Jump to content
EN
Play

Forum

Patch Update #429


theFiringHand
 Share

Recommended Posts

There are 72 maps listed in the wiki, and I think those three ones reactivated recently are not part of it.

Hazel mentioned something like the battle button selects from 30 possible maps - already before this update.

There is no valid reason whatsoever to exclude the 3 maps from the Battle Button other than to discriminate against those without a pro pass. 

 

Honestly.. I would have done it the same. I would have taken the 20..30 most played maps and used them to be accessed via the battle button. It will increase the likelyhood that players like, where they are sent to. It makes sense to do it that way.

Now that the button is here to stay, I don't disagree that the most popular maps should only be made available when clicked. Yes it makes sense and I have no problem with that. But I can't fathom is why 3 newly reintroduced maps are being withheld from those without a pro pass. There is no valid reason.

 

My point wasn't about what was good or bad about the button or how it works, it was about the way in which tanki framed this decision but I'm sure you got that loud and clear.

  • Like 1

Share this post


Link to post
Share on other sites

I don't like the Smoky update.

 

To me Smoky is like a trolling turret because it's hard to know where the shot is coming from, that and the very high impact force makes it OP, and with Double Damage is Double OP. Impact force should be the same as the recoil BTW, from 100 to 200, not from 150 to 330, and half of that in the minimum damage range, otherwise my hit tank is moving like wet bar of soup high on K-Y that it already is.

 

What is Smoky supposedly? Is it like a cannon ball gun? Then the balls should decrease in speed with distance causing less damage the further it goes, not the same damage.

 

Then, to know where the shot is coming from, the ball could leave a trail of smoke. My other idea is that with every shot the turret smokes, so that even if you don't see where the shot came, if you look around you could see the smoke where the shot was made even if the attacker went back to hiding.

Edited by r_carlo1234

Share this post


Link to post
Share on other sites

There are 72 maps listed in the wiki, and I think those three ones reactivated recently are not part of it.

Hazel mentioned something like the battle button selects from 30 possible maps - already before this update.

 

Honestly.. I would have done it the same. I would have taken the 20..30 most played maps and used them to be accessed via the battle button. It will increase the likelyhood that players like, where they are sent to. It makes sense to do it that way.

 

BUT of course this does NOT cancel the fact, that

- this decision has nothing to do with experience

- nor that the "vast majority"© :P of maps (40+) are only accessable only via the pro button. Content division proceeds (pro battle features > permission to create battles at all > maps).

 

As the prices of the ProPass are more usefull then in the past, it's ok.

 

I hope that there's not mcuh more that will be taken away from free players.. but actually, there is not much left anyways (hope so).

The PRO pas is 100% available to free players. I know, I am one.

Share this post


Link to post
Share on other sites

Can you guys change the name of the PRO pass to something else, like the Battle Pass? Because being a professional has nothing to do with buying a PRO pass.

  • Like 4

Share this post


Link to post
Share on other sites

I don't like the Smoky update.

 

To me Smoky is like a trolling turret because it's hard to know where the shot is coming from, that and the very high impact force makes it OP, and with Double Damage is Double OP. Impact force should be the same as the recoil BTW, from 100 to 200, not from 150 to 330, otherwise my hit tank is moving like wet bar of soup that it already is.

 

What is Smoky supposedly? Is it like a cannon ball gun? Then the balls should decrease in speed with distance causing less damage the further it goes, not the same damage.

 

Then, to know where the shot is coming from, it could leave a trail of smoke. My other idea is that with every shot the turret smokes, so that even if you don't see where the shot came, if you look around you could see the smoke even if the attacker went back to hiding.

Smoky damage does drop off with range.

 

When Smoky is shooting you and you have NO good clue from where/

 

1) You often can tell the general direction the Smoky lies from where the damage effect appears on your tank.

 

2) If you see that or not start using cover to eliminate possible directions. Duck behind a house. Still getting hit? Go to another side.

 

3)  As always your turret should be on a swivel. 

 

4) When you find our screen you'll know the smoky is on the other side. Then you have the moments needed to chose your next move. What you don't do is stop of keep on course looking to fight the unknown smoky. Get cover then find outhow to kill smoky.

Edited by LittleWillie
  • Like 2

Share this post


Link to post
Share on other sites

Can you guys change the name of the PRO pass to something else, like the Battle Pass? Because being a professional has nothing to do with buying a PRO pass.

No planning to change it, Sorry.

Share this post


Link to post
Share on other sites

I don't like the Smoky update.

 

To me Smoky is like a trolling turret because it's hard to know where the shot is coming from, that and the very high impact force makes it OP, and with Double Damage is Double OP. Impact force should be the same as the recoil BTW, from 100 to 200, not from 150 to 330, otherwise my hit tank is moving like wet bar of soup that it already is.

 

What is Smoky supposedly? Is it like a cannon ball gun? Then the balls should decrease in speed with distance causing less damage the further it goes, not the same damage.

 

Then, to know where the shot is coming from, the ball could leave a trail of smoke. My other idea is that with every shot the turret smokes, so that even if you don't see where the shot came, if you look around you could see the smoke where the shot was made even if the attacker went back to hiding.

That is the advantage of this "weak" turret.

Share this post


Link to post
Share on other sites

My point [...] was about the way in which tanki framed this decision but I'm sure you got that loud and clear.

..which was understood and refelcted in my answer too.

The reason they gave is not.. reasonable.

 

 

The PRO pas is 100% available to free players. I know, I am one.

I should have written "non-pro-pass" players, my bad, changed it accordingly

Edited by BlackWasp777
  • Like 1

Share this post


Link to post
Share on other sites

Can you guys change the name of the PRO pass to something else, like the Battle Pass? Because being a professional has nothing to do with buying a PRO pass.

 

No planning to change it, Sorry.

There is nothing professional about the pass.  It's more of a Content Unlock Pass.

  • Like 5

Share this post


Link to post
Share on other sites

Agreed, but how much does a name bother you?

Not much. It's the implication that holders are some how more professional or experienced than non-holders who are now deemed to be casual players by tanki.  If they say it enough times it becomes the norm.

 

I'm sure it won't get changed.

  • Like 2

Share this post


Link to post
Share on other sites

Not much. It's the implication that holders are some how more professional or experienced than non-holders who are now deemed to be casual players by tanki.  If they say it enough times it becomes the norm.

 

I'm sure it won't get changed.

I see your point but it's not like people with PRO passes are bragging to others "I'm better than you because I have the pass", etc.

 

I guess it's worse now after the button and battle creation updates where tankers are just like blind sheep lead to a killing ground. 

  • Like 2

Share this post


Link to post
Share on other sites

I don't like the Smoky update.

 

To me Smoky is like a trolling turret because it's hard to know where the shot is coming from, that and the very high impact force makes it OP, and with Double Damage is Double OP. Impact force should be the same as the recoil BTW, from 100 to 200, not from 150 to 330, and half of that in the minimum damage range, otherwise my hit tank is moving like wet bar of soup high on K-Y that it already is.

 

What is Smoky supposedly? Is it like a cannon ball gun? Then the balls should decrease in speed with distance causing less damage the further it goes, not the same damage.

 

Then, to know where the shot is coming from, the ball could leave a trail of smoke. My other idea is that with every shot the turret smokes, so that even if you don't see where the shot came, if you look around you could see the smoke where the shot was made even if the attacker went back to hiding.

As LittleWillie says the dmg does drop off - except for critical - which is only 1-in-5 shots.

 

Impact?  It went down from 370 to 330. Thunder actually went up from 300 to 350 (both on M4).

 

Why do you need extra graphics to give away where shot is coming from?  Thunder is unseen.  

Rail and shaft have graphics because they do way more damage and this does not decline over distance.

 

Unlike vs Rail and Shaft, a smoky at long range gives you a decent chance to find cover - it takes many shots to destroy tanks at that distance.

  • Like 1

Share this post


Link to post
Share on other sites

Then, to know where the shot is coming from, the ball could leave a trail of smoke. My other idea is that with every shot the turret smokes, so that even if you don't see where the shot came, if you look around you could see the smoke where the shot was made even if the attacker went back to hiding.

 

 

That is the advantage of this "weak" turret.

It may help if you take a moment to study how your hull is taking the impact. Which direction is it lifting/turning? That's the direction from where the smoky is shooting at you. It's a lot harder (I've tried, but can never tell) vs thunder.

Share this post


Link to post
Share on other sites

Oh, I can't wait for Canyon and Deck-9. Some of the best memories from my Tanki Online beginnings are connected to these maps. It should be interesting to ride around them once again.

Edited by Flexoo
  • Like 2

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...