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a glitch in DM is decreasing the scores/earnings


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Hello,

 

yesterday I was playing DM (I hate this noobish mode, but had a mission) and I noticed something strange.

As you know one gets exactly 10 points for killing an enemy in DM, but after a while, obviously due to some glitch, I suddenly started receiving like 8-9 or even less points per kill.

And this was persistent on whatever server I logged on.

 

I don't care about DM, no serious tanker plays it anyway, but imagine if this bug is present also in other modes, esp in CTF ... due to the points distribution for a kill, I might have never noticed, that my score, hence crystal earning, has been actually reduced.

 

Please, share your observations and if this proves universally true, we should kindly ask the devs to correct it asap - a bug decreasing the scores/earnings is quite frustrating ...

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This is an intentional experimental feature. I assume developers didn't announce it yet due to the fact that it's quite minor and hasn't been fully tested. This is intended to make power-levelling more difficult for players by reducing the amount of EXP a player gets from killing a tank with a very low K/D ratio. That way if someone goes into a private DM battle with two of their accounts and starts killing one with the other over and over, after a few kills the number of points he will get will start to decrease after a few kills, making getting easy EXP that way a much slower process.

 

In normal DM battles there are usually a few players with a low K/D, so you get less experience from killing them. And it's perfectly logical, because it doesn't make sense to get the same amount of experience for killing some M0 noob, as for killing the biggest drugger on the map, right?

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This is an intentional experimental feature. I assume developers didn't announce it yet due to the fact that it's quite minor and hasn't been fully tested. This is intended to make power-levelling more difficult for players by reducing the amount of EXP a player gets from killing a tank with a very low K/D ratio. That way if someone goes into a private DM battle with two of their accounts and starts killing one with the other over and over, after a few kills the number of points he will get will start to decrease after a few kills, making getting easy EXP that way a much slower process.

 

In normal DM battles there are usually a few players with a low K/D, so you get less experience from killing them. And it's perfectly logical, because it doesn't make sense to get the same amount of experience for killing some M0 noob, as for killing the biggest drugger on the map, right?

 

 

Dear Mr Mafioso (btw, quite an appropriate nick for someone working for the Alternative guys),

 

 

I find it hard to swallow what you are suggesting - that a guy like me, who thanks to a proper strategy and reactions has risen well above the noob plankton, will now be less rewarded for killing a noob, than the same noob who has been fortunate enough to somehow kill me.

 

I am easily dominating any battle because I have always used my mind and skills and so I have fully MUed weaponry with which to blast away the average tanker, turn the tide of almost any battle and hence grasp the lion's share of the fund !

Now you say that I should be punished for being so successful ??? 

This is actually transferring part of the fund from predators like me towards the miserable prey, that we feed on ... this is directly supporting mediocrity !

 

So, Mafioso, I don't know if you are drunk that early in the morning or are you just trolling ... but your answer is a complete non-sense, hope you realize that !

 

 

And yes, as I've been around since pre-RB times, I have certain doubts about the adequacy of the devs, but such a move is too ridiculous and stupid even for Permians ...

 

 

So, I kindly ask the devs again - correct your algorithms, because this glitch is really confusing for you ... to say the least ...

Edited by JohnSmith_online
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This is an intentional experimental feature. I assume developers didn't announce it yet due to the fact that it's quite minor and hasn't been fully tested. This is intended to make power-levelling more difficult for players by reducing the amount of EXP a player gets from killing a tank with a very low K/D ratio. That way if someone goes into a private DM battle with two of their accounts and starts killing one with the other over and over, after a few kills the number of points he will get will start to decrease after a few kills, making getting easy EXP that way a much slower process.

 

In normal DM battles there are usually a few players with a low K/D, so you get less experience from killing them. And it's perfectly logical, because it doesn't make sense to get the same amount of experience for killing some M0 noob, as for killing the biggest drugger on the map, right?

That's genius as :O

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unfortunately

  • it leads to xp reduction in plain normal XP/BP DM battles in the M3 ranks
  • it also reduces the fund in this plain normal battles

Those tanks I fought were no noobs, they were + on my main (Legend).

 

And it does the same for Premiums, that actually pay for getting more XP and crystals.

If the idea of Premium is that players gain 50% more XP, and get 100% crystals and shall spend some of them on drugs to progress faster -> why should they do so, if the system caps about 10..20% of their score and fund?

Edited by BlackWasp777
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honestly, it is already enough that this game does no encourage rankup at all.

For most players it is way more fun to stay in the same rankrange for as long as you can ( -> crystal per XP ratio)

 

And now they even limit that.

 

 

ps: that's not vs the moderaation here.. that's pointed towards the dev's

Edited by BlackWasp777
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Dear Mr Mafioso (btw, quite an appropriate nick for someone working for the Alternative guys),

 

 

I find it hard to swallow what you are suggesting - that a guy like me, who thanks to a proper strategy and reactions has risen well above the noob plankton, will now be less rewarded for killing a noob, than the same noob who has been fortunate enough to somehow kill me.

 

I am easily dominating any battle because I have always used my mind and skills and so I have fully MUed weaponry with which to blast away the average tanker, turn the tide of almost any battle and hence grasp the lion's share of the fund !

Now you say that I should be punished for being so successful ??? 

This is actually transferring part of the fund from predators like me towards the miserable prey, that we feed on ... this is directly supporting mediocrity !

 

So, Mafioso, I don't know if you are drunk that early in the morning or are you just trolling ... but your answer is a complete non-sense, hope you realize that !

 

 

And yes, as I've been around since pre-RB times, I have certain doubts about the adequacy of the devs, but such a move is too ridiculous and stupid even for Permians ...

 

 

So, I kindly ask the devs again - correct your algorithms, because this glitch is really confusing for you ... to say the least ...

"A proper strategy and reactions has risen well above the noob plankton...", "I am easily dominating any battle..", "turn the tide of almost any battle...", "blast away the average tanker...", "being so successful..."...

 

25 hours of game proved dangerous to your health. Take a break before it is too late  :P 

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This is actually transferring part of the fund from predators like me towards the miserable prey

No, it's not. Please think before replying.

The experimental feature is only enabled in DM battles, where only kills matter. Regardless of how much EXP you get for killing a tank, you still get 1 kill added to your total, which is the only thing that determines your reward. Therefore this experiment does not affect you.

 

Besides, why are you even complaining that you get less EXP? The less you get - the higher will be your gained crystals/experience ration and therefore you will find it easier to save up for new items and upgrades and buy them sooner or even as soon as they become available at the appropriate rank. There is no reason to want more EXP at your rank unless you are a buyer with practically limitless crystals.

 

 

So, Mafioso, I don't know if you are drunk that early in the morning or are you just trolling ... but your answer is a complete non-sense, hope you realize that !

First of all, we do not condone stereotypical comments or discussion of alcohol on the forum. Second - the answer is not my personal opinion, but instructions from the community manager regarding what information to give if players ask about the experience issue in DM.

 

This is not a glitch and developers may remove it, but not "fix" it.

 

Oh and...

 

 

 

quite an appropriate nick for someone working for the Alternative guys

Thanks for the compliment, but I don't "work" for AlternativaPlatform. I'm a regular player who volunteers to help in the forum and my nickname does not violate any of the Game Rules  :)

 

 

 

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No, it's not. Please think before replying.

The experimental feature is only enabled in DM battles, where only kills matter. Regardless of how much EXP you get for killing a tank, you still get 1 kill added to your total, which is the only thing that determines your reward. Therefore this experiment does not affect you.

Less points scored _usually_mean less crystals in the battle fund.

Do you any have contradictionary information, that came along with the "feature"?

 

So overall this change reduces the fund;

which most likely keeps the crystals/xp stable;

while the xp/hour and crystals/hour both drop.

 

I'm not amused.

 

There are better ways to handle powerlevelers.. like giving away less score for tanks that dont hit anything (nothing) when they shoot. Even noobs hit some things.. and the threashhold could be increased with ranks.

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Experiment is just a good way to say *Sorry, we have to apply this bad update* 

Anyway, i believe that this update will kick many power levelers, and i see it as re-balance of score & crystals earned, and it will help a lot of newbies to get extra exp for a kill while the professionals will get less exp.

 

P.S : This update has been applied in all modes, not just DM.

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"A proper strategy and reactions has risen well above the noob plankton...", "I am easily dominating any battle..", "turn the tide of almost any battle...", "blast away the average tanker...", "being so successful..."...

 

25 hours of game proved dangerous to your health. Take a break before it is too late  :P

 

I confirm all the above ... it is called passion .. might be a strange word for losers  )))

 

Like any other competition in real life or i-net, this is a game abt winning and domination over the opponents and actually superiority does not take lots of time to be achieved ... an i7 32GB with 16Gb video, swift fingers, a cool mind, pro-active reactions and above all - determination ... as for time ... I don't have much time anyway - I am a broker and my real focus is on making real money !

 

But, like in real life, when you don't feel fit enough for something, say boxing or in our case for virtual battles - just quit !

 

I am really tired to have in my company mates with no hearths and no brains, with no clear vision of what their tasks are ... just lingering around and messing with normal fighters !

 

If you are not focused on victory along with your team - TO is not your game ... or it might be - if you like suffering - guys like me thrive on greenhorns )))

Edited by JohnSmith_online

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No, it's not. Please think before replying.

The experimental feature is only enabled in DM battles, where only kills matter. Regardless of how much EXP you get for killing a tank, you still get 1 kill added to your total, which is the only thing that determines your reward. Therefore this experiment does not affect you.

 

Besides, why are you even complaining that you get less EXP? The less you get - the higher will be your gained crystals/experience ration and therefore you will find it easier to save up for new items and upgrades and buy them sooner or even as soon as they become available at the appropriate rank. There is no reason to want more EXP at your rank unless you are a buyer with practically limitless crystals.

 

 

First of all, we do not condone stereotypical comments or discussion of alcohol on the forum. Second - the answer is not my personal opinion, but instructions from the community manager regarding what information to give if players ask about the experience issue in DM.

 

This is not a glitch and developers may remove it, but not "fix" it.

 

Oh and...

 

 

 

Thanks for the compliment, but I don't "work" for AlternativaPlatform. I'm a regular player who volunteers to help in the forum and my nickname does not violate any of the Game Rules  :)

 

 

 

 

 

I apologize - I've been rude, you are actually a smart and balanced guy ... have seen lots of post of yours ...

 

as for the devs ... for years in a row these nerds have been trying to turn a once fascinating adults' game into a dull kindergarten with noobs and teens parkouring around and waiting for Gold ...

No way I can be calm with such idiocracy around me !

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for years in a row these nerds have been trying to turn a once fascinating adults' game into a dull kindergarten 

Well, the biggest age group of gamers is, indeed, around 10-15 years old. So it's hardly surprising that they are trying to make the game more appealing to younger players.

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I confirm all the above ... it is called passion .. might be a strange word for losers  )))

 

Like any other competition in real life or i-net, this is a game abt winning and domination over the opponents and actually superiority does not take lots of time to be achieved ... an i7 32GB with 16Gb video, swift fingers, a cool mind, pro-active reactions and above all - determination ... as for time ... I don't have much time anyway - I am a broker and my real focus is on making real money !

 

But, like in real life, when you don't feel fit enough for something, say boxing or in our case for virtual battles - just quit !

 

I am really tired to have in my company mates with no hearths and no brains, with no clear vision of what their tasks are ... just lingering around and messing with normal fighters !

 

If you are not focused on victory along with your team - TO is not your game ... or it might be - if you like suffering - guys like me thrive on greenhorns )))

I understand all of that. But if you were a stock broker (I have been a day trader btw) since 25 hours only, you would not have seen a Bear Market yet... :D

 

PS.: talking about experience, unless they will never bring tank kits back, do not microupgrade, as it used to cost double. I did that mistake twice...

 

Well, the biggest age group of gamers is, indeed, around 10-15 years old. So it's hardly surprising that they are trying to make the game more appealing to younger players.

And age is Tanki Online (and mine) biggest problem... kids are not loyal (change game quickly) and in the meantime they spoil the game taking shortcuts (buying and drugging) with no strategy (which should be the most important quality of this game). Like in football: kids tend to run all together where the ball is rather than covering the whole field.

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I understand all of that. But if you were a stock broker (I have been a day trader btw) since 25 hours only, you would not have seen a Bear Market yet... :D

 

PS.: talking about experience, unless they will never bring tank kits back, do not microupgrade, as it used to cost double. I did that mistake twice...

 

And age is Tanki Online (and mine) biggest problem... kids are not loyal (change game quickly) and in the meantime they spoil the game taking shortcuts (buying and drugging) with no strategy (which should be the most important quality of this game). Like in football: kids tend to run all together where the ball is rather than covering the whole field.

 

it's relaxing to see that one is not alone here ..

 

I am a commodity trader, grains in particular and my biggest concern lately is the sudden surge of Nov wht on CBOT and MATIF in the late Friday hours ... such moves are often linked to disturbancies in other commodities or metals or currencies, but there wasn't anything extraordinary ... I even thought that something has happenened to Trump )))  

If I had anticipated this unexpected move of over 2 Euro, I would have scored a few extra k ... 

 

but now I am off the biz worries and I planned spend a few hours in TO during the weekend ... problem is that more and more I stay in the forums and less on the battlefields ...

 

my passion for the game is fading (never thought this will happen) but as I said, I can hardly tolarate the dull contingent that roams the servers these days (and any update is only worsening the situation)

... so should I torture some poor teens here ... or might be should go black-road dirty biking tomorrow to see some late autumn nature and ease my nerves )))

 

 

cheers !

Edited by JohnSmith_online

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Well, the biggest age group of gamers is, indeed, around 10-15 years old. So it's hardly surprising that they are trying to make the game more appealing to younger players.

 

 

Don't tell him that he's being a predator by killing the virtual tanks of little boys and little girls. Please.

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Don't tell him that he's being a predator by killing the virtual tanks of little boys and little girls. Please.

 

well ... I consider my prime duty harassing the little noobs until they run away ... in tears, if possible )))

and surely, as any predator, I hunt on the weak, to keep the herd healthy )))

 

 

Seriously - TO was not designed for adolescents - in its core it is an adults game !

Just like football and chess, TO has relatively simple game-rules, but requires intelligence, experience and integrity to master it ... kids have none of the latter and have no place in here !

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This is an intentional experimental feature. I assume developers didn't announce it yet due to the fact that it's quite minor and hasn't been fully tested. This is intended to make power-levelling more difficult for players by reducing the amount of EXP a player gets from killing a tank with a very low K/D ratio. That way if someone goes into a private DM battle with two of their accounts and starts killing one with the other over and over, after a few kills the number of points he will get will start to decrease after a few kills, making getting easy EXP that way a much slower process.

 

In normal DM battles there are usually a few players with a low K/D, so you get less experience from killing them. And it's perfectly logical, because it doesn't make sense to get the same amount of experience for killing some M0 noob, as for killing the biggest drugger on the map, right?

Just a silly question from me: why this experimental feature is not tested in the test server?

 

TBH there is other way to power level and this feature is not only targeting only power leveler, it's also balance game and indirectly reduce the potency of heavy druggers (yeah) and also skilled player (not so much yeah). There is better option to target more the former and less the later.

Edited by Viking4s
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A dangerous capper with 0.1 K/D threatens to take the flag.

I kill him. I save my team.

I don't even get much score

 

Then someone kills a useless camper shaft and gets a ton of exp

 

LOW KD DOES NOT MEAN THAT THEY ARE A NOOB

Edited by RobocraftIsBetter
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