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Patch Update #429


theFiringHand
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Except that maps can't "has" anything. They "have". So your point is actually invalid, unfortunately.

When someone realizes that his argument got crushed and they resort to grammar corrections... I abhor people who won't admit they're wrong  :mellow:.

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When someone realizes that his argument got crushed and they resort to grammar corrections... I abhor people who won't admit they're wrong  :mellow:.

When someone thinks a joke is an argument, and someone else jumps in to support him on that. Awesome.

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Are you sure it is "9999 tanks"? Proof?

 

It doesn't make sense if you do the math... it gives you 8.7 crys per tank. Even 500 crys for 50 tanks would be better with 10 per tank.

He's right. I have the same super mission right now. 9999 kills. For me it is also crystals, the same amount I think, maybe a bit less since I am a rank lower than Riddler.

 

There is a related earn 99999 XP, which is a bit easier than getting kills. The rewards are the same - 87k crystals, an XT item, or a crap load of supplies.

 

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Edited by austen_pierce

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I was reading the news article on the rebalance (the legendary one in 2013) and it seemed like every single player was vehemently opposed to the rebalance. 

 

4 years later, I don't think anybody thinks it was a bad decision.....

 

So you have to give updates TIME before you start complaining.  Maybe in 5 months the devs will come out with new updates and you will see how it fits in better with the battle button and other stuff. :)

 

Of course, this doesn't mean you have to like every single update and can't criticise or give feedback as soon as you hear about it...I'm talking about pointless complaining as opposed to valid arguments against the merit of the update.

Edited by r_I_already_won0
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Not enough people played on them, so they got removed from inactivity.

That seems to contradict Tanki's decision not to add these three maps to the Battle button.

 

I thought they were removed due to imbalance issues in team battles. Totally see that with Deck 9. Not sure about the others.

 

IMO Canyon is the only one of interest. Deck 9 seems kinda pointless, and Magadan just looks like every other generic mid size map.

 

.

Edited by austen_pierce

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That seems to contradict Tanki's decision not to add these three maps to the Battle button.

 

I thought they were removed due to imbalance issues in team battles. Totally see that with Deck 9. Not sure about the others.

 

IMO Canyon is the only one of interest. Deck 9 seems kinda pointless, and Magadan just looks like every other generic mid size map.

 

.

Reason given by wiki - Removed because not enough players played on them

not direct quote, was too lazy to go check

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@Rico

It's a bug they were unable to correct since ever, if you hit near tile edge/joints, the ball disappears/makes no damage after the bounce (the damage indicator is the only update this lately I like, you can see the bug clearly). Not enough that they nerfed rico massively (slow reload/vertical autoaim effectivity) we are still haunted by these disappearing rounds (or my favourite, when a round bounces under!! the enemy tank without hitting it). In exchange we get fast turret rotation (like it was even needed) and reduced recoil (now unable to turn back to feet laying on my side, which was fun).

 

@Viking

Not mentioning that Viking, which I was upgrading almost until m4 few days before the update now feels like riding a wet sponge. I come back to game maybe once a week only, still curious what the next alteration will be, but I'm sure my commitment is dying thanx to the updates.

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That seems to contradict Tanki's decision not to add these three maps to the Battle button.

 

I thought they were removed due to imbalance issues in team battles. Totally see that with Deck 9. Not sure about the others.

 

IMO Canyon is the only one of interest. Deck 9 seems kinda pointless, and Magadan just looks like every other generic mid size map.

 

.

They were removed because of inactivity (not a good reason to remove a map IMO).  I agree, Deck9 is boring, Magadan is boring, but Canyon is nice.  Deck9 is only good for drugwars and Magadan only for xp/bp.

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Who knows? I love m4 smoky now but in a week it may be garbage.

If you find a turret ot hull to be garbage that really means that item does not fit your play style.

 

I have encountered players who know how to use every item in the garage. For all the variety Tanki has balannced the basic hulls and turrets pretty well.

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If you find a turret ot hull to be garbage that really means that item does not fit your play style.

 

I have encountered players who know how to use every item in the garage. For all the variety Tanki has balannced the basic hulls and turrets pretty well.

Like me? :P Except Twins... I can use Twins but I don't use it much... U_U

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Like me? :P Except Twins... I can use Twins but I don't use it much... U_U

You were exactly whom I had in mind when I posted.  :P

 

Me, I cannot get the hang of freeze.

 

I see all 11 turrets and all 7 hulls in battle. I see battles where the long range guys tie down the attack lanes. When a tough defensive knot needs fires and freezes to bust them open. And with so many maps there's bound to be battles tailored for your style. The actual in game balance is far betrter than I've seen in other games.

Edited by LittleWillie
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