your bladder says, "Uh-huh. not yet." And my bowels say, "Nope nothing here either." Then you figure you are good to go. Five minutes into the battle, one or the other or both exit points say, "Sorry to have disappointed you, while ago, we now have the results you were looking for." You tell your bladder/bowels, "Nope, you didn't have to go five minutes ago, so now you're going to have to wait 10 more minutes. You see, I'm playing this game and if I stop now, I'll get kicked out. You do understand my position, here. Right?" So, here you are, in the heat of battle, arguing with Mother Nature. Guess who's going to win? And I'm not talking about red or blue teams.

 

Well, I guess you could always insert a cork. I can see the headlines now: "Tanki Online player kills family with flying cork while running to the bathroom." I wonder if that would hit the "News and Announcements" section of the TO forum.

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It's a 15-minute battle.  If you find you don't need to go to the bathroom before the battle, you shouldn't suddenly need to go to the bathroom in the middle of it.  Just wait till the end, it's 15 minutes. :)

You're not thinking logically. Have you ever gotten ready to go somewhere and just as you're about to walk out the door, you think to yourself, "Ooppss, guess I better go to the bathroom first." Now tell me, you knew you were leaving in about 5 minutes, so why didn't you go to the bathroom then, instead of waiting before walking out the door? Maybe because you didn't have to go 5 minutes ago? :(

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You're not thinking logically. Have you ever gotten ready to go somewhere and just as you're about to walk out the door, you think to yourself, "Ooppss, guess I better go to the bathroom first." Now tell me, you knew you were leaving in about 5 minutes, so why didn't you go to the bathroom then, instead of waiting before walking out the door? Maybe because you didn't have to go 5 minutes ago? :(

Look, I don't pretend to know everything about your situation. But I know I can hold off going to the bathroom for 15 minutes, and so can most people.

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Look, I don't pretend to know everything about your situation. But I know I can hold off going to the bathroom for 15 minutes, and so can most people.

Oh, I see. You know I never knew I was a freak of Nature. Thanks for pointing that out. Not only am I crippled, but I can't hold back Mother Nature for 10 minutes, either. Maybe my condition should be written down in the medical journals. I'll have to tell my Doctor about this abnormality.

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Oh, I see. You know I never knew I was a freak of Nature. Thanks for pointing that out. Not only am I crippled, but I can't hold back Mother Nature for 10 minutes, either. Maybe my condition should be written down in the medical journals. I'll have to tell my Doctor about this abnormality.

I'm truly sorry if you were offended. My point is, the 2 minute pause timer brings a lot of advantages into the game, and that if you need to go to the bathroom, there are ways to work around it. You can't expect Tanki to reverse an update for an individual situation.  For example, you could put dice on the x key so your turret keeps turning and you aren't recognized as inactive.  

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guys when you get older , you tend to need to use it more ..also with medical issues and using a cane i fully understand where he coming from and some days those 5 min / it takes us that long just to  get to the bathroom .. people with medical issues we have good days and bad so its hard to really say for us to go to the bathroom in between game we can do it but then that cup of tea two hours ago finds its way to the top...

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