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Episode 118 of the V-LOG is here


theFiringHand
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Tankers!
 
In this week’s episode of the V-LOG, we’ll be telling you about some fresh updates, and the Masters of Parkour finals. We’ll also be telling you about a new batch of alterations that are currently in development.
 
Check out episode 118 right now!
 


 
Question of the Week Submissions
Video of the Week Submissions
30% off shop paints for 48 hours
Patch Update #429
Masters of Parkour 2016 Finalists

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Unofficial translations by:

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Nice VLog, good information (considering the time available) ;)

 

Am I the only one that has the impression, that some turrets get crippled in advance, to make room for (costly) alternation afterwards? (like Isisda and Firebird)

 

but I think it's pretty positive, that players can choose between damage and reload time now (Rail, Smoky, Thunder, ..). It gives them the possibility to tune their turret to what position they like more: defense, midfield, attack. Basically alternations are a decent idea.. if the base version of the turret stays usable

Edited by BlackWasp777
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Looks like Tanki have got at least one update perfect, alterations sound awsome. 

 

Looking forward to the improved PRO pass.

Edited by Ninja

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Nice VLog, good information (considering the time available) ;)

 

Am I the only one that has the impression, that some turrets get crippled in advance, to make room for (costly) alternation afterwards? (like Isisda and Firebird)

It does seem that way.

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Nice VLog, good information (considering the time available) ;)

 

Am I the only one that has the impression, that some turrets get crippled in advance, to make room for (costly) alternation afterwards? (like Isisda and Firebird)

 

but I think it's pretty positive, that players can choose between damage and reload time now (Rail, Smoky, Thunder, ..). It gives them the possibility to tune their turret to what position they like more: defense, midfield, attack. Basically alternations are a decent idea.. if the base version of the turret stays usable

It's not that they're crippled. The thing is that certain turrets needed the cut in stats to make room for the customization that comes with alterations. Otherwise the change will be too small to make sense. It's a game of balancing really, so there's still a lot to be done.

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It's not that they're crippled. The thing is that certain turrets needed the cut in stats to make room for the customization that comes with alterations. Otherwise the change will be too small to make sense. It's a game of balancing really, so there's still a lot to be done.

Well, I'm not sure I'm really comprehending you. Do you mean you nerf the turret to make way for the alteration? Isn't the alteration supposed to be equal in power, just different?  Like Firebird's afterburn is pretty pathetic- did you do that to make players buy the compact tanks alteration?

 

I also have another request for you to forward. :P Right now the alteration for firebird is pretty much plain better than the stock firebird.  Could you boost the stock firebird in some way? (Maybe the same amount of charge as freeze would be nice) Thanks. :)

 

BTW thanks for giving rail users their old gun back. :) I haven't even watched the V-log because it won't load on my laptop but I can read the comments. :lol:

Edited by r_I_already_won0
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as expected,

 

railgun will be back to 133-199 damage, and same old 6 sec reload. but at cost of 100k

 

while the upper angle vs turn speed, I prefer same turn speed, as it takes time to get used to new turning speed.

 

---------------------

 

since last change making all hull same spec for same weight level,

 

I am expecting after sale of gun alternation, hull alternation will coming in the way,

 

making hull back to old status,

  * like 210 or maybe more for hornet health, but hornet will drifting more like before.

  * viking health back to old ones, and speed slow down, + no drifting of viking and slow turning speed like that.

 

People will will always priority Damage and Health for gun and hulls, that is called SELLING Power. just like microupgrades.
(like old days, people mainly and only microupgrade Damage and Health, but now you have to micrograde all parameter at same time, cost more and take more time)

 

since they know people like me with 1 M4 combo  will always keeping using just 1 combo, as it is hard and take 1 year to get another m4.

 

so they start selling Damage and Health back to those 1 M4 combo users, that way, they can still making people like me to buy something.

as I already have a set of M4 paints covering all guns.

 

==============

 

also note:

  * if freeze can keep enemy faster, then why you need freezing effect, damage is the key

  * if hammer have 5 clips, they can pretty much kill any hull on double damage, who need reload when enemy are all dead, damage is the key

  * thunder, while, for drugger, they always running with health pack, so self damage never a matter to them, but now, losing nothing but gaining more damage, WOW, double already can 1 shot on drug killing hornet at same level, and now more damage.

  * no comment on other gun alternation.

 

and I am still wondering what will be the Last Alternation, and we may expecting more than 4 alternations for a gun, since the video show the new 3rd alternation on rail is current holding the "Shell Stabilization" alternation.

 

==================

 

best Alternation is more suitable to Druggers.

Edited by wild001

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Well, I'm not sure I'm really comprehending you. Do you mean you nerf the turret to make way for the alteration? Isn't the alteration supposed to be equal in power, just different?  Like Firebird's afterburn is pretty pathetic- did you do that to make players buy the compact tanks alteration?

 

I also have another request for you to forward. :P Right now the alteration for firebird is pretty much plain better than the stock firebird.  Could you boost the stock firebird in some way? (Maybe the same amount of charge as freeze would be nice) Thanks. :)

No, it's not necessarily nerfing. But some of the changes we've made to stock turrets are intended to fit together with the concept of alterations.

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