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Rework the lock on feature for vulcan an option?


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This sounds like a suggestion for those players who never learned to turn their turret. Now you want the game to do it for them? I'm a Vulcan player and prefer to have full control over my turret. I want to shoot at what I want to shoot at, not what a game "thinks" I should be shooting at. If a tank that is attacking me is being served by an Isida, I'd rather get the Isida out of the picture first, otherwise, I'm just wasting my bullets. 

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Has anyone actually used Vulcan in the past 6 months?  

 

The gyroscope is practically non-existent.  Get hit with big impact weapon and you are firing at the sky. They nerfed that a while ago.

One more reason why Vulcan is bad on light and medium hulls ;)

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As it is now Vulcan is only good for long range and since we can't choose maps that makes it a pointless turret.  Bringing back the gyroscopic effect would help, but the turret needs to have a faster spin and faster rotation.

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As it is now Vulcan is only good for long range and since we can't choose maps that makes it a pointless turret. Bringing back the gyroscopic effect would help, but the turret needs to have a faster spin and faster rotation.

Vulcan spin-up should be completely removed.

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Vulcan spin-up should be completely removed.

No. The Vulcan spin-up is to make it weak to peekaboo, which is good compensation for its really high DPS. 

3 seconds is probably too long though; I thought it was fine back when it had 1 second

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The "spin-up" is suppose to emulate a Gatling Gun, which it is, attached to a hull.

Game balance is more important than some wannabe realism.

 

Real 20mm M61 Vulcan takes only 0,5 seconds to spin up.

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