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Changes in the battle creation system


theFiringHand
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You might want to rethink that

 

28839b2fa711479098edbe151b6618dc.png

 

Instead of going from strength to strength in Tanki's peak month, we're sliding back to summer slump figures.

While there seems to be more players online this month compared to that of the summer, there does seem to be less in battles when compared to the same time. This suggests a decrease in active players to me.

Tanki thinks that we are buffoons and feed us misinformation because we do not have access to their server stats.  However, I remember peak loads of over 60,000 players in battles and now I see peak loads at well under 60,000. I also noticed that there is a reduction of the battles among high ranking players, at least in the EN servers, although I do not have the stats to prove it. Also, I see that I have missions on maps that I cannot complete unless I buy a ProPass which I refuse to do.  This is supposed to be a free game and it looks to me that if you want to accomplish anything you have to buy stuff.  Not to mention the fact that the stuff are ridiculous expensive and some missions are downright impossible to complete without spending money.  What really did it for me is that they said their stat showed that the majority of the players used the BATTLE button and they decided after 1 week of play that this was the preferred method of entering a battle.  Never mind the fact that when they introduced that button many players, including myself, pressed it just to see what it was about.  I used it exactly 2 times before I figured out that it dumps me randomly on maps that I have no interests whatsoever and I stopped using it.  The true reason behind all these changes is the fact that they are trying to figure out how to generate revenue and they have no clue on how to do it.  I would spend some money in this game if I knew that my investment would become obsolete in the next "update".  I played hard to accumulate crystals to purchase certain turrets and hulls only to see them become useless!  Why is that other than to force us spend more money on buying new stuff?  Never mind the fact that the lag is becoming a serious issue which tells me they have reduced their resources quite a bit and the errors are becoming more frequent.  Also, I have noticed that it takes longer to enter a battle and quite often I get the notice that I got thrown out of the battle for inactivity without out ever actually entering the battle!  Same thing happens when trying to get into the garage during a battle. 

In other words, if Tanki wants revenue from the players, perhaps they should fix the issues and provide us some assurance that our investment will not become obsolete in the upcoming "update".

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As i said, 4 days ago ...

 

 

If someone have enough time ...

 

 

Huh, i heard this for years now. For many who have spent real money on Tanki items, this is relevant.

 

Few of the Major questions in a court of law would be:

 

1) "Why one would want to buy crystals"?

2) "Who sold those crystals"?

3) "On what purpose"?

4) "Is there a real connection between sold crystals and the game of Tanki"?

5) "Did Tankionline™ encouraged players to buy crystals from Tankionline™ so the players later could buy another product from Tankionline™ using these crystals"?

 

If someone really wants to ... they can drag Tankionline™ through a long and expensive process in EU judicial system!

 

Good luck! ;)

 

Dr. Saint you bring up an excellent point regarding the tweaks of the equipment. It is like you are purchasing a car with a 3,000cc engine and then the manufacturer comes to your house and takes the engine out and puts in a 1,500cc engine and says, well if you want the 3,000cc engine now you have to buy another one of our cars.  I wander if the "brilliant" tanki developers would like something like that if it happened to the products they purchase!   Oh, and if the car stalls on the highway, they will not fix the car (see lag and error messages during battles) but they would  tell you: well do not drive on this highway, drive on a different highway!(that is play on a different map!) Makes sense right? (only if you do not give a rat's ass about providing a sound product)

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There hasn't been any noticeable decrease in the number of active players after the update, while battles are more exciting than ever - a huge variety of epic maps and all of them fill up fast due to players clicking the Battle! button and getting sent to recently started games. I don't know about you, but I've been wanting to play the game after the update more than ever.

Mitter mafioso,

 

I said "People like you amaze me due to your ability to show non-existing perfection while taking away the existing good!" <---Link

 

You have not stopped it yet!

 

Let's assume the following statistical data as accurate, then there is a noticeable decrease!

 

You might want to rethink that

 

28839b2fa711479098edbe151b6618dc.png

 

Instead of going from strength to strength in Tanki's peak month, we're sliding back to summer slump figures.

While there seems to be more players online this month compared to that of the summer, there does seem to be less in battles when compared to the same time. This suggests a decrease in active players to me.

 

"Minor-crystal-earners-for-providing-HELP" still think, that their deliberate misleading could still work!  ;)

Edited by DrSaint

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I consider myself a "free player" (only bought a small amount of crystals) and I have a Pro Pass. Everyone can afford it, even the free players. It has a really good price compared to the benefits it gives you.

And the benefits are?  Please explain because they seemed to have escaped me.

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And the benefits are?  Please explain because they seemed to have escaped me.

Battles with no-druggers, no fully-MU'd equipment (personally I don't mind), and higher battle fund, depending on the mode and time/ point limit.

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Battles with no-druggers, no fully-MU'd equipment (personally I don't mind), and higher battle fund, depending on the mode and time/ point limit.

Compared to the negatives there is no contest.  Personally I don't want to waste hours of my life playing one battle, because my mind works like lightning......one flash and it's gone!  Play 15 mins, 30 at the most then when most of the players clear off go on to the next battle.

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Battles with no-druggers, no fully-MU'd equipment (personally I don't mind), and higher battle fund, depending on the mode and time/ point limit.

And the most important: you can create battles!  :P It makes certain type of Daily Missions easier (finish 1st, capture flags, etc.).

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Should I buy a PRO on my WO2 and get some Poly CPs in...? .-.

Definitely - just be wary of the super high limit battles like 200 or 300 cap points with no timer - those can be LONG battles - I actually had a PC crash/reboot during one this weekend and lost everything.

 

Well except for the XP - I was somewhere near 1300 XP when I got the dreaded blue screen. :(

 

.

Edited by austen_pierce

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Definitely - just be wary of the super high limit battles like 200 or 300 cap points with no timer - those can be LONG battles - I actually had a PC crash/reboot during one this weekend and lost everything.

What fool makes a 300-point limit?  ;)  :P  :lol:

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What fool makes a 300-point limit? ;) :P :lol:

IDK but they're out there.

 

Actually they are not fools - the Crystal payout at the end is well into the thousands per player and the overall battle fund is so high Gold Boxes are falling like rain.

Edited by austen_pierce

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What fool makes a 300-point limit?  ;)  :P  :lol:

Are you calling me a fool...? I'll show you a pic of how epic those can be once I get back to my laptop at home...

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IDK but they're out there.

 

Actually they are not fools - the Crystal payout at the end is well into the thousands per player and the overall battle fund is so high Gold Boxes are falling like rain.

Are you calling me a fool...? I'll show you a pic of how epic those can be once I get back to my laptop at home...

I know the battle fund is super high, but you don't know when it will end. It could take 9 hours or so. What good is an insane battle fund when you receive none of it?

 

Why not make 30 or 60 minute limits, and just play more of them?\

 

I understand all the "most people leave before the end so you end up with a disproportionally high portion of the fund," but IMO it's not worth it for a 300-point limit, in which time you could get a computer crash or something. Also, if you don't know when it will end, you might have to do something (if you have a life :P)  Even 200 is pushing it a bit.

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The thing is that it's actually more rewarding if you play less per day. Crystal/XP ratio matters when you buy equipment and it's much higher if you only finish your (crystal) missions every day. I don't think it's a good thing. Tanki should reward those players who play more and their crystal/XP ratio is not that high which means they're disadvantaged. I played more per day compared to most of the tankers so I have less crystals than someone who reach my rank in 6 months or 1 year instead of 2 months. It's not a very smart system if you encourage your players to play less.

 

From a crystal/XP point of view it's still better if you play less even if you must buy the Pro Pass.

I have a few lower alts (something below WO1, a WO3, one before brigadier) and I used to do what you propose for about a year now.

But since this update it is HARD. Damn HARD without a pro pass.

 

I can not simply join a battle that is almost empty on a large map, to collect boxes.. because there are no free battles that are almost empty. On the other side I don't want to mult crowded battles while I wait for a box.. but if I play in this time, I earn more XP, which I dont want either.

I can not simply enter my map for the mission and play there 300xp, because there is no map "that I need for the mission" around.

Without a pro pass this kind of crystal harvesting has become very, very hard.

 

Within the last few days I can not any more take care of a single account within 10..15 minutes..  I need more time.

 

I doubt tanki had this intention; but putting myself in their shoes, I would say that is a marvelous side effect.. not for me, but for them ;)

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I know the battle fund is super high, but you don't know when it will end. It could take 9 hours or so. What good is an insane battle fund when you receive none of it?

 

Why not make 30 or 60 minute limits, and just play more of them?\

 

I understand all the "most people leave before the end so you end up with a disproportionally high portion of the fund," but IMO it's not worth it for a 300-point limit, in which time you could get a computer crash or something. Also, if you don't know when it will end, you might have to do something (if you have a life :P)  Even 200 is pushing it a bit.

What if I restart my computer right before I start, and I do it at 2:00 EST so there isn't any lag? I've done it before. .-.

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depends on the play time..

the issue is, that the prices for the ProPass are ok if you play truely a lot per day and focus on a few parts of the garage only. But ProPasses are overpriced if you play 1h a day.

 

I thought, that those beginners usually earn about 20 crystals per battle.. and like to purchase all M0 turrets available and at least 2 more M0 hulls (and that's good, they have to try them). If you now put this into relation, then 500 crystals seem ridicoulously high.

 

For a player that purchases the pass once and then plays 3h a day, and has experience.. he can make 2000 xp per hour which results in 60.000 xp after the month .. it's fine.. <- but he is not the default beginner, he is an Alternative account user. This player profile is not the thing the game should aim for.

 

 

l

l

l

 

You or I are not is a position to say the PRO Pass is "worth it" to any broad category of player. Every person will see value in it or not based on too many variables to imagine.

 

I agree that a brand new player will waste many thousand Cry playing differnt turrets. They should. It's how to learn. And Ia agree they should buy a lot of equipment before buying a PRO Pass. That's just called priorities. just because a beginner has different priorities that does not mean something is broken. But let's say new player does spend another 500 Cry on a Pro Pass. Compared to the 5,000 - 10,000 Cry every new player will spend inefficiently this is no disaster.

 

1h/day is plenty of time to justify a PRO Pass to many players. That's a daily missioner like me - I never play grind maps -  and the PRO Pass is a small cost. The cost at ant rank is at most a couple % of an active account's monthy income. Anyone who does play grind games will more than make up the cost ... that is why grind games exist. 

 

The free market will determine if the price is too high or not. That is the many thousands of active accounts will either buy them or not. If they do not get bought the price will fall.

 

Or at least that is how a new system should roll out. But considering the way Paints are priced it does seem free market concepts are still alien to our Russian friends. ;)

 

My opinion at the moment is Tanki would be wise to halve the price.That would help sell the change to a skeptical public. And maybe sell more 

PRO Passes. Right now I have one account with a PRO Pass. I really am not sure there will be enough no-drugger games to make it worthwhile. 

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In a nut shell what is the benefit of removing the Create button and introducing the two tier system .......Pro-Pass (little used) or open battle (crowded)?

 

You'll have to ee if the new system works for you. It won't work for everyone that is true.It mught end up a complete failure. But I know it is too early to say just yet. This is a big change and there's still much to be seen.

 

I am not sure I will buy a PRO Pass myself but even if I do not I am still helped. The games I do find on the Basic side are much better than they used to be, from my point of view. So you might end up liking the change even if you do not want a PRO Pass. Anyway goood luck to you.

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Should I buy a PRO on my WO2 and get some Poly CPs in...? .-.

If you like playing in Poly CP then you are exactly the sort of player who wants to bu a PRO Pass. The PRO section is where to fond those games now. :)

 

Consider - The Poly CP grind game exists because it is a high-payout game. If you play a few such games per month that boost to income pays for the cost of a PRO Pass.

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You make a good point about the market.

 

actually the issue for Tanki is not to have the price set in a way that everyone can afford a pro pass..

..I think the objective should be to set the price in a way, to ensure that enough free battles prevail.

 

As players react critical to a raise of the pro Pass costs (like increase of taxes :p ) the better way is to keep the price wher eit is now, and to monitor the situation for.. maybe a month. Then they can adjust if necessary.

 

If they are clever, they still do not touch the price, but call out a discount on propasses of maybe.. 30%, 50%?

Just for a week, so everyone interrested can get one. By this they can check the actual requested amount under the circuimstances of  reduced price (well.. almost.. but good enough to serve as indication).

 

Lets see.

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Tanki thinks that we are buffoons and feed us misinformation because we do not have access to their server stats. However, I remember peak loads of over 60,000 players in battles and now I see peak loads at well under 60,000. I also noticed that there is a reduction of the battles among high ranking players, at least in the EN servers, although I do not have the stats to prove it. Also, I see that I have missions on maps that I cannot complete unless I buy a ProPass which I refuse to do. This is supposed to be a free game and it looks to me that if you want to accomplish anything you have to buy stuff. Not to mention the fact that the stuff are ridiculous expensive and some missions are downright impossible to complete without spending money. What really did it for me is that they said their stat showed that the majority of the players used the BATTLE button and they decided after 1 week of play that this was the preferred method of entering a battle. Never mind the fact that when they introduced that button many players, including myself, pressed it just to see what it was about. I used it exactly 2 times before I figured out that it dumps me randomly on maps that I have no interests whatsoever and I stopped using it. The true reason behind all these changes is the fact that they are trying to figure out how to generate revenue and they have no clue on how to do it. I would spend some money in this game if I knew that my investment would become obsolete in the next "update". I played hard to accumulate crystals to purchase certain turrets and hulls only to see them become useless! Why is that other than to force us spend more money on buying new stuff? Never mind the fact that the lag is becoming a serious issue which tells me they have reduced their resources quite a bit and the errors are becoming more frequent. Also, I have noticed that it takes longer to enter a battle and quite often I get the notice that I got thrown out of the battle for inactivity without out ever actually entering the battle! Same thing happens when trying to get into the garage during a battle.
In other words, if Tanki wants revenue from the players, perhaps they should fix the issues and provide us some assurance that our investment will not become obsolete in the upcoming "update".

 


You have to "buy stuff" with CRystals - like turrets - to complete your mission. Why do you not object to buying a protection module or a paint with Cry but nooooooooo you wont bu a PRO Pass with Crystals.

 

I spelled out the whole word so there's no mistake. PRO Passes cost Crystals not currency.

 

 

What fool makes a 300-point limit? ;) :P :lol:


Grinders

 

 

I have a few lower alts (something below WO1, a WO3, one before brigadier) and I used to do what you propose for about a year now.
But since this update it is HARD. Damn HARD without a pro pass.

 

I can not simply join a battle that is almost empty on a large map, to collect boxes.. because there are no free battles that are almost empty. On the other side I don't want to mult crowded battles while I wait for a box.. but if I play in this time, I earn more XP, which I dont want either.
I can not simply enter my map for the mission and play there 300xp, because there is no map "that I need for the mission" around.
Without a pro pass this kind of crystal harvesting has become very, very hard.

 

Within the last few days I can not any more take care of a single account within 10..15 minutes.. I need more time.

 

I doubt tanki had this intention; but putting myself in their shoes, I would say that is a marvelous side effect.. not for me, but for them ;)


You simply expect too much if you expect to be able to finish daily missions in 10 or 15 minutes every day. One plays the number of accounts that you are willing to play out their daily missions. Running around on empty maps to pick up boxes is an exploit not a competitive design feature.

 

 

You make a good point about the market.

 

actually the issue for Tanki is not to have the price set in a way that everyone can afford a pro pass..
..I think the objective should be to set the price in a way, to ensure that enough free battles prevail.

 

As players react critical to a raise of the pro Pass costs (like increase of taxes :P ) the better way is to keep the price wher eit is now, and to monitor the situation for.. maybe a month. Then they can adjust if necessary.

 

If they are clever, they still do not touch the price, but call out a discount on propasses of maybe.. 30%, 50%?
Just for a week, so everyone interrested can get one. By this they can check the actual requested amount under the circuimstances of reduced price (well.. almost.. but good enough to serve as indication).

 

Lets see.


Yes, soneone else likened the cost to a tax. It really does act like one.

 

All your suggestions here are rock solid to me :)

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