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Changes in the battle creation system


theFiringHand
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I highlighted my edits with characters in bold and red color so that everybody understands they're weren't your own words. I even precised it below the quote. No need to get overexcited like that...

 

Moreover, you repeated many times the matchmaking system ("Batle" button) would cut down mults and saboteurs. You said it here

 

 

 

 

also here

 

 

 

 

and Yele as well

 

 

 

 

but many players proved matchmaking had no effect on mults:

 

 

yet you came up with the same argument yesterday:

 

Why insisting when the inneficiency is obvious?

 

PS: please make sure that I don't blame you for releasing these updates but for being evasive about their efficiency

PS #2: please don't come up with "Let's wait and see what happens."

Let me repeat:

 

1. Don't edit my posts, even if you color them like the rainbow, or I'll have you banned

2. Yes, you'll have to wait and see what happens.

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Nice update, people who are complaining are those who just have nothing to do. Cmon 5000 crystals, it isn't a big deal.

Its not matter of 5000 cry buddy, U see it is going to PAY and PLAY in the future.. all the non-buyers kicked out

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Let me repeat:

 

1. Don't edit my posts, even if you color them like the rainbow, or I'll have you banned

2. Yes, you'll have to wait and see what happens.

the problem Sir is we know what will  happen due to other problems with multiplayer pass that ended up in the garbage over time and we can see the future... that in time this will also fail .. see you can play the game all you want but we as players have been seeing it for a long time no sooner a new update comes out there are issues and what your intentions are to put a update out to stop things like druggers and sabotage  maybe some of them work but over all majority fail .. so please as a player i wish u guys would listen to your customers / the players who have been here a long time .. what you want to achieve is not going to happen until you change the game entirely ...first thing you want to change is druggers well how can this stop when your giving them to us for free and allowing us to buy , changing game play will not detour the druggers we will find battles that will allow it to go on.. you need to start this game from day one removing things that are given free ... sure players will end up saying its now a pay to play game but if you also remove it from buying then it will end up being a game that was intended to be a fair and un-biases  game field and also stop dropping supply;s ..( i love my drugs but if the game is to change then it has to  be )

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What if I have a mission to get 300XP-500XP in a certain map and I do not see such a map on the server? The Battle button will not help..

Can I create an ordinary battle of that map if I do not have a PRO pass?

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^you can not even join such a map created by another player.

All created maps are pro.. no matter if they used some settings or if they lefft all settings on default.

So these battles that ment to be "normal", are pro now.

 

thats.. a design flaw (well ok, can happen, np).

I just hope they get it done soon.

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Wait and see?

 

This is what I see!

 

50+ pro battles

5 regular battles  :blink:  :blink:  :blink:

 

In the past I have avoided using the "Pay To Play / Pay To Win" language, although the game has been moving toward P2W for a while.  Buyers have had the flexibility of more XP&crys, faster rankups, costomized pro battles, faster upgrades, deeper garages, and can afford to buy the alteration options.

 

But that is an old story.

 

This update is the first to significantly push the game toward Pay To Play.  Even if the cost of the PRO pass is in crystals, we must now sacrifice our in game earnings back into the game in order to keep playing.   :wacko:  "Free players will still be able to play using the Battle button" - sure if you only want to participate in 10% of the battles on the server, none of which help you with your daily missions?  Missions are my biggest concern - I am very concerned that the "Finish first in a battle" and "Earn XP on Map" Missions will become difficult to impossible without the ability for free players to create battles on those maps.  I'm sure it's no secret that the "Finish First" mission is 'life-hacked' by most players by creating 1-1 battles on tiny maps like Island and Arena.  Have a Pro pass?-great.  Don't have one?  Good luck finishing missions.

 

Confession - I'm a buyer.  I've been happy to put money into this game.  I am not happy that I now MUST buy a PRO pass to play the same way I played yesterday.  "Making the game simpler"?  :blink:    Then implement this for the first few ranks but keep the high ranks as they were.  Please understand that 'simplifying' the game for high ranks will bore experienced players into seeking their fun elsewhere.  Those players (myself included) want more options not less.  We've put months if not years into this game - that loyalty needs to be recognized, not punished.

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Wait and see?

This is what I see!

 

50+ pro battles

5 regular battles  :blink:  :blink:  :blink:

  1. You see that players like to create battles with chose maps.

    Half of the pro battles do not change any other setting then the map itself..

     

  2. And you see that smaller 10% are using the [battle] button

 

 

 

 

 

I allowed my self to take my own statistics:

 

Server EN3 + EN4 + EN5 ////, avg. serverload was 73%

thereof:

50% of battles: former normal battles.

They use ALL default settings. Players just selected map + sometimes teamsize or lenght

42% of battles: True pro battles

They made use of changed settings (gold off, or drugs of, of SCD off, or whatever)

8% of battles created by the Battle-Button (non pro)

 

Conclusion:

1) Players love to choose their own maps + teamsize (and sometimes, but rare: time limit), instead of using your battle button.

2) Naturaly only the very low ranked players use that button more frequently (it is usefull for them).

3) Even if a lot of players hit that button -> not many stay there. Most leave and pick a manual battles thereafter. Please revise your statistics methods (mine are not perfect too, but at least they match the players perception :P).

 

actually.. exactly as expected by so many users around here..

 

Details

 

 

Server EN3 - Midranks ....

45 battles visible for me BlackWasp777. Server load bar = 80%

thereof:

49% of battles: created manually, but use ALL default settings. Player selected just map, teamsize or lenght

44% of battles: true pro: made use of changed settings (gold off, or drugs of, of SCD off, or whatever)

7% of battles created by the Battle-Button (non pro)

 

 

 

Server EN4 - Lower + mid-ranked players ....

73 battles visible for me BlackWasp. Server load bar = 80%

thereof

53% of battles: created manually, but use ALL default settings. Player selected just map, teamsize or lenght

40% of battles: true pro: made use of changed settings (gold off, or drugs of, of SCD off, or whatever)

7% of battles created by the Battle-Button (non pro)

 

 

 

Server EN5 - Very low-ranked players ....

36 battles visible for me BlackRail. Server load bar = 60%

thereof

42% of battles: created manually, but use ALL default settings. Player selected just map, teamsize or lenght

44% of battles: true pro: made use of changed settings (gold off, or drugs of, of SCD off, or whatever)

14% of battles created by the Battle-Button (non pro)

 

 

 

 

 

Edited by BlackWasp777
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how to create a non-pro battle if i have pro pass.

THIS IS NOT POSSIBLE :)

(now)

 

and this is a true problem. No battle-button-user will join your battle.

But it's not that tough, only <10% use the battle button and stay on those battles

Edited by BlackWasp777
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Wow just Wow

 

Its almost comical how Tanki have managed to ruin what was a very fun game in just a few short months all in the interest of making money.

 

Normally you try to increase revenue over time by improving a product to make it more desireable.  Not as in tanki's case force people to pay money to be even remotely competitive.

 

Regards this latest abomination of an update - I do not understand how missions will work.

How many time will i have to click the battle button - leave - click - leave etc before i find a battle that suits my mission.

 

I have stopped playing with this Gissmo account now due to the absolute necessity of drugs that i have to buy to be competitive.  In stead i come on , complete 1 mission and log off just to keep my daily chain going.  If i buy drugs to be able to enjoy my game time on this account then i cannot afford any MU's or new equipment so i choose not to play.

I now play on my second account (second lieutenant) but if i have to play for hours trying to find a battle to suit my missions then i will just stop all together as i need to complete my mission to get free stuff to try and be competitive or save for new equipment.

 

This just makes no sense - let us choose how to play without having to spend valuable cry on a pro pass.

You just cannot make every single possible element of the game pay to play.

Next will be random turrets and hulls in random battles and if we want to choose our weapon then we have to pay.

 

What if i click on the battle button with my mammoth isida combo and get taken to Lost temple CTF with 1 opponent?  Obviously i have to either quit and try again or change equipment.  Now i only have 1 combo that i use because i am saving for the next level equipment then i am scr**ed.

 

There is going to be people jumping in and out of battles all day long trying to find one they like with players they like that suits their preferred equipment.

We are not going to be able to get good battles without a lot of luck.

 

This is just crazy - what were / are the devs thinking?

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Because it would've been a mighty fine mess if we'd done that. And you'll come to the same conclusion if you just give it some thought.

ok I know i'm harping on this a lot for good reason,... see when you said this to me last night i had to have my third coffee to really look at it your way and then again the players way and even Dev's .. well I came to the same conclusion that if they can remove multiplayer's pass then why could they not do it the same for pro pass and increase the earnings in  battles .. see what you just ended up doing is caused a mess which will in the end be removed .. you could have just saved yourself a job, if you had just closed it like i said instead you did not ... so why are you making work for your self's when you don't need to ..

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Yes, but WO3/Lt get it cheaper than 5000 crystals. I'm talking about raking in 5000 crystals in 30 days. That's the price for Legends. I find it hard to believe a Legend wouldn't be able to earn 170 crystals per day for 30 days.

The point is that even if a legend earns 170 every day for a month they would only break even.

To actually progress in game it would need to be double that for example.

Whilst im sure this is possible at all ranks (3100 cry at my alts ranks to break even) it basically means that are progression rate is reduced even further. 

This becomes even more of a problem when you account for the fact that XP earning are not reduced in tandem with the CRY reduction.  So now we will rank at the same rate for less return on CRY meaning the game will become even harder at higher ranks because we will have less CRY than we even had before. 

Again this lends it self to necessitating people to spend money on CRY to be even remotely competitive but even more so than previously.

 

Coupled with the other recent updates (paint separation , rebalance etc, Tanki just given the big middle finger to all players who do not spend money on their game.  If you cant afford or don't want to buy then you are just here to be cannon fodder for those who do and make up the numbers.

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I believe that the way to fix the missions issue is:

 

1. If you have a mission to earn XP on a certain map, then you will be forwarded to a battle in that map. If such a map is not available, a new battle with that map will be created fo you.

2. If you have a mission tot earn XP on a type of battle (DM, CTF, TDM or CP), then you will join only battles of this type if you press the "BATTLE" button, once you do not have anymore mission of a map type.

3. Same goes for "Capture points" or "Capture flags" missions.

4. If you have a mission "finish first X times", this mission should no longer exist, because you cannot establish that with the "BATTLE" button,

5. Missions like "collect drugs", "earn XP (regardless of the map)" and "destroy enemies" will work OK with the new update.

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just played a hour to check that out.

 

almost All pro battle are long battle with people farm up crystal, and then expecting a raid team raiding the battle by buyers and druggers

 

all I just want is a simple 15 min battle with 10 flag limit, and now it is so hard to find.

 

I feel quite ok with previous 15min option. since I have never use pro pass for 2 years.

 

at least there are still some non-pro battles to let me choose, like 3 in each server.

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