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Episode 116 of the V-LOG is here


theFiringHand
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No way! This is basically raiding and destroys the purpose of the update. If you want to play with friends do it from the start of a battle to it's finish. Lose or win, all in. Don't prey on individuals. There's a clan system coming for dealing with groups.

 

I can't think of where to start broaching the topic of how misused the friends system already is.

please read it again. The friends start in this battle all together (and they were ment to be on one team).

 

The friendssystem is not the source of the problem. Even without the friend-system mults can share battle links via skype.

 

Prohibiting friends, is like cutting off one leg, because the toe is broken.

There are more efficient ways to handle it - like Kick2.0 would be.

Edited by BlackWasp777
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Cedric, do you maybe have an answer on this one?

 

by the way, please tell us, which parts of the matchmaking are going to cost money.

 

While talking about the clan system, Hazel was once asked if matchmaking is for free. He answered something like "depends on which part of it you want to use" (citation according to my memory, may be unprecise, core message valid).

 

In the meanwhile about 4 weeks have passed by. Do you have any details on that in the meanwhile?

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please read it again. The friends start in this battle all together (and they were ment to be on one team).

 

The friendssystem is not the source of the problem. Even without the friend-system mults can share battle links via skype.

 

Prohibiting friends, is like cutting off one leg, because the toe is broken.

There are more efficient ways to handle it - like Kick2.0 would be.

Wait a minute - the loosing team isn't a group of random individuals? Missed that, can't find it mentioned anywhere, sorry.  So, if I re-iterate what I said,

 

"If you want to play with friends do it from the start of a battle to it's finish"

 

I believe it stands in agreement with your viewpoint. Never intended that the friends system needs to be prohibited. That is an assumption. But it cannot be denied that people use the current system to their ends. What tanki is bringing to the table in terms of a matchmaking mechanism is aimed precisely at covering this loophole.

Edited by Spit_Fyre

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Wait a minute...

my bad, I have missed a part of your post [the word "battle"].

 

well my proposal was that friends can team up before they enter a battle, and then click the button to enter. They would be send

  • either into a new battle

    (if a certain amount of randoms has build up in the queue, so that they enter like 4friends-vs-4 randoms to start off). this helps vs mults, as noone can enter the battle by other means, but still you can play with your friends.

  • or they join a loosing team. Same as above.. but this seems to opens doors for Raiding teams. If we take into account, that the battle button sends you only to battles that are "pretty new", it will not happen very often that they steal a lot of fund. But that's only a likelyhood, no protection..

This would also work quite well together with the matchmaking system.

 

 

The only thing that I dislike

> is that the only means vs Mults that tanki plans to do, works _only_ for those random match-making battles. Thats.. well.. crap. There are better ways to handlie mults vs the whole tanki universe, and not only in those matchmaking battles.

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Please explain me , I must have missed something...

His promise is for the future to come, and not yet implmented.

The battle button we have today is not the matchmaking system. Matchmaking battles will come later.

In those (up to come) matchmaking battles you will not be able to invite friends and you will not see those battles in the lobby

(and I hope the consider that at the moment you can access any battle via spreading the link from the browser through skype :P :P :P)

 


What I like to know is

  • if matchmaking will have a seperate button
  • or if the battle button will do matchmaking

Because if the normal battle-button will create matchmaking battles always, then you will never ever play with your friends again, except you buy a Friends-Pass, aehhm, Pro-Pass.

Edited by BlackWasp777
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His promise is for the future to come, and not yet implmented.

The battle button we have today is not the matchmaking system. Matchmaking battles will come later.

In those (up to come) matchmaking battles you will not be able to invite friends and you will not see those battles in the lobby

(and I hope the consider that at the moment you can access any battle via spreading the link from the browser through skype :P :P :P)

 


What I like to know is

  • if matchmaking will have a seperate button
  • or if the battle button will do matchmaking

Because if the normal battle-button will create matchmaking battles always, then you will never ever play with your friends again, except you buy a Friends-Pass, aehhm, Pro-Pass.

well in this case not inviting friends is not a issue for me ..seeing i no longer have any .. so what will happen is just another waste of a button that wont do much for me .. hey a pair of matchie earnings .. hope there the same colours

Edited by frozen_heart

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The only thing that I dislike

> is that the only means vs Mults that tanki plans to do, works _only_ for those random match-making battles. Thats.. well.. crap. There are better ways to handlie mults vs the whole tanki universe, and not only in those matchmaking battles.

Yes, I'll bet the random matchmaking logic is going to be crappy - because AI simply isn't capable of intelligent ranking. Maybe we don't realize that a lot of the so called "mults" are actually poorly skilled people or very young children who are unassuming and don't take calculated risks/decisions and end up losing a lot of the time. I'm hoping the mechanism will categorize these individuals without having to label them as "mults". So this is going to be a partial solution anyway.

 

Another option out from mults will be the clan system. Also worth remembering that playing with friends will always be possible if you have the pro-pass. When both randoms and groups of friends have options to play fairly, it'd be ideal. Edging out one for the other in an already tight space may seem justified when you look at it in terms of numbers (groups will always have a majority) but IMO, it deteriorates in essence to nothing more than a basic survival tactic. Eventually everyone will be forced to adapt to it, while there is no real need to.

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I don't know how they implement their matchmaking logic.

 

I once drafted one and simulated it; it worked nice. But it did not rate skill, I rated in-battle-efficiency of players (Hazel truely dared to say that they will rate "skill".. do you remember? They will tear him apart for that :p :p)

Of course the system is not perfect.. but it should be good enough to work.

 

The only thing that those systems are prone for, is.. hmm.. if all campers get less score then the attackers, then after two weeks all attackers are rated high and will fight each other, while on the lower rating end of that rank range the campers will have some sit-ins :) :) :)

 

But you _can_ do truely something about it. You just have to look into it and invest brains.

 


 

If players here talk about mults, they often don't mean low performing tankers (those are called noobs :p).

Mults are players that either actively or passively sabotae their own team (active: twins can run your teams flagrunner towards a wall and keep him there, until the enemy comes around and finishes him off. Hammer can flip light hulls over. ... / passive: they just sit there like a sitting duck and move all 2 mintes to not get kicked).

Both are a real pain in high ranked battles where crystal earning is focus (poly CP, noise 20 flags, ...)

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I like the new question of the week. Based on mathematical skill instead of randomness, like the "which battle will I go to" question. Don't forget to figure the shot delay into your math, and remember he did not have to wait to shoot the first shot.

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OK so it won't be possible to invite friends in "Ratio battles" but will this mode be an additional mode to "Random battle" or the new name of the latter?

I don't know. That's a cruicial point, hm?

If normal random battles via the battle button will all be "rated / match made" battles, then say goodbye to you friends, you non-pro-pass owners..

 

@Cedrik - could you clerify that?

Edited by BlackWasp777

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its interesting to see other forums are basically complaining about the same stuff we are.. so in general the minority of the players are against this button and against druggers

 

see if you go to short battles you really don't make any crystals to pay for drugs, but when you toss out this longer battle which has always has been here , your letting and creating more druggers / buyers for items , and having players test out what pro passes are like... so more will end up buying them .. if they choose to go that route.. so in the end tanki is winning and players who are non druggers will be destroyed with more druggers... which do's not make any sense when players have complained all along to do something about it.. but your just adding to another mess that is all ready here and making it bigger...

 

for pro passes.. you are giving players the option in the future to test out this program ...so if they choose to get one .. in the mean time this program has been here for so long that many choose not to due to the high cost for certain ranks...

 

now for this button ..well in my books this is to simplify a way to find games .. but see there are some players like my self who have players on there block list for good reasons... and refuse to battle with them .. so when you choose to use this button you are opening the door to future flaming and other things .. so why would you want to impalement something like this .. well for some its easy and convenient to not to search with there mind's  and find battles.. see over the years i have been in battles which seem to be garbage when you first start out ..then about 3 minutes into the battle it turns around and is one and fantastic intense battle ..you have gone in , since a long time ago.. so really you should not give up on searching for a game..

why let a computer choose when it has no clue what you really want , you are the best person to choose your own  battles for u ...

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0:18: create button is triggered...?

0:42: what logic?

1:22: yeah, nobody likes Duel map. Nobody.

1:53: I was going to ask if it specifically picked battles for your mission on a certain map, but then I paused here and saw hazel-rah make the most amazing face...

2:20: oh, cool. I thought that making battles other than 15 minutes long only for PRO passes was bad, but with cheaper PRO passes, this separates us when we're in the mood to kill some time vs. When we want to actually fight to earn crystals and exp. I just wish they had a way to separate real battles from the stupid parkour battles.

2:40: okay, I'm just confused as to what's happening here. They have a hammer/viking and one, no, two vulcans on defense, and a twins/viking and twins/titan attacking? Why didn't the isida cap the flag as fast as possible? Why didn't they spectate the footage of me getting 65 kills in 15 minutes in an polygon DM? Seriously, devs these days...

3:03: *falls out of chair* wow! If they only have a few winners, a lot of people must suck at parkour..

3:20: I call hax

3:35: plis hover hull ok

3:59: Xbox controls? :0

5:00: I think I saw Killieman and OUFA there.

5:15: Leave. Now.

6:16: name:ttk_229answer:>9000

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3.65 is the reload time for M2 Railgun + the charging time (1.1 seconds) so 4.75 seconds between each shot. 60 seconds divided by 4.75 is 12.63.

 

Rail M2 will make 12 shots in 1 minute.

Where does it say 1.1 seconds?

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