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Balancing the map Tribute


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Hello Tankers! After watching the Domination Series finals, I finally admit that there is probably a slight correlation between being on the Red side of Tribute and loosing the round. Despite the fact that there are anomalies to this, *cough*

ZYSSd4H.jpg

I have decided to propose that the developers fix this. I have a basic idea of how to do so.

 

Primarily, I suggest that a wall be placed on the bridge on the right side of the red base. What this will do is counteract the common scenarios of Blue players camping on this bridge, by allowing Red players to defend the bridge without having to leave cover. It would also protect the Red team's Double Armour and Speed Boost behind it.

Secondly, I propose that the Double Power drop zone in the Red base be moved further inwards. What this would do is allow the Red defenders to take the drop quickly and get into cover. It would also lower the risk of Blue stealing this crucial drop.

 

In the case that you can not visualise what I am proposing, I have provided an image to assist.

 

c7kYz87.jpg

 

Wouldn't you wish to see Tribute, the first map ever in Tanki Online, played and known (and liked) more by Tankers?

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Doesn't seem bad, but then IMO red team will get too much defensive and blue team has to get more aggressive.

But that's not bad, tbh. It's practically impossible to mount a good defense on red side now. Whilst these changes aren't drastic in themselves, they will make the gameplay more balanced than it is now.

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Pretty good idea, but I would like to propose an addition. I just noticed that the blue team has 2 double armor boxes to them and the red team has only 1, so it would be a good idea to add another double armor to the red team, or to remove one double armor from the blue team.

The grassy square by the billboard under the text. Elevated platform. Very hard to see in the diagram but click on it to enlarge it and then looking at the bush in the area I described, you should see it.

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The Tower on the bottom edge of the map should also be removed imo. Snipers can essentially just spawn in, move a few inches, and have a great camping position on the Red team's base.

 

Nice idea Almulty. I love Tribute and I would really like to see it played more often.

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  • the DA on the left-lower quqdrant is well covered, while the DA on the right-lower quadrant is exposed.

The rock-cliff right of the house in the lower-right corner is steep, and makes the camera move crazy if you need to fall back and camp there

The mid-size house that covers the red flag could be turned by 90 degrees

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The thing that's really unfair is the fact that the DA that's supposed to belong to blue team can actually be picked up by reds from THEIR BASE. A camper (e.g. mammoth vulcan) sitting on the ledge in front of the hangar above blue base can literally just hand his hull off the side and pick up the DA box as it spawns and falls past him. So yeah, that box needs to be moved so that it spawns instead of falling.

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Its honestly a horrible map right now. I like the idea of the wall on the top bridge.  Also, how about moving the rectangular house in the red base (the horizonal one) to being flush with the wall. Its super easy for blue attackers to get out of the red base without taking damage, but if it was flush, they would be exposed.

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I would preffer to have the house in the red base _not_ flush with the walls.

I play defense there usually, and it's very important to be able to drive around the house instead of beeing cornered (shot the incomoing tank, evade around the house, shoot his back if he escapes with flag.. but you need to stay alive and in order to stay alive you need to be able to move)

 

If you think that incoming blue enemies are exposed to less, then move the tiny bridge more to the center, so that the way from the bridge to behind small house is longer.

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This map is the OG assault map, mainly due to the height advantage on the blue side.  If you want to make this map more balanced then you need to do one of two things; a) Embrace the current assault style and make red side easier to defend or b ) Give red side tools to attack more efficiently.  Personally, I think a team's ability to delegate players so they have a well rounded offense, midfield, and defense highlights how good the team is.  Therefore, I would consider implementing a tunnel from the middle trench into the blue base.  This would give the red side more routes to the flag making it harder for blue to defend, consequently encouraging red to attack.

 

Glad that people are bringing to light the issues with this tournament map.

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