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This game is lost. it is again a game of rich kids who pay a lot for gear and drugs. There used to be limitation for drugs using, it was much more fun to play but i guess dev team want to make more $$$ do it's a drugers game again. it's been a long time since I finished a single round, I leave when I see the super drugers and now the are all over. 

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Dragon said it all although i play just since 2013.!

Even if you were a "later" player, like joining in 2013 like yourself, Tanki was still in SOMEWHAT of a good situation...that doesn't mean mistakes weren't made there...but they didn't necessarily HURT the game and it's players like the problems created in this stage of the game.

Edited by Dragon-Judgement
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Sigh... Guys, I tell you, not as a mod, but as a player who has seen Tanki grow since 2012, that what we're missing isn't actually the old Tanki but the memories we created from it. Try going to any old place and you'll find that it's 'changed now and it was better in the old times'. That's just how human mind works. Old Tanki had its own set of problems which were equally frustrating. There were rants on forum then too and people hated updates just like they do today. The only thing which, I have to admit, I don't find in Tanki anymore is its simplicity. The new features might be interesting to old players but they might not appear as 'a part of a simple game' to newer players. I might be too static, XD.... A game needs to keep developing and grow. Stagnation eventually leads to total shutdown.

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Sigh... Guys, I tell you, not as a mod, but as a player who has seen Tanki grow since 2012, that what we're missing isn't actually the old Tanki but the memories we created from it. Try going to any old place and you'll find that it's 'changed now and it was better in the old times'. That's just how human mind works. Old Tanki had its own set of problems which were equally frustrating. There were rants on forum then too and people hated updates just like they do today. The only thing which, I have to admit, I don't find in Tanki anymore is its simplicity. The new features might be interesting to old players but they might not appear as 'a part of a simple game' to newer players. I might be too static, XD.... A game needs to keep developing and grow. Stagnation eventually leads to total shutdown.

And when you miss the entire underlyingc(if you will) point of my comment...that's what would normally piss me off...

 

Skipping to the end of your post, I'm not against the game developing at all; if anything I'm with you there. What's made this game go full-****** is the direction it has "developed" in. From MY point of view, this game is stupid for what it is now. It could be so much more if it had gone elsewhere.

 

That leads to another thing: Ideas and Suggestions. We have a sub-topic for this right? Go look and tell me how many at least "promising" features MADE BY PLAYERS mind you, were turned down, rejected, etc. when all that could've really been done is just some tweaking to a player's proposal. That's just one issue. This is supposed to be OUR game too...not completely run by the developers to be what THEY want the game to be.

Edited by Dragon-Judgement
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Tanki can only be improved by eradicating lag 100% , drug limit per battle , increasing of xp to ranking up , decreasing equipment cost and more serious chat regulations and punishments . 

 

Equipment is like 250k per m3 , wow , like the average of a xp battle for 15 mins is 1k crys if you play the best , the chances of getting a new m3 is like 1 in a 1000

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You weren't here before the rebalance ??

 

 

You'd missed the best of TO !

I came into this game around mid 2014. I was lucky to experience OP M2 Medium kit & M3 Heavy kits, crystal boxes and drugging without SCD. I also remember they increased crystal box values up to 100 before they got removed. If you lose a battle, crystal boxes were a consolation... But now, losing is painful. I also remember there were less mults...

 

But now, I see mostly PRO battles with extremely long timers and tons of mults from CTF to CP.

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Tanki can only be improved by eradicating lag 100% , drug limit per battle , increasing of xp to ranking up , decreasing equipment cost and more serious chat regulations and punishments . 

 

Equipment is like 250k per m3 , wow , like the average of a xp battle for 15 mins is 1k crys if you play the best , the chances of getting a new m3 is like 1 in a 1000

1k in 15 mins in an XP/BP battle without premium? You sure? I have not seen such a thing

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oil money keeps the game running, once the arabian players find a new place to spend their money we will go under.

 

also, Russian players get a big discount on crystals, I posted how to take advantage of it but the moderation removed it as they'd lose money from it.

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I came into this game around mid 2014. I was lucky to experience OP M2 Medium kit & M3 Heavy kits, crystal boxes and drugging without SCD. I also remember they increased crystal box values up to 100 before they got removed. If you lose a battle, crystal boxes were a consolation... But now, losing is painful. I also remember there were less mults...

But now, I see mostly PRO battles with extremely long timers and tons of mults from CTF to CP.

Lol I hope you know WHY crystal boxes were removed entirely. There was indeed a negative outcome by people camping in the dropzones and such. But to be frank, that feature was removed so that we'd crawl to them with money in our pockets ready to submit. Pathetic.

 

It's almost like that crap was set up...they introduced that to us and they PROBABLY knew what was gonna happen when they dropped that update...then remove the new idea and the old concept (which didn't bother the system AT ALL mind you) claiming it was imposing a negative impact on the economy of the game. Laughable.

Edited by Dragon-Judgement
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That leads to another thing: Ideas and Suggestions. We have a sub-topic for this right? Go look and tell me how many at least "promising" features MADE BY PLAYERS mind you, were turned down, rejected, etc. when all that could've really been done is just some tweaking to a player's proposal. That's just one issue. This is supposed to be OUR game too...not completely run by the developers to be what THEY want the game to be.

They have a good reason for not implementing the ideas even though they seem flawless on the surface. They either won't work well with game mechanics or interfere with the gameplay. Now before someone links me to Kick 2, I have given through it many times. I cannot give a definite answer as to why it's being ignored but 'just cause devs are 3vil' isn't a good explanation. There could be n number of legit reasons. Maybe they have future plans for a feature that won't work with kick. Maybe they debated about it but couldn't reach a general consensus. Maybe it's not feasible to make it due to monetary or other reasons. Whatever it may be, this becomes an internal company natter and hence they obviously cannot tell us.

In general, most ideas won't work in the bigger picture and players rarely see the bigger picture. Although, many good ideas gave been accepted and already implemented. You can get a list of then from the I&S section.

 

I came into this game around mid 2014. I was lucky to experience OP M2 Medium kit & M3 Heavy kits, crystal boxes and drugging without SCD. I also remember they increased crystal box values up to 100 before they got removed. If you lose a battle, crystal boxes were a consolation... But now, losing is painful. I also remember there were less mults...

But now, I see mostly PRO battles with extremely long timers and tons of mults from CTF to CP.

Perhaps you were low ranked at that time so you didn't realise it, but mults and cheaters were a mess then too. Forum was filled with their complaints just like today. Losing was much worse if your team left and the enemies spawn killed you. I remember playing many such matches myself and remember the 1-2 players begging in chat, "Please don't kill me. Just let me take my part of the fund"... It was sad, really. Fortunately, The early battle termination system has reduced all of that.

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Who remembers when gold always fell at 700 fund? (7000 in today's economy... which we also never reach in battles as promised, thanks Update #123).

 

3dtank is a better game.

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Lol I hope you know WHY crystal boxes were removed entirely. There was indeed a negative outcome by people camping in the dropzones and such. But to be frank, that feature was removed so that we'd crawl to them with money in our pockets ready to submit. Pathetic.

 

It's almost like that crap was set up...they introduced that to us and they PROBABLY knew what was gonna happen when they dropped that update...then remove the new idea and the old concept (which didn't bother the system AT ALL mind you) claiming it was imposing a negative impact on the economy of the game. Laughable.

I remember the time when 50-100 crystals were dropping and everyone was going at it like a gold box, and the time when 4 heavy tanks camp at the spawn zone in island :ph34r:. It's actually a distraction tactic... It was abused. But I wonder, if they had left it at 10 crystals, maybe the impact would have been reduced..

 

 

Perhaps you were low ranked at that time so you didn't realise it, but mults and cheaters were a mess then too. Forum was filled with their complaints just like today. Losing was much worse if your team left and the enemies spawn killed you. I remember playing many such matches myself and remember the 1-2 players begging in chat, "Please don't kill me. Just let me take my part of the fund"... It was sad, really. Fortunately, The early battle termination system has reduced all of that.

It was easier for me back then because I got the Heavy M3 kit which allowed me to steam roll everyone so it was easier. (And some MUs in it made it awesome.) :ph34r:

The begging part was really bad, however. I think what's haven't changed is the mult problem which infects everywhere until you realize it's hard to play with enemies spawn killing you because they outnumber you.

 

 

i used to play polygon CP to rank up fast and catch many golds :( .

with that lame battle button everything got ruined. Don't even feel like playing this game now. soon it will die.

Polygon CP hasn't changed much, but people are creating long and tiresome battles with 100 to 300 CP, together with match fixing. So you don't know how the battle direction would go than a short 15 mins one. It'll take an hour plus to complete a long battle and if you lose, you would have wasted your time.

 

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you might have intended it as sarcasm, yet what you've said is absolutely true !

 

 

The idea of TO, its core and structural game-play are unique and captivating - for me there is no analogue of TO indeed.

 

The Alternativa devs and programmers are completely impotent to further develop or even run the enterprise properly, but even their wrong strategical planning and technical incompetence cannot kill the great potential of this project - the devoted players endure and still manage to swallow every silly update, though quite so often it's simply insulting ... like a spit in the face !

 

I am patiently waiting with all my mults for the moment when Alternativa will go bankrupt and some smart investor will take over the TO brand and revive it with the passion and reason from 2009-2011 !

Hmm.. You're indeed very intelligent. Let's buy out TO once it goes bankrupt XD.

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They have a good reason for not implementing the ideas even though they seem flawless on the surface. They either won't work well with game mechanics or interfere with the gameplay. Now before someone links me to Kick 2, I have given through it many times. I cannot give a definite answer as to why it's being ignored but 'just cause devs are 3vil' isn't a good explanation. There could be n number of legit reasons. Maybe they have future plans for a feature that won't work with kick. Maybe they debated about it but couldn't reach a general consensus. Maybe it's not feasible to make it due to monetary or other reasons. Whatever it may be, this becomes an internal company natter and hence they obviously cannot tell us.

In general, most ideas won't work in the bigger picture and players rarely see the bigger picture. Although, many good ideas gave been accepted and already implemented. You can get a list of then from the I&S section.

Of course I'm not denying that perhaps some ideas were given the door for WHATEVER the reason may be. We'lll excuse them there. My point is that this game is being run into the ground in it's current state; in the name of progression and development and that a LOT of things that are/have been suggested have been either denied or if accepted, are subject to change to benefit the engineers behind the curtain more so as opposed to us; who are really wasting our time by now. But yeah, we'll make excuses for bs to be shoved down our throats to endure too yeah? ;) I think not. Now I'm not completely ridiculing the point you made, so don't take it personal.
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Hmm.. You're indeed very intelligent. Let's buy out TO once it goes bankrupt XD.

He made a very valid point though...if you really understood it. And you see his point in not just Tanki either...it's valid for most game companies and franchises.
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I remember the time when 50-100 crystals were dropping and everyone was going at it like a gold box, and the time when 4 heavy tanks camp at the spawn zone in island :ph34r:. It's actually a distraction tactic... It was abused. But I wonder, if they had left it at 10 crystals, maybe the impact would have been reduced..

 

 

It was easier for me back then because I got the Heavy M3 kit which allowed me to steam roll everyone so it was easier. (And some MUs in it made it awesome.) :ph34r:

The begging part was really bad, however. I think what's haven't changed is the mult problem which infects everywhere until you realize it's hard to play with enemies spawn killing you because they outnumber you.

 

 

Polygon CP hasn't changed much, but people are creating long and tiresome battles with 100 to 300 CP, together with match fixing. So you don't know how the battle direction would go than a short 15 mins one. It'll take an hour plus to complete a long battle and if you lose, you would have wasted your time.

What she said was true.

Every post I read , her was the most accurate.

 

+1 vote from me to her

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Well for me , I am royal ~~ Will stop playing when these update will come

 

Now you can get m5 for $$$

Now you can get drugs only for $$$

Now you can play xp/bp only for $$$

Now you need to pay crystals to play

 

and looks like they will be coming soon , indirectly

Edited by Real_Uchiha_Sasuke
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The only 1 , who stands besides tanki platform and defend it is you.  Accept the reality mate.

 

Do you know the reason why these deck9 and other maps were removed ? well bcz no one played them ( i am sure thats what they said ) and why would they bring it all of sudden ?

 

Who asked for new maps ? who asked for alternations ? who the hell asked for division of paints and modules ( a single look of inferno paint  from the other side of the map would tell you what the opp. is using , now u need to go closer and press v to see it -_- ) who asked for the battles being made only by pro pass holder ? who the hell asked for these things ? 

Answer :- NO one

 

What we asked for , what we are asking for is to get rid of lags , sabotages , mults and easy earning of crystals at legends by making the fund being raised more when a legend dies ( well bcz to get 1 m4 you need to sacrifice 3 m3's at least -_- ) 

Edited by Real_Uchiha_Sasuke
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Look, people were happy that those maps were brought back, don't complain. Alterations are nice and an interesting update. Division of paints and modules was a good update in my opinion, and what I wished TO would do all along.  The battle system is better now, with more full battles. Missions are still relatively easy to complete.

 

It's true that mults, lag, and sabotage is a problem but do you seriously think the devs don't want to get rid of those problems as much as you?

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The only 1 , who stands besides tanki platform and defend it is you. Accept the reality mate.

 

Do you know the reason why these deck9 and other maps were removed ? well bcz no one played them ( i am sure thats what they said ) and why would they bring it all of sudden ?

 

Who asked for new maps ? who asked for alternations ? who the hell asked for division of paints and modules ( a single look of inferno paint from the other side of the map would tell you what the opp. is using , now u need to go closer and press v to see it -_- ) who asked for the battles being made only by pro pass holder ? who the hell asked for these things ?

Answer :- NO one

 

What we asked for , what we are asking for is to get rid of lags , sabotages , mults and easy earning of crystals at legends by making the fund being raised more when a legend dies ( well bcz to get 1 m4 you need to sacrifice 3 m3's at least -_- )

They brought them back because of the new update. It's possible they'll remove/add more maps. That's just progress of the game.

Alterations are an interesting feature allowing players to tweak their Turrets to suit their playing style. Players have been asking for such kind of a thing for a long time and alterations are a good way to do it.

Paint protection was flawed from the beginning. This is how it should have been done from the start but better late then never. It was annoying for players to identify every paint and remember it's protections. Of course, after a while, you got used to it, but it's a redundant and unnecessary profess and it would have only become more and know difficult with addition of new paints. Now, paints are just for looks and one press of Tab key will show you who has protection against your turret and how much. I believe the latter system is much simpler and makes more sense. Now we have at least 2× the combinations for protections and we don't even have to learn it up.

Battle Creation feature has logical intentions and they have been explained in forum as well as in Vlog. No one asks for updates but that doesn't mean they're not not required. A game needs to grow and evolve with time. Everyone, including devs, want to get rid of lags, mults and cheaters. It's for everyone's advantage but it can't be worked like magic. There's no way to just press a button and remove all mults and hackers. However, steps are being taken towards it. As explained in previous Vlogs, there will be a matchmaking system which will allow players to play against players of similar skill level. It's being implemented step by step and the battle creation update is a part of it.

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1. Look, people were happy that those maps were brought back, don't complain. 2. Alterations are nice and an interesting update.3. Division of paints and modules was a good update in my opinion, and what I wished TO would do all along. 4. The battle system is better now, with more full battles.  Missions are still relatively easy to complete.

 

5. It's true that mults, lag, and sabotage is a problem but do you seriously think the devs don't want to get rid of those problems as much as you?

lol . 1. I am not complaining of those maps being brought back , I am asking why were they removed at first place? Was that reason they gave at that time was worth it ? No. Many begged for these maps not be removed but they didnt listened and now all of sudden they bring those maps back ?

2. Alternation is not nice feature. Let me tell you a fact. Get 1 m3 smoky and buy its alternation to make it a thunder. What's the difference ? Well you get a huge impact force rather than splash dmg , ( I know you will say thats their a difference but no is what you would get , u see the example Let me tell you  that at that moment basic difference btw the thunder and altered smoky then would of reload time + splash dmg / more impact force . They are equal in a way huge reload time+spash dmg = low reload time+huge impact force. and more alternations = more crystals required . But are they creating more ways to earn crystals ? So basically thats them snatching crystals from us.

3. Ok. You are the first guy I've heard saying that division of paints and modules was a good update. Make a poll and you will see what society wants. It was a ridiculous time wasting update. Both in respect of game mechanics and for garage. I have already told that seeing the paint was more convenient than to get close near the opp. and press v.

4. Battle system is better you say ? Nearly 99% battles become one sided ( only in 2min ) except xp/bp. 

Missions are easy too complete , you say? Well today after server update I got online , got a mission called ''earn 1k exp in tdm mode'' searched the whole lot of servers  for finding at least 1 tdm but all in vain . I had to play at peak times with lag to complete that mission..

5.Considering the recent updates , IMHO I think that they are not doing anything for it. Remember the last vlog? they said ,'' We will now do more updates regarding the tweaking of turrets ''' They say its for better balance of the game but it is quite the opp. ( doing more updates by changing turrets general characters = more unbalance ). Well lag , mults and sabotage are definitely not their first priority. Ask anyone and the answer will be the same mate.

Edited by Real_Uchiha_Sasuke

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Same things go all the way. Same and same discussions

 

 

They brought them back because of the new update. It's possible they'll remove/add more maps. That's just progress of the new upadate.

Well which update is it? Can you explain please ? 

 

 

Alterations are an interesting feature allowing players to tweak their Turrets to suit their playing style. Players have been asking for such kind of a thing for a long time and alterations are a good way to do it

Tweak you say? Mate they want us to buy some alternations . eg:- firebird alternation > non-altered firebird . When most of the players got m3 firebird and its alternation ...... Hurrah they nerfed it. Together with freeze and vulcan. yeah many asked for alternation . But how many refused?, Go to the news and announcement section and see the response of players when it was released.

 

 

 

Paint protection was flawed from the beginning. This is how it should have been done from the start but better late then never. It was annoying for players to identify every paint and remember it's protections. Of course, after a while, you got used to it, but it's a redundant and unnecessary profess and it would have only become more and know difficult with addition of new paints. Now, paints are just for looks and one press of Tab key will show you who has protection against your turret and how much. I believe the latter system is much simpler and makes more sense. Now we have at least 2× the combinations for protections and we don't even have to learn it up.

But now we have people who stop in the middle of now where and will press 'v' and then start moving again. Its more complex now , First at a single glance one could tell that how many people have protection from a specific turret now you need to remember and focus on who;s changing and who's using which protection. First a single glance at defender would tell you that what should you get in order to succeed now you need to go and die atleast twice to see the protections of all defender and also it increases the usage of crystal but the ways of earning crystals are still the same like before

 

 

 

Battle Creation feature has logical intentions and they have been explained in forum as well as in Vlog. No one asks for updates but that doesn't mean they're not not required. A game needs to grow and evolve with time. Everyone, including devs, want to get rid of lags, mults and cheaters. It's for everyone's advantage but it can't be worked like magic. There's no way to just press a button and remove all mults and hackers. However, steps are being taken towards it.

Wait , wait and wait. I know that they said that these updates was a part of a bigger picture but do you seriously believe it. Even if they were then they should first tell us about the bigger picture so that we can understand it more. I know that their is no easy way to get rid of lag,mults and sabotages but let me tell you that getting rid of lags , mults and sabotage is definitely not their first priority.

 

 

 As explained in previous Vlogs, there will be a matchmaking system which will allow players to play against players of similar skill level. It's being implemented step by step and the battle creation update is a part of it.

Arigato for proving my point that lags , mults and sabotages are not their first priority.

 

 

This is like they are building roads that lead to a hospital but are not improving the hospital which is needed to be improved. New roads will need to the hospital but the hospital itself  is not good enough to cure the patients.

Edited by Real_Uchiha_Sasuke
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084350297d2e4bc3bbdcfa130b570458.png

 

 

A good illustration of the grim future TO is heading to !

 

The devs are now exclusively targeting juveniles - turning the game into playground for kids will completely wash out the little adequacy that has remained here ...

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