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Or do....

 

They always seem to have the need to bump/tap the flag carrier (who is going at top speed) and more often than not it is costly as it may cause the flag carrier to flip or get stuck against a wall, both of which gives the enemy that needed pause to kill.

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So there are shafts that can shoot through walls, kill everyone on the map in seconds and arent affected by impact forces?

No other turret can do that. I guarantee you if there was a turret that could kill everyone on the map in seconds it would be much better than Shaft.

 

I don't remember the last time a thunder was able to single-handedly break up an entire attack force, especially if there are Isidas.    

 

There are many advantages to being a Alpha Damage weapon instead of a DPM weapon as I said above.  

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Or do....

 

They always seem to have the need to bump/tap the flag carrier (who is going at top speed) and more often than not it is costly as it may cause the flag carrier to flip or get stuck against a wall, both of which gives the enemy that needed pause to kill.

And what does this have to do with Shafts? Any person with any turret can block or bump the flag carrier.  

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No other turret can do that. I guarantee you if there was a turret that could kill everyone on the map in seconds it would be much better than Shaft.

 

I don't remember the last time a thunder was able to single-handedly break up an entire attack force, especially if there are Isidas.    

 

There are many advantages to being a Alpha Damage weapon instead of a DPM weapon as I said above.  

All the thunder has to do is use a DP and it will one shot the wasps, a second shot will destroy the rest. Shaft can only destroy one tank at a time and it takes a while to reload. 

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All the thunder has to do is use a DP and it will one shot the wasps, a second shot will destroy the rest. Shaft can only destroy one tank at a time and it takes a while to reload. 

Thunder with DP cannot one-shot a full hp wasp or hornet. Two shots on DP isn't enough to kill heavy hulls. And thunder has reload time as well. And, you are assuming Thunder has a DP. What if the SHaft has one as well? They can take out Mammoths before they can get healed.

 

I suggest you check out some of my tables on the Time-to-kill a medium hull at any range( and I'm working on the heavy and light hull tables)

 

At any given range, against any hull, Shaft has a lower TTK than thunder.

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Thunder with DP cannot one-shot a full hp wasp or hornet. Two shots on DP isn't enough to kill heavy hulls. And thunder has reload time as well. And, you are assuming Thunder has a DP. What if the SHaft has one as well? They can take out Mammoths before they can get healed.

 

I suggest you check out some of my tables on the Time-to-kill a medium hull at any range( and I'm working on the heavy and light hull tables)

 

At any given range, against any hull, Shaft has a lower TTK than thunder.

1. Yes it can. 2. Heavy hulls dont mix well with attack forces because theyre so slow, you shouldnt worry about them. 3. Thunders reload is nowhere near shafts. Again, thunder has group damage which is invaluable to destroying groups of attackers. 

Edited by railguniz4noobz

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1. Yes it can. 2. Heavy hulls dont mix well with attack forces because theyre so slow, you shouldnt worry about them. 3. Thunders reload is nowhere near shafts. Again, thunder has group damage which is invaluable to destroying groups of attackers. 

Thunder cannot destroy, even with DP, a wasp or hornet in one shot.  The statistics do not show this. The in-game experience does not show this. I don't know what kind of thunder you have or what kind of wasp you were playing against (maybe m1 thunder (strong) against m1 wasp (weak)).  There is a very small chance that a Thunder will two-shot a wasp or hornet but over 95% of the time it will take three shots. I, with the help of others, have made extensive calculations on this.

 

THunder's TTK any hull at any range is longer than Shaft. This shows something.

 

And what good is damaging multiple people if they have isidas? You have to kill them in one shot, or they will be healed back.

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Thunder cannot destroy, even with DP, a wasp or hornet in one shot.  The statistics do not show this. The in-game experience does not show this. I don't know what kind of thunder you have or what kind of wasp you were playing against (maybe m1 thunder (strong) against m1 wasp (weak)).  There is a very small chance that a Thunder will two-shot a wasp or hornet but over 95% of the time it will take three shots. I, with the help of others, have made extensive calculations on this.

 

THunder's TTK any hull at any range is longer than Shaft. This shows something.

 

And what good is damaging multiple people if they have isidas? You have to kill them in one shot, or they will be healed back.

My in game experience with thunder shows that it WILL one shot a wasp most of the time and not hornet. Hornet is a slower hull so its less of a threat than a wasp, and AGAIN thunder has splash damage so it will badly damage any isidas in the attack squad. Sure, they can heal themselves back but it consumes energy quickly and they have to manage EVERYONE in the group. Should there be multiple tanks in the squad (like with any successful flag capture) shafts TTK goes through the roof while thunders doesnt increase much. 

Edited by railguniz4noobz
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My in game experience with thunder shows that it WILL one shot a wasp most of the time and not hornet. 

You kind of just proved yourself wrong. Wasp and Hornet should have the same hp, so you were using m1 or m2 thunder against m1 wasp, which is weaker than m2 hornet. At the m4, m3, or m2 level wasp's hp is greater or equal to hornet's so it won't be two-shotted or one-shotted with DP.

 

Maybe thunder's TTK against a group of attackers is less but Shaft takes one of them completely out of action( instead of thunder which applies less damage to all of them,) meaning less enemy turrets firing at the defenders.

Edited by r_I_already_won0

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You kind of just proved yourself wrong. Wasp and Hornet should have the same hp, so you were using m1 or m2 thunder against m1 wasp, which is weaker than m2 hornet. At the m4, m3, or m2 level wasp's hp is greater or equal to hornet's so it won't be two-shotted or one-shotted with DP.

 

Maybe thunder's TTK against a group of attackers is less but Shaft takes one of them completely out of action( instead of thunder which applies less damage to all of them,) meaning less enemy turrets firing at the defenders.

Were talking about thunder being able to single handedly destroy a group of attackers. If the shaft gets help so does the thunder. And at your rank were dealing with m1 wasps, shafts and thunders still. (with the occasional m2 thunder) 

So now since there are other defenders, lets say a mammoth ricochet sitting on the flag with a few other helpers (an isida titan and a smoky viking that just spawned) firing back at the attack squad (a ricochet viking, railgun hornet, firebird wasp, an isida wasp and an isida hunter). The viking ricochet goes in first, absorbing all the damage while the isidas heal it. The firebird wasp begins to shoot both the isida and ricochet heavily damaging them both. the railgun fires at the mammoth ricochet (its near the back) killing it. The smoky now realizes whats happening and starts to shoot at the firebird wasp. This is when the thunder joins in, drugs a DP and fires a shot. Every tank there is badly damaged, the firebird wasp is killed. The entire attack squad was focused on the smoky, the isidas dont have enough time to manage the health of everyone. The thunder fires again, killing the isida wasp and again badly damaging everyone else in the attack squad. The smoky was firing at the ricochet viking since the firebird died and was able to damage it more before i killed him. The railgun shoots at the thunder but its not enough to kill it. The thunder fires a third time, destroying the ricochet viking and leaving the last isida by itself. The railgun goes in and tries to take the flag but another shot from the thunder leaves it almost dead, it tries to get away but in one last shot the thunder kills it and returns the flag.

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I can't predict every single situation and neither can you. BTW my other account has Chiropractor kit so I am experienced with M2 Shaft.

Of course i cant predict every situation, but if your going to be like that why even bother defending shaft?

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"dropppp"

"+"

"who is dropping?"

"cortana/siri you drop?"

"noob troller"

 

~ typical gold digger (I can name a few if you want)
 

Edited by Cor7y

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Of course i cant predict every situation, but if your going to be like that why even bother defending shaft?

I am just pointing out that a useful and skilled Shaft can be a huge asset to their team. I am not saying that it can do everything and is better than every other turret.

Edited by r_I_already_won0

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I am just pointing out that a useful and skilled Shaft can be a huge asset to their team. I am not saying that it can do everything and is better than every other turret.

They can be good but theyre never the best.

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They can be good but theyre never the best.

I strongly disagree .-. Shafts can be the difference between a drugging Freeze M3 that's freezing the flagger to death and a dead drugger Freeze that can't do a thing... difference between a cap and a non-cap.

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I strongly disagree .-. Shafts can be the difference between a drugging Freeze M3 that's freezing the flagger to death and a dead drugger Freeze that can't do a thing... difference between a cap and a non-cap.

So can a freeze ambush, or a railgun flipping them.

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So can a freeze ambush, or a railgun flipping them.

But the Shaft can get them from across the map from anywhere, whereas the freeze has to be there in the right place at the right moment. And a railgun will not kill the freeze-hornet/wasp.

Edited by r_I_already_won0
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So can a freeze ambush, or a railgun flipping them.

Shafts do a better job faster, and if it's an enemy sniper targeting the guy, a freeze ambush can't reach him. Railgun can't flip a Hornet/Viking on flat ground.

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But the Shaft can get them from across the map from anywhere, whereas the freeze has to be there in the right place at the right moment. And a railgun will not kill the freeze-hornet/wasp.

Whoops. Was already typing when you posted yours so I didn't see it  :lol:

 

 

 

Great minds think alike B) 

 

 

Edited by GeeVuh

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