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Changes in the battle creation system


theFiringHand
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Cedric Debono, on 25 Nov 2016 - 09:32, said:snapback.png

The other battles you're talking about are two Pro battles, and one CTF. You can't go to the Parkour battles because the "Battle" button only takes you to standard battles. The CTF is not available to you because you set your filter to only take you to DM battles.

 

In this case it's pretty evident that you need to look at another server.

 

 

ok i just noticed that there were both parkour battles which i did not pay attention to due to real life things happening .. so for that sorry .. but i also understood this button would only take you to pro battles not normal ones.. if this is the case then why have it  .. too me its just making players lazy to just click on a button instead of using there own brains to find one .. like really

Edited by frozen_heart

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Posted 25 Nov 2016 - 14:21

 

misafeco, on 25 Nov 2016 - 08:19, said:snapback.png

Ok, actually this was a good idea. Now I tried battles without drugs. It's 1000x as much fun compared to battles full of druggers. It's much more balanced, much more teamwork needed, much more fun. A heavy drugger can ruin any battle. Now I can choose non-drug battles and I even have a chance to finish on top! WOW! Great update Tanki, when the first week is over I'll buy my first pro pass, because I know it's worth the price. Good bye druggers, welcome fair battles.

Glad you've seen the benefit of this update. It'll be even cooler when we continue rolling out the upcoming steps for the matchmaking system and ratio battles.

 

------------

Come on you two. Neither of you are thinking. Battle button is standard battle, supplies available with smartcooldown. Pro-pass lets people limit who can go in, yet leaves everything normal, except longer time by default.

 

One has to put some thought into making a pro-battle. Most don't, thus, mess.

 

This current situation is total mess!

 

I will wait to next week, but most of the problems will only be more obvious, but a few of the simple annoyances will hopefully be gone.

 

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Posted 25 Nov 2016 - 14:21

 

 

Come on you two. Neither of you are thinking. Battle button is standard battle, supplies available with smartcooldown. Pro-pass lets people limit who can go in, yet leaves everything normal, except longer time by default.

 

One has to put some thought into making a pro-battle. Most don't, thus, mess.

 

This current situation is total mess!

 

I will wait to next week, but most of the problems will only be more obvious, but a few of the simple annoyances will hopefully be gone.

 

 

Battle button is useless. I never used it even once.

 

Edit: I prefer drug-less battles. Now I can find them and if I can't I can create them on my own. I hope there are other players who prefers to play this way and they also buy the Pro Pass (after this first week). I hate when in the last 5-10 minutes of every CP battle everyone start drugging like crazy (especially on Polygon).

Edited by misafeco

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Well ... 

 

 

I guess the most important feedback is this: I am glad Tanki seems to be trying to address some key issues. I feel significantly better about their sincere intent as compared to a month or so past.

 

As for how this last change is actually performing under live use ...

 

You know, this is a big change with some big ramifications. I don't think we'll know for at least a month. Not until the player base settles into two groups. PROs and NOs.. My guess is success or failure will depend largely upon the relative size of those two groups.

 

As far as immidiate impressions go.

 

Drug-free issue: For the first time since I have played Tanki I have been able to find and play drug-free games. By that I mean on-map pickups but no personal power-ups. only 1 game I've found barred both. But I do not mind the on-map pick-ups... those affect map strategies and are available to any tank. So far so good.

 

Tedium in finding a game issue: The Battle button is actually a benefit if all you want to do is find a game with a good number of players. The Battle button does not seem to over-use Poly, Noise, Mt C, Sandbox, etc. OTOH the tedium of finding a battle in the PRO section is now worse. Before I had to manually look at each battle to see rank level and competitive situations.  Now i have to look at each manually for the same things,m plus look at the drug;/MU settings, plus sort out format battles (useless to me) plus sort out games that last for 999 caps or run for 10 hours. The tedium might end up worse!. So far a little good along with a great deal more worry that this will all backfire.

 

Too many games played on too few maps issue: I just looked through servers EN1-6 with my lowest rated account and this issue seems worse if anything. The list of Sandbox games alone was almost a full screen top to bottom. This change has done nothing to address this issue and has possibly made it worse.. So far complete fail.

 

Bottom line: I am encouraged by a major change because that speaks of a sincere attempt to improve matters.  However, I suspect this approach is a band-aid. I would really like to see the ability to search across all servers for all games that match 2-3 serach parameters.

 

E.g: Show me all CTF, TDM, CP games with [highest rank Colonel, no Supplies use].

 

Sow me all DM games on the map Tribute.

 

Anyway ... we will see where this goes.

Edited by LittleWillie

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Crappy update!

 

Forced to drug! Every pro battle has become hardcore drugs + MU on.

 

WTH tanki?

 

The battle creation system is going towards Tanki X. Tanki X is also the same unbalanced battle and buyers start with an advantage. It won't be a global hit just by the graphics. 

 

After tanki x grinds some money and flops they will make Tanki Y and will continue to do so.

 

Every battle for the non buyers are like hell a terrible experience.

I tried TankiX and I agree. It plays like WW1-era tanks in mud except the tanks are the size of ocean liners.

 

But really... what is the point to re-crating the same game with the same massively flawed Drugs system, same exact tanks concepts, same exact maps.. its the same game that plays worse but it does have heat-wave effects on the explosions.  zzzzzzz

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I've been doing this for a while now and liked it a lot better before you guys started making changes just to be making changes . IMHO there has not been a single change made that has improved the fun factor of this game .  If it's not broke don't fix it . Fix the lag . That's still an issue . I like picking my own battles . I like using suppliies (drugs)....  I don't like daily missions , I want to choose which battles I'm in . I've noticed most of the whiners are the ones not spending any money . I'd think you would want the people that are spending money to be happy and make changes that work for them , not the beginners that don't know how to play yet . After all , it's money that keeps this site going , RIGHT ? If we don't spend the money the whiners and noobs can't play either .

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I tried it last night for the first time and had to click 5 times as every time it took me back to the same battle that i didnt want to play so thats 5 clicks just for one player to enter one battle.

 

Those numbers mean nothing and might possibly point at the failure of this update?

Your broader point is correct. Data without context mean nothing.

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Tanki, there are many things with this update that need to be fixed, and a lot of them were foreseeable.

 

First of all, you say "the vast majority of players prefer the battle button" but three is simply no way to know this yet. People are still trying out the button, because they DON'T KNOW if they prefer it yet. We all can see right through this: The only reason you "concluded" that many players prefer the button is because you were going to release the second part of the update (this part) all along.

 

Second of all, making the ability to create battles a PRO pass feature is a bad decision on many levels. Now, there are a lot less normal battles, making it almost impossible for the battle button to find a good battle. PRO battles are going to be the norm now, which undermines the point of the PRO pass. It also undermines the battle button, since that can't select PRO battles for you. So basically, you're making us buy the pass if we want to play at all. You knew beforehand that this update would not be liked. Nice move, tanki. Really makes us want to keep playing.

Yeah, I also resent Tanki's habit of blowing smoke up our asses when sincerity would sell so much better.

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@why they build the same game over:

lack of ideas + future prooveness

 

Tanki Online simply works. It's a concept of [Tanks fighting each other, arnking up, unlocking equipment, geining temporary advantage by money]. No matter how goodit was or how good it gets.. it works since 6 years and that.. prooves some point: it works.

 

But the technology platform (adobe flash) is limited and dying out, so they have to shift it to a new platform in order to implment features they can not have here. Most likely those are features that make it look "more even" to modern games.

 

As far as I understand the VLOGS -> unfortunately they missed that both games adress different user groups.

Could mean: a lot of players care more for fun and low PC requirements then for aweseom graphics :P. But they did not craft a low-requirement game for casual and regular players, they overdid it. So now.. they simply have to keep both and market and align it to different kind of players.

Edited by BlackWasp777

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IMHO there has not been a single change made that has improved the fun factor of this game .

++

 

But they took out the fun of Wasp gameplay very efficiently.

My grandma is more agile (turnin acceleration, full-left to full-right swing..) that this Wasp M3.

Edited by BlackWasp777
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Have yet to see a Molotov or Osa... Hope it'll eventually make those popular.

If there is one thing Tanki can brag about is in having so very many maps especially for a game with this size player base.

 

But they don't get used! 

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@why they build the same game over:

lack of ideas + future prooveness

 

Tanki Online simply works. It's a concept of [Tanks fighting each other, arnking up, unlocking equipment, geining temporary advantage by money]. No matter how goodit was or how good it gets.. it works since 6 years and that.. prooves some point: it works.

 

But the technology platform (adobe flash) is limited and dying out, so they have to shift it to a new platform in order to implment features they can not have here. Most likely those are features that make it look "more even" to modern games.

 

As far as I understand the VLOGS -> unfortunately they missed that both games adress different user groups.

Could mean: a lot of players care more for fun and low PC requirements then for aweseom graphics :P. But they did not craft a low-requirement game for casual and regular players, they overdid it. So now.. they simply have to keep both and market and align it to different kind of players.

I understand the need to port to a new software standard. 

 

But I am being told TankiX is a "whole brand-new game". Which is, as you observe here, utter bull****. It's the same game.

 

IMO that is probably a mistake. What sold 6 years ago does not automatically sell today. It certainly is a mistake, IMO, to roll out the same Drug concepts .... I have never heard a game's player base so hateful of that game's power-up system as in Tanki. But Tankji is keeping them unaltered in an act of stuborness that can only be described as epic in proportion.

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sorry guys but what is happening in tanki X will in time be coming to tanki on line.. by Easter next year they will be added as one.. this is what it looks like to me regardless .. there is too many similar things happening in both games and things slowly added here to match up to it.. and remember both games have the same Dev team working on them .. just my inter woman hunch ...

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But I am being told TankiX is a "whole brand-new game". Which is, as you observe here, utter bull****. It's the same game.

Actually you have been told, what the communty needs to know, in order to accept that their garages are not transfered ;)

 

 

I can't tell what the community dislikes more

  • the tensions caused by drugs
  • or the fact that they change things the commnity loves, while they mess up while doing so.

 

Don't get me wrong, most of the things here have truely a good intention. Even the shifts of features to monybased features are mild and bearable (paints, kits available anytime, premium-clans, gold boxes,...   ok.. drugs kits maybe not). And honestly the battle button idea is great for newcomers, as well  the 2min. brake, a matchmaking system is cool, and so on..

 

But it's always the way how they do it that hits the nerve of the players (IMHO)

 

 

  • release a battle button before more of the needed associated features are ready.
  • Start the Pro/Battle stuff 2 days before the vLog, and not thereafter.
  • Balancing the game by swapping hunter/Viking for a 2nd time.
  • De-characterising turrets to make room to sell alterntions.
  • Balance for diversity prior to balance for power.
  • Cutting the funfactor out of Wasp, instead of buffing the Hornet.  ...) .
  • Forcing players into ProPasses in order to select maps; argumented with duel battles (and kind off) which could easily been filtered out by the feature itself
  • .....
  • .....
  • ....        .....

 

 

 

They fix a lot of things that are not truely broken.. while other stuff is not touched (we could truely use a kick system that has clever fraudprotection mechanisms.. kick 2.0.. you know it for sure.

 

 

 

 

sorry guys but what is happening in tanki X will in time be coming to tanki on line.. by Easter next year they will be added as one.. this is what it looks like to me regardless .. there is too many similar things happening in both games and things slowly added here to match up to it.. and remember both games have the same Dev team working on them .. just my inter woman hunch ...

I thought they split the developer groups? Hm. But anyways.. they talk.. which is actually a good thing.

 

But I have not understood, why tanki X is so slowpaced. Do we just see M0 fight all the time? Or does it just look so slow as the tanks are so large?

Edited by BlackWasp777

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Actually you have been told, what the communty needs to know, in order to accept that their garages are not transfered ;)

 

 

I can't tell what the community dislikes more

  • the tensions caused by drugs
  • or the fact that they change things the commnity loves, while they mess up while doing so.

 

Don't get me wrong, most of the things here have truely a good intention. Even the shifts of features to monybased features are mild and bearable (paints, kits available anytime, premium-clans, gold boxes,...   ok.. drugs kits maybe not). And honestly the battle button idea is great for newcomers, as well  the 2min. brake, a matchmaking system is cool, and so on..

 

But it's always the way how they do it that hits the nerve of the players (IMHO)

 

 

  • release a battle button before more of the needed associated features are ready.
  • Start the Pro/Battle stuff 2 days before the vLog, and not thereafter.
  • Balancing the game by swapping hunter/Viking for a 2nd time.
  • De-characterising turrets to make room to sell alterntions.
  • Balance for diversity prior to balance for power.
  • Cutting the funfactor out of Wasp, instead of buffing the Hornet.  ...) .
  • Forcing players into ProPasses in order to select maps; argumented with duel battles (and kind off) which could easily been filtered out by the feature itself
  • .....
  • .....
  • ....        .....

 

 

 

They fix a lot of things that are not truely broken.. while other stuff is not touched (we could truely use a kick system that has clever fraudprotection mechanisms.. kick 2.0.. you know it for sure.

 

 

 

 

I thought they split the developer groups? Hm. But anyways.. they talk.. which is actually a good thing.

 

But I have not understood, why tanki X is so slowpaced. Do we just see M0 fight all the time? Or does it just look so slow as the tanks are so large?

Yeah the propganda explanation seems the most like;y. And it seems to work. The player base over at the TX playtest seems to believe the propaganda that TX is "an entirely different game".

 

Well, when I was dabbling in TX I ran the 4 possible combinations of Viking/hunter plus smoky/thunder. I had an alt account that allowed me to play the same 4 combinations on m0 gear.

 

TX is definitely slower. It's no mirage.

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I thought they split the developer groups? Hm. But anyways.. they talk.. which is actually a good thing.

 

But I have not understood, why tanki X is so slowpaced. Do we just see M0 fight all the time? Or does it just look so slow as the tanks are so large?

Yes, the team is different. Also, yes to the second part. It seems show because most videos are of lower upgrades. Since the game is in Beta, the majority of the players are still in lower ranks.

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I thought they split the developer groups? Hm. But anyways.. they talk.. which is actually a good thing.

 

But I have not understood, why tanki X is so slowpaced. Do we just see M0 fight all the time? Or does it just look so slow as the tanks are so large?

 

I'm not sure the only battles i have been are for mostly lower ranks i have not moved up to higher ranks .. you might want to talk with Dogm45 or another player who knows more .. i'm still trying to figure out there forum ..lol

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Could a PRO battles pass for, say, a day be a reward for Daily Mission Chains?

yea we all ready have it , not sure on your ranks if you get them .. but as you get higher up u will see it ..

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I have no problem buying pro-battle pass; Tanki is generous in terms of giving away free crystals.  My objection with this update is the tremendous difficulty and tedious nature of trying to find a suitable battle.

 

Too many variables to look at for each battle and no way to sort them.  Also the default 30 minute battle is way too long.  Please change the default to 10, 15, or even 20 minutes if there needs to be a difference between pro and non-pro...30 minute battles are inconvenient and they are created the most because they are the default.  

 

This update requires that much more time be spent searching for battles...it makes the game significantly less fun to play.

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This update requires that much more time be spent searching for battles...it makes the game significantly less fun to play.

I am seeing this too. The game is a lot less fun now that I have to scour the servers for a decent battle or click that button repeatedly before it takes me somewhere worthwhile.

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15181626_1193938630652424_69900842022932

 

 

ok so we know this and based on a average amount of players which is about 43 k per day .(English server ) not sure on other servers . the % when you come down to it peanuts who uses the button daily so why have it when its not working for the MINORITY of the  player's.. also how many are used only once .. this seems high .. so say one player hits it on average about 30 times in one day so with 43k X 30= 1290000 per day if they all hit it 30 times in one day of battles .. this is only based on the English community using it and we have how many players in all of the community's .. ( feel free to correct me any where my mistakes are...)

 

Your mistaken on the number of players. 43k is not only for English but English + Russian + German + (Plus another country flag I don't know the name of) servers. These four are combined. Where Brazil + polish server is together and Chinese server is separate. So, you know how small that number is and how this game is dead. Four major regions provide 43k players only at peak. This game is also dying in russia.

 

The image showing numbers is global not only english.

Edited by Mr-P.E.K.K.A

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All of these updates are there to drive revenue, not to discourage mults and prevent sabotage.  Fair enough ... The devs need to be paid.  Can't expect TO to run this game for free.  Hate to see them kill the golden goose though, with increasingly restrictive, homogenizing updates that take the individuality and creativity out of it.

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