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Uncaught Gold boxes get added to the battle fund


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I think the 45 seconds could turn the battle situation :lol: the gold might distrat the enemy team while a wasp teammate capture the enemy flag.

I don't like to discriminate this idea, because it's really nice. :)

 

So, I think that at least if the gold is dropped by an user, he must decide whether he want the gold in the battle or for the battle fund. Something like that.

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I like the idea that if no one picks up the Gold Box, it is lost, why? because no one pick it up... it is lost, why? because no one pick it up... it is lost, why? because no one pick it up... okay, I'll stop now.

If they implement this idea, mine droppers will also like their mines back; campers will try to kill anyone that is going for the Gold Box; and it'll add a little more code to the software.

But I just thought of another idea: what if after the battle ends, time is extended just for the Gold Box, nothing else will count. They can call it Gold Time.

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Gold time at end great Idea so does that mean if gold hasn't been caught gold time at end appears until gold has been found

During gold time no one can fire or place mines?  :-D  or

 

 If gold hasn't been caught and battle ends It falls in next battle  make it fall after 1 minute has past in next battle or when someone gets destroyed or captures a Cp or flag Idk

 

 

Or it gets added to fund

 

 

 

- next suggestion when Gold falls all players damage is decreased by 75% or 95% ? or no one can fire or destroy anyone

seem awesome

 

 

 

 

 

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Gold time at end great Idea so does that mean if gold hasn't been caught gold time at end appears until gold has been found

During gold time no one can fire or place mines?  :-D  or...

My idea of Gold Time could be like Parkour mode. After the battle ends and there is an uncaught Gold Box, you can still kill and get killed, and use supplies. The difference will be that Experience and K/D will not count and there will be no rewards for kills.

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i would like this too but my suggestion would be this " if golds is dropped damage reduces and if nobody gets it foe 5 min it will be in battle fund

 

 

 

 

i think this is a good idea  :D  :D 

Well nobody can get it for 5 minutes because the battle will be over. In addition, many like fighting and killing others during a gold drop, so reducing damage is not the way to go.  Thanks for the reply! :)

 

My idea of Gold Time could be like Parkour mode. After the battle ends and there is an uncaught Gold Box, you can still kill and get killed, and use supplies. The difference will be that Experience and K/D will not count and there will be no rewards for kills.

Well some people have to leave as soon as the battle ends the whole idea is to ensure they don't lose out.

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you could also give each tanker a share according to the plain number of tanks in the battle.

Like if there are 13 tanks in the battle, every one gets 1/13 of the box's value.

 

But the battle fund idea is for sure the simpler thing to implement.

That would work too but consider- the winning team has a better chance at getting the gold, because it's more likely it will drop in their base, and anyway they control most of the map and have more players to inflict damage on the opponents who are trying to get it.

 

I think the 45 seconds could turn the battle situation :lol: the gold might distrat the enemy team while a wasp teammate capture the enemy flag.

I don't like to discriminate this idea, because it's really nice. :)

 

So, I think that at least if the gold is dropped by an user, he must decide whether he want the gold in the battle or for the battle fund. Something like that.

Yeah, I know buyers often drop the gold to influence a battles' outcome. But the smart players will see "Gold will be dropped soon" and if they are looking at the timer will not go for it. In addition, the players will still see the gold box dropping, it just won't hit the ground, so it's still distracting. SOmetimes the notification alone can make players drop flags and such.

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Not bad, honestly I like this idea especially the cancel option even though now you can change the Gold bottom to any other one you want but still very useful.

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Well nobody can get it for 5 minutes because the battle will be over. In addition, many like fighting and killing others during a gold drop, so reducing damage is not the way to go.  Thanks for the reply! :)

 

Well some people have to leave as soon as the battle ends the whole idea is to ensure they don't lose out.

The battle will be over, they can choose to continue for little while for the Gold Box or not. I know it's not entirely fair, but nothing is perfect in life.

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Well A game is something which should have difficuilty... I don't recommend this 

If a game is getting easier like this then everyone even non skilled players can shine 

-1 @Maf This ain't a good idea maybe for low ranked players

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Well A game is something which should have difficuilty... I don't recommend this 

If a game is getting easier like this then everyone even non skilled players can shine 

-1 @Maf This ain't a good idea maybe for low ranked players

Gold dropping for low-ranked players is much more rare than it dropping for high-ranked players anyway.

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1,000 instant battle fund? o.O

 

 

If a gold box drops (player or system) within the last 45 seconds of a battle, a notification appears under the gold box notification that says "1000 crystals added to battle fund" and the gold never drops.   And that's what it does.

 

:)

 

 

 

 

This is an addition proposed by KillerAssasin3. Feel free to review this as well. :)

 

Quote: "I would like to add a suggestion to your brilliant idea.

Whoever has a gold box supply and wants to use it in a battle can press it's key and a pop up window will read "would you like to drop the gold box in the battle or add it to the battle fund?" There would three buttons underneath it:

"Drop in battle" or just "drop" button would drop it in the battle.

"Add to battle fund" or just "add" button would add 1000 crystals to the battle fund.

"Cancel" button cancels the action and gold box doesn't get used.

 

If this addition to your idea get rejected, then I understand  :) "[End Quote}

 

Isn't thousand a bit less for a 1$ item? OR for super luck?? 

I think 2000 fund should be better

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Isn't thousand a bit less for a 1$ item? OR for super luck?? 

I think 2000 fund should be better

That would be giving players free crystals or increasing the battle fund, which they do not take ideas for. However, 1,000 crystals is the exact value of the gold box, which would be given to a lucky player anyway.  

 

For certain holidays if the value of the gold box is higher than more crystals would be added; it adds the gold box to the battle fund, not necessarily 1k cry.

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Some times I love it when I see gold in matches, its fun competing with friend to gain a golden box that has a thousand crystals in it, but what I hate is when I don't see gold boxes, when I finally see one I happens the match has already ended. I think Tanki Online should fix this, my idea AKA(AbsolutAlpha's Idea) was that we should add 1k crystals to the battle fund, or we can just drop the gold at the beginning of the next match. 

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An extra minute of Parkour type time added at the end would be better, otherwise winners will get even better rewards.

 

The other solution could be to divide the 1000k between all players.

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Gold box update

 

Have you ever been in battle, when there is a gold just by the end of the battle? Or even worse - capture the last flag and then the gold box sign? Well I bet everyone here knows that feel. For example right now i finished battle but the end was unfortunately. We capped the last 25th flag and.. Gold box.http://prntscr.com/jpum4t . So here is my idea. When the gold box is about to drop and the battle finish, it just moves to the next one. Recounting 15 new seconds before its drop.
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For example in DM
Player 1 is leading by 98 frags and he needs 2 more to finish the game when gold box is dropping. But he want to catch the gold and when all the players get into melee he starts to shoot... and... he makes those 2 kills.. the gold disappears, battle finishes and that's sad.
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For example in TDMEven worse. Here 10 players can finish the battle  not even if they wanted, but by mystake. With that rarity of gold dropping every one that drops must be caught.
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CP -
If the point is only 1 and the point is controled by the stronger team and the weaker one couldn't manage to uncap, and gold is dropping.. the battle just ends. The weaker team is unhappy because they get 2/3 less battle fund than the winners, also didn't have the chance to get 1k to balance their time wasted to lost battle.
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CTF -
Just see the screenshot i posted and you will see what i talk about.
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ASL and Rugby -
I dont play it so much so i couldn't describe it well but i bet it's almost same.

I hope you will understand my idea and the "pain" when this happen.

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