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Changes in the battle creation system


theFiringHand
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I hate this update this is not fair for non users of pro battle passes

Will this remain forever please reset changes and make the change that everyone could create a battle without pro pass

It probably will stay like this for a while until they change it, though they say that they never remove updates. #Rules

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Well, you can do parkour properly only in parkour mode for which you need a PRO pass. I believe all maps are available to players with PRO pass (with rank, ofc).

I have already talked about this and I could do parkour without pro pass easily until this update ruined my YouTube channel, Parkour interest and my interest in this game.

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No worries, but I would advise you and the rest of the community not to react to bad updates like the Tanki X Dev. team is designing them on purpose just to get the players mad or something. We can not test every update on paper and take into consideration its every aspect, this is why we are forced sometimes to upload it on LIVE in order to see the numbers in real time. It is a normal process that not only us but other games are going through from time to time.


 

^ Direct quote from Artcore, a TX administrator/CM (not sure cuz I'm loyal to TO)

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No worries, but I would advise you and the rest of the community not to react to bad updates like the Tanki X Dev. team is designing them on purpose just to get the players mad or something. We can not test every update on paper and take into consideration its every aspect, this is why we are forced sometimes to upload it on LIVE in order to see the numbers in real time. It is a normal process that not only us but other games are going through from time to time.

 
^ Direct quote from Artcore, a TX administrator/CM (not sure cuz I'm loyal to TO)

 

Wait, wait, wait. In English what do you mean?

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Well...

 

I think I see where Tanki is going with this, I've seen some improvement and hope this works.

 

But I gotta say, The PRO Pass sure doesn't seem to buy me very many fun games. Most games have 3 or fewer players per side.Most the games now have no time limits or very long time limits.  I've bought a Pro Pass with only one account so far, but I'm not really missing it on the other accounts.

 

I think we are learning there are a many many many many more players who **** and moan and whine about "druggers" but when actually given a chance to play without Supplies they choose to keep on Druggin'. There are very few non-Drug games. If all those complainers were honest about it there should be a lot more no-drug games it seems. 

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^Really? I see quite a few full, thriving, active drugs-disabled battles at my rank.  Just came out of a good Poly CP that lasted half an hour with no-drugs but drops-on.  I know that good non-drug battles are rare. So normally, I play normal battles. If I find a good non-drug battle, I join that one. :)

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So I'm a "have my cake and eat it too" kind of player, so I've gone Premium (not just Pro) for December, so I can:

 

1-reach Legend faster, and

2-be able to create battles for map missions until *that* mess was fixed

 

2 is now moot, but having played both as Pro and as free I can see that both types are just fine. The standard battles are more exciting due to population and variety. The Pro battles are a bit more rewarding in crystals, assuming you can find the right one - not always easy.

 

Tanki now needs do do something about the low number of battles on any given server. They really need an index server with all the Battle listings (but none of the actual battle load). Choosing a battle sends you to the server hosting that battle. A flag icon could tell you if you'd be joining a Russian or other nationality battle.

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I think we are learning there are a many many many many more players who **** and moan and whine about "druggers" but when actually given a chance to play without Supplies they choose to keep on Druggin'. There are very few non-Drug games. If all those complainers were honest about it there should be a lot more no-drug games it seems. 

Massive (truely massive) drugging is more a trouble in higher ranks. And up there you find way more pro battles then before the update.

 

But the timelimits are an issue.. tey set the default to 30 minutes - for me this is pretty anoying. I preffer to not to join such longer battles, as it inconvinient, fixes me too long to an unknown team, maybe fixes me to long in an loosing, overpowered position, and if the client crashes I loose all I fought for.

So this 30min default are pretty anoying for me.

 

(most likely to have some long battles as the battle-button-battles are only 15min now and some players complained).

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Tanki now needs do do something about the low number of battles on any given server. They really need an index server with all the Battle listings (but none of the actual battle load). Choosing a battle sends you to the server hosting that battle. A flag icon could tell you if you'd be joining a Russian or other nationality battle.

yes, a unified lobby with some filters would be sooooo uefull..

it also helps them to save costs..

 

maybe one day.. :)

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^Really? I see quite a few full, thriving, active drugs-disabled battles at my rank.  Just came out of a good Poly CP that lasted half an hour with no-drugs but drops-on.  I know that good non-drug battles are rare. So normally, I play normal battles. If I find a good non-drug battle, I join that one. :)

I have found them too.

 

But what have I seen in the Pro section the last couple days?  

 

~20% Parkour 

~60% Grinder games one our old standard maps with or without massive time limits, caps, or CP ending conditions.

~20% everything else 

 

The vast majority of Pro games are of little (Grind/Marathon) to no (Parkour) interest to me. Now that in itself brings a value, because I can just look past them to the Basic battles.

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Massive (truely massive) drugging is more a trouble in higher ranks. And up there you find way more pro battles then before the update.

 

 

 

That is definitely what I have heard and why I am a happy Major. :)

 

I_W_A raised a point earlier that I think is right. There will be more drugging in Basic games thugh how much is uncertain. I say this because players interested in non-drug games will save on usage by playing games in that format. Ironically this will leave them with larger stocks of drugs to use when they play in Basic games. 

 

Here's a thought. What if Tanki changed the Supplies kits so the 3:1 ratio is maintained betweejn most Supplies and Repair Kits? Cut the Repair Kits by 2/3s and reduce the price by 25% to account for the lost value. Now drug buyrs woulkd not be able to spam Repair Kits. If you ask me that is what defines a drugger ... someone who uss a lot of RKs esp[cially in low-value situations like a simple 1:1 skirmish.

 

Between that and the Pro Psss I think the drugging might be at an "acceptable" level. Thoughts?

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Massive (truely massive) drugging is more a trouble in higher ranks. And up there you find way more pro battles then before the update.

 

But the timelimits are an issue.. tey set the default to 30 minutes - for me this is pretty anoying. I preffer to not to join such longer battles, as it inconvinient, fixes me too long to an unknown team, maybe fixes me to long in an loosing, overpowered position, and if the client crashes I loose all I fought for.

So this 30min default are pretty anoying for me.

 

(most likely to have some long battles as the battle-button-battles are only 15min now and some players complained).

Actually a bit worse than just 30 minute battles. Lots of Pro battles with no time limit, rather a flag cap or CP goal. Some of those can go on forever

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That is definitely what I have heard and why I am a happy Major. :)

 

I_W_A raised a point earlier that I think is right. There will be more drugging in Basic games thugh how much is uncertain. I say this because players interested in non-drug games will save on usage by playing games in that format. Ironically this will leave them with larger stocks of drugs to use when they play in Basic games. 

 

Here's a thought. What if Tanki changed the Supplies kits so the 3:1 ratio is maintained betweejn most Supplies and Repair Kits? Cut the Repair Kits by 2/3s and reduce the price by 25% to account for the lost value. Now drug buyrs woulkd not be able to spam Repair Kits. If you ask me that is what defines a drugger ... someone who uss a lot of RKs esp[cially in low-value situations like a simple 1:1 skirmish.

 

Between that and the Pro Psss I think the drugging might be at an "acceptable" level. Thoughts?

First off, my name isn't *insert whining voice*   "I WON ALREADY!!!!" 

 

Thanks for your detailed response. Actually the supplies system is flawed no matter what.  The more players buy the PRO pass to avoid drugging, the less non-druggers there are in standard battles, which means that standard battles actually become MORE full with druggers.  If NOBODY buys the PRO pass then the ratio of non-drugger to drugger in any given battle is high, which is good.  Now, more non-drugging players escape to PRO battles, which means non-druggers in standard battles have less equals, feel more useless, and get much less score and fund.  In addition, those player that save using drugs by playing non-drug battles, on the occasion that they join standard battles, can drug with the rest of 'em because they stocked up. It's all very harsh to players who play a few hours a month and don't want to buy the PRO pass. 

 

The problem is that TO is trying to find a halfway point. I say it would be better to make the Drugs-off option cost MORE, or make non-drug battles the norm. Both of those have their problems.

 

The ONLY good foolproof solution is to extend the cooldowns for the supplies in standard battles.   

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sOop on getting the name flipped around. Mea culpa.

 

Good thoughts all around. Just to day my mind was turning to the same idea of longer cool downs.  People have suggested putting ahrd limit on the number of supplies that can be used in a given battle.  Cool downs essentially do that.

 

One major change would be to eliminate the cool down reset on destruction. That would essentially mean a hard limit on use/battle. But I suspect the player response would not be overly supportive.  :rolleyes:

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Massive (truely massive) drugging is more a trouble in higher ranks. And up there you find way more pro battles then before the update.

 

But the timelimits are an issue.. tey set the default to 30 minutes - for me this is pretty anoying. I preffer to not to join such longer battles, as it inconvinient, fixes me too long to an unknown team, maybe fixes me to long in an loosing, overpowered position, and if the client crashes I loose all I fought for.

So this 30min default are pretty anoying for me.

 

(most likely to have some long battles as the battle-button-battles are only 15min now and some players complained).

Try getting the new client?

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People shouldn't react as if Tanki's trying to kill their game for money. They're not. 

That is not entirely true.

Creating the battle button and getting rid of the create battles button was supposed to 'Help beginner players to play' is total horse crap.

Find the real reason.

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That is not entirely true.

Creating the battle button and getting rid of the create battles button was supposed to 'Help beginner players to play' is total horse crap.

Find the real reason.

Create battle function's removal was good.

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Wow I really never thought tanki could be made worse the developers really surprise me

Yeah, I voiced my own opinion (In the 30% off Paysafe Card purchases topic) and I said it was "Pay to Play" and Cederic Debono just said, "We're making the game better for you."(Blah, blah, blah and other stuff) and this isn't really helping IMO. This is due to the fact that you now need to purchase a PRO Pass....and you can't really go on the map you want because someone might not have created it (>>>Pay to Play= Buy Crystals (or earn)=Create Battle=Increasing amount of buyers). 

Tanki is really becoming worse by the day, it used to be really good. But a few "Tweaks and Changes" were added.

Just voicing my own opinion.  :)

Edited by HydroBolt
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In the past, after a certain amount of battle fund, Crystal boxes worth 10 crystals or so used to drop from the sky randomly, Gold Boxes were present back then too which were worth more than the crystal boxes, and they looked different than as of today too. Later on they were removed because majority of the players lost focus from the game and just camped to catch those crystal boxes which made the gameplay often boring and 1 sided.

The original 1 or 10 drystal boxes were not the problem. The camping on crystal box sites started for the most part when there was, guess what, an update! This particular update changed the way the regular crystal boxes were dropped. Before, all boxes were 10 crystals. After, the boxes were anyting between 1 and 100. This was a disaster for the gameplay. What the devs did? Did they return the boxes of 10? Noooo, they decided to remove the boxes completely and told us that the value will be added to the game fund. So, instead of admitting a mistake, devs covered up their own behinds and chagned a big part of the game mechanics. Previously, everyone had a chance to collect a few extra crystals despite the placement at the end of the round. After the "upgrade", only the best were collecting the benefits. Fair? No. Sensible? Not really. Rage-quit? Almost.

 

The devs claim they know all about the game mechanics and probably so. But if they claim to know how players will react to all the changes in the game, they should get their heads checked.

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I have a YouTube channel and I do tanki battles. Since this update I cant find certain maps to do parkour and OMP. I cant get a PRO pass because I am saving up for m1 rail and hornet. Since this update it has only been making me want to give up on it. It has been my favourite game so far because you can do so much. By this update you are literally destroying tanki from the inside. Sure, putting the battle button up has been an okay addition, but getting rid of the create battles button for non-PRO players is just spoiling it. I think tanki producers should've thought this through a lot more because it has been causing a lot problems and they needed to think of all the soon-to-be famous youtubers like me. If they at least made an addition like putting all the maps back in, that would be sufficient enough.

You can't buy a pro pass because you are saving up. What they want is you to take out real money and buy crystals. This is the desired result in making you purchase a propass. Some will do it, some will not and just quit. As for me I hardly ever find a battle I need. If it don't change back I'll just drop out like most will do. I don't understand why tanki don't get money from advertising. If you have a lot of players you can earn quit a bit from that alone.

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Yeah, I voiced my own opinion (In the 30% off Paysafe Card purchases topic) and I said it was "Pay to Play" and Cederic Debono just said, "We're making the game better for you."(Blah, blah, blah and other stuff) and this isn't really helping IMO. This is due to the fact that you now need to purchase a PRO Pass....and you can't really go on the map you want because someone might not have created it (>>>Pay to Play= Buy Crystals (or earn)=Create Battle=Increasing amount of buyers). 

Tanki is really becoming worse by the day, it used to be really good. But a few "Tweaks and Changes" were added.

Just voicing my own opinion.  :)

The Cr cost of the Pro Pass simply is not high enough to force players to spend real money on the game. This is just an invalid claim.

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