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2. Alternation is not nice feature. Let me tell you a fact. Get 1 m3 smoky and buy its alternation to make it a thunder. What's the difference ? Well you get a huge impact force rather than splash dmg , ( I know you will say thats their a difference but no is what you would get , u see the example Let me tell you  that at that moment basic difference btw the thunder and altered smoky then would of reload time + splash dmg / more impact force . They are equal in a way huge reload time+spash dmg = low reload time+huge impact force. and more alternations = more crystals required . But are they creating more ways to earn crystals ? So basically thats them snatching crystals from us.

But we don't have to buy the alteration. It's a choice.

 

It might give someone with many crystals a bit of advantage if that alteration seems OP. If so the Devs need to tweak it, like they tweak turrets.

It's similar to supplies and MUs. Those with extra crystals can have greater amount of supplies and MUs and be more OP.

 

Thunder is still much better than smoky at long distance - even with critical update. So one is > mid-range while other > long-range.

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So,after we concluded what are main problems and excuses,now question is ''how to solve it'' cos developers wont do this for us...until we do something more serious and show them that there wont be a game if players are dissatisfy. We should return back our rights.

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But we don't have to buy the alteration. It's a choice.

 

It might give someone with many crystals a bit of advantage if that alteration seems OP. If so the Devs need to tweak it, like they tweak turrets.

It's similar to supplies and MUs. Those with extra crystals can have greater amount of supplies and MUs and be more OP.

 

Thunder is still much better than smoky at long distance - even with critical update. So one is > mid-range while other > long-range.

u got it wrong. Thunder does like 300 dmg at long range , smoky can do 1k+ critical hit dmg at the same range. Also at mid ranges altered smoky > altered thunder

As I told , altered firebird > firebird ~~ a fact.

Do u really think that they want an absolute balance ? No. 

In a battle a small advantage sometimes lead to victory mate. thats why 45/50 combo cant kill  50/50. Everytime they meet the result is the same. I have been here for 2 years , equalizing the power of turrets is still not done . was this thing really that difficult that it needed more than 2 years , oh sry i am here for 3+ years so vice versa.

 

crystals earning sources remain same but the things on which we have to spend them keeps increasing

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u got it wrong. Thunder does like 300 dmg at long range , smoky can do 1k+ critical hit dmg at the same range. Also at mid ranges altered smoky > altered thunder

As I told , altered firebird > firebird ~~ a fact.

Do u really think that they want an absolute balance ? No. 

In a battle a small advantage sometimes lead to victory mate. thats why 45/50 combo cant kill  50/50. Everytime they meet the result is the same. I have been here for 2 years , equalizing the power of turrets is still not done . was this thing really that difficult that it needed more than 2 years , oh sry i am here for 3+ years so vice versa.

 

crystals earning sources remain same but the things on which we have to spend them keeps increasing

No, thunder does 50% weak damage. So M3 thunder would do, on average, 370 hp at any range greater than 140 meters. Smoky never does 1k+ critical hit damage, you are thinking of the old and more powerful critical. Even Smoky M4's critical damage is always 704 hp. There are some important differences between the Thunder Alteration and the Smoky Alteration, but if you don't like them, you don't have to buy them

 

I definitely agree Firebird with alteration is better than stock firebird. However, this is not because of the alteration's power, but only because the stock firebird is so weak. (Weakest turret in the game) (if you play on maps beside Polygon) ;)

 

I agree they are going about the balance wrong. They are looking at the number of hours used for each turret/hull and trying to buff the less-used ones. That approach is wrong for two reasons, I can link my explanation, and it also doesn't give balance at all.

 

The thing is, crystal sources are not exactly the same. Daily missions and mission chains, plus the Legend rank-up 40k, have helped a lot.  In addition, you don't HAVE to spend your crystals on paints, alterations, etc.

 

The problem is that the supplies system is so overpowered and un-tactical (promotes use of brute force) that non-buyers are forced to buy supplies in order to keep up, meaning they can't save up for other equipment or MUs.  This gives them the impression that in-game items are too hard to obtain.  

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No, thunder does 50% weak damage. So M3 thunder would do, on average, 370 hp at any range greater than 140 meters. Smoky never does 1k+ critical hit damage, you are thinking of the old and more powerful critical. Even Smoky M4's critical damage is always 704 hp. There are some important differences between the Thunder Alteration and the Smoky Alteration, but if you don't like them, you don't have to buy them

 

I definitely agree Firebird with alteration is better than stock firebird. However, this is not because of the alteration's power, but only because the stock firebird is so weak. (Weakest turret in the game) (if you play on maps beside Polygon) ;)

 

I agree they are going about the balance wrong. They are looking at the number of hours used for each turret/hull and trying to buff the less-used ones. That approach is wrong for two reasons, I can link my explanation, and it also doesn't give balance at all.

 

The thing is, crystal sources are not exactly the same. Daily missions and mission chains, plus the Legend rank-up 40k, have helped a lot.  In addition, you don't HAVE to spend your crystals on paints, alterations, etc.

 

The problem is that the supplies system is so overpowered and un-tactical (promotes use of brute force) that non-buyers are forced to buy supplies in order to keep up, meaning they can't save up for other equipment or MUs.  This gives them the impression that in-game items are too hard to obtain.  

agree

 

reg the last paragraph - putting a stress on the non-buyers is only logical, no ?  They have to feel uncomfortable in order to eventually decide to invest and ease the pain ... and in TO we are talking abt really token money, that can buy you a mol decent comfort

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agree

 

reg the last paragraph - putting a stress on the non-buyers is only logical, no ?  They have to feel uncomfortable in order to eventually decide to invest and ease the pain ... and in TO we are talking abt really token money, that can buy you a mol decent comfort

Obviously TO has to give buyers stuff in return for their money. Selling paints and kits in the shop is a good way to do that. An unbalanced and pointless (most MMO's do not have supplies that powerful) supply system is what sets off the non-buyers. TO need non-buyers because with a larger playerbase there's more chance of a non-buyer telling their friend, "play this game" and then the friend becomes a potential customer.  

 

Given your die-hard attitude about the game I would assume you would like to see the game become more tactical and strategic with longer cooldowns for supplies as opposed to frustrating because of spoiled kids who get 15 kits for Christmas. 

 

The most professional battles in this game (The old Light-format clan wars on youtube) were drugs-off for a reason.

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No, thunder does 50% weak damage. So M3 thunder would do, on average, 370 hp at any range greater than 140 meters. Smoky never does 1k+ critical hit damage, you are thinking of the old and more powerful critical. Even Smoky M4's critical damage is always 704 hp. There are some important differences between the Thunder Alteration and the Smoky Alteration, but if you don't like them, you don't have to buy them

 

I definitely agree Firebird with alteration is better than stock firebird. However, this is not because of the alteration's power, but only because the stock firebird is so weak. (Weakest turret in the game) (if you play on maps beside Polygon) ;)

 

I agree they are going about the balance wrong. They are looking at the number of hours used for each turret/hull and trying to buff the less-used ones. That approach is wrong for two reasons, I can link my explanation, and it also doesn't give balance at all.

 

The thing is, crystal sources are not exactly the same. Daily missions and mission chains, plus the Legend rank-up 40k, have helped a lot.  In addition, you don't HAVE to spend your crystals on paints, alterations, etc.

 

The problem is that the supplies system is so overpowered and un-tactical (promotes use of brute force) that non-buyers are forced to buy supplies in order to keep up, meaning they can't save up for other equipment or MUs.  This gives them the impression that in-game items are too hard to obtain.  

Well I said that thunder does like 300 , means 300 something and smoky critical force balances itself with thunder. Nvm , i have my own opinions. Lets not talk about that.

 

Well , at some point more or less they will force us to buy an alternation ( like firebird ) and then will debuff it and  buffing another alternation at the same time and altered firebird is not weak!! its strong everywhere you go mate. Tweaking turrets , hulls and alternations forces us to buy modules at some time which in return empties our crystal savings.

 

I agree with the drugs part.

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Obviously TO has to give buyers stuff in return for their money. Selling paints and kits in the shop is a good way to do that. An unbalanced and pointless (most MMO's do not have supplies that powerful) supply system is what sets off the non-buyers. TO need non-buyers because with a larger playerbase there's more chance of a non-buyer telling their friend, "play this game" and then the friend becomes a potential customer.  

 

Given your die-hard attitude about the game I would assume you would like to see the game become more tactical and strategic with longer cooldowns for supplies as opposed to frustrating because of spoiled kids who get 15 kits for Christmas. 

 

The most professional battles in this game (The old Light-format clan wars on youtube) were drugs-off for a reason.

 

you have some good points here !

 

 

yet, as for drugs ... I like them, I would like them to remain and with no CD, but kind of modified .... like, if one is activated let it boost 50%, if two - 25-30%, if all three at once - only 15-20% enhancement ... and to have their effect lasting 1-2 minutes - this will help a more long term planning when utilizing them

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One thing that killed battles vybes was parkour-in battle , yh i mean some ppl over do it but it was fun to climb those buildings in rio and snipe ppl who came into your base 

 

For tanki who claim to have reach such a successful level should have a different method to stop cheaters instead of SD in battle , like you some kind of blocking system to block the cheats and modifications . 

 

If tanki just uninstall all updates from Dec 2015 - Now and bring back the old features , the game stand a chance of not dying at such a rapid rate .And yh , i meant every feature including those 2 annoying vulcan and hammer gun  

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One thing that killed battles vybes was parkour-in battle , yh i mean some ppl over do it but it was fun to climb those buildings in rio and snipe ppl who came into your base 

 

For tanki who claim to have reach such a successful level should have a different method to stop cheaters instead of SD in battle , like you some kind of blocking system to block the cheats and modifications . 

 

If tanki just uninstall all updates from Dec 2015 - Now and bring back the old features , the game stand a chance of not dying at such a rapid rate .And yh , i meant every feature including those 2 annoying vulcan and hammer gun  but more or lessi dont care if they stay in game

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If tanki just uninstall all updates from Dec 2015 - Now and bring back the old features , the game stand a chance of not dying at such a rapid rate .And yh , i meant every feature including those 2 annoying vulcan and hammer gun  

Don't hold your breath.  

 

A lot of these updates are designed to help us spend our hard-earned crystals. The more we spend the greater the likelihood gamers will use real money to get a bit of advantage.

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see more alternations ( new ones ) are narrowing the distance btw smoky and thunder ( forcing us to buy them to some extent ) e.g railgun alternation , hammer alternation , isida alternation are quite good. for defending now , hence forcing us to buy

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Beaku

 

You live in the same dream world tanki  and cedric lives in. All you ever do is defend tanki. you defend the defenseless.

Arent all staff members like that ? They get paid cookies :P

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Arent all staff members like that ? They get paid cookies :P

Actually mods don't really get paid for working for Tanki. And they definitely don't have an obligation to always defend Tanki.  Mods are free to speak what they want, be it with or against Tanki.

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Actually mods don't really get paid for working for Tanki. And they definitely don't have an obligation to always defend Tanki.  Mods are free to speak what they want, be it with or against Tanki.

Just somehow its interesting that i only met a mods that always deffend TO. Can you show me a mod that doesnt deffend TO?

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Just somehow its interesting that i only met a mods that always deffend TO. Can you show me a mod that doesnt deffend TO?

That's simply because most people become mods because they want to help TO out. If you become a mod, it means you consider TO good enough to spend your time with it.

 

What I'm saying is that mods aren't under any obligation to defend TO. They can say what they want.

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yet, as for drugs ... I like them, I would like them to remain and with no CD, but kind of modified .... like, if one is activated let it boost 50%, if two - 25-30%, if all three at once - only 15-20% enhancement ... and to have their effect lasting 1-2 minutes - this will help a more long term planning when utilizing them

Actually the feeling of being full-on drugs is great...and I don't opt for reducing supplies' power. I like the feeling of powerful supplies and it encourages tactical gameplay.

 

What I think is a more constructive idea is longer cooldowns (twice the length would work).  This would make the use of supplies more tactical (you have to save your RK instead of just pressing it whenever you feel a bit unsecure) and doesn't harm buyers that much because they use less supplies, meaning they don't have to spend as much money.  It would still give the same amount of power.

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Just somehow its interesting that i only met a mods that always deffend TO. Can you show me a mod that doesnt deffend TO?

If they say they dont like TO they lose their status as moderator. Mafioso likes to push it though.

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If they say they dont like TO they lose their status as moderator. Mafioso likes to push it though.

Well obviously they like TO, why would they work for a company they don't like then? I'm saying they are free to complain and get mad at TO. They can criticize TO's problems like the rest of us. The thing is, usually if you hate TO that bad you wouldn't become a mod in the first place. It has nothing to do with special speech restrictions on mods.

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Well obviously they like TO, why would they work for a company they don't like then? I'm saying they are free to complain and get mad at TO. They can criticize TO's problems like the rest of us. The thing is, usually if you hate TO that bad you wouldn't become a mod in the first place. It has nothing to do with special speech restrictions on mods.

Because staff get paid in crystals.

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Well obviously they like TO, why would they work for a company they don't like then? I'm saying they are free to complain and get mad at TO. They can criticize TO's problems like the rest of us. The thing is, usually if you hate TO that bad you wouldn't become a mod in the first place. It has nothing to do with special speech restrictions on mods.

Well we aren't moderators ourselves, and don't work for Tanki, so we can only assume, we have no real evidence. Maybe there are restrictions, maybe there aren't. 

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Beaku

 

You live in the same dream world tanki  and cedric lives in. All you ever do is defend tanki. you defend the defenseless.

  

Arent all staff members like that ? They get paid cookies :P

I do not defend anyone since I am under no obligation to do so. My responsibility is to act as a medium of communication between devs and players and that's exactly what I do. I try to explain intentions of devs to players and pass on players' feedback to devs.

Just somehow its interesting that i only met a mods that always deffend TO. Can you show me a mod that doesnt deffend TO?

Yes, pretty much everyone. Even amongst ourselves, helpers have different, sometimes opposing, views on an update. Though you'll rarely (or never) see us posting hate posts against updates in forum since we can directly tell devs how we feel about it.

If they say they dont like TO they lose their status as moderator. Mafioso likes to push it though.

Not true. We are free to post anything we like as long as we don't degrade the image of a moderator or moderation team in general.

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