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Update 428 — Parameter tweaks and more


theFiringHand
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The Isida self heal needs to be increased. 10% is too little. After all the upgrades, it's not fair to those of us that upgraded so much especially at the cost to get it fully micro upgraded to reduce the self heal so much.

Nope. The self-heal is fine where it is. It's a small but significant benefit. 

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Blah :?! After your first major update on turrets and hulls since a while managed to spark so much comments and unhappy users, but somehow I managed to move on from my M4 Isida to my new OP M3 Vulcan -(which I beefed up to 19/50). Now again me an all the Vulcan fan club are let down by you Tanki!

 

Make up your damned mind already!! Players like to think ahead like in chess, we plan how many crystals to save and what to buy based on feed back, specs etc.. And then you Tanki come at us and smack us in the face with announcements like the one now. When will you learn (perhaps when this game is left with 10 000 players online) that things are not done like that.

 

If you wanna make money, do not change - Innovate!! Introduce a few new turrets that are more powerful and have better specs and see how the ones will be forgotten.

 

But hey what do I know, after all I'm still playing this game right?!?  :blink:  :blink:  :huh:  :huh:

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Nope. The self-heal is fine where it is. It's a small but significant benefit. 

Yeah actually the bloated self-heal was the biggest factor in unbalancing the turret and the game. Increasing isida's damage in lieu of self heal is the way to go.

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My firebird is gonna be pretty weak now, spent an extra 100k on alteration and such a shame it has been made worse...

good news for smoky users I guess.

As a Smoky user I appreciate your offer of more Firebird but [burrrp] honestly I can't eat another bite.  :blink:

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Can't think of any isida comments asking for increased damage.

 

Increased self-healing - yes. Increased damage?  Not so many.

I am not surprised that players were asking for the overpowered function back. I am surprised only when they do not. heh.

 

The complaint was, Isida cannot do enough damage to be competitive in DM formats. Well, extra damage directly addresses that complaint.

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So I've been working on my vulcan account since last summer, finally bought an m2 vulcan, and now it will be WEAKER than my m1 vulcan was?

 

It's not about vulcan or isida or fire.  It's about trust.  The protections update last summer ruined accounts that had invested in legacy paints.  The update a month or so ago ruined isida accounts and others--although they at least gave some warning.

 

Now I have one day's notice that my vulcan accounts (i have 2 w/ m2s) will now be useless.

 

It takes months and even years to build a high level account.  A player needs to learn so much, and develop a long-term strategy to have any hope of staying competitive through the ranks.  

 

And then tanki swoops in and simply changes everything.  Over and over again.  If this particular update hasn't ruined your turret of choice, don't worry.  It now seems guaranteed that sooner or later they will nerf your turret too.  But only after you've invested lots of time and/or real money. 

 

Here's the bottom line.  Without trust there can be no long term planning.  And Tanki has once again show users that there's no reason to trust them.    

 

 

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Hopefully i can say nice job after trying out the new tweaks.  The vulcan tweak was needed for sure they were ruining good games turning them into vulcan wars.  Already thought my firebird was lowered enough and getting difficult to compete with but we'll see.  I would really like to see the mines have a 5 sec or more time delay before they vanish once the dropper of mine is destroyed, this would be great fun and make them more a part of the game strategy.

Yeah, one sign of too much of a good thing is when a turret goes from "see one maybe every three games" to :"see a minimum of three in every game".

 

And I speak as a player who converted an alt account to Vulcan during Halloween week. I'm one of the bandwagon-jumpers. And yeah a nerf id probably valid.

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Yeah actually the bloated self-heal was the biggest factor in unbalancing the turret and the game. Increasing isida's damage in lieu of self heal is the way to go.

They increased M3 by a whopping 4%. Still does 17% less damage than Freeze & Firebird but without any afterburn or slowing effects.

 

let's get that party started...

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I am not surprised that players were asking for the overpowered function back. I am surprised only when they do not. heh.

 

The complaint was, Isida cannot do enough damage to be competitive in DM formats. Well, extra damage directly addresses that complaint.

+4% at M3 in no way makes it competitive again.

 

It remains in the garage any time I need kills or DM xp.

Edited by wolverine848
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You know something's wrong when the firebird alteration doesn't have as much afterburn as the stock firebird from a few months ago...

 

I will say it again: Too many people played in small maps like Polygon and Noise, which gave them the impression that freeze and firebird were OP. They were not. In medium/large size maps freeze and firebird were perfectly balanced and in the larger ones they were a bit underpowered.

 

The key was to make the larger maps more popular so that freeze and firebird were less OP, not nerf their stats based on how they perform in small maps. People should be fully aware that every time they join a small map battle freeze and firebird will rule. That is the purpose of short-rangers.

 

 Those players have no right to complain about freeze and firebird if they play on small maps. It's their choice to play in maps where they know short-rangers will rule.

 

I believe map diversity is key, so when I play on my favorite medium/large maps the freeze and firebird will be way too weak.

Using your logic, you should not complain about Freeze and Firebird on large maps where Long Range Turrets rule. 

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“Continue” Button
 

After this update, if the battle you’re playing, ends, you’ll be presented with a “Continue” button. If you wish to play the same battle again, you will need to click “Continue”. If you don’t, you’ll be automatically removed from the battle as soon as the timer reaches zero.

If this gets active when players go to the battle overview, instead of fighting the next round, then this is the best part of the update :)

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The self heal was the only thing keeping it viable in combat, now all it can do is heal teammates and pray that it doesnt get sniped.

That's funny I just played a game where I had a K/D of 1.5. Try aiming at enemies!

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Using your logic, you should not complain about Freeze and Firebird on large maps where Long Range Turrets rule. 

I am not asking for freeze and firebird to be competitive in maps like Stadium and Monte Carlo. I am simply asking the developers to not judge how OP a turret is by it's performance in Small maps like Polygon.

 

People have no right to join a Noise or Polygon battle where they know the map will favor short-rangers, and then complain about how OP they are. In medium maps freeze and firebird aren't OP at all.

Edited by r_I_already_won0
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They increased M3 by a whopping 4%. Still does 17% less damage than Freeze & Firebird but without any afterburn or slowing effects.

 

let's get that party started...

What is the percentage difference between Isida and Firebird/Freeze when it comes to healing teammates?

 

If your only joy in Tanki is killing enemy tanks, then Isida was NEVER your turret.

Edited by LittleWillie

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Increased the damage, but not the healing. That makes it even more senseless to heal teammates  <_<

Proof that human illogic knows no bounds.

 

I finish in first place more than any other position when I use my Isida account.  But yeah... the turrets useless. lol

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Do these statistics even get tested before you release them? Because this is just an early April fools? Right?

 

Out of my four accounts these are the only ones that are still decent;

 

lukey0

Total_Drama07

lukey0_Mr.Goldie

GoldBox

 

Well, what more do I have to say? Two accounts useless in 1 month, maybe by January you can actually make me leave the game for good? :D

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I am not asking for freeze and firebird to be competitive in maps like Stadium and Monte Carlo. I am simply asking the developers to not judge how OP a turret is by it's performance in Small maps like Polygon.

 

People have no right to join a Noise or Polygon battle where they know the map will favor short-rangers, and then complain about how OP they are. In medium maps freeze and firebird aren't OP at all.

I agree that this is very likely to be what is happening. So many games are the slaughterhouse battles.

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But the DMs my friend.

What about them? I had a mission to fight on Sandbox today. I took a DM battle with my Isida because I did not want to play 1:1 or 2:2 like the other available Sandbox games at that moment. As usual I finished in the top half of the pack.

 

I utterly reject the  notion that this one turret must be the best turret under all conditions or else it is "useless".  This is a preposterous debating position.

 

Yes, Isida users might find one mode of combat harder than other modes.

 

So too does every other turret anf hull.

Edited by LittleWillie
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Congratulations, you can keep a positive KD against sergeant majors on your alt. 

Actually that game had a top rank of LtCol or Colonel, but by all means continue to pout.

Edited by LittleWillie

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