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[Declined] More balanced supplies


Eithern

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Considering that there are a lot of players who abuse of supplies, I thought 2 ideas for solve or at least mitigate this problem.

1) double countdown

In addition to the normal countdown, it is possible to add another one that is activated when the player have used (for example) 5 supplies in only 3 minutes (a short amount of time). This second countdown lasts for about 5-10 minutes, so a player who has used many supplies in a short amount of time (which indicates an intense use of them=possible unfair play), is forced to make a break.


2) penalty

Every activated supply consist in a removal of 1-5 points of the player's score (like self-destruction). In this case, a player need to think if it is worth using a supply or not, and for sure nobody will use them unscrupulous, because it will result in a lower score.

Less druggers allow more balanced battle and more fun for all those players who want to play fair and sportily. (obviously i'm talking about battles in which supplies are activated)

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Declined

 

First idea doesn't make sense. If developers feel that players are able to use supplies too fast, then they will simply increase the cooldown between them. Adding another cooldown will confuse and frustrate players as it will result in an uneven use of supplies and an unnecessarily complicated system.

 

The second idea will not happen. Supplies are simply a gameplay feature and there is no reason to apply a penalty for using something that's part of the gameplay process.

 

Consider buying a PRO battle pass and creating/participating in PRO battles, especially since the pass is considerably cheaper now.

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For the 2nd Idea, players who are using supplies, buy them and do NOT get them for free. So, if I was to get a penalty for every supply I used, that would be a weird situation, as first of all I earn crystals to buy supplies, and then I get penalized for actually using them? Supplies are the reason gameplays are so diverse in this game. Also, this has been suggested many times in the past too.

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Maybe at your ranks it is not a problem, but at lower levels it's very annoying, because for now tanki doesn't rewards players for their abilities and cleverness. Am I forced to buy the pass and create battles without supplies for be sure no one of those druggers interfere? For example:

few days ago i was in a 60 minutes battle, very nice because the 2 team were well balanced and the players were honest. We were winning and the battle fund was great, but suddenly 3 new players (sure they were friends) joined the battle in the other team and started to use supplies continuosly and quickly they have overturned the score... so in the end we lost. Is it fair??? I know that supplies are an important element in the game's economy, but I think that is not right to permit that some players can abuse of them in this way, because they cancel the fun and ruin all the battles they join, stealing crystals from all those players who are trying to play only with their forces and abilities.

 

My idea was: supplies have pro and cons, if you use them you have an advantage in the battle but you lose some points (1-5 points are not much in a medium score of 3-400 points). Where is the problem? With the advantage from activating a supply a player can do much more points, so I think it wouldn't be a big deal...except if the player is a drugger that use hundred of supplies in one battle.

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