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Scope/sight for projectile weapons


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Unlikely that this will happen. Tanki isn't the kind of shooter where you can take time to stop and aim at your target. You mostly just have to learn to aim naturally without the scope or shoot and hope for the best.

with the exception of Shaft which can be tricky to aim if you are being hit. 

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They talk about a rocket launcher turret, that has a lasersight or something to lock on an enemy.

If they provide the same sight (but without lockon) as seperate feature that can be equipped like an alteration, then it would solve this feautre request here

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They talk about a rocket launcher turret, that has a lasersight or something to lock on an enemy.

If they provide the same sight (but without lockon) as seperate feature that can be equipped like an alteration, then it would solve this feautre request here

Thank you so much :D :D :D :D

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but that's with railgun, which is actually one of the easiest to aim weapons in the game. 

Please explain how railgun is easier to aim than smoky, thunder and shaft (arcade). Firebird, freeze and isida are really hard to miss with and hammer shots go all over the place.

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Please explain how railgun is easier to aim than smoky, thunder and shaft (arcade). Firebird, freeze and isida are really hard to miss with and hammer shots go all over the place.

Railgun has horizontal auto-aim, which means if they miss you you will still take damage.  So it's actually quite easy to aim. However, smoky and thunder have this too.

 

Smoky has a shorter barrel and thunder has a wider one, meaning that the manual aiming is actually hard. I find rail's long, thin barrel is more accurate in terms of camera view.

 

Also, if freeze and fire are on a light hull, the light hull will sway around under impact, meaning the freeze/fire beam won't be hitting the opponent all of the time. You see this if you watch some high-rank gameplay videos.

 

Shaft's arcade doesn't have that much vertical auto-aim and no horizontal auto-aim.

 

Twins IMO is the hardest to aim but this feature wouldn't really help it, as it's difficulty is in the projectile speed.

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Please explain how railgun is easier to aim than smoky, thunder and shaft (arcade). Firebird, freeze and isida are really hard to miss with and hammer shots go all over the place.

How do I explain this... Railgun has that 1.1 second warm up before firing. Say your aim gets knocked off slightly while you're warming up. Due to this warm up, you can rotate the turret to still hit the target. Railgun does also have a horizontal auto aim, making it a little easier to aim (I_already_won gets the credit for that tidbit, I didn't realize any turret had a horizontal aim, so +1) Hammer is a shotgun, friend, so naturally it's very inaccurate. Firebird, Freeze, and Isida can still miss, you just need to point your turret a different direction or over rotate it. :p

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Twins IMO is the hardest to aim but this feature wouldn't really help it, as it's difficulty is in the projectile speed.

And that's why Twins and Ricochet don't fall under this topic, because they don't use bullets and they have a somewhat slow muzzle velocity.

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Railgun has horizontal auto-aim, which means if they miss you you will still take damage.  So it's actually quite easy to aim. However, smoky and thunder have this too.

 

Smoky has a shorter barrel and thunder has a wider one, meaning that the manual aiming is actually hard. I find rail's long, thin barrel is more accurate in terms of camera view.

 

Also, if freeze and fire are on a light hull, the light hull will sway around under impact, meaning the freeze/fire beam won't be hitting the opponent all of the time. You see this if you watch some high-rank gameplay videos.

 

Shaft's arcade doesn't have that much vertical auto-aim and no horizontal auto-aim.

 

Twins IMO is the hardest to aim but this feature wouldn't really help it, as it's difficulty is in the projectile speed.

 

How do I explain this... Railgun has that 1.1 second warm up before firing. Say your aim gets knocked off slightly while you're warming up. Due to this warm up, you can rotate the turret to still hit the target. Railgun does also have a horizontal auto aim, making it a little easier to aim (I_already_won gets the credit for that tidbit, I didn't realize any turret had a horizontal aim, so +1) Hammer is a shotgun, friend, so naturally it's very inaccurate. Firebird, Freeze, and Isida can still miss, you just need to point your turret a different direction or over rotate it. :P

First of all, railgun does NOT have horizontal auto aim. Only isida does. Second of all, the charge up time just makes it easier for enemies to deflect your aim because you can predict 100% of the time when they are going to shoot. 

Since the only turrets that can really make melee weapons miss a lot are twins and ricochet there isnt really a problem. As for hammer, if you arent at the maximum range the pellets can go youll get 2/3 of them to hit provided your aiming at them.

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First of all, railgun does NOT have horizontal auto aim. Only isida does. Second of all, the charge up time just makes it easier for enemies to deflect your aim because you can predict 100% of the time when they are going to shoot. 

Since the only turrets that can really make melee weapons miss a lot are twins and ricochet there isnt really a problem. As for hammer, if you arent at the maximum range the pellets can go youll get 2/3 of them to hit provided your aiming at them.

Railgun doesn't have a visible horizintal autoaim lol. The charge up time does allow for enemies to deflect your aim but it also allows you to correct your aim if your aim is deflected. You can't predict 100% of the time who the target is unless you're dueling. Lol. If two or more targets are clustered into a small space, you don't know who the target is. Twins and Ricochet have the some of the lowest impact forces in the game, the lowest obviously being Vulcan, meaning that unless you aim for the corner of an enemy's hull or aim for their turret, Twins and Ricochet are terrible at "melee" combat. Hammer, again, is a shotgun, and M0 has a range of 50 meter (Or 10 Hornets, as the devs have proven that Hornet is exactly 5 meters in length.) However, that range of 50 meters is the range the pellets will go until disappearing. The realistic range for Hammer is only around 10 meters (Which if I may add, makes it the best "melee" combat turret, as it's impact force and damage coupled with it's effective range make it an extreme force on the field.) Lol.

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Railgun doesn't have a visible horizintal autoaim lol. The charge up time does allow for enemies to deflect your aim but it also allows you to correct your aim if your aim is deflected. You can't predict 100% of the time who the target is unless you're dueling. Lol. If two or more targets are clustered into a small space, you don't know who the target is. Twins and Ricochet have the some of the lowest impact forces in the game, the lowest obviously being Vulcan, meaning that unless you aim for the corner of an enemy's hull or aim for their turret, Twins and Ricochet are terrible at "melee" combat. Hammer, again, is a shotgun, and M0 has a range of 50 meter (Or 10 Hornets, as the devs have proven that Hornet is exactly 5 meters in length.) However, that range of 50 meters is the range the pellets will go until disappearing. The realistic range for Hammer is only around 10 meters (Which if I may add, makes it the best "melee" combat turret, as it's impact force and damage coupled with it's effective range make it an extreme force on the field.) Lol.

I do think Railgun has an actual horizontal auto-aim that seeks out enemies just like the other turrets do vertically.

 

Twins and Ricochet have relatively low alpha damage (actually each Rico shot considerably hits hard) but an extremely hard impact rate, meaning it's good for steering light hulls off course and preventing medium hulls from aiming. A Ricochet (besides maybe a good railgun or Shaft) is a Shaft's worst nightmare.

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​Why not add hit markers, aim assist and hit detectors as well? (no seriously Tanki should add these)

I think you play Call of Duty a little bit too much, but I'll take this in a serious sense. Technically, Tanki alreay has hit markers and Hit detectors in the form of the damage counters. Granted, that these could be improved, but that's the basis. Aim assist is also in tanki, in the form of vertical/horizontal auto aim. I think what needs to be implemented is something more along the lines of an indicator of damage done to separate targets on the bottom left hand side of your screen, similar to the GUI in World of Tanks after using a special mod that allows you to see all of this. A plus side to this, is that this feature in WoT also indicates the damage done to your vehicle, meaning you can actually identify what turret is shooting you and how much of a threat it truly is. If that makes sense... :huh:

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Railgun doesn't have a visible horizintal autoaim lol. The charge up time does allow for enemies to deflect your aim but it also allows you to correct your aim if your aim is deflected. You can't predict 100% of the time who the target is unless you're dueling. Lol. If two or more targets are clustered into a small space, you don't know who the target is. Twins and Ricochet have the some of the lowest impact forces in the game, the lowest obviously being Vulcan, meaning that unless you aim for the corner of an enemy's hull or aim for their turret, Twins and Ricochet are terrible at "melee" combat. Hammer, again, is a shotgun, and M0 has a range of 50 meter (Or 10 Hornets, as the devs have proven that Hornet is exactly 5 meters in length.) However, that range of 50 meters is the range the pellets will go until disappearing. The realistic range for Hammer is only around 10 meters (Which if I may add, makes it the best "melee" combat turret, as it's impact force and damage coupled with it's effective range make it an extreme force on the field.) Lol.

Fixing your aim if its been deflected is almost impossible after you charge up, you cant deflect a smoky or a thunder easily because you dont know when theyre going to fire. Trust me, once you find people who can deflect your shots you will take all of that back.

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Fixing your aim if its been deflected is almost impossible after you charge up, you cant deflect a smoky or a thunder easily because you dont know when theyre going to fire. Trust me, once you find people who can deflect your shots you will take all of that back.

Trust me, I already have lmao. Your name says wonders of your hatred for Railgun. And your posts are showing that you really do not like Railgun. Hehe. I've found people who are incredibly skilled at deflecting Railgun shots. But, guess what. I have a lifehack. If you use Mouse Controls while under fire from an enemy that has skill in deflecting you shots, simply aim at your target and click. Assuming your target does not move, you simply need to keep your mouse pointed at your target and no matter how extreme of an angle your vehicle get blown back to, you will always hit your mark. However, in fast paced matches or against short range turrets, this trick is useless but you get my drift.

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