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Changes in the battle creation system


theFiringHand
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This update is a straight LIE, How on Earth would I believe that removing standard battle creation the game will be easier for new players? Then you have to create a PRO battle instead!!! If it was difficult for a new player to create a standard battle, how it would be to create a pro one???? 

 

I know that the "Battle" button is for those who can create a battle, but if I need to play on Barda map to complete a mission I have to enter the battle button over and over until "destiny" brings me to Barda map. If I don't want to do this, I have to spend on a pro pass or forget to play Tanki. At least you made the pass cheaper.

 

Well, finally I'm quiet disappointed of this update and your excuses are far-fetched. 

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 Nevtelen28808.jpg

Ok, this was a drug-less battle with my Vulcan + Titan M1 combo. There was some player who had M2 but only few. The match was amazingly balanced, both team went head to head until the final minute. We were behind couple of times but at the end we won. I never had a chance to be first on this map without heavy drugging before. I recommend Pro Pass to everyone after the one given this week expires.

 

-You can play without drugs

-You can make battles on whatewer map you like

-You can add time, flag, cp, etc. limits

 

And the price is really nothing compared to the advantages the Pro Pass gives you.

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Interesting update. But I am waiting the day when the limitation of the usable supplies in a normal game will be implemented. The result of a game doesn't rely on ones skill but the amount of the used drugs. Fun factor is sometimes zero...

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I know that the "Battle" button is for those who can create a battle, but if I need to play on Barda map to complete a mission I have to enter the battle button over and over until "destiny" brings me to Barda map.

According to the latest VLOG, the server will automatically create maps that are used in missions. That should help you find a battle in the map for your mission. It should also become easier once not everyone has a free PRO pass anymore.

 

RXZ6kvT.png

 

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There's no point in these pro pass battles because everyone is still drugging. I'm also tired of facing legend ranks in every battle as well - can't we keep those ranks on a separate server?

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All of these updates are there to drive revenue, not to discourage mults and prevent sabotage.  Fair enough ... The devs need to be paid.  Can't expect TO to run this game for free.  Hate to see them kill the golden goose though, with increasingly restrictive, homogenizing updates that take the individuality and creativity out of it.

At this point I think the goose is well and truely burnt.

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Good... with the button the battles are characterized by a coming and going of players that press that ***** button, join the battle, see that they don't like it and go away. So there are only few minutes of real gaming... nice one devs!!! Anyone who wants to have fun in tanki now is forced to buy the pro pass!

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Good... with the button the battles are characterized by a coming and going of players that press that ***** button, join the battle, see that they don't like it and go away. So there are only few minutes of real gaming... nice one devs!!! Anyone who wants to have fun in tanki now is forced to buy the pro pass!

You can't take your sample of the update just yet... Wait until the free PRO passes are gone, then you can try. 

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For better or worse, it feels like the designers are working the mult problem with the latest series of updates, possibly at the expense of the game play we are used to. I will wait and see if it's effective at preventing multing honestly I don't know how it can be.

 

Here's why - want to find a gold box in the new system? Click Battle until you find yourself in an active battle, then go silent until the gold falls. Want to team-mult in your friends battle? - you can still join free battles, but I expect the ability to JOIN non-Pro battles will get removed very soon.

 

Still want to mult? -just click Battle until the server puts you where you want to go. The dirty truth is that there are too FEW battles on any given server at ranks higher than Marshal to make the Battle button effective.

 

Want to publish some meaningful numbers? How about number of battles on each server by hour of day, by available rank. I know that is a dimensional plot, not a standard 2D graph.

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G-R-E-E-D-Y

 

I'll go to the Complaint Book and also make a good-bye message to Tanki.

 

I'll still continue E-Sports, but I don't even want to do E-Sports anymore. You sucked the fun out of the entire game.

 

I thought you couldn't do worse...

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This idea is bad.

 

I mean, you can just go into a few battles within an hour and make 2,000 crystals, right? Play maybe 3 hours a day so that's 6,000 crystals. BUT with this new "improvement," you have to spend 2750 of those crystals on a pass just to play, meaning you gained 3250 crystals as profit, nearly half what you would have originally made, meaning in the end, you wind up with less crystals than you normally would have gotten and tanki gives small battle funds, so forcing us to buy a pass just to play is total nonsense.

 

This means you will most likely have to buy crystals to keep up now. Yeah they lowered the price of the pass, but it's basically a cover up to delude the idea they want us o spend money on their game. It's what they want and they're finding ways to make us pay. It's pathetic, really. The developers need to be replaced. They're doing a HORRIBLE job at keeping Tanki good. It WAS good, but after the rebalance....more and more stupid updates have been made to the game. The majority of the players do not like what the devs are doing, and as they keep adding on more lame updates, this game will die.

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What about new coming players? They finish their first battle they get thrown into automatically, then see....no battles. nobody has crystals to buy pro pass, save for buyers. Newcomers will see they cannot battle/create battles and have nobody to talk to on what to do. They can of course hit the battle button, but it's still bad since they have no clue what they're being thrown into.

 

New players will probably quit after the first few days after yet another pathetic excuse of an update :/

 

Keep up the fantastic work devs! You're getting closer and closer to your goal! Shutting down Tanki!

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This idea is bad.

 

I mean, you can just go into a few battles within an hour and make 2,000 crystals, right? Play maybe 3 hours a day so that's 6,000 crystals. BUT with this new "improvement," you have to spend 2750 of those crystals on a pass just to play, meaning you gained 3250 crystals as profit, nearly half what you would have originally made, meaning in the end, you wind up with less crystals than you normally would have gotten and tanki gives small battle funds, so forcing us to buy a pass just to play is total nonsense.

 

Did you consider that the pass will last 30 days? :huh:... By your own calculations, you'll recover the cost of the pass in a day and have a net profit for next 29 days.
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That's happening mostly because everyone has a pro battle pass this week. Next week, you'll see that there are more standard battles around, and that they're mostly full.

Why did you hide my post on the stats of servers? LOL hypocrites.

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According to the latest VLOG, the server will automatically create maps that are used in missions. That should help you find a battle in the map for your mission. It should also become easier once not everyone has a free PRO pass anymore.

 

RXZ6kvT.png

 

Well that means that all the maps NOT used in missions will become obsolete, if they're not already. The missions are always on the same few maps: Polygon, Rio,  and Sandbox for the most part, and only occasionally on anything else. What we need is varied missions, which would be about the only helpful thing the battle button could do right now, and tanki isn't taking advantage of it.

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The game is becoming much more expensive and much less fun.

This.

 

It is depressing to see a fun game being ruined by what is perceived as a money-grab by the developers.  The approach of "make a free game, build a base of players, and then monetize it" will ALWAYS result in disaffecting the early adopters, because it is by definition a bait-and-switch deal.  If you make a free game, keep it free.  If you want to make revenue off of it, start a new revenue-based game instead of forcing conversion of free-players to pay-players.  Move people based on incentives, not with a stick.

 

My recommendations:

1) find some element that people care about changing.  Maybe that's a mechanism for combating mults or drug use.  Maybe it's the ability to make a custom turret.

2) create a new game distinct from TankiOnline.  I'll call it PayToPlayTankiOnline (ptpto)

3) put the new features into ptpto

4) IF players want that new feature, let them take their current account from TO to ptpto and play, for a monthly fee, under the new rule set

5) players who could care less about the features, or who simply don't have the money to play ptpto can stay on the old, vanilla, free version of Tanki

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As far as I know you can still play Tanki for free. Ever read about the functioning of free-to-play games?

 

Source: http://www.gamasutra.com/view/feature/134920/the_design_of_freetoplay_games_.php

Quite true; the free-to-play model works well .... but only when (as the link you provided illustrates) the game follows some rules:

 

"In a traditional game, the designer's only concern is to entertain the player, whereas in a F2P game, the focus is both on the player's entertainment and his monetization. This quote from Jamie Cheng, the founder of Klei Entertainment, best illustrates this difference: "Don't make people pay for entertainment. Entertain them so that they will pay.""

 

Problem here is that TO isn't entertaining us so that we'll pay, TO is making us pay, and we're hoping to be entertained.

Edited by jupitersspot
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My opinion of this update is it's CRAP. The developers keep taking away choices from us, keep forcing us to accept stuff that takes away from our fun, and keep trying to reach into our pockets and just smile and say it's for our own good. I get enough of that crap from politicians. The fun is going out of the game and  it's not for or benefit. At least people get to vote on the politicians that lie to us, whereas the developers just ignore our input. Maybe they should invite some of us to those "Hackathons" if they truly want to make the game better and more fun.

Edited by Dliver

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Please define your personal meaning of "enjoyment in Tanki"

If I offended, I apologize.

My point does not revolve around the definition of "enjoyment of Tanki", but rather is just the assertion by me that this update is aimed more at the monetization of the Tanki users by the game owners than it is aimed at improving the game-playing experience/enjoymnet for those Tanki users.

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If I offended, I apologize.

My point does not revolve around the definition of "enjoyment of Tanki", but rather is just the assertion by me that this update is aimed more at the monetization of the Tanki users by the game owners than it is aimed at improving the game-playing experience/enjoymnet for those Tanki users.

this program is not even a program if you think about it ..all they did was give a pro pass to everyone for free.. over all the only thing new is the lazy mans button.. besides that it will all be back to normal in a few days .. also removed now is players rights to create there own battles in regular battles ..to talk or battle in private this is now stolen from us... unless using pro passes then your ok

Edited by frozen_heart

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They only gave everyone a pro pass as transition veil the fact that it's free means nothing. They took a core mechanic, the ability to create battles and now they make you pay for something that was free. All the while exerting that a better system is coming on a distant horizon. I know quite a people are saying it only cost X amount of crystals and it's true IF* you a good player or an average player who has time to farm. If your not one of those two types of players depending on your rank it's now added tedious effort just to enjoy the same things you used to. Games in my rank most players earn <200 crystals for a 15 mins CTF battle (All I play is CTF so I can't speak to other matches). And then there is the whole well after you clear the initial cost it's profit? Profit of what? Having now payed to join the ability to play in the map of your choice without use of the battle button which now comes with the added benefit of not being drug free? So you get the same thing as before but now with the added benefit of being in the hole for the cost of a pro pass.

 

All this could have been rolled out better if the complete system was fully tested out in the testing server and implemented then rolled out or at least discussed in detail of how the new system will work in it's entirety but it wasn't. And I'm willing to bet it' because the idea of it isn't finished to begin with. On top of no one being able to even see results objectionably until after the week of free pro passes are gone. And yeah it will likely play out ok but that doesn't mean the implementation was done ok. I'm taking a break until it's all done and fully implemented.

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They only gave everyone a pro pass as transition veil the fact that it's free means nothing. They took a core mechanic, the ability to create battles and now they make you pay for something that was free. All the while exerting that a better system is coming on a distant horizon. I know quite a people are saying it only cost X amount of crystals and it's true IF* you a good player or an average player who has time to farm. If your not one of those two types of players depending on your rank it's now added tedious effort just to enjoy the same things you used to. Games in my rank most players earn <200 crystals for a 15 mins CTF battle (All I play is CTF so I can't speak to other matches). And then there is the whole well after you clear the initial cost it's profit? Profit of what? Having now payed to join the ability to play in the map of your choice without use of the battle button which now comes with the added benefit of not being drug free? So you get the same thing as before but now with the added benefit of being in the hole for the cost of a pro pass.

 

All this could have been rolled out better if the complete system was fully tested out in the testing server and implemented then rolled out or at least discussed in detail of how the new system will work in it's entirety but it wasn't. And I'm willing to bet it' because the idea of it isn't finished to begin with. On top of no one being able to even see results objectionably until after the week of free pro passes are gone. And yeah it will likely play out ok but that doesn't mean the implementation was done ok. I'm taking a break until it's all done and fully implemented.

been saying this for so long .. I'm glad someone is also thinking the way i'am

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Why instead couldn't you give the creators of the battle the ability to accept or deny Battle Button players?  Usually these are small numbers so would not affect the general battle population.  What would be ideal is that the battle button give you a list of battles/maps that you could choose from.  I don't see any chance that I will use this in the way you intended because I will leave any small map, and I don't care if I have to look through all the servers like I do now.  Why remove freedom of choice?  I want to be expert in the specifics of a particular map, and I like big maps.  I can guess that the holy Balance will not be happy if people are experts in particular maps- ideally everyone is the same, everyone wins, everyone is happy and thus buys crystals.

 

Frankly, I'm too lazy to create a battle and wait for someone- I'll just EN-RU my way through the list like before.  More time searching, less time playing and less time buying crystals.    Ahhhhhh haaaaaaaaaaaah!

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