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Alright guys, since the wiki doesn't show everything and explain some statistics particularly well, I have decided to test them out myself. I am currently creating a website where every turret's mechanism is explained in detail with charts and diagrams.  However, here's what I have found out so far:  This may or may not be already known to you, sorry.

 

1. Obvious one first: Firebird's burning damage and heating rate is not affected by double damage.  Now, you probably know this already, but when you are testing the afterburn, make sure the opponent doesn't have Double Armor activated, as you will only see half of the damage.

 

2. Firebird's minimum Damage is 4 hp/sec.  Yes, that's correct.  At the VERY edge of firebird's range, the damage number 1 pops up 4 times a second. Of course, a firebird will never actually do this little damage, because the burning damage is added to the actual damage.

 

3. Burning damage and heating rate is not affected by range. Another one which may be very obvious.

 

4.Burning damage (per second, as it is shown that way) is calculated this way:  Multiply the maximum burning damage per second by the temperature, which goes up to reach 1 from zero, then multiply that by the number of ticks in a second. I calculated this on the test server,  Since this temperature goes down every second, you take less and less burning damage every second you're not under fire.

 

6.  A "tick" is one-fifth of a second, not one-fourth or one-half.  How do I know this? With firebird m0 I very clearly tested that the burning damage was 30 at max.  Firing at someone I would see four numbers a second like this: 70, 70, 70, 100, 70, 70, 70, 100.  Firebird m0 is said to have 280 damage a second, so each damage counter, which appears four times a second, should show 70.  But the burning damage is added on every fourth one because the burn damage only registers once per second.  Taking 30 as the max burn damage per tick, I multiplied that by four, because I thought there were four ticks a second. Then I multiplied it by 0.2, or divided it by 5, and got 24, which didn't match my testing.  But you see here, if I had multiplied 30 by 5 to get 150, then divided that by 5, you get 30, which is the max burning damage per tick.  So you see there are five ticks in a second. 

 

(Here it is important to keep in mind damage counters and "ticks" are separate entities.)

 

5. The cooldown rate is .066, not .05. First, I observed the afterburn damage after I stopped firing.  The numbers read: 30, 20, 10, 1...and then the tank stopped taking any damage. Using some math I calculated what temperature the tank would have to be to to suffer approximately those damage values every second (as the counters don't show decimals) and I arrived at the conclusion that the tank would have to be at a temperature of .134, then .068, then .002, which gives damage of 1, because the minimum burning damage is 1.

 

If someone with a different modification firebird would test this stuff, keeping in mind their upgrade level, I would be very grateful. I am aware these results may be completely wrong but remember I only have the wiki statistics to go from.  

 

Info that I need:

-the numbers, in order, that show up for burn damage AFTER you stopped firing. 

-and a complete list of all the damage counter values WHEN you are firing

-and try to be within maximum range,

 

As I still need to figure out the curve on damage values between the range of max damage and the minimum range.

Edited by r_I_already_won0
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I haven't done testings on the Firebird now, but I tested the self-cooling rate of Vulcan. As every turret that has a heating rate, it needs to have a cooling rate in order to get back to normal temperature (with Freeze vice versa), but this one is not disclosed by the devs in the wiki. It's a bit hard to record the time of overheating exactly (after firing stop), but my testings showed that the self-cooling rate should be between 0.06 and 0.07. Since all other heating and cooling rates of the other turrets are the same over all M level, I expect that this rate is also the same over all modification levels. I tested it with a Vulcan M1 with 14/50 and included the MU level in my calculations for the maximum overheat temperature.

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1. Obvious one first: Firebird's burning damage and heating rate is not affected by double damage.  Now, you probably know this already, but when you are testing the afterburn, make sure the opponent doesn't have Double Armor activated, as you will only see half of the damage.

 

 

3. Burning damage and heating rate is not affected by range. Another one which may be very obvious.

 

 

I have an alt with firebird and from personal experience these are both not true. At max range it burns tanks veeeeery slowly. Heating rate is double with DP, damage isnt.

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I have an alt with firebird and from personal experience these are both not true. At max range it burns tanks veeeeery slowly. Heating rate is double with DP, damage isnt.

Thanks for the criticism but I honestly think both of those are true, I have tested them myself on m0, m1, and m3 firebird. (test server).  I might have to double-check the heating rate, because in light of new information I have gained about how DA and DP affect temperature guns (freeze, Vulcan, fire) and watching the freeze effect change for protections and DA, i think you are probably right.

 

If we could move the conversation to my other topic (Game Balance Visuals and Stats), it would be great, instead of replying here.  Since the "tick" was removed from the wiki these (not to mention all of firebird's burn-related statistics  :ph34r: ) these results don't really matter anymore.

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