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Patch Update #430 - New Striker turret, new Alterations and decorations


theFiringHand
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striker...baddest weapon in game; i try it: too low to take target ( when you continuosly press spacebar ) the enemy shot you more time and you never shot.

If you try to shot in arcade mode, you must be very preciuos

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I'm really excited about the new Striker turret, but it has a disappointing name and the locking function for the scope takes way too long. I tried using it at M0 on my small alts, and unless the target is in a wide-open area, they almost always just move behind a wall or another tank. Additionally, unless the opponent is using Mammoth or Titan, the target can almost always dodge the missiles just by staying in motion.  -_-

 

So I'll just assume it's better at higher modifications.  :ph34r:

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Striker turret: Releasing all rockets after a certain time with or without lock
 

 

Title is self explanatory the ability to release all rockets after a certain time with or without lock

People can evade lock easily by hiding behind a house or a corner then shot and go back to

Camping with the ability to release rockets in a certain direction with without lock after a certain

Delay would be nice.

 

 

Also what are the effects of such ability on the game balance ? i have no clue. 

 

Topic merged.

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IF, IF, IF the rockets hit, it's extremely deadly. Almost enough to one-shot a full health heavy hull and the splash damage is immense.

Yep, that's right. But "if" is really a keyword here :D.

I would appreciate a little buff in form of better aiming abilities before buying it.

Edited by filipiar

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Yep, that's right. But "if" is really a keyword here :D.

The homing system needs to be improved. It can't follow people around walls as people hope, it just goes in their direction, which means it will just crash into the wall with the intent of barreling through. Unfortunately for those rockets Tanki Physics don't work that way. :P

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All in due time.

Another thing about achievments, I saw I lost 4 achievments with the release of this new turret. Because I don't own all M3 anymore, it makes sense. But how I will be able to own all M0, M1 and M2 now? I can only buy the turret M3 :D same for all Legends, Generalissimo, Marshal, Commander... But I'm sure you will work this out :D

 

Same for hulls btw, I was "forced" to buy my last hull, Hunter, directly M3. But technically, I owned all M1 and M2 hulls ^^

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I like the idea of putting in a feature for the gun that will balance it out:

 

its for the lock on feature.

 

0-34% lock on- one rocket

35-69% lock on- two rockets

70-99% lock on- three rockets

full- all four rockets

 

I think this is a nice trade off for long lock on and resetting lock on :D

 

and it does the highest amount of damage with all four rockets in the game :D

 

needs a new name because its current name is sort of obsolete.  what about "Decimator" or "Seeker"  :D

 

well, that's all I have to share about the new turret :D

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I like the idea of putting in a feature for the gun that will balance it out:

its for the lock on feature.

 

0-34% lock on- one rocket

35-69% lock on- two rockets

70-99% lock on- three rockets

full- all four rockets

I wanted to propose something simmilar (33% .. one rocket) and then I realised that this time is so short, that I would use it for alsmost every shot. So you would not miss any more and your shot would trace the target.

 

So then I proposed 50% for one rocket, 75% for two, 100% for four (couple of hours ago).

Edited by BlackWasp777
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1. If not 25% charge for each turret, how about 40% for one missile, 30% for the second, 20% for the third and the last 10% for the fourth missile.

 

OR MAYBE NOT, because it supposedly is the system trying to lock on. And it is fun to make the other striker almost complete the lock on when you move to cover (Be careful it is not a Shaft). Maybe just make it a little bit easier to maintain the lock on, if possible, if it makes sense.

 

2. A laser detector and warning module with a different warning for Shaft and Striker would be great. But for that to be useful and usable hulls should be able to carry a second module. The second module should be a Single module only, any Single Module.

 

3. Change the name.

Edited by r_carlo1234
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<p>

 

Sure.

  • Min-max damage is always a damage spread for standart hit on distance of max damage, only exception is Shaft. You are correct. It works as any other normal turret in case of damage spread.
  • Rockets damage does not degrade over distance, but after max range every rocket explodes. 10% weak damage is for splash damage only.
Dear hazel ,please make impact force alteration for railgun too,as you may know impact force is very important to us(railgun lovers :D) alteration can be like this : +30% increase on impact force and ofcourse negative impact on recoil( means your hull is now more likely to flipped)

 

 

Pt: New alterations of railgun are not awsome but epic ,that was wise to do these good work

Edited by MentallyDeranged

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