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Episode 118 of the V-LOG is here


theFiringHand
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It's not that they're crippled. The thing is that certain turrets needed the cut in stats to make room for the customization that comes with alterations. Otherwise the change will be too small to make sense. It's a game of balancing really, so there's still a lot to be done.

The theory behind your viewpoint is absolutely correct.

If you would have time to play the game more often, you would have the chance to _perceive_ some changes (before vs after, of-stock vs alternations, ..) by yourself - and I am sure, then you would understand why I used the word "crippled" ;) (eg firebird).

 

 

(you once wrote, that you spend a lot of time in the community and handling other stuff, so you actually do not play that much - which is in my point of view a good setting of your priorities)

 

see his comment:

 

Nerf all the turrets but buy all alterations and have them back how they where.  :mellow:

Edited by BlackWasp777

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So you suggest to nerf Firebird's alteration as it gives plain more effectiveness to make it clear that balance changes are not there to cripple turrets to make room for alterations, hence alterations will not give additional effectiveness as it stated?

 

Fair enough, will do.

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So you suggest to nerf Firebird's alteration as it gives plain more effectiveness to make it clear that balance changes are not there to cripple turrets to make room for alterations, hence alterations will not give additional effectiveness as it stated?

 

Fair enough, will do.

Nooooooooo!!!!  :o

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So you suggest to nerf Firebird's alteration as it gives plain more effectiveness to make it clear that balance changes are not there to cripple turrets to make room for alterations, hence alterations will not give additional effectiveness as it stated?

 

Fair enough, will do.

No that's not what I said. I said it would be nice if the STOCK firebird was boosted in some way, like more charge (freeze has 7 seconds and firebird has 5) The alteration isn't OP at all, and I totally understand that you have to tweak some turrets to make them fit in with the alterations. I was just pointing out that the stock firebird needs a buff one way or another. Thanks. :)

 

After all, it's an m2 alteration, it should make a big difference.

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So you suggest to nerf Firebird's alteration as it gives plain more effectiveness to make it clear that balance changes are not there to cripple turrets to make room for alterations, hence alterations will not give additional effectiveness as it stated?

 

Fair enough, will do.

You betta not :P

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yeppiiiiiiii i won vdo of the weeekkkkkk

 

 

thnx alottt tanki :P :lol: :lol: :lol: :lol:

Congratz on thinking outside the box!

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So you suggest to nerf Firebird's alteration as it gives plain more effectiveness to make it clear that balance changes are not there to cripple turrets to make room for alterations, hence alterations will not give additional effectiveness as it stated?

 

Fair enough, will do.

:rolleyes:  :rolleyes:  :rolleyes:  :rolleyes:  :mellow:

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Alternation is balanced in normal battle when people use fair drugs.

 

But once in over-drugging situation, who can output more damage faster wins.

 

the stock modification can never win higher damage output alternation 1vs1 when damage and health is ON, especially for drugging turret like Hammer, Thunder, Fire, Freeze.

Edited by wild001

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So you suggest to nerf Firebird's alteration as it gives plain more effectiveness to make it clear that balance changes are not there to cripple turrets to make room for alterations, hence alterations will not give additional effectiveness as it stated?

 

Fair enough, will do.

Such arrogance!

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You have to buy an alterNation on every stage to use it (M0, M1, M2, M3)? Or you buy it on M0 level and you can use it even when you buy the M1 etc. versions?

You can use an M0 alteration on an M3 turret. But not the other way around.

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@Firebird

I understand the off-shelf item and the M2 alteration - and alterations over all - like those:

  1. stock firebird: balance between direct damage and afterburn
  2. alteration: hit and run turret
  3. In both options the tanks effectivity should be about the same. So Time-To-Kill (survival time of the enemy) and the average amount of tanks-killable-per-minute (by damage dealt, energy consumption, reload time) should be aproximately the same.

 

At the moment (before last balance tweeks a few days ago)

The stock Firebird has almost no afterburn;
and the Alternation killed waaay faster then the stock-item, while the higher energy consumtion is no problem (for all the firebird pilots I asked about it).

 

I propose

to have both tuned to a simmilar time to kill; and to kill the same amount of tanks per minute (via energy consumption, reload). I understand that the first one can be calculated; while the second one is up to a series of slightly adaptations until it is reached.

A possible way could be, that the alteration would have a slower reload then today; so you have to work more like a hit+runner, instead of keep eating through tanks. Or to give the the stock-firebird slightly more direct damage (or less to the alteration.. whatever feels more apropriate).

 

It's like preserving the difference while both turrets keep a simmilar efficiency - but only if used correctly.

Edited by BlackWasp777
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they were in game forever that isnt anything old

But specifically to this battle mode. Now instead of pushing me off cliffs or bridges, they'll just keep spawn-killing me or hunt me down during the game. That is not fun and I am horrified they brought this back.

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Loved your entry  :)

thnx.. :-D

 

i hv no words to say... am so much happy...

with this 50k i hv enough cry to  buy viki + thunder m2  kit( hope it come in garage) in sale.

Edited by miiss
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Another Smoky alteration that sounds like something to buy when you have nothing left to buy with your Cr. Taken together with the Thunder alterations we have Thunky. The alterations turn one into the other. 

 

Give a cee-gar to those (not me) who predicted Isida self-heal was reduced so that it may be given back via an alteration. It will be very interesting to see the numbers on this alteration.

 

AS for the Pro setting with w/o alterations ... that will further segment the Pro section. The problem with Pro battles is finding players. Tanki should at least consider the possibility there are too many settable parameters ...especially super=long games.. Perhaps eliminate some now and return them with the Clan system?

 

Question: Can anyone make out the comment around 4:10 about why or who would want to turn on friendly damage? I listed several times and could not tell what he was saying.

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But specifically to this battle mode. Now instead of pushing me off cliffs or bridges, they'll just keep spawn-killing me or hunt me down during the game. That is not fun and I am horrified they brought this back.

It is only for Pro games. Just avoid games with this setting.

 

As a newer player though I do not know what went on before with this.

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