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Tanki Online: Campaign Mode


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Has anyone ever wondered why Tanki Online has never had a campaign, or even a secondary objective besides destroying other players (albeit, in various ways and for various purposes)? I think it'd be incredibly fun for many to set up a story around the game, to give it a bit more weight than just what the purely multiplayer aspect offers.

 

In campaign mode, you'd essentially be playing within the premises of a preset storyline, completing certain objectives and fighting AI-controlled tanks. You wouldn't earn experience in campaign mode like you would with the standard game; rather, the experience points and equipment your tank currently has will be updated and transferred to this campaign mode every time you initiate it, much like how data from the standard game is transferred to the Profiles section.

 

Clearly, the missions assigned will start off easy, to allow Recruits and whatnot to play for a bit and hone their skills without having to engage other real players. However, as the stages progress, you'll be outgunned and overpowered by the AI -- enough so that you'd have to return to the main game and combat other players to upgrade your equipment. Rank requirements could even be assigned to each mission to keep players from surpassing an expected stage by sheer, unbridled chance alone.

 

There's also the aspect of net gain to cover, since money doesn't grow on trees and the developers don't have the luxury of tossing their cash, time and sweat into any stupid idea they please. Another item that'd have to be considered is the interest of the tankers themselves, and the gain they'd receive for spending their cash, time and sweat on this mode. While sales and whatnot can be used to boost income through tanki Online itself, I feel that the campaign mode could also potentially support purchasable items through the player's crystal count (e.g. supply drop, AI teammate) that can only be used in the campaign mode itself. This gives the campaign mode a method of pulling its own weight and avoiding draining what the standard game produces, while at the same time granting the campaign mode unique features unlike those that are found in the standard game.

 

I understand that this is a far cry from what Tanki Online is centered about, and even if the idea was considered, it would take an enormous amount of time and effort to implement after the important updates already lined up for Tanki Online were completed. However, to give the game at least a bit of extra flavor for those interested in backstory or simply finding a new aspect of the game to challenge, a campaign for Tanki Online would be sure to please many. I'd be willing to go far in-depth as to how it could potentially organized, should interested be held.

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Good idea. I get bored sometimes facing the waves of drugging minotaurs. Funny you should put st this tho Shed.... Me and a couple friends where actually doing a battle set up like campaign mode ish . Would be really fun to do it with a big group of trusted friends

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Good idea. I get bored sometimes facing the waves of drugging minotaurs. Funny you should put st this tho Shed.... Me and a couple friends where actually doing a battle set up like campaign mode ish . Would be really fun to do it with a big group of trusted friends

I suppose you could add multiplayer to the campaign mode, but I always figured that it'd serve better as a training ground for single players to hone their skills. Adding multiplayer would be merging the campaign with Tanki Online's standard play, with a player controlled team versus an AI team.

 

 

I used the search bar across the expanse of the necessary forums to check for any similar topics, but nothing came up. I now realize that I neglected to check the Ideas and Suggestions archive, the most relevant of the group, and I apologize.

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Ok let me just stop you guys there. Tanki Online has a campaign? There are a few reasons why that won't work.

First - Tanks can't talk and if people or animals get added its no longer Tanki.

Secondly - Tanki is a good game but its an MMO game. Call me when you find an MMO with a campaign.

Third - Tanki has people rapidly leaving. (Tanki can still be made good) Everyone would just leave and play the campaign.

 

 

Oh and the most important. The Tanki Online campaign would have what kind of story? At least with people we can start by soldiers being kidnapped and having to escape or men coming to save the president from the bad guys. In Tanki we have WW2/WW1 Tanks fighting with no story.

Tanki will need better weapons which include more guns, and maybe hulls. Advanced and imaginative weaponry. But not futuristic. As soon as it becomes start wars the Tank Wars that's when Tanki will really be dead. We need a game that's placed in modern time but with a wide variety of weapons. Different types of miniguns , Fit sub-machine guns onto the Tanks. Even add assault rifles. Grenade launchers. Cross bows. If you can add all that and more to this game, come up with a story people will find interesting a story that includes adventure, sadness, violence and more.. Than yeah make a campaign. If not than maybe Tanki doesn't need a campaign at the moment... But just my opinion ;) 

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I used the search bar across the expanse of the necessary forums to check for any similar topics, but nothing came up. I now realize that I neglected to check the Ideas and Suggestions archive, the most relevant of the group, and I apologize.

Archived topics don't really count though. If it was a duplicate in the main section, I would have merged this topic. But I'm mentioning the archived duplicates just to give their authors some credit and provide readers of this topic with potential alternative versions of this idea to look at.

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Ok let me just stop you guys there. Tanki Online has a campaign? There are a few reasons why that won't work.

First - Tanks can't talk and if people or animals get added its no longer Tanki.

Secondly - Tanki is a good game but its an MMO game. Call me when you find an MMO with a campaign.

Third - Tanki has people rapidly leaving. (Tanki can still be made good) Everyone would just leave and play the campaign.

 

 

Oh and the most important. The Tanki Online campaign would have what kind of story? At least with people we can start by soldiers being kidnapped and having to escape or men coming to save the president from the bad guys. In Tanki we have WW2/WW1 Tanks fighting with no story.

Tanki will need better weapons which include more guns, and maybe hulls. Advanced and imaginative weaponry. But not futuristic. As soon as it becomes start wars the Tank Wars that's when Tanki will really be dead. We need a game that's placed in modern time but with a wide variety of weapons. Different types of miniguns , Fit sub-machine guns onto the Tanks. Even add assault rifles. Grenade launchers. Cross bows. If you can add all that and more to this game, come up with a story people will find interesting a story that includes adventure, sadness, violence and more.. Than yeah make a campaign. If not than maybe Tanki doesn't need a campaign at the moment... But just my opinion ;)

To your first response, of course tanks can't talk, the people within them do. That's why radios and other communication frequencies exist. One could even justify the chat in Tanki Online as a typing interface placed within the tank itself, with other tanks in the battle or in the lobby linked to the same frequency wherever it may be.

 

Secondly, the campaign, if implemented, would augment to the MMO separately, not merge with the MMO. A single player campaign and a multiplayer arena are two very different things, which is why I suggested this as an external section of the game, instead of merging directly with it.

 

Your third point I cannot confirm for or against immediately, but I would figure that adding a brand new facet to Tanki Online would only be a benefit to the game's popularity, drawing in players that fancy the idea of single-player modes as well as those that enjoy competing with others online.

 

For the campaign's story, that would be entirely up to the developers. From what I've witnessed in Tanki X, they've already begun installing a history of their universe, somewhat more advanced than that of Tanki Online's, but only time will tell with how they wish to proceed on that. If they can hire some decent storywriters, then they're certain to come up with something interesting. Maybe those that published the book based on the game could be brought along for the campaign's development.

 

One of Tanki's main advantages versus other popular tank based games is its creativity with weapon design, showcased in instances like Ricochet or Freeze. The most modern weapons, Hammer and Vulcan, have followed the modernistic trend you're suggesting to be established, and these as well take in unique and imaginative design that cannot be found anywhere else. Sci-fi is certainly Tanki Online's strong suit, so I have to admit that I question the logic behind your reasoning that more of what has already kept the game interesting in the past will kill it.

 

However, I do agree that a bit of modernized technology could serve the game well, and again, I point towards Hammer and Vulcan, as well as Smoky, Thunder, and a fair number of hulls for keeping the balance on that front. The rocket launcher and the howitzer should only further push this theme once they're produced, so once they're on the field, feel free to discuss whether you believe they hold to a modern day theme well.

 

Ultimately, it doesn't need a campaign, no, not in the sense of fundamental game production. You said it yourself, it's an MMO at heart, and it'll retain most of those qualities throughout the duration of its lifetime. However, I can't be the only one that believes that a branch for single player modes or a strong, developed storyline wouldn't appeal to a wide variety of players, and possibly attract more to test the waters of Tanki Online.

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I believe that this has not been implemented yet because being able to program an AI to the level of legends and gizmos is one difficult task, as the skills have to more than press down space all the time. It requires turret turning, timing, and on and on.....

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I believe that this has not been implemented yet because being able to program an AI to the level of legends and gizmos is one difficult task, as the skills have to more than press down space all the time. It requires turret turning, timing, and on and on.....

Most certainly, advanced AI would be incredibly difficult to create, and take extensive time to tweak under debugging conditions. It's also important to note that the skill levels of Legends and Generalissimos are not always congruent to their rank, although this is not the case in many situations, as all players have different and unique approaches to enemies that can be more or less effective. As I stated before, the implementation of features for the mode would take a very long time to master, making any plans for a campaign more of a five year plan span for the developers. (This, of course, is after they finish installing all the heavier updates that they wish to include, such as the new weapons, alterations, final balance tweaks, and so on.)

 

Considering the game hasn't even been around for a decade yet... its augmentation to Tanki Online would be a great distance away. However, with the proper end goals and the necessary support from the community, a great distance may not mean indefinitely far.

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Thats behind me now. :wub:

meh. They'll still never be able to face my epic afterburn . Plus. If I ever get back on and manage to rank up I think I'ma either get Ram or Atlas (I would be leaning to Ram for Polygon but I really want something like smoky M2 that's a instant shoot and hit gun. But I'm also considering Thunder M2 cause depending on how much damage the shot does. If you have DD it can 1 shot a M2 Hornet if you have 5-10 MUes)

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I believe that this has not been implemented yet because being able to program an AI to the level of legends and gizmos is one difficult task, as the skills have to more than press down space all the time. It requires turret turning, timing, and on and on.....

Okay, I'll take the example of counterstrike here. In counterstrike, you can either play online like any other MMO or you could play offline with BOTs(AI) and these bots are capable of giving intermediate players a decent challenge (if they're on expert mode). But of course they're easy pushovers for experienced players.

Therefore I don't think programming AI might be too difficult (I presume AI can outnumber the player to make up for skill.)

 

I indeed like the idea but I cannot comment on it's feasibility.

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Okay, I'll take the example of counterstrike here. In counterstrike, you can either play online like any other MMO or you could play offline with BOTs(AI) and these bots are capable of giving intermediate players a decent challenge (if they're on expert mode). But of course they're easy pushovers for experienced players.

Therefore I don't think programming AI might be too difficult (I presume AI can outnumber the player to make up for skill.)

 

I indeed like the idea but I cannot comment on it's feasibility.

Right, and this is what I was suggesting with the campaign, just essentially a variant of the game alongside the main MMO. The AI could certainly outnumber the player at some stages, as for the maps created, I wouldn't imagine that they're required to fit the same autobalance that the main game usually works under. With some blood, sweat and tears from the community and developers alike, it's most certainly feasible, but I think the biggest question is whether it's worth it. My opinion would lean to yes due to aforementioned reasons.

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To your first response, of course tanks can't talk, the people within them do. That's why radios and other communication frequencies exist. One could even justify the chat in Tanki Online as a typing interface placed within the tank itself, with other tanks in the battle or in the lobby linked to the same frequency wherever it may be.

 

Secondly, the campaign, if implemented, would augment to the MMO separately, not merge with the MMO. A single player campaign and a multiplayer arena are two very different things, which is why I suggested this as an external section of the game, instead of merging directly with it.

 

Your third point I cannot confirm for or against immediately, but I would figure that adding a brand new facet to Tanki Online would only be a benefit to the game's popularity, drawing in players that fancy the idea of single-player modes as well as those that enjoy competing with others online.

 

For the campaign's story, that would be entirely up to the developers. From what I've witnessed in Tanki X, they've already begun installing a history of their universe, somewhat more advanced than that of Tanki Online's, but only time will tell with how they wish to proceed on that. If they can hire some decent storywriters, then they're certain to come up with something interesting. Maybe those that published the book based on the game could be brought along for the campaign's development.

 

One of Tanki's main advantages versus other popular tank based games is its creativity with weapon design, showcased in instances like Ricochet or Freeze. The most modern weapons, Hammer and Vulcan, have followed the modernistic trend you're suggesting to be established, and these as well take in unique and imaginative design that cannot be found anywhere else. Sci-fi is certainly Tanki Online's strong suit, so I have to admit that I question the logic behind your reasoning that more of what has already kept the game interesting in the past will kill it.

 

However, I do agree that a bit of modernized technology could serve the game well, and again, I point towards Hammer and Vulcan, as well as Smoky, Thunder, and a fair number of hulls for keeping the balance on that front. The rocket launcher and the howitzer should only further push this theme once they're produced, so once they're on the field, feel free to discuss whether you believe they hold to a modern day theme well.

 

Ultimately, it doesn't need a campaign, no, not in the sense of fundamental game production. You said it yourself, it's an MMO at heart, and it'll retain most of those qualities throughout the duration of its lifetime. However, I can't be the only one that believes that a branch for single player modes or a strong, developed storyline wouldn't appeal to a wide variety of players, and possibly attract more to test the waters of Tanki Online.

Tanks can't talk as we both know. But if you suggest typing to be the answer of communication I guess that would be fine, apart from the fact that a lot of the adventure would be taken out of the game. I play a lot of games most of them are first person shooters, and in their campaigns communication is key to a good campaign.

 

You misunderstood. I never believed for a second that the campaign and multiplayer would be in the same section. I thought you would have to go to the homepage and it would say campaign somewhere. Maybe where it says forum, game, etc.

 

This is the problem. You guys never asked us if we wanted new maps and updates that only allow people with the PRO pass to create maps. You guys had no evidence that this is what we wanted. We wanted PRO pass to be cheaper yes. But did we want it to come with a catch? A cost that makes Tanki more profitable and less enjoyable? Tanki doesn't need new features such as this one in my opinion. Please don't be offended but, if Tanki adds a campaign the campaign in some sort of way will be used to make money. The moment money falls into it, is the moment people start to pack there bags and leave. (Again just an opinion).

 

All I have to say to the fourth point is good luck to the devs! They'll need it

 

Personally, at the moment modern isn't their theme. If the developers spend more time on weapons making them modern, but not futuristic, (that's for Tanki X).  Its obvious the devs aren't always the most imaginative people (unless money is involved) but if the developers create topics and ask people what kind of weapons they really want in Tanki or to give Tanki idea's than yeah things would be better.

The release of the 2 (and I'm actually disappointed its only 2) turrets will not make Tanki more modern. It will just make the buyers get all the glory, while non-buyers want to use the new weapons but can't and get so frustrated they just rage and quite.

 

For your last point, there is a simple solution. And when I say simple I mean super complicated for the devs. It will take them weeks if not months to figure out but eventually they will somehow figure it out.

I have no idea how many developers there are but I'm going to assume not enough since there are loads working on all different updates and alterations, new turrets,etc. Plus Tanki X.

But if the devs want a campaign then just make a campaign, but who said it has to be Tanki? Make a new game...

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   The whole idea would be something along the lines of players starting campaign mode with free reign on the use of the equipment in their garage (This mode is OP if you're a Legend). The players will start out with a little training course showing how the objectives work in campaign and then they get to the real thing.

   Now, because you're using a tank, you can only do so many things, but most of the objectives will be along the lines of collecting intel pieces and destroying enemy tanks. When you complete a mission, you get a reward in crys and exp. The reward will start at something like maybe 100 exp and 200 crys, and then go up to 200 exp and 300 crys, etc etc. There would be maybe 50 levels to start but Idk. But, after every ten levels or missions, you can kill a boss that gives you a free piece of M1 equipment depending on your rank, which also reminds me. This mode would unlock at Sergeant Major, the rank Smoky M1 Unlocks. 

   After you kill the boss tank (Which would probably be something like super OP M1s, prob Thunder/Viking M1 etc) you can continue to the next levels, acquiring exp, crys, and free equipment. By the end of the campaign, you'll have received all M1 equipment and something like  800k crystal and almost 1mil exp. This is enough to rank you up to about Marshal, if my estimate of 1mil exp is correct. Along the way, you'll have collected the crystals for either a few M2 kits, or even a coveted M3 kit and then leftovers to deck out that kit and MU it.

   Each level gets significantly harder than the last, meaning you will almost want to buy M2s before continuing very far. But anyways, I think this would be a cool idea and I would love to see it get implemented.

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So this game is awesome but there are some cool features that can be added. What if there was a single player mode were you can play against the Cpu and objectives like win the game and gradually it gets harder and harder. We shoud be also able to invite three friends along with it. i think co op mode will be great

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So this game is awesome but there are some cool features that can be added. What if there was a single player mode were you can play against the Cpu and objectives like win the game and gradually it gets harder and harder. We shoud be also able to invite three friends along with it. i think co op mode will be great

Topic merged

 

Let's not rush and see if even the single player mode will be added first (which I highly doubt).

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Ok let me just stop you guys there. Tanki Online has a campaign? There are a few reasons why that won't work.

First - Tanks can't talk and if people or animals get added its no longer Tanki.

Secondly - Tanki is a good game but its an MMO game. Call me when you find an MMO with a campaign.

Third - Tanki has people rapidly leaving. (Tanki can still be made good) Everyone would just leave and play the campaign.

 

 

Oh and the most important. The Tanki Online campaign would have what kind of story? At least with people we can start by soldiers being kidnapped and having to escape or men coming to save the president from the bad guys. In Tanki we have WW2/WW1 Tanks fighting with no story.

Tanki will need better weapons which include more guns, and maybe hulls. Advanced and imaginative weaponry. But not futuristic. As soon as it becomes start wars the Tank Wars that's when Tanki will really be dead. We need a game that's placed in modern time but with a wide variety of weapons. Different types of miniguns , Fit sub-machine guns onto the Tanks. Even add assault rifles. Grenade launchers. Cross bows. If you can add all that and more to this game, come up with a story people will find interesting a story that includes adventure, sadness, violence and more.. Than yeah make a campaign. If not than maybe Tanki doesn't need a campaign at the moment... But just my opinion ;)

 

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Tanki needs solo campaign modes. It'd help with the players who wish to build up their techniques or experiment without becoming a mult, or suffering a blow to their profile page in the ratings.

 

The campaign missions can either be truly solo, or alongside AI controlled tanks. Enemies too, will be AI controlled.

 

Also, the tutorial (tankionline.com/en/start), needs to be updated, and made better. The thing is just boring. It needs to have usage of every turret out there, to advise players about each weapons capabilities, so they can determine their playing style, and they don't waste crystals on a hull/turret they will regret.

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Campaign mode should maybe have co-op mode where u and a bunch of other n00Bz people like u can team up and take down AI opponents.

 

The modes could be unique and different like hold the area for x amount of time, defeat the enemy boss, etc.

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I believe that this has not been implemented yet because being able to program an AI

Or we can have an adaptive game engine for enemies. Computer analyzes your playing style in MMO matches, than implements them into it's strategies. Wait, that might be more complex. But at the higher ranks, it could(?) be easier with the server learning how you play.

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