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Railgun M2 damage needs to be buffed and Tweak Firebird


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I've used the M3. Even after getting someone to the max temp limit (.8), which requires you to be continuously firing at them for about 5 seconds, they only take 780 hp in afterburn damage. That's less than half a light-hull's hp, and remember, light hulls would die before reaching that limit from plain damage.

 

I still remember when players were actually scared of the afterburn. :rolleyes:

The alteration on mine does like 1400 afterburn damage and there is literally no chance for any medium hull even after they kill me and some m2 hulls have no chance either if i hurt them before dying...

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Well i have a m2 fire 30/50 with both alterations that wrecks m3's in less than 5 seconds...

The alteration on mine does like 1400 afterburn damage and there is literally no chance for any medium hull even after they kill me and some m2 hulls have no chance either if i hurt them before dying...

Yes but you are talking about the alteration. Which is clearly plainly better than the stock Firebird. That is why I am asking for the stock Firebird to be buffed in some way.

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Yes but you are talking about the alteration. Which is clearly plainly better than the stock Firebird. That is why I am asking for the stock Firebird to be buffed in some way.

Then what are people paying for when they get the alts? If buffing the firebird makes it do what the alts make it do, then they'll be paying so many crystals on something that will have no effect on the weapon and the weapon will naturally be the most op turret in the game in terms of close range

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Then what are people paying for when they get the alts? If buffing the firebird makes it do what the alts make it do, then they'll be paying so many crystals on something that will have no effect on the weapon and the weapon will naturally be the most op turret in the game in terms of close range

The alts are supposed to make the weapon different and tailored to a different playstyle. A normal F2P player would never buy the alterations.

Right now buying the Firebird alteration, especially if you use a light hull, pretty much only makes your Firebird stronger (aka competitive.)

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The alts are supposed to make the weapon different and tailored to a different playstyle. A normal F2P player would never buy the alterations.

Right now buying the Firebird alteration, especially if you use a light hull, pretty much only makes your Firebird stronger (aka competitive.)

I hate Firebird...I die so fast when attacked but when attacking it's like...what am I even doing :unsure:

 

Also, I noticed something about Hammer... for the M2 I'm at 25/50 and need 1 shot for M1 light hulls and 2 shots for all M1 medium and heavy hull when on DD.

 

I need 1 shot for M2 light hulls, 2 shots for M2 medium hulls and M2 heavy hulls when on DD.

 

For M3 hulls I need 2 shots from light to medium hulls but 3 for heavies when on DD.

 

To be honest, that's a little OP. Yes it's with the use of DD but even an M4 Mammoth will die in 3 shots. Man...if only I had the high capacity drum....I think Hammer M2 is the only turret worthy of playing with M3s and possibly M4s.

 

I'm really glad I got into Hammer because of it's massive amount of power. at M4, Hammer will do 1,017 damage per shot. Me want.

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Epic and I had a small match, he was using M2 Hammer/ M2 Hornet, and I was using M1 Viking/ M1 Thunder....

During our match I noticed a trend forming. His Hornet required 3 shots to kill using my Thunder and I required 2 shots to kill using his Hammer...

This being said, I have seen M2 Railguns take anywhere between 3 to 4 shots to kill an M1 Viking using protections. This shows that M2 Railgun is quite clearly underpowered, if it requires more shots to kill an M1 Viking than an M2 Hammer, or M1 Thunder for that matter. Its DpM is terrible compared to turrets of similar grade (M2 Thunder, Smoky, etc.) and definitely needs a buff of some kind. Hehe. Firebird is pretty decent as it is, however, a minor damage buff or perhaps a buff to the length of time afterburn lasts, or the afterburn damage itself would help it out some.

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Epic and I had a small match, he was using M2 Hammer/ M2 Hornet, and I was using M1 Viking/ M1 Thunder....

During our match I noticed a trend forming. His Hornet required 3 shots to kill using my Thunder and I required 2 shots to kill using his Hammer...

This being said, I have seen M2 Railguns take anywhere between 3 to 4 shots to kill an M1 Viking using protections. This shows that M2 Railgun is quite clearly underpowered, if it requires more shots to kill an M1 Viking than an M2 Hammer, or M1 Thunder for that matter. Its DpM is terrible compared to turrets of similar grade (M2 Thunder, Smoky, etc.) and definitely needs a buff of some kind. Hehe. Firebird is pretty decent as it is, however, a minor damage buff or perhaps a buff to the length of time afterburn lasts, or the afterburn damage itself would help it out some.

Not to mention Railgun's reload is longer, too! Also, it may have a high damage chance but the weak damage chance is greater, thus I land 500 - 600 damage shots, where as with my hammer, I get 816 flat which is on the higher end spectrum of Railgun's damage parameters. Not only that, it's greater with close range encounters, because who wants to stress weak shots across the map?

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Not to mention Railgun's reload is longer, too! Also, it may have a high damage chance but the weak damage chance is greater, thus I land 500 - 600 damage shots, where as with my hammer, I get 816 flat which is on the higher end spectrum of Railgun's damage parameters. Not only that, it's greater with close range encounters, because who wants to stress weak shots across the map?

Exactly my point. Of course, that's why the Shot Stabilization alteration exists, to decrease the chance of an unlucky low roll shot. It takes away its oneshot one kill potential but imo that's an ok price to pay. If the alteration didn't cost 100k crystals of course... I'm looking at you, devs

But yeah...

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Exactly my point. Of course, that's why the Shot Stabilization alteration exists, to decrease the chance of an unlucky low roll shot. It takes away its oneshot one kill potential but imo that's an ok price to pay. If the alteration didn't cost 100k crystals of course... I'm looking at you, devs

But yeah...

You gotta love that last bit I said, tho.

 

But any who, Hammer may be a close to mid range gun, but those camping heavies can easily be dodged with Hornet and once you get close enough, it's always close ranged guns that beat long ranged guns in close range combat!

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To be honest, that's a little OP. Yes it's with the use of DD but even an M4 Mammoth will die in 3 shots. Man...if only I had the high capacity drum....I think Hammer M2 is the only turret worthy of playing with M3s and possibly M4s.

 

I'm really glad I got into Hammer because of it's massive amount of power. at M4, Hammer will do 1,017 damage per shot. Me want.

Actually your Hammer performs quite poorly against M3/Ms. Hammer is one of those guns where it all depends on how many shots are required. Maybe you only think it's overpowered because 

 

1 You are fighting M1s

2 You have it 25/50

3 You use DD a ton.

 

Epic and I had a small match, he was using M2 Hammer/ M2 Hornet, and I was using M1 Viking/ M1 Thunder....

During our match I noticed a trend forming. His Hornet required 3 shots to kill using my Thunder and I required 2 shots to kill using his Hammer...

This being said, I have seen M2 Railguns take anywhere between 3 to 4 shots to kill an M1 Viking using protections. This shows that M2 Railgun is quite clearly underpowered, if it requires more shots to kill an M1 Viking than an M2 Hammer, or M1 Thunder for that matter. Its DpM is terrible compared to turrets of similar grade (M2 Thunder, Smoky, etc.) and definitely needs a buff of some kind. Hehe. Firebird is pretty decent as it is, however, a minor damage buff or perhaps a buff to the length of time afterburn lasts, or the afterburn damage itself would help it out some.

Remember he has Hammer M2.5. ;) Railgun has more damage than Hammer.

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Actually your Hammer performs quite poorly against M3/Ms. Hammer is one of those guns where it all depends on how many shots are required. Maybe you only think it's overpowered because 

 

1 You are fighting M1s

2 You have it 25/50

3 You use DD a ton.

 

Remember he has Hammer M2.5. ;) Railgun has more damage than Hammer.

It actually is quite powerful. It's better at M1 but still quite powerful when most Simooms end up dead. Notherners are the only real challenge I have but I remember an M3 Hornet M3 Isida I kept wasting the other day :unsure:

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Then what are people paying for when they get the alts? If buffing the firebird makes it do what the alts make it do, then they'll be paying so many crystals on something that will have no effect on the weapon and the weapon will naturally be the most op turret in the game in terms of close range

Yes true,if you want a weapon to be a little better you have to spend wisely and buy in some cases...but if you're a normal player who go's and buys m1 fire for 7k,and its overpowered whats the point of buying the alteration?Alteration is for people who spend more to be better...if everyone was so strong would the game be fun?

Edited by vvfoo

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Yes true,if you want a weapon to be a little better you have to spend wisely and buy in some cases...but if you're a normal player who go's and buys m1 fire for 7k,and its overpowered whats the point of buying the alteration?Alteration is for people who spend more to be better...if everyone was so strong would the game be fun?

No- this is the wrong attitude. An alteration should not be a quality/performance increase in any way. A normal F2P player shouldn't pay that much anyway, regardless of the power. It is simply another way for Tanki to make money from buyers (who have the money to customize their weapon) and Legend players who are looking for more variety in playstyle.  I think they are expensive so that the altered versions are rare, otherwise the point is a bit ruined. ;)

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I hate Firebird...I die so fast when attacked but when attacking it's like...what am I even doing :unsure:

 

Also, I noticed something about Hammer... for the M2 I'm at 25/50 and need 1 shot for M1 light hulls and 2 shots for all M1 medium and heavy hull when on DD.

 

I need 1 shot for M2 light hulls, 2 shots for M2 medium hulls and M2 heavy hulls when on DD.

 

For M3 hulls I need 2 shots from light to medium hulls but 3 for heavies when on DD.

 

To be honest, that's a little OP. Yes it's with the use of DD but even an M4 Mammoth will die in 3 shots. Man...if only I had the high capacity drum....I think Hammer M2 is the only turret worthy of playing with M3s and possibly M4s.

 

I'm really glad I got into Hammer because of it's massive amount of power. at M4, Hammer will do 1,017 damage per shot. Me want.

Remember me?I saw you in a battle and attacked you...the only way you survived was by drugging and repairs.For a non buyer who can't use a DD every time he spawns hammer isn't the best turret for fighting m2,m3,or m4. :) Sorry for calling you a drugger but you have to admit that without drugging you would not be so "op"

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I hate Firebird...I die so fast when attacked but when attacking it's like...what am I even doing :unsure:

 

Also, I noticed something about Hammer... for the M2 I'm at 25/50 and need 1 shot for M1 light hulls and 2 shots for all M1 medium and heavy hull when on DD.

 

I need 1 shot for M2 light hulls, 2 shots for M2 medium hulls and M2 heavy hulls when on DD.

 

For M3 hulls I need 2 shots from light to medium hulls but 3 for heavies when on DD.

 

To be honest, that's a little OP. Yes it's with the use of DD but even an M4 Mammoth will die in 3 shots. Man...if only I had the high capacity drum....I think Hammer M2 is the only turret worthy of playing with M3s and possibly M4s.

 

I'm really glad I got into Hammer because of it's massive amount of power. at M4, Hammer will do 1,017 damage per shot. Me want.

P.S,i used a m2 fire 30/50 with alterations on you.No wonder you drugged... :P

Edited by vvfoo

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P.S,i used a m2 fire 30/50 with alterations on you.No wonder you drugged... :P

I wouldnt have normally. I usually have 0 of all supplies but yesterday was Wednesday when I get weekly rewards from missions. I reward myself by drugging as much as possible when I get my rewards :lol:

 

Being un killable is fun

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I'm not saying to increase the overall damage, but to alter where the average shots fall. I hate it I can't play in other M2 battles since all the other M2s lay waste of me unless I use double damage.

To be fair, i know for a fact that you recently bought m2 hammer and m2 hornet during christmas sales.Those should be up to par with most other m2s, and you can also combine hammer with dictator if m2 hornet is too weak.

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I wouldnt have normally. I usually have 0 of all supplies but yesterday was Wednesday when I get weekly rewards from missions. I reward myself by drugging as much as possible when I get my rewards :lol:

 

Being un killable is fun

:mellow: Having 0 of each supply is not good for Captain....I have about 150 RK, 700 DA, 800 DD, 700 SB, and 500 mines.

 

Being unkillable now might be fun but being un-able to kill when you get higher ranked is really not fun. Especially when you start facing M3s, then drugging M3s, then drugging M4s.  You need those drugs to survive. ;)

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:mellow: Having 0 of each supply is not good for Captain....I have about 150 RK, 700 DA, 800 DD, 700 SB, and 500 mines.

 

Being unkillable now might be fun but being un-able to kill when you get higher ranked is really not fun. Especially when you start facing M3s, then drugging M3s, then drugging M4s.  You need those drugs to survive. ;)

I've mostly formulated a plan to not really need drugs. Kill stealing does the trick. I see a drugging team mate attacking a drugging enemy and when timed right, my shot gets the kill. Other than that it's constant moving to avoid fire. I played against M3s on the new map a few nights ago and got to the 1st place within the last five minutes when I joined. I helped my team win since they were losing when I joined so I went capping flags non stop ;)

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I've mostly formulated a plan to not really need drugs. Kill stealing does the trick. I see a drugging team mate attacking a drugging enemy and when timed right, my shot gets the kill. Other than that it's constant moving to avoid fire. I played against M3s on the new map a few nights ago and got to the 1st place within the last five minutes when I joined. I helped my team win since they were losing when I joined so I went capping flags non stop ;)

Kill-stealing may get you a good D/L but it won't get you a good score. And what if others killsteal, as it will be easier for them with their drugs?

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Kill-stealing may get you a good D/L but it won't get you a good score. And what if others killsteal, as it will be easier for them with their drugs?

Bro I'm always top or near the top. I'm good. You actually get more points for assisted kills from what I have seen

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You actually get more points for assisted kills from what I have seen

Fairly generalized, that

Your share of the score depends on how much damage you dealt to the now-killed enemy

Hence, a drugging teammate will naturally have a higher share in many circumstances

 

Personally I find Railgun M2 pretty okay as it is, having used it on two accounts including this one for a significantly long period of time

Yes, it isn't the best M2, but then you could always buy the High Caliber Ammo and get yourself a boost in normal battles (considering your claim that you move and avoid fire well, the reload would probably be a lesser problem for you)

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IMO Rail M2 is the most under powered M2. I have 18/50 MUs on my Rail, yet I still can't one-shot an M1 Wasp.

In XP/BP Battles, it takes 3 shots to kill an M2 Hornet. 

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I know it's very tempting to use your drugs, here is a simple solution to keep a storage of them, play in non drug wars.

 

 

 

As for me, it's not a problem since I don't play a whole lot except for my missions.

 

 

Though it will be if I keep doing parkour battles -_-

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