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Changes in the battle creation system


theFiringHand
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I think the developers need to take the issue of mission maps very seriously in the wake of this battle creation change. Several players have pointed out the issue. Even with all the PRO game out there today I had a hell of a time finding a game on Future that had more than 1-2 people on each side. And of course I got missions on Future for two of my accounts. This sort of tedium has no upside whatsoever. It really gets irksome spending time just looking for a battle on your map.

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Hey all, I want to reiterate that the situation with the Battle button and non-Pro battles will probably change once the free PRO passes are finished, so do try to reserve your judgement until that time.

I just got done giving it a try. Hit the "Battle" button numerous times, guess what , empty battles every-time on maps I don't like. Am I supposed to wait around for the battle to fill up on unpopular maps? Seems like a waste of time to me. Oh, that's right the update was supposed to save time.....NOT! What's the difference when the free pro passes are done? Yep you probably guessed it... If you want the FREEDOM to play the maps you want and not waste time then YOU HAVE TO PAY FOR IT. Plus the number of choices for battles is way way down and usually full so you can't even join those. Sorry Cedric please tell your bosses this was a very bad idea. If  they are smart they will pull this one back and maybe earn a little good will by admitting they were wrong on this one.

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I had an  idea bouncing around since Halloween weekend. I'll mention it here because it seems to belong in the battle creation discussion.

 

One of the best things about Halloween was you knew you could always find games for your missions. There'd be many DM, DTM, CP, and CTF games on Halloween maps so it was easy to start working on those missions.

 

I suggest Tanki should dedicate every weekend to a different map.

 

Ensure everyone gets that mission on Sat and Sun. Change the map weekly. Avoid using over-played maps to gie lesser-played maps exposure. Make the task and the reward about one third the Halloween missions, maybe one-half. 

 

Weekends would have lots of games on the featured map. It'd be easy find a game and there'd be regular relief from the Poly/Island/Etc grinding monotony.

Edited by LittleWillie
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I do not find Tanki to be pay to play at all.......

I've got good gear for my rank. I'm earning Cry fast enough to buy my next upgrade step.

 

Unless you want to play Tanki for like 3 hours or more each day on the same account you can do just fine without spending a dime. But if you play a tone every day it starts making sense to buy Premium Passes. And hours/day even as a moderate user will eventually use up your missions drugs.

 

I think its rather fair that someone using the game 3+ hours a game pay a little money for its upkeep.

I have no problem with that view, and I'm happy that you can find the type of games you like finally. That is probably one of the few upsides to this update. But look at what you admitted. To get those games it all depends on those who pay for the pro pass. People who play this game for hours are naturally going to spend money on the game. The argument has always been just provide a drug free option to everyone when forming games before this whole pay to have choice option came up and that would have solved the problem. But did they do that.....NO! You have to pay to have drug free games, and you have to be dependent on those who do pay for pro passes to form those games.

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I have no problem with that view, and I'm happy that you can find the type of games you like finally. That is probably one of the few upsides to this update. But look at what you admitted. To get those games it all depends on those who pay for the pro pass. People who play this game for hours are naturally going to spend money on the game. The argument has always been just provide a drug free option to everyone when forming games before this whole pay to have choice option came up and that would have solved the problem. But did they do that.....NO! You have to pay to have drug free games, and you have to be dependent on those who do pay for pro passes to form those games.

I understand your point of view. I posted basically the same point awhile back. There's no fundimenatal reason  to divide the player base into PROs and NOs.

 

But ... considering everything else about Tanki's patchwork system maybe this approach is the only shall we say "politically possible" way to go about it.

 

I suggest we players push for the price to be lowered even more. And/or week-long passes should be given out via missions. 

 

If there really is a player base that wants the simple battle button and go system, then they can still have it. Lowering the price to a token amount lets the rest of th eplayers set no-drug, no-mu options, whatever.

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I suggest Tanki should dedicate every weekend to a different map.

That's a good intention!

 

 

 

I would say if they decide on 5 maps per week (many players play each day), that are the only maps given out in map-missions.

 

So lets say week 1 the random generator pulls 2 maps from the "favorite map pool", and 3 more from the "less fevorite map pool".

Then those 5 maps are used to create "gain XP in map xyz" missions.

 

During the active time on a server you find about 70 battles; if a third of them are mission related, then you have 25 of such battles; which gives in average 5 (!) of them per mission-map on each server.

 

This should be plenty to choose from, without having the risk to get boring.

Edited by BlackWasp777
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I suggest Tanki should dedicate every weekend to a different map.

 

That's a good intention!

 

I would say if they decide on 5 maps per week (many players play each day), that are the only maps given out in map-missions.

 

So lets say week 1 the random generator pulls 2 maps from the "favorite map pool", and 3 more from the "less fevorite map pool".

Then those 5 maps are used to create "gain XP in map xyz" missions.

 

During the active time on a server you find about 70 battles; if a third of them are mission related, then you have 25 of such battles; which gives in average 5 (!) of them per mission-map on each server.

 

This should be plenty to choose from, without having the risk to get boring.

 

I would like that. Special map during weekends and special daily missions linked to a weekend map (for 48 hours, from 02:00 UTC on Saturday, till 02:00 UTC on Monday).
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I must say I don't know if pro battles give experience points and crystals or not.  The last time I entered a pro battle before this update, some months ago, there was a message that said that one did not gain experience points or crystals for the battle.  Maybe this has changed, but really I don't care if it has.  I haven't bothered to find out about this point because I don't like pro battles, I like standard battles..

The reason you saw that message was because you entered a Parkour battle, which is intended for Parkour only, and therefore offers neither crystals nor experience (in order to discourage players from killing each other).

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So yesterday for some reason my pro pass was expired ( i ended up fixing the issue by changing servers) but before i did that i tried using the battle button.

In EN1 there was only 1 non pro battle (i think it was highways CTF).

My mission was in sandbox.

No matter how many times i clicked the button it would keep taking me to that same battle - never did it create a new battle.  Now i also have never seen a mission that involves Highway so the point about the battle button favoring popular mission maps seems to be not entirely true.

I hate to say it but this does certainly feel like the end.

It also feels that Tanki always find a way to twist the feedback from this forum into a way for them to make more money and create a thinly veiled argument that it was what WE asked for - a lot of players on here complain at the drug epidemic and are told if you don't like drugs buy a pro pass, the counter to that argument was that there are hardly any pro battle unless you want parkour or XP/BP.  What do Tanki do? - change the entire battle creation mechanism to ensure that there are now more pro battles by removing the ability to choose your preferred battle mode from non pro players and say that this will help the drugging problem which is what WE asked for?

 

Tanki at some point you have to try and appease your members - you cannot keep herding them into a corner and expect to stay and remain happy.

Edited by Redlinezak_EN

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I just got done giving it a try. Hit the "Battle" button numerous times, guess what , empty battles every-time on maps I don't like. Am I supposed to wait around for the battle to fill up on unpopular maps? Seems like a waste of time to me. Oh, that's right the update was supposed to save time.....NOT! What's the difference when the free pro passes are done? Yep you probably guessed it... If you want the FREEDOM to play the maps you want and not waste time then YOU HAVE TO PAY FOR IT. Plus the number of choices for battles is way way down and usually full so you can't even join those. Sorry Cedric please tell your bosses this was a very bad idea. If  they are smart they will pull this one back and maybe earn a little good will by admitting they were wrong on this one.

As I already said, once the free Pro Pass period ends, we expect standard battles to be filling up a lot more quickly. And yes, sometimes you do need to be a bit patient and wait for the battle to fill up.

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So yesterday for some reason my pro pass was expired ( i ended up fixing the issue by changing servers) but before i did that i tried using the battle button.

In EN1 there was only 1 non pro battle (i think it was highways CTF).

My mission was in sandbox.

No matter how many times i clicked the button it would keep taking me to that same battle - never did it create a new battle.  Now i also have never seen a mission that involves Highway so the point about the battle button favoring popular mission maps seems to be not entirely true.

I hate to say it but this does certainly feel like the end.

It also feels that Tanki always find a way to twist the feedback from this forum into a way for them to make more money and create a thinly veiled argument that it was what WE asked for - a lot of players on here complain at the drug epidemic and are told if you don't like drugs buy a pro pass, the counter to that argument was that there are hardly any pro battle unless you want parkour or XP/BP.  What do Tanki do? - change the entire battle creation mechanism to ensure that there are now more pro battles by removing the ability to choose your preferred battle mode from non pro players and say that this will help the drugging problem which is what WE asked for?

 

Tanki at some point you have to try and appease your members - you cannot keep herding them into a corner and expect to stay and remain happy.

We're keeping a close watch on the system, so these kinks will be ironed out. In the meantime, sorry about the hassle.

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I had an  idea bouncing around since Halloween weekend. I'll mention it here because it seems to belong in the battle creation discussion.

 

One of the best things about Halloween was you knew you could always find games for your missions. There'd be many DM, DTM, CP, and CTF games on Halloween maps so it was easy to start working on those missions.

 

I suggest Tanki should dedicate every weekend to a different map.

 

Ensure everyone gets that mission on Sat and Sun. Change the map weekly. Avoid using over-played maps to gie lesser-played maps exposure. Make the task and the reward about one third the Halloween missions, maybe one-half. 

 

Weekends would have lots of games on the featured map. It'd be easy find a game and there'd be regular relief from the Poly/Island/Etc grinding monotony.

This is a brilliant idea!  Have a featured map each week...maybe offer a slight battle fund increase (or 50% increase would be cool :)).  Make them Pro Pass only and that might help motivate people to buy Pro Passes!  

 

This great idea won't nessessarily help with teh daily mission issue if you need to complete a task on a different map, but it would be another positive reason to pay that monthly Pro Pass Tax!

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Casual players don't want to have to sift through battles. They want to click a button and get into the action. That's the whole point.

How do you know what casual players want? And by the way, what is the percentage of the so called casual players? This button was only made for a minority of players?

 

Most of the players want to play on a specific map. Because yeah, if they equip hornet-thunder and end up in Arena, they are :censored: up and they need to change equipment. This means they lose the advantage and it can lead them to 5 bad minutes, or make them leave the battle.

 

They will end up crying under their desk and questioning their whole existence...

 

1474490235-risitas434.png

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Pro Pass...yes we will pay the Tanki Tax, but PLEASE change the battle default time from 30 minutes.  Change it to 20 minutes if you must be different than the Standard Battle's 15 minutes.  15 minutes on Pro Battles would be fine.  People can always create a 30 minute battle if they wish.

 

Shorten the default time in Pro Battles...please.

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How do you know what casual players want? And by the way, what is the percentage of the so called casual players? This button was only made for a minority of players?

 

Most of the players want to play on a specific map. Because yeah, if they equip hornet-thunder and end up in Arena, they are :censored: up and they need to change equipment. This means they lose the advantage and it can lead them to 5 bad minutes, or make them leave the battle.

 

They will end up crying under their desk and questioning their whole existence...

 

1474490235-risitas434.png

This along with the potential mission issue is where i see the lack of thought in this feature.

If i only have a combo that suits long range maps yet i keep getting taken to sandbox , island, polygon , arena etc etc i am in trouble.

Personally on this account and my alt i only have 1 real combo due to trying to MU them or saving for an M3 etc.  Having to now buy different combos for different map types that i am forced to play on makes upgrading without buying even harder and will leave me with a lot of UP equipment.

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So yesterday for some reason my pro pass was expired ( i ended up fixing the issue by changing servers) but before i did that i tried using the battle button.

In EN1 there was only 1 non pro battle (i think it was highways CTF).

My mission was in sandbox.

No matter how many times i clicked the button it would keep taking me to that same battle - never did it create a new battle. Now i also have never seen a mission that involves Highway so the point about the battle button favoring popular mission maps seems to be not entirely true.

I hate to say it but this does certainly feel like the end.

It also feels that Tanki always find a way to twist the feedback from this forum into a way for them to make more money and create a thinly veiled argument that it was what WE asked for - a lot of players on here complain at the drug epidemic and are told if you don't like drugs buy a pro pass, the counter to that argument was that there are hardly any pro battle unless you want parkour or XP/BP. What do Tanki do? - change the entire battle creation mechanism to ensure that there are now more pro battles by removing the ability to choose your preferred battle mode from non pro players and say that this will help the drugging problem which is what WE asked for?

 

Tanki at some point you have to try and appease your members - you cannot keep herding them into a corner and expect to stay and remain happy.

Are you saying that since players demanded 50% off sales, AP granted that request, yet in order to keep the game economically balanced, they made other gameplay features more expensive? This would seem to make sense, and I have seen no players complaining about the frequent 50% off deals recently...

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From what I have seen, the Battles button sticks you in a battle where you mid-rank other players. Canny people will select battles which give them an advantage (by rank, mission, equipment or whatever is important at the time for them). The Battles button cannot account for this. Also concur with point about needing to create battles for specific missions.

 

(Aplos if all this said already - have not read whole thread but just skimmed a few posts!)

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I had 250 exp in DM mission. Normally, it's easy to complete, even during the night. But today, it was so hard... I had to go through 5 battles to complete my mission -_-

 

I can't imagine when I will have mission on a specific map. photo.jpg

Edited by a7x_Pedro48

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All you have to do is look at the server and you can see the immediate effect of this :

fewer non-PRO battles - and not just a FEW fewer, a LOT fewer!

 

It seems remarkably disingenuous to say this was designed to make it easier for new players. Hogwash.

 

It is designed to do one thing: get players used to buying PRO passes if they want to play the battles they want to play. I used to be able to find two or three suitable battles (ones I enjoy and do well in, with a given tank) in a couple of minutes -- now I spend five or six minutes trying to find one, and it's probably well stocked with people who do well on that battle.

 

I see this system lasting about as long as the month-end revenue report in December. Fewer players spending less time on Tanki will rapidly communicate that this was another failed scheme, poorly conceived and with little understanding of the outcome.

Edited by dfoofnik
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Whats funny is they have a counter on how many time the "battle" button was pressed, that doesn't mean the battle was played though, I pressed about 5 time hoping to get a battle in a map I like, or don't lag in too much but It didn't happen so I didn't play. So don't think the "battle" button is very popular just because it has a lot hits, it probably has a lot of hits cause people can't get a map they like.

Edited by lemmykill
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I had 250 exp in DM mission. Normally, it's easy to complete, even during the night. But today, it was so hard... I had to go through 5 battles to complete my mission -_-

 

I can't imagine when I will have mission on a specific map. photo.jpg

So now Tanki will probably take away missions to solve this problem.

 

There hae been very few good updates and changes since they took away crystal drop boxes.

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This is terrible! I press battle button and go into a battle, I don't like the map so I leave, I did this 3 or 4 times it kept putting into the same battle, I noticed other people joined the battle too, opposite team, but because I kept leaving, the battle became really unbalanced, I'm sure this ruined the game for the players on the team I was automatically being put on, but I had no choice, I didn't want to play that map or against the players who where much higher ranked than me. This new system is really BAD!

 

 I've been saving my crystals to upgrade my tank, not to buy a pro pass just so I can enjoy the game. It's no fun this way!

Edited by KlrTortoise
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Are you saying that since players demanded 50% off sales, AP granted that request, yet in order to keep the game economically balanced, they made other gameplay features more expensive? This would seem to make sense, and I have seen no players complaining about the frequent 50% off deals recently...

No not what I'm saying at all - in fact i didn't mention the sales at all in any post ever.

Of course players are not going to complain about sales - why would they?

This thread is about the new battle creation system and my comment was illustrating the point that when i did have cause to use the battle button i was not able to find a suitable map for me.

I furthered that discussion to illustrate that Tanki seem to have a knack of twisting players requests into money generating ideas - you think sales (although nice and appreciated) are not aimed at generating income from players buying CRY to take advantage of the sales?

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